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	<updated>2026-08-10T17:22:43Z</updated>
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		<id>https://trainersquidgy.com/index.php?title=Quartz_Crystal&amp;diff=523</id>
		<title>Quartz Crystal</title>
		<link rel="alternate" type="text/html" href="https://trainersquidgy.com/index.php?title=Quartz_Crystal&amp;diff=523"/>
		<updated>2026-07-16T17:03:37Z</updated>

		<summary type="html">&lt;p&gt;Squidgy: /* v1.1.0 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Pokémon Quartz Crystal (v1.0.0 Alpha)=&lt;br /&gt;
&#039;&#039;&#039;Last updated: 2026-07-03 Latest version: v1.0.0 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Welcome ==&lt;br /&gt;
Thank you for looking at the Quartz Crystal documentation. In here, you will ﬁnd a list of changes to the Vanilla Crystal experience. There will undoubtedly be some things missing from this documentation, but we’ll just call those surprises.&lt;br /&gt;
=== Download ===&lt;br /&gt;
[https://trainersquidgy.com/Patches/Hacks/QuartzCrystal-v1.1.0.ips Click here to download version 1.1.0]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://trainersquidgy.com/Patches/Hacks/QuartzCrystal-v1.0.0.ips Click here to download version 1.0.0]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This page contains spoilers, so please stop reading if you do not wish to see all the changes!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Patch Notes ==&lt;br /&gt;
These versions build upon the original core foundation of the game.&lt;br /&gt;
=== v1.1.0 ===&lt;br /&gt;
* Several bugfixes encountered in v1.0.0 Gameplay; stale 8-bit item and move references removed.&lt;br /&gt;
* Kanto Safari Zone - early version of the Safari Zone added in, used to find many Gen III and other rare Pokémon.&lt;br /&gt;
* Started laying the groundwork for Hoenn and Sevii Islands expansion - accessed via the TVs in Red&#039;s and Player&#039;s bedrooms, you can have a sneak preview of what is already done. Nobody lives there though, so it&#039;ll be desolate.&lt;br /&gt;
* Added a shortcut between Route 44 and Blackthorn City.&lt;br /&gt;
&lt;br /&gt;
== Core Gameplay Changes ==&lt;br /&gt;
=== Open World Mode ===&lt;br /&gt;
* The primary aim of this hack is to provide a true open world experience for Pokémon Crystal; all balancing has been created with this in mind, and the game has primarily been tested in open world mode. Linear mode may contain bugs and softlocks which have not yet been discovered.&lt;br /&gt;
* In Open World Mode, you can choose to spawn either in New Bark Town or Pallet Town; you will be given all the items required to explore both regions, the Magnet Train and SS Aqua will be active straight away.&lt;br /&gt;
* All Pokémon (except fishing) will scale their levels depending on the number of badges you have acquired; trainer parties and wild Pokémon will automatically evolve when they scale. You can disable scaling from the options menu.&lt;br /&gt;
* All trainers act as they do in Scarlet and Violet - they will not walk up to you to engage you in battle, you must interact with them to initiate a battle.&lt;br /&gt;
&lt;br /&gt;
=== First Partner Pokémon Selection ===&lt;br /&gt;
When playing in Open World Mode, you are able to choose any Pokémon as your starter, for convenience, there is an option to pick from just the Generation 1, 2, and 3 starters.&lt;br /&gt;
The selection of First Partner Pokémon has changed in linear mode in this ROM Hack. Instead of CHIKORITA, CYNDAQUIL, and TOTODILE, you can choose from TREECKO, TORCHIC, and MUDKIP.&lt;br /&gt;
&lt;br /&gt;
=== Trade Evolutions ===&lt;br /&gt;
As multiplayer functionality has been removed from this ROM Hack, all Pokémon who evolve by trade now evolve in different ways. You can purchase a LINKING CORD to evolve HAUNTER, GRAVELER, MACHOKE, and KADABRA. All Pokémon who evolve while being traded holding an item will now evolve when you use the item on them from the Party Menu.&lt;br /&gt;
&lt;br /&gt;
=== Friendship Evolutions ===&lt;br /&gt;
All Pokémon who evolve via Friendship may also now evolve via the FRIEND STONE; this will not increase their friendship, but provides a shortcut towards gaining the final evolutions.&lt;br /&gt;
Gameplay Changes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Tweaks ==&lt;br /&gt;
Several bugs and mechanics have been tweaked to make for a more balanced gameplay experience.&lt;br /&gt;
&lt;br /&gt;
=== General Quality of Life Changes ===&lt;br /&gt;
* You no longer take POISON damage on the overworld.&lt;br /&gt;
* RARE CANDIES have been replaced with an inﬁnitely reusable CANDY JAR. If you decline the CANDY JAR, an NPC will be located on the 2nd ﬂoor of any Pokémon Center and will sell it for ¥50,000&lt;br /&gt;
* You now turn around after healing at Pokémon Center.&lt;br /&gt;
* Nurse Joy’s text has been signiﬁcantly shortened after the ﬁrst heal.&lt;br /&gt;
* Healing at a Pokémon Center, and Saving have been sped up.&lt;br /&gt;
* The Game Clock can now be reset with an NPC on the 2nd ﬂoor of Pokémon Center.&lt;br /&gt;
* The Trainer Card now shows Kanto badges on the third page.&lt;br /&gt;
* REPEL Steps will show in the pause menu when a REPEL is active.&lt;br /&gt;
* Sweet Scent and Headbutt now prompt reuse after battle.&lt;br /&gt;
* Pressing B on the battle screen in a wild encounter will put the cursor over RUN.&lt;br /&gt;
* Kurt ﬁnishes Apricorn Balls immediately.&lt;br /&gt;
* TMs obtained in Item Balls on the overworld are recoloured to be green.&lt;br /&gt;
* Shiny Pokémon now have an extra dialogue box when encountered, and you are unable to run from them.&lt;br /&gt;
* Shiny Pokémon no longer take any kind of recoil damage.&lt;br /&gt;
* A third player gender has been implemented, allowing you to play as a non-binary character.&lt;br /&gt;
* Roaming Pokémon are the only Pokémon who will ﬂee in battle.&lt;br /&gt;
* The Day Care now produces eggs twice as often, and will continue to produce eggs after declining one.&lt;br /&gt;
* You may now ﬁsh while surﬁng. Surﬁng sprites have been updated to show the player on the Pokémon.&lt;br /&gt;
* Wild Battles can be shortened with an option for Quick Intro, Quick Outro, or both.&lt;br /&gt;
* RUNNING SHOES have been added into the game. &lt;br /&gt;
* A MOVE REMINDER is located in BLACKTHORN CITY and will teach Pokémon any moves they could previously learn for ¥1000.&lt;br /&gt;
* You can now ﬂy across regions between JOHTO and KANTO.&lt;br /&gt;
* A Gardener can chop down the grass near the Daycare on Route 34.&lt;br /&gt;
* Gender and Shininess are no longer linked to DVs; you can press SELECT on the Stats Screen to view DVs.&lt;br /&gt;
* Several minor bug-ﬁxes.&lt;br /&gt;
&lt;br /&gt;
=== Mechanic Changes ===&lt;br /&gt;
* Mass Outbreaks are now activated by talking to the TV in the Player&#039;s House. Mass Outbreaks now work in a similar way to Scarlet/Violet - a limited number of a Pokémon species will be generated on a speciﬁc route, and the more you knock out, the greater the Shiny Rate. These Pokémon CANNOT be chained.&lt;br /&gt;
* Headbutt and Rock Smash encounter levels now scale per Gym Badge, with the level being 5 times the number of Badges you have. If you have no badges, the level will be set to 5.&lt;br /&gt;
* Poké Mart inventories now scale per Gym Badge and are consistent throughout all the regular Poké Marts.&lt;br /&gt;
* Pokémon who evolve via TRADING will now evolve either via a LINKING CORD, or the item they need to hold to evolve.&lt;br /&gt;
* Several extra moves and Pokémon have been added to the game, including all the Hoenn Pokédex.&lt;br /&gt;
* The CHINCHOU line has been moved to the Medium Slow experience group.&lt;br /&gt;
* PRIMO returns to the VIOLET CITY Pokémon Center. &lt;br /&gt;
* Jasmine now gives EARTHQUAKE as a TM instead of IRON TAIL. IRON TAIL’s TM is in VICTORY ROAD.&lt;br /&gt;
* Cooldown for Wild Encounters has been doubled to 10 steps between Encounters.&lt;br /&gt;
* DARK-type moves are PHYSICAL, and GHOST-type moves are SPECIAL.&lt;br /&gt;
* FLOWERPOTS have been added to several Johto towns. These can be interacted with to encounter wild Pokémon.&lt;br /&gt;
&lt;br /&gt;
=== Item Changes===&lt;br /&gt;
* You can receive a MEDICINE BOX to heal outside of Pokémon Centers up to 3 times in a row.&lt;br /&gt;
* TMs are inﬁnitely reusable and will display their names when obtaining them.&lt;br /&gt;
* Held Type Boosting items are available for sale in the Goldenrod Underground. 6 items are unlocked by default, with a further 6 being available after 5 badges, and all items available after 8 badges.&lt;br /&gt;
* Several new in and out of battle items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Field Move Changes ===&lt;br /&gt;
* All Field Moves have been removed from the game. Most field moves have been replaced by either the Exploration Kit, or dedicated Field Move Items; in Linear Mode, you still unlock these items in the same place as in vanilla gameplay.&lt;br /&gt;
&lt;br /&gt;
=== Move Tutors ===&lt;br /&gt;
* WATER PULSE - In a house in SPRUCE TOWN&lt;br /&gt;
* AERIAL ACE - In the Route 32 Pokémon Center, where the Fishing Guru used to be.&lt;br /&gt;
* MAGIC COAT - OLIVINE WAY house&lt;br /&gt;
* SIGNAL BEAM - Southern RUINS OF ALPH, requires SURF.&lt;br /&gt;
* FLASH CANNON - Trail of Rage&lt;br /&gt;
* OMINOUS WIND - Route 38, Night Time Only&lt;br /&gt;
* ANCIENTPOWER - Union Cave&lt;br /&gt;
* REFLECT - Ecruteak City&lt;br /&gt;
* LIGHT SCREEN - Ecruteak City&lt;br /&gt;
* BUG BUZZ - Route 35&lt;br /&gt;
* ROCK TOMB - Route 35&lt;br /&gt;
* WILL-O-WISP - Route 26&lt;br /&gt;
* DRAGON CLAW - Blackthorn City&lt;br /&gt;
* SHOCK WAVE - Lake of Rage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Micro Abilities ===&lt;br /&gt;
* Leading with Slowbro, Snorlax, Slowking, Teddiursa, Wooper, Quagsire, or Zangoose will guarantee a Headbutt encounter.&lt;br /&gt;
* Leading with Grimer, Muk, Octillery, Lileep, Cradily, Gulpin, or Swalot will guarantee a Fishing encounter.&lt;br /&gt;
* Leading with Pidgey, Pidgeotto, Pidgeot, Spearow, Fearow, Farfetch&#039;d, Hitmonchan, Sentret, Furret, Hoothoot, Noctowl, Sneasel, Skarmory, Ekans, Arbok, Growlithe, Arcanine, Tauros, Gyarados, Snubbull, Granbull, Stantler, Hitmontop, Wingull, Pelipper, Mightyena, Masquerain, Mawile, or Salamence will halve the Encounter Rate.&lt;br /&gt;
* Leading with Staryu, Starmie, Diglett, Dugtrio, Machop, Machoke, or Machamp will double the Encounter Rate.&lt;br /&gt;
* Leading with Butterfree, Venonat, Yanma, Togepi, Togetic, Murkrow, Dustox, Nincada, or Absol will signiﬁcantly increase the chances of a wild Pokémon holding an item.&lt;br /&gt;
* Having Slugma, Magcargo, Ponyta, Rapidash, Magmar, Moltres, Magby, or Camerupt in the Party will (roughly) halve the time it takes for Eggs to hatch.&lt;br /&gt;
* Meowth, Aipom, Teddiursa, Phanpy, Zigzagoon, and Linoone have a 10% chance of picking up an item after winning a battle, provided they aren&#039;t currently holding an item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shiny Rates ==&lt;br /&gt;
There are several ways to increase the chances of finding a shiny Pokémon. &lt;br /&gt;
&lt;br /&gt;
=== Standard Shiny Rate ===&lt;br /&gt;
The standard Shiny Rate is 1/4096 - this applies globally. No Pokémon are shiny locked.&lt;br /&gt;
&lt;br /&gt;
=== Shiny Charm ===&lt;br /&gt;
The Shiny Charm is awarded after completing the Pokédex. It can be obtained by talking to the Game Director in Celadon City.&lt;br /&gt;
&lt;br /&gt;
The Shiny Charm adds another 1/2048 chance of encountering a shiny Pokémon. This stacks with the standard Shiny Rate to give a 1/1365 chance of encountering a shiny Pokémon.&lt;br /&gt;
&lt;br /&gt;
=== Boosted Shiny Locations ===&lt;br /&gt;
Certain areas in the game boost your Shiny Rate. This will give you another 1/1024 chance to encounter a shiny Pokémon. This boosted Shiny Rate will stack with other methods to boost your rate.&lt;br /&gt;
&lt;br /&gt;
=== Daily Safari ===&lt;br /&gt;
North of Route 40, where the Battle Tower used to be is the DAILY SAFARI. This is an area where you can encounter three random Pokémon per day. These change at midnight every day, and can be any Pokémon excluding Legendary and Mythical Pokémon.&lt;br /&gt;
&lt;br /&gt;
The Daily Safari has a standard Shiny Rate of 1/819. This stacks with the Shiny Charm and the standard Shiny Rate to give effective odds of 1/512. All other boosts still apply to this area.&lt;br /&gt;
&lt;br /&gt;
=== Golden Rod ===&lt;br /&gt;
&lt;br /&gt;
The Golden Rod gives a ﬂat 1/256 chance of encountering a shiny Pokémon. All other boosts to the Shiny Rate still apply when using the Golden Rod.&lt;br /&gt;
&lt;br /&gt;
=== Shiny Sandwiches ===&lt;br /&gt;
Sandwiches can be bought from GRUBWAY in Goldenrod City, Olivine City, Blackthorn City, Saffron City, Fuchsia City, and Viridian City.&lt;br /&gt;
&lt;br /&gt;
These will give you a ﬂat boost to your Shiny Rate for a limited amount of time. The time and level boost are shown on the Start Menu when you have a Sandwich active.&lt;br /&gt;
&lt;br /&gt;
The Sandwich Timer uses the real-time clock, so cannot be paused or reset with save states.&lt;br /&gt;
&lt;br /&gt;
These boosted Shiny Rates stack with other methods.&lt;br /&gt;
&lt;br /&gt;
==== Shiny Rates ====&lt;br /&gt;
Sandwich Level 1: 1/1024 Sandwich Level 2: 1/768 Sandwich Level 3: 1/512&lt;br /&gt;
&lt;br /&gt;
=== Species Chaining ===&lt;br /&gt;
You can “chain” any Pokémon which is obtainable in the wild, or as a gift. This includes static encounters and ﬁrst partner Pokémon.&lt;br /&gt;
&lt;br /&gt;
To chain WILD Pokémon, you need to consecutively knock out the Pokémon you are targeting. The only way to break your chain is to knock out a Pokémon of a different species in a WILD battle.&lt;br /&gt;
&lt;br /&gt;
At certain milestones along the chain, your Shiny Rate will increase, as will your chances of encountering the Pokémon you are targeting. The chain caps out at 250. Using SWEET SCENT while on a chain will force rerolls for your targeted Pokémon to help your chain build quicker.&lt;br /&gt;
&lt;br /&gt;
To chain GIFT and STATIC Pokémon, you need to save the game before you receive or encounter the Pokémon. After you have received or caught the Pokémon, check to see if it is shiny. If it isn’t, reset the game (do not Save State) and check again. As soon as you receive your Pokémon, your chain automatically increases and saves to Save RAM, meaning your chain can build through soft-resets.&lt;br /&gt;
&lt;br /&gt;
You can chain one wild and one gift species at any one time. Wild chains and Gift chains are stored in separate locations, so they will not overwrite each other. Trainer&lt;br /&gt;
&lt;br /&gt;
Battles do not affect your knockout chain. You can move your chain across different areas, however, you will not receive an encounter boost until you have defeated a Pokémon in any speciﬁc area.&lt;br /&gt;
&lt;br /&gt;
Chaining will increase your Shiny Rate for that speciﬁc species or the gift Pokémon you are receiving. The greater your chain, the greater your chance of encountering a shiny Pokémon. These boosts stack with all other methods.&lt;br /&gt;
&lt;br /&gt;
==== Shiny Rates ====&lt;br /&gt;
* 10 Chain: 1/1024&lt;br /&gt;
* 25 Chain: 1/896&lt;br /&gt;
* 75 Chain: 1/640&lt;br /&gt;
* 100 Chain: 1/576&lt;br /&gt;
* 125 Chain: 1/512&lt;br /&gt;
* 150 Chain: 1/448&lt;br /&gt;
* 175 Chain: 1/384&lt;br /&gt;
* 200 Chain: 1/320&lt;br /&gt;
* 250+ Chain: 1/256&lt;br /&gt;
&lt;br /&gt;
=== Mass Outbreaks ===&lt;br /&gt;
After defeating the Sudowoodo on Route 36, certain Pokémon species will begin to swarm in Mass Outbreaks. You can discover a new Mass Outbreak by talking to the TV in the Player’s House. Each Mass Outbreak will generate up to 120 Pokémon of a species in a speciﬁc location, and the counter will decrease with every encounter of that species. You will be notiﬁed at key milestones in the outbreak.&lt;br /&gt;
&lt;br /&gt;
Mass Outbreaks automatically clear at midnight every night, but you can generate multiple Mass Outbreaks per day, providing the previous one has been cleared. Once you have defeated the Pokémon League, further Mass Outbreaks can be discovered in the Kanto region.&lt;br /&gt;
&lt;br /&gt;
Pokémon in Mass Outbreaks cannot be chained, but their Shiny Rates will stack with all other boosts.&lt;br /&gt;
&lt;br /&gt;
==== Shiny Rates: ====&lt;br /&gt;
* 76 or more remaining: 1/512 75 to 51 remaining: 1/384&lt;br /&gt;
* 50 or fewer remaining: 1/256&lt;br /&gt;
&lt;br /&gt;
== Side Quests ==&lt;br /&gt;
* Miltank Abduction: The Miltank at the Route 39 farm had better watch out. A mischievous Clefairy is on the loose abducting them! Rescue all of them to obtain a special reward.&lt;br /&gt;
* Vermilion City Machop House: Gather Brick Pieces to help the man build his house. You may ﬁnd something special once you have helped him out!&lt;br /&gt;
* Mr Fuji’s Diary: Find information about the creation of MEWTWO, then speak to Mr. Fuji. He might know more than he lets on!&lt;br /&gt;
* The Islands: You can ﬁnd items which will help you ﬁnd the LEGENDARY BIRDS. Speak to the SAILOR at the OLIVINE PORT when you ﬁnd them and he will be more than willing to assist you.&lt;br /&gt;
* Friends Reunited: A pair of old friends have lost each other! Hunt them down in the postgame and receive a special reward for your troubles!&lt;br /&gt;
* A Boy and his Rat: A hapless Trainer has gotten himself into trouble. Will you be the hero of the hour, or will you let him learn a lesson on his own?&lt;br /&gt;
* Kenya: A guard on the Route 35 Gate is stuck in his post and needs to deliver a message to his friend on Route 33! Talk to him to obtain the verbal message, and then pass the word on to receive the Kenya reward from the guard!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Map Changes == &lt;br /&gt;
=== Brand New Areas ===&lt;br /&gt;
* CHERRY GROVE - an alternative path between Route 46 and Route 30. Accessible from the start of the game, and provides an alternative path for the start of the game.&lt;br /&gt;
* CHERRYGROVE PASS - a new optional area where you obtain the Old Rod. Also contains a Drinks Shop to buy Lemonade, Fresh Water, Berry Juice, and Soda Pop.&lt;br /&gt;
* GOLDENROD CAPE, ABANDONED MINE, and SOLAR FOREST - a set of new&lt;br /&gt;
areas west of Goldenrod City which are required for storyline progression. Accessed after defeating Jasmine and Pryce.&lt;br /&gt;
* VIOLET FALLS - a new area connecting Route 42 and Violet City which is accessible after defeating Clair. Contains several stronger wild Pokémon.&lt;br /&gt;
* BIJOU TOWN - a new optional town connected with two new routes in Kanto covering the south-eastern corner of the map. Golden Fishing Rod is obtained here, along with providing a new land-based connection between Lavender Town and Fuchsia City.&lt;br /&gt;
* THE ISLANDS - a set of three islands accessible by boat. Certain Legendary Pokémon can be found here.&lt;br /&gt;
* SPRUCE TOWN - A new town connecting Routes 32 and 33.&lt;br /&gt;
* MAPLEWOOD TOWN - A new town between Route 40 and the Lake of Rage. Connected via Olivine Way and the Trail of Rage.&lt;br /&gt;
* BATTLE FACILITY - A new Battle Facility on Route 26. Battle multiple opponents to earn points and experience points in preparation for the Pokémon League. (experimental)&lt;br /&gt;
&lt;br /&gt;
=== Updated Areas ===&lt;br /&gt;
* VIRIDIAN FOREST - restored back to its original Generation I state. Static Sudowoodo encounters can be found here.&lt;br /&gt;
* CINNABAR ISLAND - restored back to its original Generation I state. Includes Cinnabar Mansion, Cinnabar Gym, and Cinnabar Lab.&lt;br /&gt;
* PEWTER MUSEUM - restored back to its original Generation I state. Has an NPC who will sell Fossils to restore at Cinnabar Lab.&lt;br /&gt;
* POKÉMON CENTER (2F) - Multiplayer functionality has been stripped and the ﬂoor now contains useful NPCs.&lt;br /&gt;
* ROUTE 32 - Southern part of route modiﬁed to add a Gate for Spruce Town.&lt;br /&gt;
* ROUTE 33 - Eastern part of route modiﬁed to add a Gate for Spruce Town.&lt;br /&gt;
* LAKE OF RAGE - Hedge maze simpliﬁed and a Gate has been added to access Trail of Rage.&lt;br /&gt;
* CIANWOOD CITY - A Poké Mart and a Gift Shop (with Evo Stones) have been added to the city.&lt;br /&gt;
* ROUTE 26 - A Training Facility and Pokémon Center have been constructed. You can continuously battle against teams of Lv60 Pokémon in the Training Facility to earn points.&lt;br /&gt;
* VIRIDIAN TRAINER HOUSE - Repurposed into an INVERSE BATTLE FACILITY.&lt;br /&gt;
You are no longer restricted to one battle per day.&lt;br /&gt;
&lt;br /&gt;
=== Removed Areas ===&lt;br /&gt;
* Battle Tower - Removed to make room for upcoming features.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== To-Do List ==&lt;br /&gt;
=== Maps ===&lt;br /&gt;
* Restore Mt. Moon, Seafoam Islands, Kanto Safari Zone, Silph Co, Lavender Tower, and Celadon Game Corner.&lt;br /&gt;
* Start work on extra connectors and maps between Johto and Kanto.&lt;br /&gt;
&lt;br /&gt;
=== Pokémon ===&lt;br /&gt;
* Incorporate Legendary and Mythical encounters into the game.&lt;br /&gt;
* Tweak the encounter tables to provide better balance.&lt;br /&gt;
* Try to incorporate Gen III-style cries for the extra Pokémon.&lt;/div&gt;</summary>
		<author><name>Squidgy</name></author>
	</entry>
	<entry>
		<id>https://trainersquidgy.com/index.php?title=Quartz_Crystal&amp;diff=522</id>
		<title>Quartz Crystal</title>
		<link rel="alternate" type="text/html" href="https://trainersquidgy.com/index.php?title=Quartz_Crystal&amp;diff=522"/>
		<updated>2026-07-16T17:03:22Z</updated>

		<summary type="html">&lt;p&gt;Squidgy: /* Download */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Pokémon Quartz Crystal (v1.0.0 Alpha)=&lt;br /&gt;
&#039;&#039;&#039;Last updated: 2026-07-03 Latest version: v1.0.0 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Welcome ==&lt;br /&gt;
Thank you for looking at the Quartz Crystal documentation. In here, you will ﬁnd a list of changes to the Vanilla Crystal experience. There will undoubtedly be some things missing from this documentation, but we’ll just call those surprises.&lt;br /&gt;
=== Download ===&lt;br /&gt;
[https://trainersquidgy.com/Patches/Hacks/QuartzCrystal-v1.1.0.ips Click here to download version 1.1.0]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://trainersquidgy.com/Patches/Hacks/QuartzCrystal-v1.0.0.ips Click here to download version 1.0.0]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This page contains spoilers, so please stop reading if you do not wish to see all the changes!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Patch Notes ==&lt;br /&gt;
These versions build upon the original core foundation of the game.&lt;br /&gt;
=== v1.1.0 ===&lt;br /&gt;
* Several bugfixes encountered in V1 Gameplay; stale 8-bit item and move references removed.&lt;br /&gt;
* Kanto Safari Zone - early version of the Safari Zone added in, used to find many Gen III and other rare Pokémon.&lt;br /&gt;
* Started laying the groundwork for Hoenn and Sevii Islands expansion - accessed via the TVs in Red&#039;s and Player&#039;s bedrooms, you can have a sneak preview of what is already done. Nobody lives there though, so it&#039;ll be desolate.&lt;br /&gt;
* Added a shortcut between Route 44 and Blackthorn City.&lt;br /&gt;
&lt;br /&gt;
== Core Gameplay Changes ==&lt;br /&gt;
=== Open World Mode ===&lt;br /&gt;
* The primary aim of this hack is to provide a true open world experience for Pokémon Crystal; all balancing has been created with this in mind, and the game has primarily been tested in open world mode. Linear mode may contain bugs and softlocks which have not yet been discovered.&lt;br /&gt;
* In Open World Mode, you can choose to spawn either in New Bark Town or Pallet Town; you will be given all the items required to explore both regions, the Magnet Train and SS Aqua will be active straight away.&lt;br /&gt;
* All Pokémon (except fishing) will scale their levels depending on the number of badges you have acquired; trainer parties and wild Pokémon will automatically evolve when they scale. You can disable scaling from the options menu.&lt;br /&gt;
* All trainers act as they do in Scarlet and Violet - they will not walk up to you to engage you in battle, you must interact with them to initiate a battle.&lt;br /&gt;
&lt;br /&gt;
=== First Partner Pokémon Selection ===&lt;br /&gt;
When playing in Open World Mode, you are able to choose any Pokémon as your starter, for convenience, there is an option to pick from just the Generation 1, 2, and 3 starters.&lt;br /&gt;
The selection of First Partner Pokémon has changed in linear mode in this ROM Hack. Instead of CHIKORITA, CYNDAQUIL, and TOTODILE, you can choose from TREECKO, TORCHIC, and MUDKIP.&lt;br /&gt;
&lt;br /&gt;
=== Trade Evolutions ===&lt;br /&gt;
As multiplayer functionality has been removed from this ROM Hack, all Pokémon who evolve by trade now evolve in different ways. You can purchase a LINKING CORD to evolve HAUNTER, GRAVELER, MACHOKE, and KADABRA. All Pokémon who evolve while being traded holding an item will now evolve when you use the item on them from the Party Menu.&lt;br /&gt;
&lt;br /&gt;
=== Friendship Evolutions ===&lt;br /&gt;
All Pokémon who evolve via Friendship may also now evolve via the FRIEND STONE; this will not increase their friendship, but provides a shortcut towards gaining the final evolutions.&lt;br /&gt;
Gameplay Changes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Tweaks ==&lt;br /&gt;
Several bugs and mechanics have been tweaked to make for a more balanced gameplay experience.&lt;br /&gt;
&lt;br /&gt;
=== General Quality of Life Changes ===&lt;br /&gt;
* You no longer take POISON damage on the overworld.&lt;br /&gt;
* RARE CANDIES have been replaced with an inﬁnitely reusable CANDY JAR. If you decline the CANDY JAR, an NPC will be located on the 2nd ﬂoor of any Pokémon Center and will sell it for ¥50,000&lt;br /&gt;
* You now turn around after healing at Pokémon Center.&lt;br /&gt;
* Nurse Joy’s text has been signiﬁcantly shortened after the ﬁrst heal.&lt;br /&gt;
* Healing at a Pokémon Center, and Saving have been sped up.&lt;br /&gt;
* The Game Clock can now be reset with an NPC on the 2nd ﬂoor of Pokémon Center.&lt;br /&gt;
* The Trainer Card now shows Kanto badges on the third page.&lt;br /&gt;
* REPEL Steps will show in the pause menu when a REPEL is active.&lt;br /&gt;
* Sweet Scent and Headbutt now prompt reuse after battle.&lt;br /&gt;
* Pressing B on the battle screen in a wild encounter will put the cursor over RUN.&lt;br /&gt;
* Kurt ﬁnishes Apricorn Balls immediately.&lt;br /&gt;
* TMs obtained in Item Balls on the overworld are recoloured to be green.&lt;br /&gt;
* Shiny Pokémon now have an extra dialogue box when encountered, and you are unable to run from them.&lt;br /&gt;
* Shiny Pokémon no longer take any kind of recoil damage.&lt;br /&gt;
* A third player gender has been implemented, allowing you to play as a non-binary character.&lt;br /&gt;
* Roaming Pokémon are the only Pokémon who will ﬂee in battle.&lt;br /&gt;
* The Day Care now produces eggs twice as often, and will continue to produce eggs after declining one.&lt;br /&gt;
* You may now ﬁsh while surﬁng. Surﬁng sprites have been updated to show the player on the Pokémon.&lt;br /&gt;
* Wild Battles can be shortened with an option for Quick Intro, Quick Outro, or both.&lt;br /&gt;
* RUNNING SHOES have been added into the game. &lt;br /&gt;
* A MOVE REMINDER is located in BLACKTHORN CITY and will teach Pokémon any moves they could previously learn for ¥1000.&lt;br /&gt;
* You can now ﬂy across regions between JOHTO and KANTO.&lt;br /&gt;
* A Gardener can chop down the grass near the Daycare on Route 34.&lt;br /&gt;
* Gender and Shininess are no longer linked to DVs; you can press SELECT on the Stats Screen to view DVs.&lt;br /&gt;
* Several minor bug-ﬁxes.&lt;br /&gt;
&lt;br /&gt;
=== Mechanic Changes ===&lt;br /&gt;
* Mass Outbreaks are now activated by talking to the TV in the Player&#039;s House. Mass Outbreaks now work in a similar way to Scarlet/Violet - a limited number of a Pokémon species will be generated on a speciﬁc route, and the more you knock out, the greater the Shiny Rate. These Pokémon CANNOT be chained.&lt;br /&gt;
* Headbutt and Rock Smash encounter levels now scale per Gym Badge, with the level being 5 times the number of Badges you have. If you have no badges, the level will be set to 5.&lt;br /&gt;
* Poké Mart inventories now scale per Gym Badge and are consistent throughout all the regular Poké Marts.&lt;br /&gt;
* Pokémon who evolve via TRADING will now evolve either via a LINKING CORD, or the item they need to hold to evolve.&lt;br /&gt;
* Several extra moves and Pokémon have been added to the game, including all the Hoenn Pokédex.&lt;br /&gt;
* The CHINCHOU line has been moved to the Medium Slow experience group.&lt;br /&gt;
* PRIMO returns to the VIOLET CITY Pokémon Center. &lt;br /&gt;
* Jasmine now gives EARTHQUAKE as a TM instead of IRON TAIL. IRON TAIL’s TM is in VICTORY ROAD.&lt;br /&gt;
* Cooldown for Wild Encounters has been doubled to 10 steps between Encounters.&lt;br /&gt;
* DARK-type moves are PHYSICAL, and GHOST-type moves are SPECIAL.&lt;br /&gt;
* FLOWERPOTS have been added to several Johto towns. These can be interacted with to encounter wild Pokémon.&lt;br /&gt;
&lt;br /&gt;
=== Item Changes===&lt;br /&gt;
* You can receive a MEDICINE BOX to heal outside of Pokémon Centers up to 3 times in a row.&lt;br /&gt;
* TMs are inﬁnitely reusable and will display their names when obtaining them.&lt;br /&gt;
* Held Type Boosting items are available for sale in the Goldenrod Underground. 6 items are unlocked by default, with a further 6 being available after 5 badges, and all items available after 8 badges.&lt;br /&gt;
* Several new in and out of battle items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Field Move Changes ===&lt;br /&gt;
* All Field Moves have been removed from the game. Most field moves have been replaced by either the Exploration Kit, or dedicated Field Move Items; in Linear Mode, you still unlock these items in the same place as in vanilla gameplay.&lt;br /&gt;
&lt;br /&gt;
=== Move Tutors ===&lt;br /&gt;
* WATER PULSE - In a house in SPRUCE TOWN&lt;br /&gt;
* AERIAL ACE - In the Route 32 Pokémon Center, where the Fishing Guru used to be.&lt;br /&gt;
* MAGIC COAT - OLIVINE WAY house&lt;br /&gt;
* SIGNAL BEAM - Southern RUINS OF ALPH, requires SURF.&lt;br /&gt;
* FLASH CANNON - Trail of Rage&lt;br /&gt;
* OMINOUS WIND - Route 38, Night Time Only&lt;br /&gt;
* ANCIENTPOWER - Union Cave&lt;br /&gt;
* REFLECT - Ecruteak City&lt;br /&gt;
* LIGHT SCREEN - Ecruteak City&lt;br /&gt;
* BUG BUZZ - Route 35&lt;br /&gt;
* ROCK TOMB - Route 35&lt;br /&gt;
* WILL-O-WISP - Route 26&lt;br /&gt;
* DRAGON CLAW - Blackthorn City&lt;br /&gt;
* SHOCK WAVE - Lake of Rage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Micro Abilities ===&lt;br /&gt;
* Leading with Slowbro, Snorlax, Slowking, Teddiursa, Wooper, Quagsire, or Zangoose will guarantee a Headbutt encounter.&lt;br /&gt;
* Leading with Grimer, Muk, Octillery, Lileep, Cradily, Gulpin, or Swalot will guarantee a Fishing encounter.&lt;br /&gt;
* Leading with Pidgey, Pidgeotto, Pidgeot, Spearow, Fearow, Farfetch&#039;d, Hitmonchan, Sentret, Furret, Hoothoot, Noctowl, Sneasel, Skarmory, Ekans, Arbok, Growlithe, Arcanine, Tauros, Gyarados, Snubbull, Granbull, Stantler, Hitmontop, Wingull, Pelipper, Mightyena, Masquerain, Mawile, or Salamence will halve the Encounter Rate.&lt;br /&gt;
* Leading with Staryu, Starmie, Diglett, Dugtrio, Machop, Machoke, or Machamp will double the Encounter Rate.&lt;br /&gt;
* Leading with Butterfree, Venonat, Yanma, Togepi, Togetic, Murkrow, Dustox, Nincada, or Absol will signiﬁcantly increase the chances of a wild Pokémon holding an item.&lt;br /&gt;
* Having Slugma, Magcargo, Ponyta, Rapidash, Magmar, Moltres, Magby, or Camerupt in the Party will (roughly) halve the time it takes for Eggs to hatch.&lt;br /&gt;
* Meowth, Aipom, Teddiursa, Phanpy, Zigzagoon, and Linoone have a 10% chance of picking up an item after winning a battle, provided they aren&#039;t currently holding an item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shiny Rates ==&lt;br /&gt;
There are several ways to increase the chances of finding a shiny Pokémon. &lt;br /&gt;
&lt;br /&gt;
=== Standard Shiny Rate ===&lt;br /&gt;
The standard Shiny Rate is 1/4096 - this applies globally. No Pokémon are shiny locked.&lt;br /&gt;
&lt;br /&gt;
=== Shiny Charm ===&lt;br /&gt;
The Shiny Charm is awarded after completing the Pokédex. It can be obtained by talking to the Game Director in Celadon City.&lt;br /&gt;
&lt;br /&gt;
The Shiny Charm adds another 1/2048 chance of encountering a shiny Pokémon. This stacks with the standard Shiny Rate to give a 1/1365 chance of encountering a shiny Pokémon.&lt;br /&gt;
&lt;br /&gt;
=== Boosted Shiny Locations ===&lt;br /&gt;
Certain areas in the game boost your Shiny Rate. This will give you another 1/1024 chance to encounter a shiny Pokémon. This boosted Shiny Rate will stack with other methods to boost your rate.&lt;br /&gt;
&lt;br /&gt;
=== Daily Safari ===&lt;br /&gt;
North of Route 40, where the Battle Tower used to be is the DAILY SAFARI. This is an area where you can encounter three random Pokémon per day. These change at midnight every day, and can be any Pokémon excluding Legendary and Mythical Pokémon.&lt;br /&gt;
&lt;br /&gt;
The Daily Safari has a standard Shiny Rate of 1/819. This stacks with the Shiny Charm and the standard Shiny Rate to give effective odds of 1/512. All other boosts still apply to this area.&lt;br /&gt;
&lt;br /&gt;
=== Golden Rod ===&lt;br /&gt;
&lt;br /&gt;
The Golden Rod gives a ﬂat 1/256 chance of encountering a shiny Pokémon. All other boosts to the Shiny Rate still apply when using the Golden Rod.&lt;br /&gt;
&lt;br /&gt;
=== Shiny Sandwiches ===&lt;br /&gt;
Sandwiches can be bought from GRUBWAY in Goldenrod City, Olivine City, Blackthorn City, Saffron City, Fuchsia City, and Viridian City.&lt;br /&gt;
&lt;br /&gt;
These will give you a ﬂat boost to your Shiny Rate for a limited amount of time. The time and level boost are shown on the Start Menu when you have a Sandwich active.&lt;br /&gt;
&lt;br /&gt;
The Sandwich Timer uses the real-time clock, so cannot be paused or reset with save states.&lt;br /&gt;
&lt;br /&gt;
These boosted Shiny Rates stack with other methods.&lt;br /&gt;
&lt;br /&gt;
==== Shiny Rates ====&lt;br /&gt;
Sandwich Level 1: 1/1024 Sandwich Level 2: 1/768 Sandwich Level 3: 1/512&lt;br /&gt;
&lt;br /&gt;
=== Species Chaining ===&lt;br /&gt;
You can “chain” any Pokémon which is obtainable in the wild, or as a gift. This includes static encounters and ﬁrst partner Pokémon.&lt;br /&gt;
&lt;br /&gt;
To chain WILD Pokémon, you need to consecutively knock out the Pokémon you are targeting. The only way to break your chain is to knock out a Pokémon of a different species in a WILD battle.&lt;br /&gt;
&lt;br /&gt;
At certain milestones along the chain, your Shiny Rate will increase, as will your chances of encountering the Pokémon you are targeting. The chain caps out at 250. Using SWEET SCENT while on a chain will force rerolls for your targeted Pokémon to help your chain build quicker.&lt;br /&gt;
&lt;br /&gt;
To chain GIFT and STATIC Pokémon, you need to save the game before you receive or encounter the Pokémon. After you have received or caught the Pokémon, check to see if it is shiny. If it isn’t, reset the game (do not Save State) and check again. As soon as you receive your Pokémon, your chain automatically increases and saves to Save RAM, meaning your chain can build through soft-resets.&lt;br /&gt;
&lt;br /&gt;
You can chain one wild and one gift species at any one time. Wild chains and Gift chains are stored in separate locations, so they will not overwrite each other. Trainer&lt;br /&gt;
&lt;br /&gt;
Battles do not affect your knockout chain. You can move your chain across different areas, however, you will not receive an encounter boost until you have defeated a Pokémon in any speciﬁc area.&lt;br /&gt;
&lt;br /&gt;
Chaining will increase your Shiny Rate for that speciﬁc species or the gift Pokémon you are receiving. The greater your chain, the greater your chance of encountering a shiny Pokémon. These boosts stack with all other methods.&lt;br /&gt;
&lt;br /&gt;
==== Shiny Rates ====&lt;br /&gt;
* 10 Chain: 1/1024&lt;br /&gt;
* 25 Chain: 1/896&lt;br /&gt;
* 75 Chain: 1/640&lt;br /&gt;
* 100 Chain: 1/576&lt;br /&gt;
* 125 Chain: 1/512&lt;br /&gt;
* 150 Chain: 1/448&lt;br /&gt;
* 175 Chain: 1/384&lt;br /&gt;
* 200 Chain: 1/320&lt;br /&gt;
* 250+ Chain: 1/256&lt;br /&gt;
&lt;br /&gt;
=== Mass Outbreaks ===&lt;br /&gt;
After defeating the Sudowoodo on Route 36, certain Pokémon species will begin to swarm in Mass Outbreaks. You can discover a new Mass Outbreak by talking to the TV in the Player’s House. Each Mass Outbreak will generate up to 120 Pokémon of a species in a speciﬁc location, and the counter will decrease with every encounter of that species. You will be notiﬁed at key milestones in the outbreak.&lt;br /&gt;
&lt;br /&gt;
Mass Outbreaks automatically clear at midnight every night, but you can generate multiple Mass Outbreaks per day, providing the previous one has been cleared. Once you have defeated the Pokémon League, further Mass Outbreaks can be discovered in the Kanto region.&lt;br /&gt;
&lt;br /&gt;
Pokémon in Mass Outbreaks cannot be chained, but their Shiny Rates will stack with all other boosts.&lt;br /&gt;
&lt;br /&gt;
==== Shiny Rates: ====&lt;br /&gt;
* 76 or more remaining: 1/512 75 to 51 remaining: 1/384&lt;br /&gt;
* 50 or fewer remaining: 1/256&lt;br /&gt;
&lt;br /&gt;
== Side Quests ==&lt;br /&gt;
* Miltank Abduction: The Miltank at the Route 39 farm had better watch out. A mischievous Clefairy is on the loose abducting them! Rescue all of them to obtain a special reward.&lt;br /&gt;
* Vermilion City Machop House: Gather Brick Pieces to help the man build his house. You may ﬁnd something special once you have helped him out!&lt;br /&gt;
* Mr Fuji’s Diary: Find information about the creation of MEWTWO, then speak to Mr. Fuji. He might know more than he lets on!&lt;br /&gt;
* The Islands: You can ﬁnd items which will help you ﬁnd the LEGENDARY BIRDS. Speak to the SAILOR at the OLIVINE PORT when you ﬁnd them and he will be more than willing to assist you.&lt;br /&gt;
* Friends Reunited: A pair of old friends have lost each other! Hunt them down in the postgame and receive a special reward for your troubles!&lt;br /&gt;
* A Boy and his Rat: A hapless Trainer has gotten himself into trouble. Will you be the hero of the hour, or will you let him learn a lesson on his own?&lt;br /&gt;
* Kenya: A guard on the Route 35 Gate is stuck in his post and needs to deliver a message to his friend on Route 33! Talk to him to obtain the verbal message, and then pass the word on to receive the Kenya reward from the guard!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Map Changes == &lt;br /&gt;
=== Brand New Areas ===&lt;br /&gt;
* CHERRY GROVE - an alternative path between Route 46 and Route 30. Accessible from the start of the game, and provides an alternative path for the start of the game.&lt;br /&gt;
* CHERRYGROVE PASS - a new optional area where you obtain the Old Rod. Also contains a Drinks Shop to buy Lemonade, Fresh Water, Berry Juice, and Soda Pop.&lt;br /&gt;
* GOLDENROD CAPE, ABANDONED MINE, and SOLAR FOREST - a set of new&lt;br /&gt;
areas west of Goldenrod City which are required for storyline progression. Accessed after defeating Jasmine and Pryce.&lt;br /&gt;
* VIOLET FALLS - a new area connecting Route 42 and Violet City which is accessible after defeating Clair. Contains several stronger wild Pokémon.&lt;br /&gt;
* BIJOU TOWN - a new optional town connected with two new routes in Kanto covering the south-eastern corner of the map. Golden Fishing Rod is obtained here, along with providing a new land-based connection between Lavender Town and Fuchsia City.&lt;br /&gt;
* THE ISLANDS - a set of three islands accessible by boat. Certain Legendary Pokémon can be found here.&lt;br /&gt;
* SPRUCE TOWN - A new town connecting Routes 32 and 33.&lt;br /&gt;
* MAPLEWOOD TOWN - A new town between Route 40 and the Lake of Rage. Connected via Olivine Way and the Trail of Rage.&lt;br /&gt;
* BATTLE FACILITY - A new Battle Facility on Route 26. Battle multiple opponents to earn points and experience points in preparation for the Pokémon League. (experimental)&lt;br /&gt;
&lt;br /&gt;
=== Updated Areas ===&lt;br /&gt;
* VIRIDIAN FOREST - restored back to its original Generation I state. Static Sudowoodo encounters can be found here.&lt;br /&gt;
* CINNABAR ISLAND - restored back to its original Generation I state. Includes Cinnabar Mansion, Cinnabar Gym, and Cinnabar Lab.&lt;br /&gt;
* PEWTER MUSEUM - restored back to its original Generation I state. Has an NPC who will sell Fossils to restore at Cinnabar Lab.&lt;br /&gt;
* POKÉMON CENTER (2F) - Multiplayer functionality has been stripped and the ﬂoor now contains useful NPCs.&lt;br /&gt;
* ROUTE 32 - Southern part of route modiﬁed to add a Gate for Spruce Town.&lt;br /&gt;
* ROUTE 33 - Eastern part of route modiﬁed to add a Gate for Spruce Town.&lt;br /&gt;
* LAKE OF RAGE - Hedge maze simpliﬁed and a Gate has been added to access Trail of Rage.&lt;br /&gt;
* CIANWOOD CITY - A Poké Mart and a Gift Shop (with Evo Stones) have been added to the city.&lt;br /&gt;
* ROUTE 26 - A Training Facility and Pokémon Center have been constructed. You can continuously battle against teams of Lv60 Pokémon in the Training Facility to earn points.&lt;br /&gt;
* VIRIDIAN TRAINER HOUSE - Repurposed into an INVERSE BATTLE FACILITY.&lt;br /&gt;
You are no longer restricted to one battle per day.&lt;br /&gt;
&lt;br /&gt;
=== Removed Areas ===&lt;br /&gt;
* Battle Tower - Removed to make room for upcoming features.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== To-Do List ==&lt;br /&gt;
=== Maps ===&lt;br /&gt;
* Restore Mt. Moon, Seafoam Islands, Kanto Safari Zone, Silph Co, Lavender Tower, and Celadon Game Corner.&lt;br /&gt;
* Start work on extra connectors and maps between Johto and Kanto.&lt;br /&gt;
&lt;br /&gt;
=== Pokémon ===&lt;br /&gt;
* Incorporate Legendary and Mythical encounters into the game.&lt;br /&gt;
* Tweak the encounter tables to provide better balance.&lt;br /&gt;
* Try to incorporate Gen III-style cries for the extra Pokémon.&lt;/div&gt;</summary>
		<author><name>Squidgy</name></author>
	</entry>
	<entry>
		<id>https://trainersquidgy.com/index.php?title=Quartz_Crystal&amp;diff=521</id>
		<title>Quartz Crystal</title>
		<link rel="alternate" type="text/html" href="https://trainersquidgy.com/index.php?title=Quartz_Crystal&amp;diff=521"/>
		<updated>2026-07-16T17:03:14Z</updated>

		<summary type="html">&lt;p&gt;Squidgy: /* Download */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Pokémon Quartz Crystal (v1.0.0 Alpha)=&lt;br /&gt;
&#039;&#039;&#039;Last updated: 2026-07-03 Latest version: v1.0.0 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Welcome ==&lt;br /&gt;
Thank you for looking at the Quartz Crystal documentation. In here, you will ﬁnd a list of changes to the Vanilla Crystal experience. There will undoubtedly be some things missing from this documentation, but we’ll just call those surprises.&lt;br /&gt;
=== Download ===&lt;br /&gt;
[https://trainersquidgy.com/Patches/Hacks/QuartzCrystal-v1.1.0.ips Click here to download version 1.0.0]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://trainersquidgy.com/Patches/Hacks/QuartzCrystal-v1.0.0.ips Click here to download version 1.0.0]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This page contains spoilers, so please stop reading if you do not wish to see all the changes!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Patch Notes ==&lt;br /&gt;
These versions build upon the original core foundation of the game.&lt;br /&gt;
=== v1.1.0 ===&lt;br /&gt;
* Several bugfixes encountered in V1 Gameplay; stale 8-bit item and move references removed.&lt;br /&gt;
* Kanto Safari Zone - early version of the Safari Zone added in, used to find many Gen III and other rare Pokémon.&lt;br /&gt;
* Started laying the groundwork for Hoenn and Sevii Islands expansion - accessed via the TVs in Red&#039;s and Player&#039;s bedrooms, you can have a sneak preview of what is already done. Nobody lives there though, so it&#039;ll be desolate.&lt;br /&gt;
* Added a shortcut between Route 44 and Blackthorn City.&lt;br /&gt;
&lt;br /&gt;
== Core Gameplay Changes ==&lt;br /&gt;
=== Open World Mode ===&lt;br /&gt;
* The primary aim of this hack is to provide a true open world experience for Pokémon Crystal; all balancing has been created with this in mind, and the game has primarily been tested in open world mode. Linear mode may contain bugs and softlocks which have not yet been discovered.&lt;br /&gt;
* In Open World Mode, you can choose to spawn either in New Bark Town or Pallet Town; you will be given all the items required to explore both regions, the Magnet Train and SS Aqua will be active straight away.&lt;br /&gt;
* All Pokémon (except fishing) will scale their levels depending on the number of badges you have acquired; trainer parties and wild Pokémon will automatically evolve when they scale. You can disable scaling from the options menu.&lt;br /&gt;
* All trainers act as they do in Scarlet and Violet - they will not walk up to you to engage you in battle, you must interact with them to initiate a battle.&lt;br /&gt;
&lt;br /&gt;
=== First Partner Pokémon Selection ===&lt;br /&gt;
When playing in Open World Mode, you are able to choose any Pokémon as your starter, for convenience, there is an option to pick from just the Generation 1, 2, and 3 starters.&lt;br /&gt;
The selection of First Partner Pokémon has changed in linear mode in this ROM Hack. Instead of CHIKORITA, CYNDAQUIL, and TOTODILE, you can choose from TREECKO, TORCHIC, and MUDKIP.&lt;br /&gt;
&lt;br /&gt;
=== Trade Evolutions ===&lt;br /&gt;
As multiplayer functionality has been removed from this ROM Hack, all Pokémon who evolve by trade now evolve in different ways. You can purchase a LINKING CORD to evolve HAUNTER, GRAVELER, MACHOKE, and KADABRA. All Pokémon who evolve while being traded holding an item will now evolve when you use the item on them from the Party Menu.&lt;br /&gt;
&lt;br /&gt;
=== Friendship Evolutions ===&lt;br /&gt;
All Pokémon who evolve via Friendship may also now evolve via the FRIEND STONE; this will not increase their friendship, but provides a shortcut towards gaining the final evolutions.&lt;br /&gt;
Gameplay Changes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Tweaks ==&lt;br /&gt;
Several bugs and mechanics have been tweaked to make for a more balanced gameplay experience.&lt;br /&gt;
&lt;br /&gt;
=== General Quality of Life Changes ===&lt;br /&gt;
* You no longer take POISON damage on the overworld.&lt;br /&gt;
* RARE CANDIES have been replaced with an inﬁnitely reusable CANDY JAR. If you decline the CANDY JAR, an NPC will be located on the 2nd ﬂoor of any Pokémon Center and will sell it for ¥50,000&lt;br /&gt;
* You now turn around after healing at Pokémon Center.&lt;br /&gt;
* Nurse Joy’s text has been signiﬁcantly shortened after the ﬁrst heal.&lt;br /&gt;
* Healing at a Pokémon Center, and Saving have been sped up.&lt;br /&gt;
* The Game Clock can now be reset with an NPC on the 2nd ﬂoor of Pokémon Center.&lt;br /&gt;
* The Trainer Card now shows Kanto badges on the third page.&lt;br /&gt;
* REPEL Steps will show in the pause menu when a REPEL is active.&lt;br /&gt;
* Sweet Scent and Headbutt now prompt reuse after battle.&lt;br /&gt;
* Pressing B on the battle screen in a wild encounter will put the cursor over RUN.&lt;br /&gt;
* Kurt ﬁnishes Apricorn Balls immediately.&lt;br /&gt;
* TMs obtained in Item Balls on the overworld are recoloured to be green.&lt;br /&gt;
* Shiny Pokémon now have an extra dialogue box when encountered, and you are unable to run from them.&lt;br /&gt;
* Shiny Pokémon no longer take any kind of recoil damage.&lt;br /&gt;
* A third player gender has been implemented, allowing you to play as a non-binary character.&lt;br /&gt;
* Roaming Pokémon are the only Pokémon who will ﬂee in battle.&lt;br /&gt;
* The Day Care now produces eggs twice as often, and will continue to produce eggs after declining one.&lt;br /&gt;
* You may now ﬁsh while surﬁng. Surﬁng sprites have been updated to show the player on the Pokémon.&lt;br /&gt;
* Wild Battles can be shortened with an option for Quick Intro, Quick Outro, or both.&lt;br /&gt;
* RUNNING SHOES have been added into the game. &lt;br /&gt;
* A MOVE REMINDER is located in BLACKTHORN CITY and will teach Pokémon any moves they could previously learn for ¥1000.&lt;br /&gt;
* You can now ﬂy across regions between JOHTO and KANTO.&lt;br /&gt;
* A Gardener can chop down the grass near the Daycare on Route 34.&lt;br /&gt;
* Gender and Shininess are no longer linked to DVs; you can press SELECT on the Stats Screen to view DVs.&lt;br /&gt;
* Several minor bug-ﬁxes.&lt;br /&gt;
&lt;br /&gt;
=== Mechanic Changes ===&lt;br /&gt;
* Mass Outbreaks are now activated by talking to the TV in the Player&#039;s House. Mass Outbreaks now work in a similar way to Scarlet/Violet - a limited number of a Pokémon species will be generated on a speciﬁc route, and the more you knock out, the greater the Shiny Rate. These Pokémon CANNOT be chained.&lt;br /&gt;
* Headbutt and Rock Smash encounter levels now scale per Gym Badge, with the level being 5 times the number of Badges you have. If you have no badges, the level will be set to 5.&lt;br /&gt;
* Poké Mart inventories now scale per Gym Badge and are consistent throughout all the regular Poké Marts.&lt;br /&gt;
* Pokémon who evolve via TRADING will now evolve either via a LINKING CORD, or the item they need to hold to evolve.&lt;br /&gt;
* Several extra moves and Pokémon have been added to the game, including all the Hoenn Pokédex.&lt;br /&gt;
* The CHINCHOU line has been moved to the Medium Slow experience group.&lt;br /&gt;
* PRIMO returns to the VIOLET CITY Pokémon Center. &lt;br /&gt;
* Jasmine now gives EARTHQUAKE as a TM instead of IRON TAIL. IRON TAIL’s TM is in VICTORY ROAD.&lt;br /&gt;
* Cooldown for Wild Encounters has been doubled to 10 steps between Encounters.&lt;br /&gt;
* DARK-type moves are PHYSICAL, and GHOST-type moves are SPECIAL.&lt;br /&gt;
* FLOWERPOTS have been added to several Johto towns. These can be interacted with to encounter wild Pokémon.&lt;br /&gt;
&lt;br /&gt;
=== Item Changes===&lt;br /&gt;
* You can receive a MEDICINE BOX to heal outside of Pokémon Centers up to 3 times in a row.&lt;br /&gt;
* TMs are inﬁnitely reusable and will display their names when obtaining them.&lt;br /&gt;
* Held Type Boosting items are available for sale in the Goldenrod Underground. 6 items are unlocked by default, with a further 6 being available after 5 badges, and all items available after 8 badges.&lt;br /&gt;
* Several new in and out of battle items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Field Move Changes ===&lt;br /&gt;
* All Field Moves have been removed from the game. Most field moves have been replaced by either the Exploration Kit, or dedicated Field Move Items; in Linear Mode, you still unlock these items in the same place as in vanilla gameplay.&lt;br /&gt;
&lt;br /&gt;
=== Move Tutors ===&lt;br /&gt;
* WATER PULSE - In a house in SPRUCE TOWN&lt;br /&gt;
* AERIAL ACE - In the Route 32 Pokémon Center, where the Fishing Guru used to be.&lt;br /&gt;
* MAGIC COAT - OLIVINE WAY house&lt;br /&gt;
* SIGNAL BEAM - Southern RUINS OF ALPH, requires SURF.&lt;br /&gt;
* FLASH CANNON - Trail of Rage&lt;br /&gt;
* OMINOUS WIND - Route 38, Night Time Only&lt;br /&gt;
* ANCIENTPOWER - Union Cave&lt;br /&gt;
* REFLECT - Ecruteak City&lt;br /&gt;
* LIGHT SCREEN - Ecruteak City&lt;br /&gt;
* BUG BUZZ - Route 35&lt;br /&gt;
* ROCK TOMB - Route 35&lt;br /&gt;
* WILL-O-WISP - Route 26&lt;br /&gt;
* DRAGON CLAW - Blackthorn City&lt;br /&gt;
* SHOCK WAVE - Lake of Rage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Micro Abilities ===&lt;br /&gt;
* Leading with Slowbro, Snorlax, Slowking, Teddiursa, Wooper, Quagsire, or Zangoose will guarantee a Headbutt encounter.&lt;br /&gt;
* Leading with Grimer, Muk, Octillery, Lileep, Cradily, Gulpin, or Swalot will guarantee a Fishing encounter.&lt;br /&gt;
* Leading with Pidgey, Pidgeotto, Pidgeot, Spearow, Fearow, Farfetch&#039;d, Hitmonchan, Sentret, Furret, Hoothoot, Noctowl, Sneasel, Skarmory, Ekans, Arbok, Growlithe, Arcanine, Tauros, Gyarados, Snubbull, Granbull, Stantler, Hitmontop, Wingull, Pelipper, Mightyena, Masquerain, Mawile, or Salamence will halve the Encounter Rate.&lt;br /&gt;
* Leading with Staryu, Starmie, Diglett, Dugtrio, Machop, Machoke, or Machamp will double the Encounter Rate.&lt;br /&gt;
* Leading with Butterfree, Venonat, Yanma, Togepi, Togetic, Murkrow, Dustox, Nincada, or Absol will signiﬁcantly increase the chances of a wild Pokémon holding an item.&lt;br /&gt;
* Having Slugma, Magcargo, Ponyta, Rapidash, Magmar, Moltres, Magby, or Camerupt in the Party will (roughly) halve the time it takes for Eggs to hatch.&lt;br /&gt;
* Meowth, Aipom, Teddiursa, Phanpy, Zigzagoon, and Linoone have a 10% chance of picking up an item after winning a battle, provided they aren&#039;t currently holding an item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shiny Rates ==&lt;br /&gt;
There are several ways to increase the chances of finding a shiny Pokémon. &lt;br /&gt;
&lt;br /&gt;
=== Standard Shiny Rate ===&lt;br /&gt;
The standard Shiny Rate is 1/4096 - this applies globally. No Pokémon are shiny locked.&lt;br /&gt;
&lt;br /&gt;
=== Shiny Charm ===&lt;br /&gt;
The Shiny Charm is awarded after completing the Pokédex. It can be obtained by talking to the Game Director in Celadon City.&lt;br /&gt;
&lt;br /&gt;
The Shiny Charm adds another 1/2048 chance of encountering a shiny Pokémon. This stacks with the standard Shiny Rate to give a 1/1365 chance of encountering a shiny Pokémon.&lt;br /&gt;
&lt;br /&gt;
=== Boosted Shiny Locations ===&lt;br /&gt;
Certain areas in the game boost your Shiny Rate. This will give you another 1/1024 chance to encounter a shiny Pokémon. This boosted Shiny Rate will stack with other methods to boost your rate.&lt;br /&gt;
&lt;br /&gt;
=== Daily Safari ===&lt;br /&gt;
North of Route 40, where the Battle Tower used to be is the DAILY SAFARI. This is an area where you can encounter three random Pokémon per day. These change at midnight every day, and can be any Pokémon excluding Legendary and Mythical Pokémon.&lt;br /&gt;
&lt;br /&gt;
The Daily Safari has a standard Shiny Rate of 1/819. This stacks with the Shiny Charm and the standard Shiny Rate to give effective odds of 1/512. All other boosts still apply to this area.&lt;br /&gt;
&lt;br /&gt;
=== Golden Rod ===&lt;br /&gt;
&lt;br /&gt;
The Golden Rod gives a ﬂat 1/256 chance of encountering a shiny Pokémon. All other boosts to the Shiny Rate still apply when using the Golden Rod.&lt;br /&gt;
&lt;br /&gt;
=== Shiny Sandwiches ===&lt;br /&gt;
Sandwiches can be bought from GRUBWAY in Goldenrod City, Olivine City, Blackthorn City, Saffron City, Fuchsia City, and Viridian City.&lt;br /&gt;
&lt;br /&gt;
These will give you a ﬂat boost to your Shiny Rate for a limited amount of time. The time and level boost are shown on the Start Menu when you have a Sandwich active.&lt;br /&gt;
&lt;br /&gt;
The Sandwich Timer uses the real-time clock, so cannot be paused or reset with save states.&lt;br /&gt;
&lt;br /&gt;
These boosted Shiny Rates stack with other methods.&lt;br /&gt;
&lt;br /&gt;
==== Shiny Rates ====&lt;br /&gt;
Sandwich Level 1: 1/1024 Sandwich Level 2: 1/768 Sandwich Level 3: 1/512&lt;br /&gt;
&lt;br /&gt;
=== Species Chaining ===&lt;br /&gt;
You can “chain” any Pokémon which is obtainable in the wild, or as a gift. This includes static encounters and ﬁrst partner Pokémon.&lt;br /&gt;
&lt;br /&gt;
To chain WILD Pokémon, you need to consecutively knock out the Pokémon you are targeting. The only way to break your chain is to knock out a Pokémon of a different species in a WILD battle.&lt;br /&gt;
&lt;br /&gt;
At certain milestones along the chain, your Shiny Rate will increase, as will your chances of encountering the Pokémon you are targeting. The chain caps out at 250. Using SWEET SCENT while on a chain will force rerolls for your targeted Pokémon to help your chain build quicker.&lt;br /&gt;
&lt;br /&gt;
To chain GIFT and STATIC Pokémon, you need to save the game before you receive or encounter the Pokémon. After you have received or caught the Pokémon, check to see if it is shiny. If it isn’t, reset the game (do not Save State) and check again. As soon as you receive your Pokémon, your chain automatically increases and saves to Save RAM, meaning your chain can build through soft-resets.&lt;br /&gt;
&lt;br /&gt;
You can chain one wild and one gift species at any one time. Wild chains and Gift chains are stored in separate locations, so they will not overwrite each other. Trainer&lt;br /&gt;
&lt;br /&gt;
Battles do not affect your knockout chain. You can move your chain across different areas, however, you will not receive an encounter boost until you have defeated a Pokémon in any speciﬁc area.&lt;br /&gt;
&lt;br /&gt;
Chaining will increase your Shiny Rate for that speciﬁc species or the gift Pokémon you are receiving. The greater your chain, the greater your chance of encountering a shiny Pokémon. These boosts stack with all other methods.&lt;br /&gt;
&lt;br /&gt;
==== Shiny Rates ====&lt;br /&gt;
* 10 Chain: 1/1024&lt;br /&gt;
* 25 Chain: 1/896&lt;br /&gt;
* 75 Chain: 1/640&lt;br /&gt;
* 100 Chain: 1/576&lt;br /&gt;
* 125 Chain: 1/512&lt;br /&gt;
* 150 Chain: 1/448&lt;br /&gt;
* 175 Chain: 1/384&lt;br /&gt;
* 200 Chain: 1/320&lt;br /&gt;
* 250+ Chain: 1/256&lt;br /&gt;
&lt;br /&gt;
=== Mass Outbreaks ===&lt;br /&gt;
After defeating the Sudowoodo on Route 36, certain Pokémon species will begin to swarm in Mass Outbreaks. You can discover a new Mass Outbreak by talking to the TV in the Player’s House. Each Mass Outbreak will generate up to 120 Pokémon of a species in a speciﬁc location, and the counter will decrease with every encounter of that species. You will be notiﬁed at key milestones in the outbreak.&lt;br /&gt;
&lt;br /&gt;
Mass Outbreaks automatically clear at midnight every night, but you can generate multiple Mass Outbreaks per day, providing the previous one has been cleared. Once you have defeated the Pokémon League, further Mass Outbreaks can be discovered in the Kanto region.&lt;br /&gt;
&lt;br /&gt;
Pokémon in Mass Outbreaks cannot be chained, but their Shiny Rates will stack with all other boosts.&lt;br /&gt;
&lt;br /&gt;
==== Shiny Rates: ====&lt;br /&gt;
* 76 or more remaining: 1/512 75 to 51 remaining: 1/384&lt;br /&gt;
* 50 or fewer remaining: 1/256&lt;br /&gt;
&lt;br /&gt;
== Side Quests ==&lt;br /&gt;
* Miltank Abduction: The Miltank at the Route 39 farm had better watch out. A mischievous Clefairy is on the loose abducting them! Rescue all of them to obtain a special reward.&lt;br /&gt;
* Vermilion City Machop House: Gather Brick Pieces to help the man build his house. You may ﬁnd something special once you have helped him out!&lt;br /&gt;
* Mr Fuji’s Diary: Find information about the creation of MEWTWO, then speak to Mr. Fuji. He might know more than he lets on!&lt;br /&gt;
* The Islands: You can ﬁnd items which will help you ﬁnd the LEGENDARY BIRDS. Speak to the SAILOR at the OLIVINE PORT when you ﬁnd them and he will be more than willing to assist you.&lt;br /&gt;
* Friends Reunited: A pair of old friends have lost each other! Hunt them down in the postgame and receive a special reward for your troubles!&lt;br /&gt;
* A Boy and his Rat: A hapless Trainer has gotten himself into trouble. Will you be the hero of the hour, or will you let him learn a lesson on his own?&lt;br /&gt;
* Kenya: A guard on the Route 35 Gate is stuck in his post and needs to deliver a message to his friend on Route 33! Talk to him to obtain the verbal message, and then pass the word on to receive the Kenya reward from the guard!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Map Changes == &lt;br /&gt;
=== Brand New Areas ===&lt;br /&gt;
* CHERRY GROVE - an alternative path between Route 46 and Route 30. Accessible from the start of the game, and provides an alternative path for the start of the game.&lt;br /&gt;
* CHERRYGROVE PASS - a new optional area where you obtain the Old Rod. Also contains a Drinks Shop to buy Lemonade, Fresh Water, Berry Juice, and Soda Pop.&lt;br /&gt;
* GOLDENROD CAPE, ABANDONED MINE, and SOLAR FOREST - a set of new&lt;br /&gt;
areas west of Goldenrod City which are required for storyline progression. Accessed after defeating Jasmine and Pryce.&lt;br /&gt;
* VIOLET FALLS - a new area connecting Route 42 and Violet City which is accessible after defeating Clair. Contains several stronger wild Pokémon.&lt;br /&gt;
* BIJOU TOWN - a new optional town connected with two new routes in Kanto covering the south-eastern corner of the map. Golden Fishing Rod is obtained here, along with providing a new land-based connection between Lavender Town and Fuchsia City.&lt;br /&gt;
* THE ISLANDS - a set of three islands accessible by boat. Certain Legendary Pokémon can be found here.&lt;br /&gt;
* SPRUCE TOWN - A new town connecting Routes 32 and 33.&lt;br /&gt;
* MAPLEWOOD TOWN - A new town between Route 40 and the Lake of Rage. Connected via Olivine Way and the Trail of Rage.&lt;br /&gt;
* BATTLE FACILITY - A new Battle Facility on Route 26. Battle multiple opponents to earn points and experience points in preparation for the Pokémon League. (experimental)&lt;br /&gt;
&lt;br /&gt;
=== Updated Areas ===&lt;br /&gt;
* VIRIDIAN FOREST - restored back to its original Generation I state. Static Sudowoodo encounters can be found here.&lt;br /&gt;
* CINNABAR ISLAND - restored back to its original Generation I state. Includes Cinnabar Mansion, Cinnabar Gym, and Cinnabar Lab.&lt;br /&gt;
* PEWTER MUSEUM - restored back to its original Generation I state. Has an NPC who will sell Fossils to restore at Cinnabar Lab.&lt;br /&gt;
* POKÉMON CENTER (2F) - Multiplayer functionality has been stripped and the ﬂoor now contains useful NPCs.&lt;br /&gt;
* ROUTE 32 - Southern part of route modiﬁed to add a Gate for Spruce Town.&lt;br /&gt;
* ROUTE 33 - Eastern part of route modiﬁed to add a Gate for Spruce Town.&lt;br /&gt;
* LAKE OF RAGE - Hedge maze simpliﬁed and a Gate has been added to access Trail of Rage.&lt;br /&gt;
* CIANWOOD CITY - A Poké Mart and a Gift Shop (with Evo Stones) have been added to the city.&lt;br /&gt;
* ROUTE 26 - A Training Facility and Pokémon Center have been constructed. You can continuously battle against teams of Lv60 Pokémon in the Training Facility to earn points.&lt;br /&gt;
* VIRIDIAN TRAINER HOUSE - Repurposed into an INVERSE BATTLE FACILITY.&lt;br /&gt;
You are no longer restricted to one battle per day.&lt;br /&gt;
&lt;br /&gt;
=== Removed Areas ===&lt;br /&gt;
* Battle Tower - Removed to make room for upcoming features.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== To-Do List ==&lt;br /&gt;
=== Maps ===&lt;br /&gt;
* Restore Mt. Moon, Seafoam Islands, Kanto Safari Zone, Silph Co, Lavender Tower, and Celadon Game Corner.&lt;br /&gt;
* Start work on extra connectors and maps between Johto and Kanto.&lt;br /&gt;
&lt;br /&gt;
=== Pokémon ===&lt;br /&gt;
* Incorporate Legendary and Mythical encounters into the game.&lt;br /&gt;
* Tweak the encounter tables to provide better balance.&lt;br /&gt;
* Try to incorporate Gen III-style cries for the extra Pokémon.&lt;/div&gt;</summary>
		<author><name>Squidgy</name></author>
	</entry>
	<entry>
		<id>https://trainersquidgy.com/index.php?title=Quartz_Crystal&amp;diff=520</id>
		<title>Quartz Crystal</title>
		<link rel="alternate" type="text/html" href="https://trainersquidgy.com/index.php?title=Quartz_Crystal&amp;diff=520"/>
		<updated>2026-07-16T17:03:01Z</updated>

		<summary type="html">&lt;p&gt;Squidgy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Pokémon Quartz Crystal (v1.0.0 Alpha)=&lt;br /&gt;
&#039;&#039;&#039;Last updated: 2026-07-03 Latest version: v1.0.0 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Welcome ==&lt;br /&gt;
Thank you for looking at the Quartz Crystal documentation. In here, you will ﬁnd a list of changes to the Vanilla Crystal experience. There will undoubtedly be some things missing from this documentation, but we’ll just call those surprises.&lt;br /&gt;
=== Download ===&lt;br /&gt;
[https://trainersquidgy.com/Patches/Hacks/QuartzCrystal-v1.1.0.ips Click here to download version 1.0.0]&lt;br /&gt;
[https://trainersquidgy.com/Patches/Hacks/QuartzCrystal-v1.0.0.ips Click here to download version 1.0.0]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This page contains spoilers, so please stop reading if you do not wish to see all the changes!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Patch Notes ==&lt;br /&gt;
These versions build upon the original core foundation of the game.&lt;br /&gt;
=== v1.1.0 ===&lt;br /&gt;
* Several bugfixes encountered in V1 Gameplay; stale 8-bit item and move references removed.&lt;br /&gt;
* Kanto Safari Zone - early version of the Safari Zone added in, used to find many Gen III and other rare Pokémon.&lt;br /&gt;
* Started laying the groundwork for Hoenn and Sevii Islands expansion - accessed via the TVs in Red&#039;s and Player&#039;s bedrooms, you can have a sneak preview of what is already done. Nobody lives there though, so it&#039;ll be desolate.&lt;br /&gt;
* Added a shortcut between Route 44 and Blackthorn City.&lt;br /&gt;
&lt;br /&gt;
== Core Gameplay Changes ==&lt;br /&gt;
=== Open World Mode ===&lt;br /&gt;
* The primary aim of this hack is to provide a true open world experience for Pokémon Crystal; all balancing has been created with this in mind, and the game has primarily been tested in open world mode. Linear mode may contain bugs and softlocks which have not yet been discovered.&lt;br /&gt;
* In Open World Mode, you can choose to spawn either in New Bark Town or Pallet Town; you will be given all the items required to explore both regions, the Magnet Train and SS Aqua will be active straight away.&lt;br /&gt;
* All Pokémon (except fishing) will scale their levels depending on the number of badges you have acquired; trainer parties and wild Pokémon will automatically evolve when they scale. You can disable scaling from the options menu.&lt;br /&gt;
* All trainers act as they do in Scarlet and Violet - they will not walk up to you to engage you in battle, you must interact with them to initiate a battle.&lt;br /&gt;
&lt;br /&gt;
=== First Partner Pokémon Selection ===&lt;br /&gt;
When playing in Open World Mode, you are able to choose any Pokémon as your starter, for convenience, there is an option to pick from just the Generation 1, 2, and 3 starters.&lt;br /&gt;
The selection of First Partner Pokémon has changed in linear mode in this ROM Hack. Instead of CHIKORITA, CYNDAQUIL, and TOTODILE, you can choose from TREECKO, TORCHIC, and MUDKIP.&lt;br /&gt;
&lt;br /&gt;
=== Trade Evolutions ===&lt;br /&gt;
As multiplayer functionality has been removed from this ROM Hack, all Pokémon who evolve by trade now evolve in different ways. You can purchase a LINKING CORD to evolve HAUNTER, GRAVELER, MACHOKE, and KADABRA. All Pokémon who evolve while being traded holding an item will now evolve when you use the item on them from the Party Menu.&lt;br /&gt;
&lt;br /&gt;
=== Friendship Evolutions ===&lt;br /&gt;
All Pokémon who evolve via Friendship may also now evolve via the FRIEND STONE; this will not increase their friendship, but provides a shortcut towards gaining the final evolutions.&lt;br /&gt;
Gameplay Changes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Tweaks ==&lt;br /&gt;
Several bugs and mechanics have been tweaked to make for a more balanced gameplay experience.&lt;br /&gt;
&lt;br /&gt;
=== General Quality of Life Changes ===&lt;br /&gt;
* You no longer take POISON damage on the overworld.&lt;br /&gt;
* RARE CANDIES have been replaced with an inﬁnitely reusable CANDY JAR. If you decline the CANDY JAR, an NPC will be located on the 2nd ﬂoor of any Pokémon Center and will sell it for ¥50,000&lt;br /&gt;
* You now turn around after healing at Pokémon Center.&lt;br /&gt;
* Nurse Joy’s text has been signiﬁcantly shortened after the ﬁrst heal.&lt;br /&gt;
* Healing at a Pokémon Center, and Saving have been sped up.&lt;br /&gt;
* The Game Clock can now be reset with an NPC on the 2nd ﬂoor of Pokémon Center.&lt;br /&gt;
* The Trainer Card now shows Kanto badges on the third page.&lt;br /&gt;
* REPEL Steps will show in the pause menu when a REPEL is active.&lt;br /&gt;
* Sweet Scent and Headbutt now prompt reuse after battle.&lt;br /&gt;
* Pressing B on the battle screen in a wild encounter will put the cursor over RUN.&lt;br /&gt;
* Kurt ﬁnishes Apricorn Balls immediately.&lt;br /&gt;
* TMs obtained in Item Balls on the overworld are recoloured to be green.&lt;br /&gt;
* Shiny Pokémon now have an extra dialogue box when encountered, and you are unable to run from them.&lt;br /&gt;
* Shiny Pokémon no longer take any kind of recoil damage.&lt;br /&gt;
* A third player gender has been implemented, allowing you to play as a non-binary character.&lt;br /&gt;
* Roaming Pokémon are the only Pokémon who will ﬂee in battle.&lt;br /&gt;
* The Day Care now produces eggs twice as often, and will continue to produce eggs after declining one.&lt;br /&gt;
* You may now ﬁsh while surﬁng. Surﬁng sprites have been updated to show the player on the Pokémon.&lt;br /&gt;
* Wild Battles can be shortened with an option for Quick Intro, Quick Outro, or both.&lt;br /&gt;
* RUNNING SHOES have been added into the game. &lt;br /&gt;
* A MOVE REMINDER is located in BLACKTHORN CITY and will teach Pokémon any moves they could previously learn for ¥1000.&lt;br /&gt;
* You can now ﬂy across regions between JOHTO and KANTO.&lt;br /&gt;
* A Gardener can chop down the grass near the Daycare on Route 34.&lt;br /&gt;
* Gender and Shininess are no longer linked to DVs; you can press SELECT on the Stats Screen to view DVs.&lt;br /&gt;
* Several minor bug-ﬁxes.&lt;br /&gt;
&lt;br /&gt;
=== Mechanic Changes ===&lt;br /&gt;
* Mass Outbreaks are now activated by talking to the TV in the Player&#039;s House. Mass Outbreaks now work in a similar way to Scarlet/Violet - a limited number of a Pokémon species will be generated on a speciﬁc route, and the more you knock out, the greater the Shiny Rate. These Pokémon CANNOT be chained.&lt;br /&gt;
* Headbutt and Rock Smash encounter levels now scale per Gym Badge, with the level being 5 times the number of Badges you have. If you have no badges, the level will be set to 5.&lt;br /&gt;
* Poké Mart inventories now scale per Gym Badge and are consistent throughout all the regular Poké Marts.&lt;br /&gt;
* Pokémon who evolve via TRADING will now evolve either via a LINKING CORD, or the item they need to hold to evolve.&lt;br /&gt;
* Several extra moves and Pokémon have been added to the game, including all the Hoenn Pokédex.&lt;br /&gt;
* The CHINCHOU line has been moved to the Medium Slow experience group.&lt;br /&gt;
* PRIMO returns to the VIOLET CITY Pokémon Center. &lt;br /&gt;
* Jasmine now gives EARTHQUAKE as a TM instead of IRON TAIL. IRON TAIL’s TM is in VICTORY ROAD.&lt;br /&gt;
* Cooldown for Wild Encounters has been doubled to 10 steps between Encounters.&lt;br /&gt;
* DARK-type moves are PHYSICAL, and GHOST-type moves are SPECIAL.&lt;br /&gt;
* FLOWERPOTS have been added to several Johto towns. These can be interacted with to encounter wild Pokémon.&lt;br /&gt;
&lt;br /&gt;
=== Item Changes===&lt;br /&gt;
* You can receive a MEDICINE BOX to heal outside of Pokémon Centers up to 3 times in a row.&lt;br /&gt;
* TMs are inﬁnitely reusable and will display their names when obtaining them.&lt;br /&gt;
* Held Type Boosting items are available for sale in the Goldenrod Underground. 6 items are unlocked by default, with a further 6 being available after 5 badges, and all items available after 8 badges.&lt;br /&gt;
* Several new in and out of battle items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Field Move Changes ===&lt;br /&gt;
* All Field Moves have been removed from the game. Most field moves have been replaced by either the Exploration Kit, or dedicated Field Move Items; in Linear Mode, you still unlock these items in the same place as in vanilla gameplay.&lt;br /&gt;
&lt;br /&gt;
=== Move Tutors ===&lt;br /&gt;
* WATER PULSE - In a house in SPRUCE TOWN&lt;br /&gt;
* AERIAL ACE - In the Route 32 Pokémon Center, where the Fishing Guru used to be.&lt;br /&gt;
* MAGIC COAT - OLIVINE WAY house&lt;br /&gt;
* SIGNAL BEAM - Southern RUINS OF ALPH, requires SURF.&lt;br /&gt;
* FLASH CANNON - Trail of Rage&lt;br /&gt;
* OMINOUS WIND - Route 38, Night Time Only&lt;br /&gt;
* ANCIENTPOWER - Union Cave&lt;br /&gt;
* REFLECT - Ecruteak City&lt;br /&gt;
* LIGHT SCREEN - Ecruteak City&lt;br /&gt;
* BUG BUZZ - Route 35&lt;br /&gt;
* ROCK TOMB - Route 35&lt;br /&gt;
* WILL-O-WISP - Route 26&lt;br /&gt;
* DRAGON CLAW - Blackthorn City&lt;br /&gt;
* SHOCK WAVE - Lake of Rage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Micro Abilities ===&lt;br /&gt;
* Leading with Slowbro, Snorlax, Slowking, Teddiursa, Wooper, Quagsire, or Zangoose will guarantee a Headbutt encounter.&lt;br /&gt;
* Leading with Grimer, Muk, Octillery, Lileep, Cradily, Gulpin, or Swalot will guarantee a Fishing encounter.&lt;br /&gt;
* Leading with Pidgey, Pidgeotto, Pidgeot, Spearow, Fearow, Farfetch&#039;d, Hitmonchan, Sentret, Furret, Hoothoot, Noctowl, Sneasel, Skarmory, Ekans, Arbok, Growlithe, Arcanine, Tauros, Gyarados, Snubbull, Granbull, Stantler, Hitmontop, Wingull, Pelipper, Mightyena, Masquerain, Mawile, or Salamence will halve the Encounter Rate.&lt;br /&gt;
* Leading with Staryu, Starmie, Diglett, Dugtrio, Machop, Machoke, or Machamp will double the Encounter Rate.&lt;br /&gt;
* Leading with Butterfree, Venonat, Yanma, Togepi, Togetic, Murkrow, Dustox, Nincada, or Absol will signiﬁcantly increase the chances of a wild Pokémon holding an item.&lt;br /&gt;
* Having Slugma, Magcargo, Ponyta, Rapidash, Magmar, Moltres, Magby, or Camerupt in the Party will (roughly) halve the time it takes for Eggs to hatch.&lt;br /&gt;
* Meowth, Aipom, Teddiursa, Phanpy, Zigzagoon, and Linoone have a 10% chance of picking up an item after winning a battle, provided they aren&#039;t currently holding an item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shiny Rates ==&lt;br /&gt;
There are several ways to increase the chances of finding a shiny Pokémon. &lt;br /&gt;
&lt;br /&gt;
=== Standard Shiny Rate ===&lt;br /&gt;
The standard Shiny Rate is 1/4096 - this applies globally. No Pokémon are shiny locked.&lt;br /&gt;
&lt;br /&gt;
=== Shiny Charm ===&lt;br /&gt;
The Shiny Charm is awarded after completing the Pokédex. It can be obtained by talking to the Game Director in Celadon City.&lt;br /&gt;
&lt;br /&gt;
The Shiny Charm adds another 1/2048 chance of encountering a shiny Pokémon. This stacks with the standard Shiny Rate to give a 1/1365 chance of encountering a shiny Pokémon.&lt;br /&gt;
&lt;br /&gt;
=== Boosted Shiny Locations ===&lt;br /&gt;
Certain areas in the game boost your Shiny Rate. This will give you another 1/1024 chance to encounter a shiny Pokémon. This boosted Shiny Rate will stack with other methods to boost your rate.&lt;br /&gt;
&lt;br /&gt;
=== Daily Safari ===&lt;br /&gt;
North of Route 40, where the Battle Tower used to be is the DAILY SAFARI. This is an area where you can encounter three random Pokémon per day. These change at midnight every day, and can be any Pokémon excluding Legendary and Mythical Pokémon.&lt;br /&gt;
&lt;br /&gt;
The Daily Safari has a standard Shiny Rate of 1/819. This stacks with the Shiny Charm and the standard Shiny Rate to give effective odds of 1/512. All other boosts still apply to this area.&lt;br /&gt;
&lt;br /&gt;
=== Golden Rod ===&lt;br /&gt;
&lt;br /&gt;
The Golden Rod gives a ﬂat 1/256 chance of encountering a shiny Pokémon. All other boosts to the Shiny Rate still apply when using the Golden Rod.&lt;br /&gt;
&lt;br /&gt;
=== Shiny Sandwiches ===&lt;br /&gt;
Sandwiches can be bought from GRUBWAY in Goldenrod City, Olivine City, Blackthorn City, Saffron City, Fuchsia City, and Viridian City.&lt;br /&gt;
&lt;br /&gt;
These will give you a ﬂat boost to your Shiny Rate for a limited amount of time. The time and level boost are shown on the Start Menu when you have a Sandwich active.&lt;br /&gt;
&lt;br /&gt;
The Sandwich Timer uses the real-time clock, so cannot be paused or reset with save states.&lt;br /&gt;
&lt;br /&gt;
These boosted Shiny Rates stack with other methods.&lt;br /&gt;
&lt;br /&gt;
==== Shiny Rates ====&lt;br /&gt;
Sandwich Level 1: 1/1024 Sandwich Level 2: 1/768 Sandwich Level 3: 1/512&lt;br /&gt;
&lt;br /&gt;
=== Species Chaining ===&lt;br /&gt;
You can “chain” any Pokémon which is obtainable in the wild, or as a gift. This includes static encounters and ﬁrst partner Pokémon.&lt;br /&gt;
&lt;br /&gt;
To chain WILD Pokémon, you need to consecutively knock out the Pokémon you are targeting. The only way to break your chain is to knock out a Pokémon of a different species in a WILD battle.&lt;br /&gt;
&lt;br /&gt;
At certain milestones along the chain, your Shiny Rate will increase, as will your chances of encountering the Pokémon you are targeting. The chain caps out at 250. Using SWEET SCENT while on a chain will force rerolls for your targeted Pokémon to help your chain build quicker.&lt;br /&gt;
&lt;br /&gt;
To chain GIFT and STATIC Pokémon, you need to save the game before you receive or encounter the Pokémon. After you have received or caught the Pokémon, check to see if it is shiny. If it isn’t, reset the game (do not Save State) and check again. As soon as you receive your Pokémon, your chain automatically increases and saves to Save RAM, meaning your chain can build through soft-resets.&lt;br /&gt;
&lt;br /&gt;
You can chain one wild and one gift species at any one time. Wild chains and Gift chains are stored in separate locations, so they will not overwrite each other. Trainer&lt;br /&gt;
&lt;br /&gt;
Battles do not affect your knockout chain. You can move your chain across different areas, however, you will not receive an encounter boost until you have defeated a Pokémon in any speciﬁc area.&lt;br /&gt;
&lt;br /&gt;
Chaining will increase your Shiny Rate for that speciﬁc species or the gift Pokémon you are receiving. The greater your chain, the greater your chance of encountering a shiny Pokémon. These boosts stack with all other methods.&lt;br /&gt;
&lt;br /&gt;
==== Shiny Rates ====&lt;br /&gt;
* 10 Chain: 1/1024&lt;br /&gt;
* 25 Chain: 1/896&lt;br /&gt;
* 75 Chain: 1/640&lt;br /&gt;
* 100 Chain: 1/576&lt;br /&gt;
* 125 Chain: 1/512&lt;br /&gt;
* 150 Chain: 1/448&lt;br /&gt;
* 175 Chain: 1/384&lt;br /&gt;
* 200 Chain: 1/320&lt;br /&gt;
* 250+ Chain: 1/256&lt;br /&gt;
&lt;br /&gt;
=== Mass Outbreaks ===&lt;br /&gt;
After defeating the Sudowoodo on Route 36, certain Pokémon species will begin to swarm in Mass Outbreaks. You can discover a new Mass Outbreak by talking to the TV in the Player’s House. Each Mass Outbreak will generate up to 120 Pokémon of a species in a speciﬁc location, and the counter will decrease with every encounter of that species. You will be notiﬁed at key milestones in the outbreak.&lt;br /&gt;
&lt;br /&gt;
Mass Outbreaks automatically clear at midnight every night, but you can generate multiple Mass Outbreaks per day, providing the previous one has been cleared. Once you have defeated the Pokémon League, further Mass Outbreaks can be discovered in the Kanto region.&lt;br /&gt;
&lt;br /&gt;
Pokémon in Mass Outbreaks cannot be chained, but their Shiny Rates will stack with all other boosts.&lt;br /&gt;
&lt;br /&gt;
==== Shiny Rates: ====&lt;br /&gt;
* 76 or more remaining: 1/512 75 to 51 remaining: 1/384&lt;br /&gt;
* 50 or fewer remaining: 1/256&lt;br /&gt;
&lt;br /&gt;
== Side Quests ==&lt;br /&gt;
* Miltank Abduction: The Miltank at the Route 39 farm had better watch out. A mischievous Clefairy is on the loose abducting them! Rescue all of them to obtain a special reward.&lt;br /&gt;
* Vermilion City Machop House: Gather Brick Pieces to help the man build his house. You may ﬁnd something special once you have helped him out!&lt;br /&gt;
* Mr Fuji’s Diary: Find information about the creation of MEWTWO, then speak to Mr. Fuji. He might know more than he lets on!&lt;br /&gt;
* The Islands: You can ﬁnd items which will help you ﬁnd the LEGENDARY BIRDS. Speak to the SAILOR at the OLIVINE PORT when you ﬁnd them and he will be more than willing to assist you.&lt;br /&gt;
* Friends Reunited: A pair of old friends have lost each other! Hunt them down in the postgame and receive a special reward for your troubles!&lt;br /&gt;
* A Boy and his Rat: A hapless Trainer has gotten himself into trouble. Will you be the hero of the hour, or will you let him learn a lesson on his own?&lt;br /&gt;
* Kenya: A guard on the Route 35 Gate is stuck in his post and needs to deliver a message to his friend on Route 33! Talk to him to obtain the verbal message, and then pass the word on to receive the Kenya reward from the guard!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Map Changes == &lt;br /&gt;
=== Brand New Areas ===&lt;br /&gt;
* CHERRY GROVE - an alternative path between Route 46 and Route 30. Accessible from the start of the game, and provides an alternative path for the start of the game.&lt;br /&gt;
* CHERRYGROVE PASS - a new optional area where you obtain the Old Rod. Also contains a Drinks Shop to buy Lemonade, Fresh Water, Berry Juice, and Soda Pop.&lt;br /&gt;
* GOLDENROD CAPE, ABANDONED MINE, and SOLAR FOREST - a set of new&lt;br /&gt;
areas west of Goldenrod City which are required for storyline progression. Accessed after defeating Jasmine and Pryce.&lt;br /&gt;
* VIOLET FALLS - a new area connecting Route 42 and Violet City which is accessible after defeating Clair. Contains several stronger wild Pokémon.&lt;br /&gt;
* BIJOU TOWN - a new optional town connected with two new routes in Kanto covering the south-eastern corner of the map. Golden Fishing Rod is obtained here, along with providing a new land-based connection between Lavender Town and Fuchsia City.&lt;br /&gt;
* THE ISLANDS - a set of three islands accessible by boat. Certain Legendary Pokémon can be found here.&lt;br /&gt;
* SPRUCE TOWN - A new town connecting Routes 32 and 33.&lt;br /&gt;
* MAPLEWOOD TOWN - A new town between Route 40 and the Lake of Rage. Connected via Olivine Way and the Trail of Rage.&lt;br /&gt;
* BATTLE FACILITY - A new Battle Facility on Route 26. Battle multiple opponents to earn points and experience points in preparation for the Pokémon League. (experimental)&lt;br /&gt;
&lt;br /&gt;
=== Updated Areas ===&lt;br /&gt;
* VIRIDIAN FOREST - restored back to its original Generation I state. Static Sudowoodo encounters can be found here.&lt;br /&gt;
* CINNABAR ISLAND - restored back to its original Generation I state. Includes Cinnabar Mansion, Cinnabar Gym, and Cinnabar Lab.&lt;br /&gt;
* PEWTER MUSEUM - restored back to its original Generation I state. Has an NPC who will sell Fossils to restore at Cinnabar Lab.&lt;br /&gt;
* POKÉMON CENTER (2F) - Multiplayer functionality has been stripped and the ﬂoor now contains useful NPCs.&lt;br /&gt;
* ROUTE 32 - Southern part of route modiﬁed to add a Gate for Spruce Town.&lt;br /&gt;
* ROUTE 33 - Eastern part of route modiﬁed to add a Gate for Spruce Town.&lt;br /&gt;
* LAKE OF RAGE - Hedge maze simpliﬁed and a Gate has been added to access Trail of Rage.&lt;br /&gt;
* CIANWOOD CITY - A Poké Mart and a Gift Shop (with Evo Stones) have been added to the city.&lt;br /&gt;
* ROUTE 26 - A Training Facility and Pokémon Center have been constructed. You can continuously battle against teams of Lv60 Pokémon in the Training Facility to earn points.&lt;br /&gt;
* VIRIDIAN TRAINER HOUSE - Repurposed into an INVERSE BATTLE FACILITY.&lt;br /&gt;
You are no longer restricted to one battle per day.&lt;br /&gt;
&lt;br /&gt;
=== Removed Areas ===&lt;br /&gt;
* Battle Tower - Removed to make room for upcoming features.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== To-Do List ==&lt;br /&gt;
=== Maps ===&lt;br /&gt;
* Restore Mt. Moon, Seafoam Islands, Kanto Safari Zone, Silph Co, Lavender Tower, and Celadon Game Corner.&lt;br /&gt;
* Start work on extra connectors and maps between Johto and Kanto.&lt;br /&gt;
&lt;br /&gt;
=== Pokémon ===&lt;br /&gt;
* Incorporate Legendary and Mythical encounters into the game.&lt;br /&gt;
* Tweak the encounter tables to provide better balance.&lt;br /&gt;
* Try to incorporate Gen III-style cries for the extra Pokémon.&lt;/div&gt;</summary>
		<author><name>Squidgy</name></author>
	</entry>
	<entry>
		<id>https://trainersquidgy.com/index.php?title=Crystal_Challenge_Patch&amp;diff=519</id>
		<title>Crystal Challenge Patch</title>
		<link rel="alternate" type="text/html" href="https://trainersquidgy.com/index.php?title=Crystal_Challenge_Patch&amp;diff=519"/>
		<updated>2026-07-08T06:30:59Z</updated>

		<summary type="html">&lt;p&gt;Squidgy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= 16-Bit Challenge Run Patch =&lt;br /&gt;
&#039;&#039;&#039;Latest update: 8th July 2026 (v0.3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This patch combines all the pre-existing Pokémon Crystal Patches for Challenge Run and Nuzlocke playthroughs, adding a wide range of quality-of-life options. It is regularly updated based on community feedback.&lt;br /&gt;
&lt;br /&gt;
This patch is a [https://github.com/fellowship-of-the-roms/pokecrystal16 16-bit conversion] of Pokémon Crystal and is in early development, there will be bugs. I do not know what the bugs will be yet!&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
[https://trainersquidgy.com/Patches/AIOPatches/CrystalChallengePatch0.3.ips Click here to download version 0.3]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;If you are using this patch to create content, please give credit.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Features by Version ==&lt;br /&gt;
=== v0.3 ===&lt;br /&gt;
* Replace direct item ID comparisons with GetItemIndexFromID/GetItemIDFromHL helper functions in battle, item effects, and move_mon code&lt;br /&gt;
* Update StatExpItemPointerOffsets to use dwb (double word byte) format for 16-bit item indices&lt;br /&gt;
* Add ItemSwitch_AdvanceToQuantity helper for proper quantity field access with 16-bit item support&lt;br /&gt;
* Extend wSwitchItemBuffer from 2 to 3 bytes to accommodate larger item IDs&lt;br /&gt;
* Update garbage collection to check additional item-related WRAM variables&lt;br /&gt;
* Reorganize ROM bank layout ($75/$76) for new 16-bit ID data structures&lt;br /&gt;
* Fix item search logic in debug room to handle high/low bytes of 16-bit IDs&lt;br /&gt;
&lt;br /&gt;
=== v0.2 ===&lt;br /&gt;
* All Generation 3 Pokémon backported.&lt;br /&gt;
* Change in item handling - now running on the 16-bit base for item handling to allow more backports.&lt;br /&gt;
* Could potentially be unstable.&lt;br /&gt;
&lt;br /&gt;
=== v0.1 ===&lt;br /&gt;
* Options menu located in Elm&#039;s Lab, accessed via the top of the far-left bookshelf.&lt;br /&gt;
* Challenge Run Mode, 4 Moves Mode, SuperMON Mode, Nuzlocke Mode, Giftlocke Mode, and Extra Modes are available via the options.&lt;br /&gt;
&lt;br /&gt;
=== Accessing the Options Menu ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:OptionsMenu1.png | Talk to this bookshelf before getting your Pokémon&lt;br /&gt;
File:OptionsMenu2.png | Set your options in the menu!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Full Options List ==&lt;br /&gt;
* Quick Game Mode Options&lt;br /&gt;
* HM Items&lt;br /&gt;
* Helpful NPCs&lt;br /&gt;
* Wild Encounters: On/Off/B to Repel&lt;br /&gt;
* Rare Candies: On/10 Immediately/Candy Jar&lt;br /&gt;
* Spinners: On/Off/Avoid&lt;br /&gt;
* Force Starter DVs: On/Off&lt;br /&gt;
* HP Types: All Hidden Power Types&lt;br /&gt;
* DV Range: Tweak DV Range Values&lt;br /&gt;
* Elm&#039;s Lab Poké Ball Pic Preview: On/Off&lt;br /&gt;
* Catching: On/Off&lt;br /&gt;
* Gym Gifts: On/Off&lt;br /&gt;
* Forced HM Encounters: On/Off&lt;br /&gt;
* Forced Catching Types: On/Off&lt;br /&gt;
* Randomize Wild Pokémon: On/Off (Work in Progress)&lt;br /&gt;
* Randomize Trainer Pokémon: On/Off (Work in Progress)&lt;br /&gt;
* Randomize Moves (Coming Soon)&lt;br /&gt;
* Metronome Only&lt;br /&gt;
* Forced Reset Upon Blackout (Work in Progress)&lt;br /&gt;
* Abilities (Coming Soon)&lt;br /&gt;
* Megas (Coming Soon)&lt;br /&gt;
* Evolutions: On/Off&lt;br /&gt;
* Trainer Vision: Sight / Talk &lt;br /&gt;
&lt;br /&gt;
== Backported Pokémon List ==&lt;br /&gt;
* All Generation 3 Pokémon - Treecko -&amp;gt; Deoxys, along with level-up and TM moves; slowly introducing compatibility for Egg Moves and Gen 1 TM moves for the 4 Moves Challenge.&lt;/div&gt;</summary>
		<author><name>Squidgy</name></author>
	</entry>
	<entry>
		<id>https://trainersquidgy.com/index.php?title=Quartz_Crystal&amp;diff=518</id>
		<title>Quartz Crystal</title>
		<link rel="alternate" type="text/html" href="https://trainersquidgy.com/index.php?title=Quartz_Crystal&amp;diff=518"/>
		<updated>2026-07-03T04:20:40Z</updated>

		<summary type="html">&lt;p&gt;Squidgy: /* To-Do List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Pokémon Quartz Crystal (v1.0.0 Alpha)=&lt;br /&gt;
&#039;&#039;&#039;Last updated: 2026-07-03 Latest version: v1.0.0 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Welcome ==&lt;br /&gt;
Thank you for looking at the Quartz Crystal documentation. In here, you will ﬁnd a list of changes to the Vanilla Crystal experience. There will undoubtedly be some things missing from this documentation, but we’ll just call those surprises.&lt;br /&gt;
=== Download ===&lt;br /&gt;
[https://trainersquidgy.com/Patches/Hacks/QuartzCrystal-v1.0.0.ips Click here to download version 1.0.0]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This page contains spoilers, so please stop reading if you do not wish to see all the changes!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Core Gameplay Changes ==&lt;br /&gt;
=== Open World Mode ===&lt;br /&gt;
* The primary aim of this hack is to provide a true open world experience for Pokémon Crystal; all balancing has been created with this in mind, and the game has primarily been tested in open world mode. Linear mode may contain bugs and softlocks which have not yet been discovered.&lt;br /&gt;
* In Open World Mode, you can choose to spawn either in New Bark Town or Pallet Town; you will be given all the items required to explore both regions, the Magnet Train and SS Aqua will be active straight away.&lt;br /&gt;
* All Pokémon (except fishing) will scale their levels depending on the number of badges you have acquired; trainer parties and wild Pokémon will automatically evolve when they scale. You can disable scaling from the options menu.&lt;br /&gt;
* All trainers act as they do in Scarlet and Violet - they will not walk up to you to engage you in battle, you must interact with them to initiate a battle.&lt;br /&gt;
&lt;br /&gt;
=== First Partner Pokémon Selection ===&lt;br /&gt;
When playing in Open World Mode, you are able to choose any Pokémon as your starter, for convenience, there is an option to pick from just the Generation 1, 2, and 3 starters.&lt;br /&gt;
The selection of First Partner Pokémon has changed in linear mode in this ROM Hack. Instead of CHIKORITA, CYNDAQUIL, and TOTODILE, you can choose from TREECKO, TORCHIC, and MUDKIP.&lt;br /&gt;
&lt;br /&gt;
=== Trade Evolutions ===&lt;br /&gt;
As multiplayer functionality has been removed from this ROM Hack, all Pokémon who evolve by trade now evolve in different ways. You can purchase a LINKING CORD to evolve HAUNTER, GRAVELER, MACHOKE, and KADABRA. All Pokémon who evolve while being traded holding an item will now evolve when you use the item on them from the Party Menu.&lt;br /&gt;
&lt;br /&gt;
=== Friendship Evolutions ===&lt;br /&gt;
All Pokémon who evolve via Friendship may also now evolve via the FRIEND STONE; this will not increase their friendship, but provides a shortcut towards gaining the final evolutions.&lt;br /&gt;
Gameplay Changes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Tweaks ==&lt;br /&gt;
Several bugs and mechanics have been tweaked to make for a more balanced gameplay experience.&lt;br /&gt;
&lt;br /&gt;
=== General Quality of Life Changes ===&lt;br /&gt;
* You no longer take POISON damage on the overworld.&lt;br /&gt;
* RARE CANDIES have been replaced with an inﬁnitely reusable CANDY JAR. If you decline the CANDY JAR, an NPC will be located on the 2nd ﬂoor of any Pokémon Center and will sell it for ¥50,000&lt;br /&gt;
* You now turn around after healing at Pokémon Center.&lt;br /&gt;
* Nurse Joy’s text has been signiﬁcantly shortened after the ﬁrst heal.&lt;br /&gt;
* Healing at a Pokémon Center, and Saving have been sped up.&lt;br /&gt;
* The Game Clock can now be reset with an NPC on the 2nd ﬂoor of Pokémon Center.&lt;br /&gt;
* The Trainer Card now shows Kanto badges on the third page.&lt;br /&gt;
* REPEL Steps will show in the pause menu when a REPEL is active.&lt;br /&gt;
* Sweet Scent and Headbutt now prompt reuse after battle.&lt;br /&gt;
* Pressing B on the battle screen in a wild encounter will put the cursor over RUN.&lt;br /&gt;
* Kurt ﬁnishes Apricorn Balls immediately.&lt;br /&gt;
* TMs obtained in Item Balls on the overworld are recoloured to be green.&lt;br /&gt;
* Shiny Pokémon now have an extra dialogue box when encountered, and you are unable to run from them.&lt;br /&gt;
* Shiny Pokémon no longer take any kind of recoil damage.&lt;br /&gt;
* A third player gender has been implemented, allowing you to play as a non-binary character.&lt;br /&gt;
* Roaming Pokémon are the only Pokémon who will ﬂee in battle.&lt;br /&gt;
* The Day Care now produces eggs twice as often, and will continue to produce eggs after declining one.&lt;br /&gt;
* You may now ﬁsh while surﬁng. Surﬁng sprites have been updated to show the player on the Pokémon.&lt;br /&gt;
* Wild Battles can be shortened with an option for Quick Intro, Quick Outro, or both.&lt;br /&gt;
* RUNNING SHOES have been added into the game. &lt;br /&gt;
* A MOVE REMINDER is located in BLACKTHORN CITY and will teach Pokémon any moves they could previously learn for ¥1000.&lt;br /&gt;
* You can now ﬂy across regions between JOHTO and KANTO.&lt;br /&gt;
* A Gardener can chop down the grass near the Daycare on Route 34.&lt;br /&gt;
* Gender and Shininess are no longer linked to DVs; you can press SELECT on the Stats Screen to view DVs.&lt;br /&gt;
* Several minor bug-ﬁxes.&lt;br /&gt;
&lt;br /&gt;
=== Mechanic Changes ===&lt;br /&gt;
* Mass Outbreaks are now activated by talking to the TV in the Player&#039;s House. Mass Outbreaks now work in a similar way to Scarlet/Violet - a limited number of a Pokémon species will be generated on a speciﬁc route, and the more you knock out, the greater the Shiny Rate. These Pokémon CANNOT be chained.&lt;br /&gt;
* Headbutt and Rock Smash encounter levels now scale per Gym Badge, with the level being 5 times the number of Badges you have. If you have no badges, the level will be set to 5.&lt;br /&gt;
* Poké Mart inventories now scale per Gym Badge and are consistent throughout all the regular Poké Marts.&lt;br /&gt;
* Pokémon who evolve via TRADING will now evolve either via a LINKING CORD, or the item they need to hold to evolve.&lt;br /&gt;
* Several extra moves and Pokémon have been added to the game, including all the Hoenn Pokédex.&lt;br /&gt;
* The CHINCHOU line has been moved to the Medium Slow experience group.&lt;br /&gt;
* PRIMO returns to the VIOLET CITY Pokémon Center. &lt;br /&gt;
* Jasmine now gives EARTHQUAKE as a TM instead of IRON TAIL. IRON TAIL’s TM is in VICTORY ROAD.&lt;br /&gt;
* Cooldown for Wild Encounters has been doubled to 10 steps between Encounters.&lt;br /&gt;
* DARK-type moves are PHYSICAL, and GHOST-type moves are SPECIAL.&lt;br /&gt;
* FLOWERPOTS have been added to several Johto towns. These can be interacted with to encounter wild Pokémon.&lt;br /&gt;
&lt;br /&gt;
=== Item Changes===&lt;br /&gt;
* You can receive a MEDICINE BOX to heal outside of Pokémon Centers up to 3 times in a row.&lt;br /&gt;
* TMs are inﬁnitely reusable and will display their names when obtaining them.&lt;br /&gt;
* Held Type Boosting items are available for sale in the Goldenrod Underground. 6 items are unlocked by default, with a further 6 being available after 5 badges, and all items available after 8 badges.&lt;br /&gt;
* Several new in and out of battle items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Field Move Changes ===&lt;br /&gt;
* All Field Moves have been removed from the game. Most field moves have been replaced by either the Exploration Kit, or dedicated Field Move Items; in Linear Mode, you still unlock these items in the same place as in vanilla gameplay.&lt;br /&gt;
&lt;br /&gt;
=== Move Tutors ===&lt;br /&gt;
* WATER PULSE - In a house in SPRUCE TOWN&lt;br /&gt;
* AERIAL ACE - In the Route 32 Pokémon Center, where the Fishing Guru used to be.&lt;br /&gt;
* MAGIC COAT - OLIVINE WAY house&lt;br /&gt;
* SIGNAL BEAM - Southern RUINS OF ALPH, requires SURF.&lt;br /&gt;
* FLASH CANNON - Trail of Rage&lt;br /&gt;
* OMINOUS WIND - Route 38, Night Time Only&lt;br /&gt;
* ANCIENTPOWER - Union Cave&lt;br /&gt;
* REFLECT - Ecruteak City&lt;br /&gt;
* LIGHT SCREEN - Ecruteak City&lt;br /&gt;
* BUG BUZZ - Route 35&lt;br /&gt;
* ROCK TOMB - Route 35&lt;br /&gt;
* WILL-O-WISP - Route 26&lt;br /&gt;
* DRAGON CLAW - Blackthorn City&lt;br /&gt;
* SHOCK WAVE - Lake of Rage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Micro Abilities ===&lt;br /&gt;
* Leading with Slowbro, Snorlax, Slowking, Teddiursa, Wooper, Quagsire, or Zangoose will guarantee a Headbutt encounter.&lt;br /&gt;
* Leading with Grimer, Muk, Octillery, Lileep, Cradily, Gulpin, or Swalot will guarantee a Fishing encounter.&lt;br /&gt;
* Leading with Pidgey, Pidgeotto, Pidgeot, Spearow, Fearow, Farfetch&#039;d, Hitmonchan, Sentret, Furret, Hoothoot, Noctowl, Sneasel, Skarmory, Ekans, Arbok, Growlithe, Arcanine, Tauros, Gyarados, Snubbull, Granbull, Stantler, Hitmontop, Wingull, Pelipper, Mightyena, Masquerain, Mawile, or Salamence will halve the Encounter Rate.&lt;br /&gt;
* Leading with Staryu, Starmie, Diglett, Dugtrio, Machop, Machoke, or Machamp will double the Encounter Rate.&lt;br /&gt;
* Leading with Butterfree, Venonat, Yanma, Togepi, Togetic, Murkrow, Dustox, Nincada, or Absol will signiﬁcantly increase the chances of a wild Pokémon holding an item.&lt;br /&gt;
* Having Slugma, Magcargo, Ponyta, Rapidash, Magmar, Moltres, Magby, or Camerupt in the Party will (roughly) halve the time it takes for Eggs to hatch.&lt;br /&gt;
* Meowth, Aipom, Teddiursa, Phanpy, Zigzagoon, and Linoone have a 10% chance of picking up an item after winning a battle, provided they aren&#039;t currently holding an item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shiny Rates ==&lt;br /&gt;
There are several ways to increase the chances of finding a shiny Pokémon. &lt;br /&gt;
&lt;br /&gt;
=== Standard Shiny Rate ===&lt;br /&gt;
The standard Shiny Rate is 1/4096 - this applies globally. No Pokémon are shiny locked.&lt;br /&gt;
&lt;br /&gt;
=== Shiny Charm ===&lt;br /&gt;
The Shiny Charm is awarded after completing the Pokédex. It can be obtained by talking to the Game Director in Celadon City.&lt;br /&gt;
&lt;br /&gt;
The Shiny Charm adds another 1/2048 chance of encountering a shiny Pokémon. This stacks with the standard Shiny Rate to give a 1/1365 chance of encountering a shiny Pokémon.&lt;br /&gt;
&lt;br /&gt;
=== Boosted Shiny Locations ===&lt;br /&gt;
Certain areas in the game boost your Shiny Rate. This will give you another 1/1024 chance to encounter a shiny Pokémon. This boosted Shiny Rate will stack with other methods to boost your rate.&lt;br /&gt;
&lt;br /&gt;
=== Daily Safari ===&lt;br /&gt;
North of Route 40, where the Battle Tower used to be is the DAILY SAFARI. This is an area where you can encounter three random Pokémon per day. These change at midnight every day, and can be any Pokémon excluding Legendary and Mythical Pokémon.&lt;br /&gt;
&lt;br /&gt;
The Daily Safari has a standard Shiny Rate of 1/819. This stacks with the Shiny Charm and the standard Shiny Rate to give effective odds of 1/512. All other boosts still apply to this area.&lt;br /&gt;
&lt;br /&gt;
=== Golden Rod ===&lt;br /&gt;
&lt;br /&gt;
The Golden Rod gives a ﬂat 1/256 chance of encountering a shiny Pokémon. All other boosts to the Shiny Rate still apply when using the Golden Rod.&lt;br /&gt;
&lt;br /&gt;
=== Shiny Sandwiches ===&lt;br /&gt;
Sandwiches can be bought from GRUBWAY in Goldenrod City, Olivine City, Blackthorn City, Saffron City, Fuchsia City, and Viridian City.&lt;br /&gt;
&lt;br /&gt;
These will give you a ﬂat boost to your Shiny Rate for a limited amount of time. The time and level boost are shown on the Start Menu when you have a Sandwich active.&lt;br /&gt;
&lt;br /&gt;
The Sandwich Timer uses the real-time clock, so cannot be paused or reset with save states.&lt;br /&gt;
&lt;br /&gt;
These boosted Shiny Rates stack with other methods.&lt;br /&gt;
&lt;br /&gt;
==== Shiny Rates ====&lt;br /&gt;
Sandwich Level 1: 1/1024 Sandwich Level 2: 1/768 Sandwich Level 3: 1/512&lt;br /&gt;
&lt;br /&gt;
=== Species Chaining ===&lt;br /&gt;
You can “chain” any Pokémon which is obtainable in the wild, or as a gift. This includes static encounters and ﬁrst partner Pokémon.&lt;br /&gt;
&lt;br /&gt;
To chain WILD Pokémon, you need to consecutively knock out the Pokémon you are targeting. The only way to break your chain is to knock out a Pokémon of a different species in a WILD battle.&lt;br /&gt;
&lt;br /&gt;
At certain milestones along the chain, your Shiny Rate will increase, as will your chances of encountering the Pokémon you are targeting. The chain caps out at 250. Using SWEET SCENT while on a chain will force rerolls for your targeted Pokémon to help your chain build quicker.&lt;br /&gt;
&lt;br /&gt;
To chain GIFT and STATIC Pokémon, you need to save the game before you receive or encounter the Pokémon. After you have received or caught the Pokémon, check to see if it is shiny. If it isn’t, reset the game (do not Save State) and check again. As soon as you receive your Pokémon, your chain automatically increases and saves to Save RAM, meaning your chain can build through soft-resets.&lt;br /&gt;
&lt;br /&gt;
You can chain one wild and one gift species at any one time. Wild chains and Gift chains are stored in separate locations, so they will not overwrite each other. Trainer&lt;br /&gt;
&lt;br /&gt;
Battles do not affect your knockout chain. You can move your chain across different areas, however, you will not receive an encounter boost until you have defeated a Pokémon in any speciﬁc area.&lt;br /&gt;
&lt;br /&gt;
Chaining will increase your Shiny Rate for that speciﬁc species or the gift Pokémon you are receiving. The greater your chain, the greater your chance of encountering a shiny Pokémon. These boosts stack with all other methods.&lt;br /&gt;
&lt;br /&gt;
==== Shiny Rates ====&lt;br /&gt;
* 10 Chain: 1/1024&lt;br /&gt;
* 25 Chain: 1/896&lt;br /&gt;
* 75 Chain: 1/640&lt;br /&gt;
* 100 Chain: 1/576&lt;br /&gt;
* 125 Chain: 1/512&lt;br /&gt;
* 150 Chain: 1/448&lt;br /&gt;
* 175 Chain: 1/384&lt;br /&gt;
* 200 Chain: 1/320&lt;br /&gt;
* 250+ Chain: 1/256&lt;br /&gt;
&lt;br /&gt;
=== Mass Outbreaks ===&lt;br /&gt;
After defeating the Sudowoodo on Route 36, certain Pokémon species will begin to swarm in Mass Outbreaks. You can discover a new Mass Outbreak by talking to the TV in the Player’s House. Each Mass Outbreak will generate up to 120 Pokémon of a species in a speciﬁc location, and the counter will decrease with every encounter of that species. You will be notiﬁed at key milestones in the outbreak.&lt;br /&gt;
&lt;br /&gt;
Mass Outbreaks automatically clear at midnight every night, but you can generate multiple Mass Outbreaks per day, providing the previous one has been cleared. Once you have defeated the Pokémon League, further Mass Outbreaks can be discovered in the Kanto region.&lt;br /&gt;
&lt;br /&gt;
Pokémon in Mass Outbreaks cannot be chained, but their Shiny Rates will stack with all other boosts.&lt;br /&gt;
&lt;br /&gt;
==== Shiny Rates: ====&lt;br /&gt;
* 76 or more remaining: 1/512 75 to 51 remaining: 1/384&lt;br /&gt;
* 50 or fewer remaining: 1/256&lt;br /&gt;
&lt;br /&gt;
== Side Quests ==&lt;br /&gt;
* Miltank Abduction: The Miltank at the Route 39 farm had better watch out. A mischievous Clefairy is on the loose abducting them! Rescue all of them to obtain a special reward.&lt;br /&gt;
* Vermilion City Machop House: Gather Brick Pieces to help the man build his house. You may ﬁnd something special once you have helped him out!&lt;br /&gt;
* Mr Fuji’s Diary: Find information about the creation of MEWTWO, then speak to Mr. Fuji. He might know more than he lets on!&lt;br /&gt;
* The Islands: You can ﬁnd items which will help you ﬁnd the LEGENDARY BIRDS. Speak to the SAILOR at the OLIVINE PORT when you ﬁnd them and he will be more than willing to assist you.&lt;br /&gt;
* Friends Reunited: A pair of old friends have lost each other! Hunt them down in the postgame and receive a special reward for your troubles!&lt;br /&gt;
* A Boy and his Rat: A hapless Trainer has gotten himself into trouble. Will you be the hero of the hour, or will you let him learn a lesson on his own?&lt;br /&gt;
* Kenya: A guard on the Route 35 Gate is stuck in his post and needs to deliver a message to his friend on Route 33! Talk to him to obtain the verbal message, and then pass the word on to receive the Kenya reward from the guard!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Map Changes == &lt;br /&gt;
=== Brand New Areas ===&lt;br /&gt;
* CHERRY GROVE - an alternative path between Route 46 and Route 30. Accessible from the start of the game, and provides an alternative path for the start of the game.&lt;br /&gt;
* CHERRYGROVE PASS - a new optional area where you obtain the Old Rod. Also contains a Drinks Shop to buy Lemonade, Fresh Water, Berry Juice, and Soda Pop.&lt;br /&gt;
* GOLDENROD CAPE, ABANDONED MINE, and SOLAR FOREST - a set of new&lt;br /&gt;
areas west of Goldenrod City which are required for storyline progression. Accessed after defeating Jasmine and Pryce.&lt;br /&gt;
* VIOLET FALLS - a new area connecting Route 42 and Violet City which is accessible after defeating Clair. Contains several stronger wild Pokémon.&lt;br /&gt;
* BIJOU TOWN - a new optional town connected with two new routes in Kanto covering the south-eastern corner of the map. Golden Fishing Rod is obtained here, along with providing a new land-based connection between Lavender Town and Fuchsia City.&lt;br /&gt;
* THE ISLANDS - a set of three islands accessible by boat. Certain Legendary Pokémon can be found here.&lt;br /&gt;
* SPRUCE TOWN - A new town connecting Routes 32 and 33.&lt;br /&gt;
* MAPLEWOOD TOWN - A new town between Route 40 and the Lake of Rage. Connected via Olivine Way and the Trail of Rage.&lt;br /&gt;
* BATTLE FACILITY - A new Battle Facility on Route 26. Battle multiple opponents to earn points and experience points in preparation for the Pokémon League. (experimental)&lt;br /&gt;
&lt;br /&gt;
=== Updated Areas ===&lt;br /&gt;
* VIRIDIAN FOREST - restored back to its original Generation I state. Static Sudowoodo encounters can be found here.&lt;br /&gt;
* CINNABAR ISLAND - restored back to its original Generation I state. Includes Cinnabar Mansion, Cinnabar Gym, and Cinnabar Lab.&lt;br /&gt;
* PEWTER MUSEUM - restored back to its original Generation I state. Has an NPC who will sell Fossils to restore at Cinnabar Lab.&lt;br /&gt;
* POKÉMON CENTER (2F) - Multiplayer functionality has been stripped and the ﬂoor now contains useful NPCs.&lt;br /&gt;
* ROUTE 32 - Southern part of route modiﬁed to add a Gate for Spruce Town.&lt;br /&gt;
* ROUTE 33 - Eastern part of route modiﬁed to add a Gate for Spruce Town.&lt;br /&gt;
* LAKE OF RAGE - Hedge maze simpliﬁed and a Gate has been added to access Trail of Rage.&lt;br /&gt;
* CIANWOOD CITY - A Poké Mart and a Gift Shop (with Evo Stones) have been added to the city.&lt;br /&gt;
* ROUTE 26 - A Training Facility and Pokémon Center have been constructed. You can continuously battle against teams of Lv60 Pokémon in the Training Facility to earn points.&lt;br /&gt;
* VIRIDIAN TRAINER HOUSE - Repurposed into an INVERSE BATTLE FACILITY.&lt;br /&gt;
You are no longer restricted to one battle per day.&lt;br /&gt;
&lt;br /&gt;
=== Removed Areas ===&lt;br /&gt;
* Battle Tower - Removed to make room for upcoming features.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== To-Do List ==&lt;br /&gt;
=== Maps ===&lt;br /&gt;
* Restore Mt. Moon, Seafoam Islands, Kanto Safari Zone, Silph Co, Lavender Tower, and Celadon Game Corner.&lt;br /&gt;
* Start work on extra connectors and maps between Johto and Kanto.&lt;br /&gt;
&lt;br /&gt;
=== Pokémon ===&lt;br /&gt;
* Incorporate Legendary and Mythical encounters into the game.&lt;br /&gt;
* Tweak the encounter tables to provide better balance.&lt;br /&gt;
* Try to incorporate Gen III-style cries for the extra Pokémon.&lt;/div&gt;</summary>
		<author><name>Squidgy</name></author>
	</entry>
	<entry>
		<id>https://trainersquidgy.com/index.php?title=Quartz_Crystal&amp;diff=517</id>
		<title>Quartz Crystal</title>
		<link rel="alternate" type="text/html" href="https://trainersquidgy.com/index.php?title=Quartz_Crystal&amp;diff=517"/>
		<updated>2026-07-03T04:18:51Z</updated>

		<summary type="html">&lt;p&gt;Squidgy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Pokémon Quartz Crystal (v1.0.0 Alpha)=&lt;br /&gt;
&#039;&#039;&#039;Last updated: 2026-07-03 Latest version: v1.0.0 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Welcome ==&lt;br /&gt;
Thank you for looking at the Quartz Crystal documentation. In here, you will ﬁnd a list of changes to the Vanilla Crystal experience. There will undoubtedly be some things missing from this documentation, but we’ll just call those surprises.&lt;br /&gt;
=== Download ===&lt;br /&gt;
[https://trainersquidgy.com/Patches/Hacks/QuartzCrystal-v1.0.0.ips Click here to download version 1.0.0]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This page contains spoilers, so please stop reading if you do not wish to see all the changes!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Core Gameplay Changes ==&lt;br /&gt;
=== Open World Mode ===&lt;br /&gt;
* The primary aim of this hack is to provide a true open world experience for Pokémon Crystal; all balancing has been created with this in mind, and the game has primarily been tested in open world mode. Linear mode may contain bugs and softlocks which have not yet been discovered.&lt;br /&gt;
* In Open World Mode, you can choose to spawn either in New Bark Town or Pallet Town; you will be given all the items required to explore both regions, the Magnet Train and SS Aqua will be active straight away.&lt;br /&gt;
* All Pokémon (except fishing) will scale their levels depending on the number of badges you have acquired; trainer parties and wild Pokémon will automatically evolve when they scale. You can disable scaling from the options menu.&lt;br /&gt;
* All trainers act as they do in Scarlet and Violet - they will not walk up to you to engage you in battle, you must interact with them to initiate a battle.&lt;br /&gt;
&lt;br /&gt;
=== First Partner Pokémon Selection ===&lt;br /&gt;
When playing in Open World Mode, you are able to choose any Pokémon as your starter, for convenience, there is an option to pick from just the Generation 1, 2, and 3 starters.&lt;br /&gt;
The selection of First Partner Pokémon has changed in linear mode in this ROM Hack. Instead of CHIKORITA, CYNDAQUIL, and TOTODILE, you can choose from TREECKO, TORCHIC, and MUDKIP.&lt;br /&gt;
&lt;br /&gt;
=== Trade Evolutions ===&lt;br /&gt;
As multiplayer functionality has been removed from this ROM Hack, all Pokémon who evolve by trade now evolve in different ways. You can purchase a LINKING CORD to evolve HAUNTER, GRAVELER, MACHOKE, and KADABRA. All Pokémon who evolve while being traded holding an item will now evolve when you use the item on them from the Party Menu.&lt;br /&gt;
&lt;br /&gt;
=== Friendship Evolutions ===&lt;br /&gt;
All Pokémon who evolve via Friendship may also now evolve via the FRIEND STONE; this will not increase their friendship, but provides a shortcut towards gaining the final evolutions.&lt;br /&gt;
Gameplay Changes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Tweaks ==&lt;br /&gt;
Several bugs and mechanics have been tweaked to make for a more balanced gameplay experience.&lt;br /&gt;
&lt;br /&gt;
=== General Quality of Life Changes ===&lt;br /&gt;
* You no longer take POISON damage on the overworld.&lt;br /&gt;
* RARE CANDIES have been replaced with an inﬁnitely reusable CANDY JAR. If you decline the CANDY JAR, an NPC will be located on the 2nd ﬂoor of any Pokémon Center and will sell it for ¥50,000&lt;br /&gt;
* You now turn around after healing at Pokémon Center.&lt;br /&gt;
* Nurse Joy’s text has been signiﬁcantly shortened after the ﬁrst heal.&lt;br /&gt;
* Healing at a Pokémon Center, and Saving have been sped up.&lt;br /&gt;
* The Game Clock can now be reset with an NPC on the 2nd ﬂoor of Pokémon Center.&lt;br /&gt;
* The Trainer Card now shows Kanto badges on the third page.&lt;br /&gt;
* REPEL Steps will show in the pause menu when a REPEL is active.&lt;br /&gt;
* Sweet Scent and Headbutt now prompt reuse after battle.&lt;br /&gt;
* Pressing B on the battle screen in a wild encounter will put the cursor over RUN.&lt;br /&gt;
* Kurt ﬁnishes Apricorn Balls immediately.&lt;br /&gt;
* TMs obtained in Item Balls on the overworld are recoloured to be green.&lt;br /&gt;
* Shiny Pokémon now have an extra dialogue box when encountered, and you are unable to run from them.&lt;br /&gt;
* Shiny Pokémon no longer take any kind of recoil damage.&lt;br /&gt;
* A third player gender has been implemented, allowing you to play as a non-binary character.&lt;br /&gt;
* Roaming Pokémon are the only Pokémon who will ﬂee in battle.&lt;br /&gt;
* The Day Care now produces eggs twice as often, and will continue to produce eggs after declining one.&lt;br /&gt;
* You may now ﬁsh while surﬁng. Surﬁng sprites have been updated to show the player on the Pokémon.&lt;br /&gt;
* Wild Battles can be shortened with an option for Quick Intro, Quick Outro, or both.&lt;br /&gt;
* RUNNING SHOES have been added into the game. &lt;br /&gt;
* A MOVE REMINDER is located in BLACKTHORN CITY and will teach Pokémon any moves they could previously learn for ¥1000.&lt;br /&gt;
* You can now ﬂy across regions between JOHTO and KANTO.&lt;br /&gt;
* A Gardener can chop down the grass near the Daycare on Route 34.&lt;br /&gt;
* Gender and Shininess are no longer linked to DVs; you can press SELECT on the Stats Screen to view DVs.&lt;br /&gt;
* Several minor bug-ﬁxes.&lt;br /&gt;
&lt;br /&gt;
=== Mechanic Changes ===&lt;br /&gt;
* Mass Outbreaks are now activated by talking to the TV in the Player&#039;s House. Mass Outbreaks now work in a similar way to Scarlet/Violet - a limited number of a Pokémon species will be generated on a speciﬁc route, and the more you knock out, the greater the Shiny Rate. These Pokémon CANNOT be chained.&lt;br /&gt;
* Headbutt and Rock Smash encounter levels now scale per Gym Badge, with the level being 5 times the number of Badges you have. If you have no badges, the level will be set to 5.&lt;br /&gt;
* Poké Mart inventories now scale per Gym Badge and are consistent throughout all the regular Poké Marts.&lt;br /&gt;
* Pokémon who evolve via TRADING will now evolve either via a LINKING CORD, or the item they need to hold to evolve.&lt;br /&gt;
* Several extra moves and Pokémon have been added to the game, including all the Hoenn Pokédex.&lt;br /&gt;
* The CHINCHOU line has been moved to the Medium Slow experience group.&lt;br /&gt;
* PRIMO returns to the VIOLET CITY Pokémon Center. &lt;br /&gt;
* Jasmine now gives EARTHQUAKE as a TM instead of IRON TAIL. IRON TAIL’s TM is in VICTORY ROAD.&lt;br /&gt;
* Cooldown for Wild Encounters has been doubled to 10 steps between Encounters.&lt;br /&gt;
* DARK-type moves are PHYSICAL, and GHOST-type moves are SPECIAL.&lt;br /&gt;
* FLOWERPOTS have been added to several Johto towns. These can be interacted with to encounter wild Pokémon.&lt;br /&gt;
&lt;br /&gt;
=== Item Changes===&lt;br /&gt;
* You can receive a MEDICINE BOX to heal outside of Pokémon Centers up to 3 times in a row.&lt;br /&gt;
* TMs are inﬁnitely reusable and will display their names when obtaining them.&lt;br /&gt;
* Held Type Boosting items are available for sale in the Goldenrod Underground. 6 items are unlocked by default, with a further 6 being available after 5 badges, and all items available after 8 badges.&lt;br /&gt;
* Several new in and out of battle items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Field Move Changes ===&lt;br /&gt;
* All Field Moves have been removed from the game. Most field moves have been replaced by either the Exploration Kit, or dedicated Field Move Items; in Linear Mode, you still unlock these items in the same place as in vanilla gameplay.&lt;br /&gt;
&lt;br /&gt;
=== Move Tutors ===&lt;br /&gt;
* WATER PULSE - In a house in SPRUCE TOWN&lt;br /&gt;
* AERIAL ACE - In the Route 32 Pokémon Center, where the Fishing Guru used to be.&lt;br /&gt;
* MAGIC COAT - OLIVINE WAY house&lt;br /&gt;
* SIGNAL BEAM - Southern RUINS OF ALPH, requires SURF.&lt;br /&gt;
* FLASH CANNON - Trail of Rage&lt;br /&gt;
* OMINOUS WIND - Route 38, Night Time Only&lt;br /&gt;
* ANCIENTPOWER - Union Cave&lt;br /&gt;
* REFLECT - Ecruteak City&lt;br /&gt;
* LIGHT SCREEN - Ecruteak City&lt;br /&gt;
* BUG BUZZ - Route 35&lt;br /&gt;
* ROCK TOMB - Route 35&lt;br /&gt;
* WILL-O-WISP - Route 26&lt;br /&gt;
* DRAGON CLAW - Blackthorn City&lt;br /&gt;
* SHOCK WAVE - Lake of Rage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Micro Abilities ===&lt;br /&gt;
* Leading with Slowbro, Snorlax, Slowking, Teddiursa, Wooper, Quagsire, or Zangoose will guarantee a Headbutt encounter.&lt;br /&gt;
* Leading with Grimer, Muk, Octillery, Lileep, Cradily, Gulpin, or Swalot will guarantee a Fishing encounter.&lt;br /&gt;
* Leading with Pidgey, Pidgeotto, Pidgeot, Spearow, Fearow, Farfetch&#039;d, Hitmonchan, Sentret, Furret, Hoothoot, Noctowl, Sneasel, Skarmory, Ekans, Arbok, Growlithe, Arcanine, Tauros, Gyarados, Snubbull, Granbull, Stantler, Hitmontop, Wingull, Pelipper, Mightyena, Masquerain, Mawile, or Salamence will halve the Encounter Rate.&lt;br /&gt;
* Leading with Staryu, Starmie, Diglett, Dugtrio, Machop, Machoke, or Machamp will double the Encounter Rate.&lt;br /&gt;
* Leading with Butterfree, Venonat, Yanma, Togepi, Togetic, Murkrow, Dustox, Nincada, or Absol will signiﬁcantly increase the chances of a wild Pokémon holding an item.&lt;br /&gt;
* Having Slugma, Magcargo, Ponyta, Rapidash, Magmar, Moltres, Magby, or Camerupt in the Party will (roughly) halve the time it takes for Eggs to hatch.&lt;br /&gt;
* Meowth, Aipom, Teddiursa, Phanpy, Zigzagoon, and Linoone have a 10% chance of picking up an item after winning a battle, provided they aren&#039;t currently holding an item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shiny Rates ==&lt;br /&gt;
There are several ways to increase the chances of finding a shiny Pokémon. &lt;br /&gt;
&lt;br /&gt;
=== Standard Shiny Rate ===&lt;br /&gt;
The standard Shiny Rate is 1/4096 - this applies globally. No Pokémon are shiny locked.&lt;br /&gt;
&lt;br /&gt;
=== Shiny Charm ===&lt;br /&gt;
The Shiny Charm is awarded after completing the Pokédex. It can be obtained by talking to the Game Director in Celadon City.&lt;br /&gt;
&lt;br /&gt;
The Shiny Charm adds another 1/2048 chance of encountering a shiny Pokémon. This stacks with the standard Shiny Rate to give a 1/1365 chance of encountering a shiny Pokémon.&lt;br /&gt;
&lt;br /&gt;
=== Boosted Shiny Locations ===&lt;br /&gt;
Certain areas in the game boost your Shiny Rate. This will give you another 1/1024 chance to encounter a shiny Pokémon. This boosted Shiny Rate will stack with other methods to boost your rate.&lt;br /&gt;
&lt;br /&gt;
=== Daily Safari ===&lt;br /&gt;
North of Route 40, where the Battle Tower used to be is the DAILY SAFARI. This is an area where you can encounter three random Pokémon per day. These change at midnight every day, and can be any Pokémon excluding Legendary and Mythical Pokémon.&lt;br /&gt;
&lt;br /&gt;
The Daily Safari has a standard Shiny Rate of 1/819. This stacks with the Shiny Charm and the standard Shiny Rate to give effective odds of 1/512. All other boosts still apply to this area.&lt;br /&gt;
&lt;br /&gt;
=== Golden Rod ===&lt;br /&gt;
&lt;br /&gt;
The Golden Rod gives a ﬂat 1/256 chance of encountering a shiny Pokémon. All other boosts to the Shiny Rate still apply when using the Golden Rod.&lt;br /&gt;
&lt;br /&gt;
=== Shiny Sandwiches ===&lt;br /&gt;
Sandwiches can be bought from GRUBWAY in Goldenrod City, Olivine City, Blackthorn City, Saffron City, Fuchsia City, and Viridian City.&lt;br /&gt;
&lt;br /&gt;
These will give you a ﬂat boost to your Shiny Rate for a limited amount of time. The time and level boost are shown on the Start Menu when you have a Sandwich active.&lt;br /&gt;
&lt;br /&gt;
The Sandwich Timer uses the real-time clock, so cannot be paused or reset with save states.&lt;br /&gt;
&lt;br /&gt;
These boosted Shiny Rates stack with other methods.&lt;br /&gt;
&lt;br /&gt;
==== Shiny Rates ====&lt;br /&gt;
Sandwich Level 1: 1/1024 Sandwich Level 2: 1/768 Sandwich Level 3: 1/512&lt;br /&gt;
&lt;br /&gt;
=== Species Chaining ===&lt;br /&gt;
You can “chain” any Pokémon which is obtainable in the wild, or as a gift. This includes static encounters and ﬁrst partner Pokémon.&lt;br /&gt;
&lt;br /&gt;
To chain WILD Pokémon, you need to consecutively knock out the Pokémon you are targeting. The only way to break your chain is to knock out a Pokémon of a different species in a WILD battle.&lt;br /&gt;
&lt;br /&gt;
At certain milestones along the chain, your Shiny Rate will increase, as will your chances of encountering the Pokémon you are targeting. The chain caps out at 250. Using SWEET SCENT while on a chain will force rerolls for your targeted Pokémon to help your chain build quicker.&lt;br /&gt;
&lt;br /&gt;
To chain GIFT and STATIC Pokémon, you need to save the game before you receive or encounter the Pokémon. After you have received or caught the Pokémon, check to see if it is shiny. If it isn’t, reset the game (do not Save State) and check again. As soon as you receive your Pokémon, your chain automatically increases and saves to Save RAM, meaning your chain can build through soft-resets.&lt;br /&gt;
&lt;br /&gt;
You can chain one wild and one gift species at any one time. Wild chains and Gift chains are stored in separate locations, so they will not overwrite each other. Trainer&lt;br /&gt;
&lt;br /&gt;
Battles do not affect your knockout chain. You can move your chain across different areas, however, you will not receive an encounter boost until you have defeated a Pokémon in any speciﬁc area.&lt;br /&gt;
&lt;br /&gt;
Chaining will increase your Shiny Rate for that speciﬁc species or the gift Pokémon you are receiving. The greater your chain, the greater your chance of encountering a shiny Pokémon. These boosts stack with all other methods.&lt;br /&gt;
&lt;br /&gt;
==== Shiny Rates ====&lt;br /&gt;
* 10 Chain: 1/1024&lt;br /&gt;
* 25 Chain: 1/896&lt;br /&gt;
* 75 Chain: 1/640&lt;br /&gt;
* 100 Chain: 1/576&lt;br /&gt;
* 125 Chain: 1/512&lt;br /&gt;
* 150 Chain: 1/448&lt;br /&gt;
* 175 Chain: 1/384&lt;br /&gt;
* 200 Chain: 1/320&lt;br /&gt;
* 250+ Chain: 1/256&lt;br /&gt;
&lt;br /&gt;
=== Mass Outbreaks ===&lt;br /&gt;
After defeating the Sudowoodo on Route 36, certain Pokémon species will begin to swarm in Mass Outbreaks. You can discover a new Mass Outbreak by talking to the TV in the Player’s House. Each Mass Outbreak will generate up to 120 Pokémon of a species in a speciﬁc location, and the counter will decrease with every encounter of that species. You will be notiﬁed at key milestones in the outbreak.&lt;br /&gt;
&lt;br /&gt;
Mass Outbreaks automatically clear at midnight every night, but you can generate multiple Mass Outbreaks per day, providing the previous one has been cleared. Once you have defeated the Pokémon League, further Mass Outbreaks can be discovered in the Kanto region.&lt;br /&gt;
&lt;br /&gt;
Pokémon in Mass Outbreaks cannot be chained, but their Shiny Rates will stack with all other boosts.&lt;br /&gt;
&lt;br /&gt;
==== Shiny Rates: ====&lt;br /&gt;
* 76 or more remaining: 1/512 75 to 51 remaining: 1/384&lt;br /&gt;
* 50 or fewer remaining: 1/256&lt;br /&gt;
&lt;br /&gt;
== Side Quests ==&lt;br /&gt;
* Miltank Abduction: The Miltank at the Route 39 farm had better watch out. A mischievous Clefairy is on the loose abducting them! Rescue all of them to obtain a special reward.&lt;br /&gt;
* Vermilion City Machop House: Gather Brick Pieces to help the man build his house. You may ﬁnd something special once you have helped him out!&lt;br /&gt;
* Mr Fuji’s Diary: Find information about the creation of MEWTWO, then speak to Mr. Fuji. He might know more than he lets on!&lt;br /&gt;
* The Islands: You can ﬁnd items which will help you ﬁnd the LEGENDARY BIRDS. Speak to the SAILOR at the OLIVINE PORT when you ﬁnd them and he will be more than willing to assist you.&lt;br /&gt;
* Friends Reunited: A pair of old friends have lost each other! Hunt them down in the postgame and receive a special reward for your troubles!&lt;br /&gt;
* A Boy and his Rat: A hapless Trainer has gotten himself into trouble. Will you be the hero of the hour, or will you let him learn a lesson on his own?&lt;br /&gt;
* Kenya: A guard on the Route 35 Gate is stuck in his post and needs to deliver a message to his friend on Route 33! Talk to him to obtain the verbal message, and then pass the word on to receive the Kenya reward from the guard!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Map Changes == &lt;br /&gt;
=== Brand New Areas ===&lt;br /&gt;
* CHERRY GROVE - an alternative path between Route 46 and Route 30. Accessible from the start of the game, and provides an alternative path for the start of the game.&lt;br /&gt;
* CHERRYGROVE PASS - a new optional area where you obtain the Old Rod. Also contains a Drinks Shop to buy Lemonade, Fresh Water, Berry Juice, and Soda Pop.&lt;br /&gt;
* GOLDENROD CAPE, ABANDONED MINE, and SOLAR FOREST - a set of new&lt;br /&gt;
areas west of Goldenrod City which are required for storyline progression. Accessed after defeating Jasmine and Pryce.&lt;br /&gt;
* VIOLET FALLS - a new area connecting Route 42 and Violet City which is accessible after defeating Clair. Contains several stronger wild Pokémon.&lt;br /&gt;
* BIJOU TOWN - a new optional town connected with two new routes in Kanto covering the south-eastern corner of the map. Golden Fishing Rod is obtained here, along with providing a new land-based connection between Lavender Town and Fuchsia City.&lt;br /&gt;
* THE ISLANDS - a set of three islands accessible by boat. Certain Legendary Pokémon can be found here.&lt;br /&gt;
* SPRUCE TOWN - A new town connecting Routes 32 and 33.&lt;br /&gt;
* MAPLEWOOD TOWN - A new town between Route 40 and the Lake of Rage. Connected via Olivine Way and the Trail of Rage.&lt;br /&gt;
* BATTLE FACILITY - A new Battle Facility on Route 26. Battle multiple opponents to earn points and experience points in preparation for the Pokémon League. (experimental)&lt;br /&gt;
&lt;br /&gt;
=== Updated Areas ===&lt;br /&gt;
* VIRIDIAN FOREST - restored back to its original Generation I state. Static Sudowoodo encounters can be found here.&lt;br /&gt;
* CINNABAR ISLAND - restored back to its original Generation I state. Includes Cinnabar Mansion, Cinnabar Gym, and Cinnabar Lab.&lt;br /&gt;
* PEWTER MUSEUM - restored back to its original Generation I state. Has an NPC who will sell Fossils to restore at Cinnabar Lab.&lt;br /&gt;
* POKÉMON CENTER (2F) - Multiplayer functionality has been stripped and the ﬂoor now contains useful NPCs.&lt;br /&gt;
* ROUTE 32 - Southern part of route modiﬁed to add a Gate for Spruce Town.&lt;br /&gt;
* ROUTE 33 - Eastern part of route modiﬁed to add a Gate for Spruce Town.&lt;br /&gt;
* LAKE OF RAGE - Hedge maze simpliﬁed and a Gate has been added to access Trail of Rage.&lt;br /&gt;
* CIANWOOD CITY - A Poké Mart and a Gift Shop (with Evo Stones) have been added to the city.&lt;br /&gt;
* ROUTE 26 - A Training Facility and Pokémon Center have been constructed. You can continuously battle against teams of Lv60 Pokémon in the Training Facility to earn points.&lt;br /&gt;
* VIRIDIAN TRAINER HOUSE - Repurposed into an INVERSE BATTLE FACILITY.&lt;br /&gt;
You are no longer restricted to one battle per day.&lt;br /&gt;
&lt;br /&gt;
=== Removed Areas ===&lt;br /&gt;
* Battle Tower - Removed to make room for upcoming features.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== To-Do List ==&lt;br /&gt;
=== Maps ===&lt;br /&gt;
* Restore Mt. Moon, Seafoam Islands, Kanto Safari Zone, Silph Co, Lavender Tower, and Celadon Game Corner.&lt;br /&gt;
* Start work on extra connectors and maps between Johto and Kanto.&lt;br /&gt;
&lt;br /&gt;
=== Pokémon ===&lt;br /&gt;
* Incorporate Legendary and Mythical encounters into the game.&lt;br /&gt;
* Tweak the encounter tables to provide better balance.&lt;/div&gt;</summary>
		<author><name>Squidgy</name></author>
	</entry>
	<entry>
		<id>https://trainersquidgy.com/index.php?title=Quartz_Crystal&amp;diff=516</id>
		<title>Quartz Crystal</title>
		<link rel="alternate" type="text/html" href="https://trainersquidgy.com/index.php?title=Quartz_Crystal&amp;diff=516"/>
		<updated>2026-07-03T04:01:47Z</updated>

		<summary type="html">&lt;p&gt;Squidgy: /* Open World Mode */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Pokémon Quartz Crystal (v1.0.0 Alpha)=&lt;br /&gt;
&#039;&#039;&#039;Last updated: 2026-07-03 Latest version: v1.0.0 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Welcome ==&lt;br /&gt;
Thank you for looking at the Quartz Crystal documentation. In here, you will ﬁnd a list of changes to the Vanilla Crystal experience. There will undoubtedly be some things missing from this documentation, but we’ll just call those surprises.&lt;br /&gt;
=== Download ===&lt;br /&gt;
[https://trainersquidgy.com/Patches/Hacks/QuartzCrystal-v1.0.0.ips Click here to download version 1.0.0]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This page contains spoilers, so please stop reading if you do not wish to see all the changes!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Core Gameplay Changes ==&lt;br /&gt;
=== Open World Mode ===&lt;br /&gt;
* The primary aim of this hack is to provide a true open world experience for Pokémon Crystal; all balancing has been created with this in mind, and the game has primarily been tested in open world mode. Linear mode may contain bugs and softlocks which have not yet been discovered.&lt;br /&gt;
* In Open World Mode, you can choose to spawn either in New Bark Town or Pallet Town; you will be given all the items required to explore both regions, the Magnet Train and SS Aqua will be active straight away.&lt;br /&gt;
* All Pokémon (except fishing) will scale their levels depending on the number of badges you have acquired; trainer parties and wild Pokémon will automatically evolve when they scale. You can disable scaling from the options menu.&lt;br /&gt;
* All trainers act as they do in Scarlet and Violet - they will not walk up to you to engage you in battle, you must interact with them to initiate a battle.&lt;br /&gt;
&lt;br /&gt;
=== First Partner Pokémon Selection ===&lt;br /&gt;
When playing in Open World Mode, you are able to choose any Pokémon as your starter, for convenience, there is an option to pick from just the Generation 1, 2, and 3 starters.&lt;br /&gt;
The selection of First Partner Pokémon has changed in linear mode in this ROM Hack. Instead of CHIKORITA, CYNDAQUIL, and TOTODILE, you can choose from TREECKO, TORCHIC, and MUDKIP.&lt;br /&gt;
&lt;br /&gt;
=== Trade Evolutions ===&lt;br /&gt;
As multiplayer functionality has been removed from this ROM Hack, all Pokémon who evolve by trade now evolve in different ways. You can purchase a LINKING CORD to evolve HAUNTER, GRAVELER, MACHOKE, and KADABRA. All Pokémon who evolve while being traded holding an item will now evolve when you use the item on them from the Party Menu.&lt;br /&gt;
&lt;br /&gt;
=== Friendship Evolutions ===&lt;br /&gt;
All Pokémon who evolve via Friendship may also now evolve via the FRIEND STONE; this will not increase their friendship, but provides a shortcut towards gaining the final evolutions.&lt;br /&gt;
Gameplay Changes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Tweaks ==&lt;br /&gt;
Several bugs and mechanics have been tweaked to make for a more balanced gameplay experience.&lt;br /&gt;
&lt;br /&gt;
=== General Quality of Life Changes ===&lt;br /&gt;
* You no longer take POISON damage on the overworld.&lt;br /&gt;
* RARE CANDIES have been replaced with an inﬁnitely reusable CANDY JAR. If you decline the CANDY JAR, an NPC will be located on the 2nd ﬂoor of any Pokémon Center and will sell it for ¥50,000&lt;br /&gt;
* You now turn around after healing at Pokémon Center.&lt;br /&gt;
* Nurse Joy’s text has been signiﬁcantly shortened after the ﬁrst heal.&lt;br /&gt;
* Healing at a Pokémon Center, and Saving have been sped up.&lt;br /&gt;
* The Game Clock can now be reset with an NPC on the 2nd ﬂoor of Pokémon Center.&lt;br /&gt;
* The Trainer Card now shows Kanto badges on the third page.&lt;br /&gt;
* REPEL Steps will show in the pause menu when a REPEL is active.&lt;br /&gt;
* Sweet Scent and Headbutt now prompt reuse after battle.&lt;br /&gt;
* Pressing B on the battle screen in a wild encounter will put the cursor over RUN.&lt;br /&gt;
* Kurt ﬁnishes Apricorn Balls immediately.&lt;br /&gt;
* TMs obtained in Item Balls on the overworld are recoloured to be green.&lt;br /&gt;
* Shiny Pokémon now have an extra dialogue box when encountered, and you are unable to run from them.&lt;br /&gt;
* Shiny Pokémon no longer take any kind of recoil damage.&lt;br /&gt;
* A third player gender has been implemented, allowing you to play as a non-binary character.&lt;br /&gt;
* Roaming Pokémon are the only Pokémon who will ﬂee in battle.&lt;br /&gt;
* The Day Care now produces eggs twice as often, and will continue to produce eggs after declining one.&lt;br /&gt;
* You may now ﬁsh while surﬁng. Surﬁng sprites have been updated to show the player on the Pokémon.&lt;br /&gt;
* Wild Battles can be shortened with an option for Quick Intro, Quick Outro, or both.&lt;br /&gt;
* RUNNING SHOES have been added into the game. &lt;br /&gt;
* A MOVE REMINDER is located in BLACKTHORN CITY and will teach Pokémon any moves they could previously learn for ¥1000.&lt;br /&gt;
* You can now ﬂy across regions between JOHTO and KANTO.&lt;br /&gt;
* A Gardener can chop down the grass near the Daycare on Route 34.&lt;br /&gt;
* Gender and Shininess are no longer linked to DVs; you can press SELECT on the Stats Screen to view DVs.&lt;br /&gt;
* Several minor bug-ﬁxes.&lt;br /&gt;
&lt;br /&gt;
=== Mechanic Changes ===&lt;br /&gt;
* Mass Outbreaks are now activated by talking to the TV in the Player&#039;s House. Mass Outbreaks now work in a similar way to Scarlet/Violet - a limited number of a Pokémon species will be generated on a speciﬁc route, and the more you knock out, the greater the Shiny Rate. These Pokémon CANNOT be chained.&lt;br /&gt;
* Headbutt and Rock Smash encounter levels now scale per Gym Badge, with the level being 5 times the number of Badges you have. If you have no badges, the level will be set to 5.&lt;br /&gt;
* Poké Mart inventories now scale per Gym Badge and are consistent throughout all the regular Poké Marts.&lt;br /&gt;
* Pokémon who evolve via TRADING will now evolve either via a LINKING CORD, or the item they need to hold to evolve.&lt;br /&gt;
* Several extra moves and Pokémon have been added to the game, including all the Hoenn Pokédex.&lt;br /&gt;
* The CHINCHOU line has been moved to the Medium Slow experience group.&lt;br /&gt;
* PRIMO returns to the VIOLET CITY Pokémon Center. &lt;br /&gt;
* Jasmine now gives EARTHQUAKE as a TM instead of IRON TAIL. IRON TAIL’s TM is in VICTORY ROAD.&lt;br /&gt;
* Cooldown for Wild Encounters has been doubled to 10 steps between Encounters.&lt;br /&gt;
* DARK-type moves are PHYSICAL, and GHOST-type moves are SPECIAL.&lt;br /&gt;
* FLOWERPOTS have been added to several Johto towns. These can be interacted with to encounter wild Pokémon.&lt;br /&gt;
&lt;br /&gt;
=== Item Changes===&lt;br /&gt;
* You can receive a MEDICINE BOX to heal outside of Pokémon Centers up to 3 times in a row.&lt;br /&gt;
* TMs are inﬁnitely reusable and will display their names when obtaining them.&lt;br /&gt;
* Held Type Boosting items are available for sale in the Goldenrod Underground. 6 items are unlocked by default, with a further 6 being available after 5 badges, and all items available after 8 badges.&lt;br /&gt;
* Several new in and out of battle items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Field Move Changes ===&lt;br /&gt;
* All Field Moves have been removed from the game. Most field moves have been replaced by either the Exploration Kit, or dedicated Field Move Items; in Linear Mode, you still unlock these items in the same place as in vanilla gameplay.&lt;br /&gt;
&lt;br /&gt;
=== Move Tutors ===&lt;br /&gt;
* WATER PULSE - In a house in SPRUCE TOWN&lt;br /&gt;
* AERIAL ACE - In the Route 32 Pokémon Center, where the Fishing Guru used to be.&lt;br /&gt;
* MAGIC COAT - OLIVINE WAY house&lt;br /&gt;
* SIGNAL BEAM - Southern RUINS OF ALPH, requires SURF.&lt;br /&gt;
* FLASH CANNON - Trail of Rage&lt;br /&gt;
* OMINOUS WIND - Route 38, Night Time Only&lt;br /&gt;
* ANCIENTPOWER - Union Cave&lt;br /&gt;
* REFLECT - Ecruteak City&lt;br /&gt;
* LIGHT SCREEN - Ecruteak City&lt;br /&gt;
* BUG BUZZ - Route 35&lt;br /&gt;
* ROCK TOMB - Route 35&lt;br /&gt;
* WILL-O-WISP - Route 26&lt;br /&gt;
* DRAGON CLAW - Blackthorn City&lt;br /&gt;
* SHOCK WAVE - Lake of Rage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Micro Abilities ===&lt;br /&gt;
* Leading with Slowbro, Snorlax, Slowking, Teddiursa, Wooper, Quagsire, or Zangoose will guarantee a Headbutt encounter.&lt;br /&gt;
* Leading with Grimer, Muk, Octillery, Lileep, Cradily, Gulpin, or Swalot will guarantee a Fishing encounter.&lt;br /&gt;
* Leading with Pidgey, Pidgeotto, Pidgeot, Spearow, Fearow, Farfetch&#039;d, Hitmonchan, Sentret, Furret, Hoothoot, Noctowl, Sneasel, Skarmory, Ekans, Arbok, Growlithe, Arcanine, Tauros, Gyarados, Snubbull, Granbull, Stantler, Hitmontop, Wingull, Pelipper, Mightyena, Masquerain, Mawile, or Salamence will halve the Encounter Rate.&lt;br /&gt;
* Leading with Staryu, Starmie, Diglett, Dugtrio, Machop, Machoke, or Machamp will double the Encounter Rate.&lt;br /&gt;
* Leading with Butterfree, Venonat, Yanma, Togepi, Togetic, Murkrow, Dustox, Nincada, or Absol will signiﬁcantly increase the chances of a wild Pokémon holding an item.&lt;br /&gt;
* Having Slugma, Magcargo, Ponyta, Rapidash, Magmar, Moltres, Magby, or Camerupt in the Party will (roughly) halve the time it takes for Eggs to hatch.&lt;br /&gt;
* Meowth, Aipom, Teddiursa, Phanpy, Zigzagoon, and Linoone have a 10% chance of picking up an item after winning a battle, provided they aren&#039;t currently holding an item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shiny Rates ==&lt;br /&gt;
There are several ways to increase the chances of finding a shiny Pokémon. &lt;br /&gt;
&lt;br /&gt;
=== Standard Shiny Rate ===&lt;br /&gt;
The standard Shiny Rate is 1/4096 - this applies globally. No Pokémon are shiny locked.&lt;br /&gt;
&lt;br /&gt;
=== Shiny Charm ===&lt;br /&gt;
The Shiny Charm is awarded after completing the Pokédex. It can be obtained by talking to the Game Director in Celadon City.&lt;br /&gt;
&lt;br /&gt;
The Shiny Charm adds another 1/2048 chance of encountering a shiny Pokémon. This stacks with the standard Shiny Rate to give a 1/1365 chance of encountering a shiny Pokémon.&lt;br /&gt;
&lt;br /&gt;
=== Boosted Shiny Locations ===&lt;br /&gt;
Certain areas in the game boost your Shiny Rate. This will give you another 1/1024 chance to encounter a shiny Pokémon. This boosted Shiny Rate will stack with other methods to boost your rate.&lt;br /&gt;
&lt;br /&gt;
=== Daily Safari ===&lt;br /&gt;
North of Route 40, where the Battle Tower used to be is the DAILY SAFARI. This is an area where you can encounter three random Pokémon per day. These change at midnight every day, and can be any Pokémon excluding Legendary and Mythical Pokémon.&lt;br /&gt;
&lt;br /&gt;
The Daily Safari has a standard Shiny Rate of 1/819. This stacks with the Shiny Charm and the standard Shiny Rate to give effective odds of 1/512. All other boosts still apply to this area.&lt;br /&gt;
&lt;br /&gt;
=== Golden Rod ===&lt;br /&gt;
&lt;br /&gt;
The Golden Rod gives a ﬂat 1/256 chance of encountering a shiny Pokémon. All other boosts to the Shiny Rate still apply when using the Golden Rod.&lt;br /&gt;
&lt;br /&gt;
=== Shiny Sandwiches ===&lt;br /&gt;
Sandwiches can be bought from GRUBWAY in Goldenrod City, Olivine City, Blackthorn City, Saffron City, Fuchsia City, and Viridian City.&lt;br /&gt;
&lt;br /&gt;
These will give you a ﬂat boost to your Shiny Rate for a limited amount of time. The time and level boost are shown on the Start Menu when you have a Sandwich active.&lt;br /&gt;
&lt;br /&gt;
The Sandwich Timer uses the real-time clock, so cannot be paused or reset with save states.&lt;br /&gt;
&lt;br /&gt;
These boosted Shiny Rates stack with other methods.&lt;br /&gt;
&lt;br /&gt;
==== Shiny Rates ====&lt;br /&gt;
Sandwich Level 1: 1/1024 Sandwich Level 2: 1/768 Sandwich Level 3: 1/512&lt;br /&gt;
&lt;br /&gt;
=== Species Chaining ===&lt;br /&gt;
You can “chain” any Pokémon which is obtainable in the wild, or as a gift. This includes static encounters and ﬁrst partner Pokémon.&lt;br /&gt;
&lt;br /&gt;
To chain WILD Pokémon, you need to consecutively knock out the Pokémon you are targeting. The only way to break your chain is to knock out a Pokémon of a different species in a WILD battle.&lt;br /&gt;
&lt;br /&gt;
At certain milestones along the chain, your Shiny Rate will increase, as will your chances of encountering the Pokémon you are targeting. The chain caps out at 250. Using SWEET SCENT while on a chain will force rerolls for your targeted Pokémon to help your chain build quicker.&lt;br /&gt;
&lt;br /&gt;
To chain GIFT and STATIC Pokémon, you need to save the game before you receive or encounter the Pokémon. After you have received or caught the Pokémon, check to see if it is shiny. If it isn’t, reset the game (do not Save State) and check again. As soon as you receive your Pokémon, your chain automatically increases and saves to Save RAM, meaning your chain can build through soft-resets.&lt;br /&gt;
&lt;br /&gt;
You can chain one wild and one gift species at any one time. Wild chains and Gift chains are stored in separate locations, so they will not overwrite each other. Trainer&lt;br /&gt;
&lt;br /&gt;
Battles do not affect your knockout chain. You can move your chain across different areas, however, you will not receive an encounter boost until you have defeated a Pokémon in any speciﬁc area.&lt;br /&gt;
&lt;br /&gt;
Chaining will increase your Shiny Rate for that speciﬁc species or the gift Pokémon you are receiving. The greater your chain, the greater your chance of encountering a shiny Pokémon. These boosts stack with all other methods.&lt;br /&gt;
&lt;br /&gt;
==== Shiny Rates ====&lt;br /&gt;
* 10 Chain: 1/1024&lt;br /&gt;
* 25 Chain: 1/896&lt;br /&gt;
* 75 Chain: 1/640&lt;br /&gt;
* 100 Chain: 1/576&lt;br /&gt;
* 125 Chain: 1/512&lt;br /&gt;
* 150 Chain: 1/448&lt;br /&gt;
* 175 Chain: 1/384&lt;br /&gt;
* 200 Chain: 1/320&lt;br /&gt;
* 250+ Chain: 1/256&lt;br /&gt;
&lt;br /&gt;
=== Mass Outbreaks ===&lt;br /&gt;
After defeating the Sudowoodo on Route 36, certain Pokémon species will begin to swarm in Mass Outbreaks. You can discover a new Mass Outbreak by talking to the TV in the Player’s House. Each Mass Outbreak will generate up to 120 Pokémon of a species in a speciﬁc location, and the counter will decrease with every encounter of that species. You will be notiﬁed at key milestones in the outbreak.&lt;br /&gt;
&lt;br /&gt;
Mass Outbreaks automatically clear at midnight every night, but you can generate multiple Mass Outbreaks per day, providing the previous one has been cleared. Once you have defeated the Pokémon League, further Mass Outbreaks can be discovered in the Kanto region.&lt;br /&gt;
&lt;br /&gt;
Pokémon in Mass Outbreaks cannot be chained, but their Shiny Rates will stack with all other boosts.&lt;br /&gt;
&lt;br /&gt;
==== Shiny Rates: ====&lt;br /&gt;
* 76 or more remaining: 1/512 75 to 51 remaining: 1/384&lt;br /&gt;
* 50 or fewer remaining: 1/256&lt;br /&gt;
&lt;br /&gt;
== Side Quests ==&lt;br /&gt;
* Miltank Abduction: The Miltank at the Route 39 farm had better watch out. A mischievous Clefairy is on the loose abducting them! Rescue all of them to obtain a special reward.&lt;br /&gt;
* Vermilion City Machop House: Gather Brick Pieces to help the man build his house. You may ﬁnd something special once you have helped him out!&lt;br /&gt;
* Mr Fuji’s Diary: Find information about the creation of MEWTWO, then speak to Mr. Fuji. He might know more than he lets on!&lt;br /&gt;
* The Islands: You can ﬁnd items which will help you ﬁnd the LEGENDARY BIRDS. Speak to the SAILOR at the OLIVINE PORT when you ﬁnd them and he will be more than willing to assist you.&lt;br /&gt;
* Friends Reunited: A pair of old friends have lost each other! Hunt them down in the postgame and receive a special reward for your troubles!&lt;br /&gt;
* A Boy and his Rat: A hapless Trainer has gotten himself into trouble. Will you be the hero of the hour, or will you let him learn a lesson on his own?&lt;br /&gt;
* Kenya: A guard on the Route 35 Gate is stuck in his post and needs to deliver a message to his friend on Route 33! Talk to him to obtain the verbal message, and then pass the word on to receive the Kenya reward from the guard!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Map Changes == &lt;br /&gt;
=== Brand New Areas ===&lt;br /&gt;
* CHERRY GROVE - an alternative path between Route 46 and Route 30. Accessible from the start of the game, and provides an alternative path for the start of the game.&lt;br /&gt;
* CHERRYGROVE PASS - a new optional area where you obtain the Old Rod. Also contains a Drinks Shop to buy Lemonade, Fresh Water, Berry Juice, and Soda Pop.&lt;br /&gt;
* GOLDENROD CAPE, ABANDONED MINE, and SOLAR FOREST - a set of new&lt;br /&gt;
areas west of Goldenrod City which are required for storyline progression. Accessed after defeating Jasmine and Pryce.&lt;br /&gt;
* VIOLET FALLS - a new area connecting Route 42 and Violet City which is accessible after defeating Clair. Contains several stronger wild Pokémon.&lt;br /&gt;
* BIJOU TOWN - a new optional town connected with two new routes in Kanto covering the south-eastern corner of the map. Golden Fishing Rod is obtained here, along with providing a new land-based connection between Lavender Town and Fuchsia City.&lt;br /&gt;
* THE ISLANDS - a set of three islands accessible by boat. Certain Legendary Pokémon can be found here.&lt;br /&gt;
* SPRUCE TOWN - A new town connecting Routes 32 and 33.&lt;br /&gt;
* MAPLEWOOD TOWN - A new town between Route 40 and the Lake of Rage. Connected via Olivine Way and the Trail of Rage.&lt;br /&gt;
* BATTLE FACILITY - A new Battle Facility on Route 26. Battle multiple opponents to earn points and experience points in preparation for the Pokémon League. (experimental)&lt;br /&gt;
&lt;br /&gt;
=== Updated Areas ===&lt;br /&gt;
* VIRIDIAN FOREST - restored back to its original Generation I state. Static Sudowoodo encounters can be found here.&lt;br /&gt;
* CINNABAR ISLAND - restored back to its original Generation I state. Includes Cinnabar Mansion, Cinnabar Gym, and Cinnabar Lab.&lt;br /&gt;
* PEWTER MUSEUM - restored back to its original Generation I state. Has an NPC who will sell Fossils to restore at Cinnabar Lab.&lt;br /&gt;
* POKÉMON CENTER (2F) - Multiplayer functionality has been stripped and the ﬂoor now contains useful NPCs.&lt;br /&gt;
* ROUTE 32 - Southern part of route modiﬁed to add a Gate for Spruce Town.&lt;br /&gt;
* ROUTE 33 - Eastern part of route modiﬁed to add a Gate for Spruce Town.&lt;br /&gt;
* LAKE OF RAGE - Hedge maze simpliﬁed and a Gate has been added to access Trail of Rage.&lt;br /&gt;
* CIANWOOD CITY - A Poké Mart and a Gift Shop (with Evo Stones) have been added to the city.&lt;br /&gt;
* ROUTE 26 - A Training Facility and Pokémon Center have been constructed. You can continuously battle against teams of Lv60 Pokémon in the Training Facility to earn points.&lt;br /&gt;
* VIRIDIAN TRAINER HOUSE - Repurposed into an INVERSE BATTLE FACILITY.&lt;br /&gt;
You are no longer restricted to one battle per day.&lt;br /&gt;
&lt;br /&gt;
=== Removed Areas ===&lt;br /&gt;
* Battle Tower - Removed to make room for upcoming features.&lt;/div&gt;</summary>
		<author><name>Squidgy</name></author>
	</entry>
	<entry>
		<id>https://trainersquidgy.com/index.php?title=Quartz_Crystal&amp;diff=515</id>
		<title>Quartz Crystal</title>
		<link rel="alternate" type="text/html" href="https://trainersquidgy.com/index.php?title=Quartz_Crystal&amp;diff=515"/>
		<updated>2026-07-03T02:10:21Z</updated>

		<summary type="html">&lt;p&gt;Squidgy: /* Open World Mode */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Pokémon Quartz Crystal (v1.0.0 Alpha)=&lt;br /&gt;
&#039;&#039;&#039;Last updated: 2026-07-03 Latest version: v1.0.0 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Welcome ==&lt;br /&gt;
Thank you for looking at the Quartz Crystal documentation. In here, you will ﬁnd a list of changes to the Vanilla Crystal experience. There will undoubtedly be some things missing from this documentation, but we’ll just call those surprises.&lt;br /&gt;
=== Download ===&lt;br /&gt;
[https://trainersquidgy.com/Patches/Hacks/QuartzCrystal-v1.0.0.ips Click here to download version 1.0.0]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This page contains spoilers, so please stop reading if you do not wish to see all the changes!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Core Gameplay Changes ==&lt;br /&gt;
=== Open World Mode ===&lt;br /&gt;
* The primary aim of this hack is to provide a true open world experience for Pokémon Crystal; all balancing has been created with this in mind, and the game has primarily been tested in open world mode. Linear mode may contain bugs and softlocks which have not yet been discovered.&lt;br /&gt;
* In Open World Mode, you can choose to spawn either in New Bark Town or Pallet Town; you will be given all the items required to explore both regions, the Magnet Train and SS Aqua will be active straight away.&lt;br /&gt;
* All Pokémon (except fishing) will scale their levels depending on the number of badges you have acquired; trainer parties and wild Pokémon will automatically evolve when they scale. You can disable scaling from the options menu.&lt;br /&gt;
&lt;br /&gt;
=== First Partner Pokémon Selection ===&lt;br /&gt;
When playing in Open World Mode, you are able to choose any Pokémon as your starter, for convenience, there is an option to pick from just the Generation 1, 2, and 3 starters.&lt;br /&gt;
The selection of First Partner Pokémon has changed in linear mode in this ROM Hack. Instead of CHIKORITA, CYNDAQUIL, and TOTODILE, you can choose from TREECKO, TORCHIC, and MUDKIP.&lt;br /&gt;
&lt;br /&gt;
=== Trade Evolutions ===&lt;br /&gt;
As multiplayer functionality has been removed from this ROM Hack, all Pokémon who evolve by trade now evolve in different ways. You can purchase a LINKING CORD to evolve HAUNTER, GRAVELER, MACHOKE, and KADABRA. All Pokémon who evolve while being traded holding an item will now evolve when you use the item on them from the Party Menu.&lt;br /&gt;
&lt;br /&gt;
=== Friendship Evolutions ===&lt;br /&gt;
All Pokémon who evolve via Friendship may also now evolve via the FRIEND STONE; this will not increase their friendship, but provides a shortcut towards gaining the final evolutions.&lt;br /&gt;
Gameplay Changes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Tweaks ==&lt;br /&gt;
Several bugs and mechanics have been tweaked to make for a more balanced gameplay experience.&lt;br /&gt;
&lt;br /&gt;
=== General Quality of Life Changes ===&lt;br /&gt;
* You no longer take POISON damage on the overworld.&lt;br /&gt;
* RARE CANDIES have been replaced with an inﬁnitely reusable CANDY JAR. If you decline the CANDY JAR, an NPC will be located on the 2nd ﬂoor of any Pokémon Center and will sell it for ¥50,000&lt;br /&gt;
* You now turn around after healing at Pokémon Center.&lt;br /&gt;
* Nurse Joy’s text has been signiﬁcantly shortened after the ﬁrst heal.&lt;br /&gt;
* Healing at a Pokémon Center, and Saving have been sped up.&lt;br /&gt;
* The Game Clock can now be reset with an NPC on the 2nd ﬂoor of Pokémon Center.&lt;br /&gt;
* The Trainer Card now shows Kanto badges on the third page.&lt;br /&gt;
* REPEL Steps will show in the pause menu when a REPEL is active.&lt;br /&gt;
* Sweet Scent and Headbutt now prompt reuse after battle.&lt;br /&gt;
* Pressing B on the battle screen in a wild encounter will put the cursor over RUN.&lt;br /&gt;
* Kurt ﬁnishes Apricorn Balls immediately.&lt;br /&gt;
* TMs obtained in Item Balls on the overworld are recoloured to be green.&lt;br /&gt;
* Shiny Pokémon now have an extra dialogue box when encountered, and you are unable to run from them.&lt;br /&gt;
* Shiny Pokémon no longer take any kind of recoil damage.&lt;br /&gt;
* A third player gender has been implemented, allowing you to play as a non-binary character.&lt;br /&gt;
* Roaming Pokémon are the only Pokémon who will ﬂee in battle.&lt;br /&gt;
* The Day Care now produces eggs twice as often, and will continue to produce eggs after declining one.&lt;br /&gt;
* You may now ﬁsh while surﬁng. Surﬁng sprites have been updated to show the player on the Pokémon.&lt;br /&gt;
* Wild Battles can be shortened with an option for Quick Intro, Quick Outro, or both.&lt;br /&gt;
* RUNNING SHOES have been added into the game. &lt;br /&gt;
* A MOVE REMINDER is located in BLACKTHORN CITY and will teach Pokémon any moves they could previously learn for ¥1000.&lt;br /&gt;
* You can now ﬂy across regions between JOHTO and KANTO.&lt;br /&gt;
* A Gardener can chop down the grass near the Daycare on Route 34.&lt;br /&gt;
* Gender and Shininess are no longer linked to DVs; you can press SELECT on the Stats Screen to view DVs.&lt;br /&gt;
* Several minor bug-ﬁxes.&lt;br /&gt;
&lt;br /&gt;
=== Mechanic Changes ===&lt;br /&gt;
* Mass Outbreaks are now activated by talking to the TV in the Player&#039;s House. Mass Outbreaks now work in a similar way to Scarlet/Violet - a limited number of a Pokémon species will be generated on a speciﬁc route, and the more you knock out, the greater the Shiny Rate. These Pokémon CANNOT be chained.&lt;br /&gt;
* Headbutt and Rock Smash encounter levels now scale per Gym Badge, with the level being 5 times the number of Badges you have. If you have no badges, the level will be set to 5.&lt;br /&gt;
* Poké Mart inventories now scale per Gym Badge and are consistent throughout all the regular Poké Marts.&lt;br /&gt;
* Pokémon who evolve via TRADING will now evolve either via a LINKING CORD, or the item they need to hold to evolve.&lt;br /&gt;
* Several extra moves and Pokémon have been added to the game, including all the Hoenn Pokédex.&lt;br /&gt;
* The CHINCHOU line has been moved to the Medium Slow experience group.&lt;br /&gt;
* PRIMO returns to the VIOLET CITY Pokémon Center. &lt;br /&gt;
* Jasmine now gives EARTHQUAKE as a TM instead of IRON TAIL. IRON TAIL’s TM is in VICTORY ROAD.&lt;br /&gt;
* Cooldown for Wild Encounters has been doubled to 10 steps between Encounters.&lt;br /&gt;
* DARK-type moves are PHYSICAL, and GHOST-type moves are SPECIAL.&lt;br /&gt;
* FLOWERPOTS have been added to several Johto towns. These can be interacted with to encounter wild Pokémon.&lt;br /&gt;
&lt;br /&gt;
=== Item Changes===&lt;br /&gt;
* You can receive a MEDICINE BOX to heal outside of Pokémon Centers up to 3 times in a row.&lt;br /&gt;
* TMs are inﬁnitely reusable and will display their names when obtaining them.&lt;br /&gt;
* Held Type Boosting items are available for sale in the Goldenrod Underground. 6 items are unlocked by default, with a further 6 being available after 5 badges, and all items available after 8 badges.&lt;br /&gt;
* Several new in and out of battle items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Field Move Changes ===&lt;br /&gt;
* All Field Moves have been removed from the game. Most field moves have been replaced by either the Exploration Kit, or dedicated Field Move Items; in Linear Mode, you still unlock these items in the same place as in vanilla gameplay.&lt;br /&gt;
&lt;br /&gt;
=== Move Tutors ===&lt;br /&gt;
* WATER PULSE - In a house in SPRUCE TOWN&lt;br /&gt;
* AERIAL ACE - In the Route 32 Pokémon Center, where the Fishing Guru used to be.&lt;br /&gt;
* MAGIC COAT - OLIVINE WAY house&lt;br /&gt;
* SIGNAL BEAM - Southern RUINS OF ALPH, requires SURF.&lt;br /&gt;
* FLASH CANNON - Trail of Rage&lt;br /&gt;
* OMINOUS WIND - Route 38, Night Time Only&lt;br /&gt;
* ANCIENTPOWER - Union Cave&lt;br /&gt;
* REFLECT - Ecruteak City&lt;br /&gt;
* LIGHT SCREEN - Ecruteak City&lt;br /&gt;
* BUG BUZZ - Route 35&lt;br /&gt;
* ROCK TOMB - Route 35&lt;br /&gt;
* WILL-O-WISP - Route 26&lt;br /&gt;
* DRAGON CLAW - Blackthorn City&lt;br /&gt;
* SHOCK WAVE - Lake of Rage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Micro Abilities ===&lt;br /&gt;
* Leading with Slowbro, Snorlax, Slowking, Teddiursa, Wooper, Quagsire, or Zangoose will guarantee a Headbutt encounter.&lt;br /&gt;
* Leading with Grimer, Muk, Octillery, Lileep, Cradily, Gulpin, or Swalot will guarantee a Fishing encounter.&lt;br /&gt;
* Leading with Pidgey, Pidgeotto, Pidgeot, Spearow, Fearow, Farfetch&#039;d, Hitmonchan, Sentret, Furret, Hoothoot, Noctowl, Sneasel, Skarmory, Ekans, Arbok, Growlithe, Arcanine, Tauros, Gyarados, Snubbull, Granbull, Stantler, Hitmontop, Wingull, Pelipper, Mightyena, Masquerain, Mawile, or Salamence will halve the Encounter Rate.&lt;br /&gt;
* Leading with Staryu, Starmie, Diglett, Dugtrio, Machop, Machoke, or Machamp will double the Encounter Rate.&lt;br /&gt;
* Leading with Butterfree, Venonat, Yanma, Togepi, Togetic, Murkrow, Dustox, Nincada, or Absol will signiﬁcantly increase the chances of a wild Pokémon holding an item.&lt;br /&gt;
* Having Slugma, Magcargo, Ponyta, Rapidash, Magmar, Moltres, Magby, or Camerupt in the Party will (roughly) halve the time it takes for Eggs to hatch.&lt;br /&gt;
* Meowth, Aipom, Teddiursa, Phanpy, Zigzagoon, and Linoone have a 10% chance of picking up an item after winning a battle, provided they aren&#039;t currently holding an item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shiny Rates ==&lt;br /&gt;
There are several ways to increase the chances of finding a shiny Pokémon. &lt;br /&gt;
&lt;br /&gt;
=== Standard Shiny Rate ===&lt;br /&gt;
The standard Shiny Rate is 1/4096 - this applies globally. No Pokémon are shiny locked.&lt;br /&gt;
&lt;br /&gt;
=== Shiny Charm ===&lt;br /&gt;
The Shiny Charm is awarded after completing the Pokédex. It can be obtained by talking to the Game Director in Celadon City.&lt;br /&gt;
&lt;br /&gt;
The Shiny Charm adds another 1/2048 chance of encountering a shiny Pokémon. This stacks with the standard Shiny Rate to give a 1/1365 chance of encountering a shiny Pokémon.&lt;br /&gt;
&lt;br /&gt;
=== Boosted Shiny Locations ===&lt;br /&gt;
Certain areas in the game boost your Shiny Rate. This will give you another 1/1024 chance to encounter a shiny Pokémon. This boosted Shiny Rate will stack with other methods to boost your rate.&lt;br /&gt;
&lt;br /&gt;
=== Daily Safari ===&lt;br /&gt;
North of Route 40, where the Battle Tower used to be is the DAILY SAFARI. This is an area where you can encounter three random Pokémon per day. These change at midnight every day, and can be any Pokémon excluding Legendary and Mythical Pokémon.&lt;br /&gt;
&lt;br /&gt;
The Daily Safari has a standard Shiny Rate of 1/819. This stacks with the Shiny Charm and the standard Shiny Rate to give effective odds of 1/512. All other boosts still apply to this area.&lt;br /&gt;
&lt;br /&gt;
=== Golden Rod ===&lt;br /&gt;
&lt;br /&gt;
The Golden Rod gives a ﬂat 1/256 chance of encountering a shiny Pokémon. All other boosts to the Shiny Rate still apply when using the Golden Rod.&lt;br /&gt;
&lt;br /&gt;
=== Shiny Sandwiches ===&lt;br /&gt;
Sandwiches can be bought from GRUBWAY in Goldenrod City, Olivine City, Blackthorn City, Saffron City, Fuchsia City, and Viridian City.&lt;br /&gt;
&lt;br /&gt;
These will give you a ﬂat boost to your Shiny Rate for a limited amount of time. The time and level boost are shown on the Start Menu when you have a Sandwich active.&lt;br /&gt;
&lt;br /&gt;
The Sandwich Timer uses the real-time clock, so cannot be paused or reset with save states.&lt;br /&gt;
&lt;br /&gt;
These boosted Shiny Rates stack with other methods.&lt;br /&gt;
&lt;br /&gt;
==== Shiny Rates ====&lt;br /&gt;
Sandwich Level 1: 1/1024 Sandwich Level 2: 1/768 Sandwich Level 3: 1/512&lt;br /&gt;
&lt;br /&gt;
=== Species Chaining ===&lt;br /&gt;
You can “chain” any Pokémon which is obtainable in the wild, or as a gift. This includes static encounters and ﬁrst partner Pokémon.&lt;br /&gt;
&lt;br /&gt;
To chain WILD Pokémon, you need to consecutively knock out the Pokémon you are targeting. The only way to break your chain is to knock out a Pokémon of a different species in a WILD battle.&lt;br /&gt;
&lt;br /&gt;
At certain milestones along the chain, your Shiny Rate will increase, as will your chances of encountering the Pokémon you are targeting. The chain caps out at 250. Using SWEET SCENT while on a chain will force rerolls for your targeted Pokémon to help your chain build quicker.&lt;br /&gt;
&lt;br /&gt;
To chain GIFT and STATIC Pokémon, you need to save the game before you receive or encounter the Pokémon. After you have received or caught the Pokémon, check to see if it is shiny. If it isn’t, reset the game (do not Save State) and check again. As soon as you receive your Pokémon, your chain automatically increases and saves to Save RAM, meaning your chain can build through soft-resets.&lt;br /&gt;
&lt;br /&gt;
You can chain one wild and one gift species at any one time. Wild chains and Gift chains are stored in separate locations, so they will not overwrite each other. Trainer&lt;br /&gt;
&lt;br /&gt;
Battles do not affect your knockout chain. You can move your chain across different areas, however, you will not receive an encounter boost until you have defeated a Pokémon in any speciﬁc area.&lt;br /&gt;
&lt;br /&gt;
Chaining will increase your Shiny Rate for that speciﬁc species or the gift Pokémon you are receiving. The greater your chain, the greater your chance of encountering a shiny Pokémon. These boosts stack with all other methods.&lt;br /&gt;
&lt;br /&gt;
==== Shiny Rates ====&lt;br /&gt;
* 10 Chain: 1/1024&lt;br /&gt;
* 25 Chain: 1/896&lt;br /&gt;
* 75 Chain: 1/640&lt;br /&gt;
* 100 Chain: 1/576&lt;br /&gt;
* 125 Chain: 1/512&lt;br /&gt;
* 150 Chain: 1/448&lt;br /&gt;
* 175 Chain: 1/384&lt;br /&gt;
* 200 Chain: 1/320&lt;br /&gt;
* 250+ Chain: 1/256&lt;br /&gt;
&lt;br /&gt;
=== Mass Outbreaks ===&lt;br /&gt;
After defeating the Sudowoodo on Route 36, certain Pokémon species will begin to swarm in Mass Outbreaks. You can discover a new Mass Outbreak by talking to the TV in the Player’s House. Each Mass Outbreak will generate up to 120 Pokémon of a species in a speciﬁc location, and the counter will decrease with every encounter of that species. You will be notiﬁed at key milestones in the outbreak.&lt;br /&gt;
&lt;br /&gt;
Mass Outbreaks automatically clear at midnight every night, but you can generate multiple Mass Outbreaks per day, providing the previous one has been cleared. Once you have defeated the Pokémon League, further Mass Outbreaks can be discovered in the Kanto region.&lt;br /&gt;
&lt;br /&gt;
Pokémon in Mass Outbreaks cannot be chained, but their Shiny Rates will stack with all other boosts.&lt;br /&gt;
&lt;br /&gt;
==== Shiny Rates: ====&lt;br /&gt;
* 76 or more remaining: 1/512 75 to 51 remaining: 1/384&lt;br /&gt;
* 50 or fewer remaining: 1/256&lt;br /&gt;
&lt;br /&gt;
== Side Quests ==&lt;br /&gt;
* Miltank Abduction: The Miltank at the Route 39 farm had better watch out. A mischievous Clefairy is on the loose abducting them! Rescue all of them to obtain a special reward.&lt;br /&gt;
* Vermilion City Machop House: Gather Brick Pieces to help the man build his house. You may ﬁnd something special once you have helped him out!&lt;br /&gt;
* Mr Fuji’s Diary: Find information about the creation of MEWTWO, then speak to Mr. Fuji. He might know more than he lets on!&lt;br /&gt;
* The Islands: You can ﬁnd items which will help you ﬁnd the LEGENDARY BIRDS. Speak to the SAILOR at the OLIVINE PORT when you ﬁnd them and he will be more than willing to assist you.&lt;br /&gt;
* Friends Reunited: A pair of old friends have lost each other! Hunt them down in the postgame and receive a special reward for your troubles!&lt;br /&gt;
* A Boy and his Rat: A hapless Trainer has gotten himself into trouble. Will you be the hero of the hour, or will you let him learn a lesson on his own?&lt;br /&gt;
* Kenya: A guard on the Route 35 Gate is stuck in his post and needs to deliver a message to his friend on Route 33! Talk to him to obtain the verbal message, and then pass the word on to receive the Kenya reward from the guard!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Map Changes == &lt;br /&gt;
=== Brand New Areas ===&lt;br /&gt;
* CHERRY GROVE - an alternative path between Route 46 and Route 30. Accessible from the start of the game, and provides an alternative path for the start of the game.&lt;br /&gt;
* CHERRYGROVE PASS - a new optional area where you obtain the Old Rod. Also contains a Drinks Shop to buy Lemonade, Fresh Water, Berry Juice, and Soda Pop.&lt;br /&gt;
* GOLDENROD CAPE, ABANDONED MINE, and SOLAR FOREST - a set of new&lt;br /&gt;
areas west of Goldenrod City which are required for storyline progression. Accessed after defeating Jasmine and Pryce.&lt;br /&gt;
* VIOLET FALLS - a new area connecting Route 42 and Violet City which is accessible after defeating Clair. Contains several stronger wild Pokémon.&lt;br /&gt;
* BIJOU TOWN - a new optional town connected with two new routes in Kanto covering the south-eastern corner of the map. Golden Fishing Rod is obtained here, along with providing a new land-based connection between Lavender Town and Fuchsia City.&lt;br /&gt;
* THE ISLANDS - a set of three islands accessible by boat. Certain Legendary Pokémon can be found here.&lt;br /&gt;
* SPRUCE TOWN - A new town connecting Routes 32 and 33.&lt;br /&gt;
* MAPLEWOOD TOWN - A new town between Route 40 and the Lake of Rage. Connected via Olivine Way and the Trail of Rage.&lt;br /&gt;
* BATTLE FACILITY - A new Battle Facility on Route 26. Battle multiple opponents to earn points and experience points in preparation for the Pokémon League. (experimental)&lt;br /&gt;
&lt;br /&gt;
=== Updated Areas ===&lt;br /&gt;
* VIRIDIAN FOREST - restored back to its original Generation I state. Static Sudowoodo encounters can be found here.&lt;br /&gt;
* CINNABAR ISLAND - restored back to its original Generation I state. Includes Cinnabar Mansion, Cinnabar Gym, and Cinnabar Lab.&lt;br /&gt;
* PEWTER MUSEUM - restored back to its original Generation I state. Has an NPC who will sell Fossils to restore at Cinnabar Lab.&lt;br /&gt;
* POKÉMON CENTER (2F) - Multiplayer functionality has been stripped and the ﬂoor now contains useful NPCs.&lt;br /&gt;
* ROUTE 32 - Southern part of route modiﬁed to add a Gate for Spruce Town.&lt;br /&gt;
* ROUTE 33 - Eastern part of route modiﬁed to add a Gate for Spruce Town.&lt;br /&gt;
* LAKE OF RAGE - Hedge maze simpliﬁed and a Gate has been added to access Trail of Rage.&lt;br /&gt;
* CIANWOOD CITY - A Poké Mart and a Gift Shop (with Evo Stones) have been added to the city.&lt;br /&gt;
* ROUTE 26 - A Training Facility and Pokémon Center have been constructed. You can continuously battle against teams of Lv60 Pokémon in the Training Facility to earn points.&lt;br /&gt;
* VIRIDIAN TRAINER HOUSE - Repurposed into an INVERSE BATTLE FACILITY.&lt;br /&gt;
You are no longer restricted to one battle per day.&lt;br /&gt;
&lt;br /&gt;
=== Removed Areas ===&lt;br /&gt;
* Battle Tower - Removed to make room for upcoming features.&lt;/div&gt;</summary>
		<author><name>Squidgy</name></author>
	</entry>
	<entry>
		<id>https://trainersquidgy.com/index.php?title=Quartz_Crystal&amp;diff=514</id>
		<title>Quartz Crystal</title>
		<link rel="alternate" type="text/html" href="https://trainersquidgy.com/index.php?title=Quartz_Crystal&amp;diff=514"/>
		<updated>2026-07-03T02:00:59Z</updated>

		<summary type="html">&lt;p&gt;Squidgy: Created page with &amp;quot;= Pokémon Quartz Crystal (v1.0.0 Alpha)= &amp;#039;&amp;#039;&amp;#039;Last updated: 2026-07-03 Latest version: v1.0.0 &amp;#039;&amp;#039;&amp;#039;  == Welcome == Thank you for looking at the Quartz Crystal documentation. In here, you will ﬁnd a list of changes to the Vanilla Crystal experience. There will undoubtedly be some things missing from this documentation, but we’ll just call those surprises. === Download === [https://trainersquidgy.com/Patches/Hacks/QuartzCrystal-v1.0.0.ips Click here to download version 1....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Pokémon Quartz Crystal (v1.0.0 Alpha)=&lt;br /&gt;
&#039;&#039;&#039;Last updated: 2026-07-03 Latest version: v1.0.0 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Welcome ==&lt;br /&gt;
Thank you for looking at the Quartz Crystal documentation. In here, you will ﬁnd a list of changes to the Vanilla Crystal experience. There will undoubtedly be some things missing from this documentation, but we’ll just call those surprises.&lt;br /&gt;
=== Download ===&lt;br /&gt;
[https://trainersquidgy.com/Patches/Hacks/QuartzCrystal-v1.0.0.ips Click here to download version 1.0.0]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This page contains spoilers, so please stop reading if you do not wish to see all the changes!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Core Gameplay Changes ==&lt;br /&gt;
=== Open World Mode ===&lt;br /&gt;
The primary aim of this hack is to provide a true open world experience for Pokémon Crystal; all balancing has been created with this in mind, and the game has primarily been tested in open world mode. Linear mode may contain bugs and softlocks which have not yet been discovered.&lt;br /&gt;
&lt;br /&gt;
=== First Partner Pokémon Selection ===&lt;br /&gt;
When playing in Open World Mode, you are able to choose any Pokémon as your starter, for convenience, there is an option to pick from just the Generation 1, 2, and 3 starters.&lt;br /&gt;
The selection of First Partner Pokémon has changed in linear mode in this ROM Hack. Instead of CHIKORITA, CYNDAQUIL, and TOTODILE, you can choose from TREECKO, TORCHIC, and MUDKIP.&lt;br /&gt;
&lt;br /&gt;
=== Trade Evolutions ===&lt;br /&gt;
As multiplayer functionality has been removed from this ROM Hack, all Pokémon who evolve by trade now evolve in different ways. You can purchase a LINKING CORD to evolve HAUNTER, GRAVELER, MACHOKE, and KADABRA. All Pokémon who evolve while being traded holding an item will now evolve when you use the item on them from the Party Menu.&lt;br /&gt;
&lt;br /&gt;
=== Friendship Evolutions ===&lt;br /&gt;
All Pokémon who evolve via Friendship may also now evolve via the FRIEND STONE; this will not increase their friendship, but provides a shortcut towards gaining the final evolutions.&lt;br /&gt;
Gameplay Changes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Tweaks ==&lt;br /&gt;
Several bugs and mechanics have been tweaked to make for a more balanced gameplay experience.&lt;br /&gt;
&lt;br /&gt;
=== General Quality of Life Changes ===&lt;br /&gt;
* You no longer take POISON damage on the overworld.&lt;br /&gt;
* RARE CANDIES have been replaced with an inﬁnitely reusable CANDY JAR. If you decline the CANDY JAR, an NPC will be located on the 2nd ﬂoor of any Pokémon Center and will sell it for ¥50,000&lt;br /&gt;
* You now turn around after healing at Pokémon Center.&lt;br /&gt;
* Nurse Joy’s text has been signiﬁcantly shortened after the ﬁrst heal.&lt;br /&gt;
* Healing at a Pokémon Center, and Saving have been sped up.&lt;br /&gt;
* The Game Clock can now be reset with an NPC on the 2nd ﬂoor of Pokémon Center.&lt;br /&gt;
* The Trainer Card now shows Kanto badges on the third page.&lt;br /&gt;
* REPEL Steps will show in the pause menu when a REPEL is active.&lt;br /&gt;
* Sweet Scent and Headbutt now prompt reuse after battle.&lt;br /&gt;
* Pressing B on the battle screen in a wild encounter will put the cursor over RUN.&lt;br /&gt;
* Kurt ﬁnishes Apricorn Balls immediately.&lt;br /&gt;
* TMs obtained in Item Balls on the overworld are recoloured to be green.&lt;br /&gt;
* Shiny Pokémon now have an extra dialogue box when encountered, and you are unable to run from them.&lt;br /&gt;
* Shiny Pokémon no longer take any kind of recoil damage.&lt;br /&gt;
* A third player gender has been implemented, allowing you to play as a non-binary character.&lt;br /&gt;
* Roaming Pokémon are the only Pokémon who will ﬂee in battle.&lt;br /&gt;
* The Day Care now produces eggs twice as often, and will continue to produce eggs after declining one.&lt;br /&gt;
* You may now ﬁsh while surﬁng. Surﬁng sprites have been updated to show the player on the Pokémon.&lt;br /&gt;
* Wild Battles can be shortened with an option for Quick Intro, Quick Outro, or both.&lt;br /&gt;
* RUNNING SHOES have been added into the game. &lt;br /&gt;
* A MOVE REMINDER is located in BLACKTHORN CITY and will teach Pokémon any moves they could previously learn for ¥1000.&lt;br /&gt;
* You can now ﬂy across regions between JOHTO and KANTO.&lt;br /&gt;
* A Gardener can chop down the grass near the Daycare on Route 34.&lt;br /&gt;
* Gender and Shininess are no longer linked to DVs; you can press SELECT on the Stats Screen to view DVs.&lt;br /&gt;
* Several minor bug-ﬁxes.&lt;br /&gt;
&lt;br /&gt;
=== Mechanic Changes ===&lt;br /&gt;
* Mass Outbreaks are now activated by talking to the TV in the Player&#039;s House. Mass Outbreaks now work in a similar way to Scarlet/Violet - a limited number of a Pokémon species will be generated on a speciﬁc route, and the more you knock out, the greater the Shiny Rate. These Pokémon CANNOT be chained.&lt;br /&gt;
* Headbutt and Rock Smash encounter levels now scale per Gym Badge, with the level being 5 times the number of Badges you have. If you have no badges, the level will be set to 5.&lt;br /&gt;
* Poké Mart inventories now scale per Gym Badge and are consistent throughout all the regular Poké Marts.&lt;br /&gt;
* Pokémon who evolve via TRADING will now evolve either via a LINKING CORD, or the item they need to hold to evolve.&lt;br /&gt;
* Several extra moves and Pokémon have been added to the game, including all the Hoenn Pokédex.&lt;br /&gt;
* The CHINCHOU line has been moved to the Medium Slow experience group.&lt;br /&gt;
* PRIMO returns to the VIOLET CITY Pokémon Center. &lt;br /&gt;
* Jasmine now gives EARTHQUAKE as a TM instead of IRON TAIL. IRON TAIL’s TM is in VICTORY ROAD.&lt;br /&gt;
* Cooldown for Wild Encounters has been doubled to 10 steps between Encounters.&lt;br /&gt;
* DARK-type moves are PHYSICAL, and GHOST-type moves are SPECIAL.&lt;br /&gt;
* FLOWERPOTS have been added to several Johto towns. These can be interacted with to encounter wild Pokémon.&lt;br /&gt;
&lt;br /&gt;
=== Item Changes===&lt;br /&gt;
* You can receive a MEDICINE BOX to heal outside of Pokémon Centers up to 3 times in a row.&lt;br /&gt;
* TMs are inﬁnitely reusable and will display their names when obtaining them.&lt;br /&gt;
* Held Type Boosting items are available for sale in the Goldenrod Underground. 6 items are unlocked by default, with a further 6 being available after 5 badges, and all items available after 8 badges.&lt;br /&gt;
* Several new in and out of battle items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Field Move Changes ===&lt;br /&gt;
* All Field Moves have been removed from the game. Most field moves have been replaced by either the Exploration Kit, or dedicated Field Move Items; in Linear Mode, you still unlock these items in the same place as in vanilla gameplay.&lt;br /&gt;
&lt;br /&gt;
=== Move Tutors ===&lt;br /&gt;
* WATER PULSE - In a house in SPRUCE TOWN&lt;br /&gt;
* AERIAL ACE - In the Route 32 Pokémon Center, where the Fishing Guru used to be.&lt;br /&gt;
* MAGIC COAT - OLIVINE WAY house&lt;br /&gt;
* SIGNAL BEAM - Southern RUINS OF ALPH, requires SURF.&lt;br /&gt;
* FLASH CANNON - Trail of Rage&lt;br /&gt;
* OMINOUS WIND - Route 38, Night Time Only&lt;br /&gt;
* ANCIENTPOWER - Union Cave&lt;br /&gt;
* REFLECT - Ecruteak City&lt;br /&gt;
* LIGHT SCREEN - Ecruteak City&lt;br /&gt;
* BUG BUZZ - Route 35&lt;br /&gt;
* ROCK TOMB - Route 35&lt;br /&gt;
* WILL-O-WISP - Route 26&lt;br /&gt;
* DRAGON CLAW - Blackthorn City&lt;br /&gt;
* SHOCK WAVE - Lake of Rage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Micro Abilities ===&lt;br /&gt;
* Leading with Slowbro, Snorlax, Slowking, Teddiursa, Wooper, Quagsire, or Zangoose will guarantee a Headbutt encounter.&lt;br /&gt;
* Leading with Grimer, Muk, Octillery, Lileep, Cradily, Gulpin, or Swalot will guarantee a Fishing encounter.&lt;br /&gt;
* Leading with Pidgey, Pidgeotto, Pidgeot, Spearow, Fearow, Farfetch&#039;d, Hitmonchan, Sentret, Furret, Hoothoot, Noctowl, Sneasel, Skarmory, Ekans, Arbok, Growlithe, Arcanine, Tauros, Gyarados, Snubbull, Granbull, Stantler, Hitmontop, Wingull, Pelipper, Mightyena, Masquerain, Mawile, or Salamence will halve the Encounter Rate.&lt;br /&gt;
* Leading with Staryu, Starmie, Diglett, Dugtrio, Machop, Machoke, or Machamp will double the Encounter Rate.&lt;br /&gt;
* Leading with Butterfree, Venonat, Yanma, Togepi, Togetic, Murkrow, Dustox, Nincada, or Absol will signiﬁcantly increase the chances of a wild Pokémon holding an item.&lt;br /&gt;
* Having Slugma, Magcargo, Ponyta, Rapidash, Magmar, Moltres, Magby, or Camerupt in the Party will (roughly) halve the time it takes for Eggs to hatch.&lt;br /&gt;
* Meowth, Aipom, Teddiursa, Phanpy, Zigzagoon, and Linoone have a 10% chance of picking up an item after winning a battle, provided they aren&#039;t currently holding an item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shiny Rates ==&lt;br /&gt;
There are several ways to increase the chances of finding a shiny Pokémon. &lt;br /&gt;
&lt;br /&gt;
=== Standard Shiny Rate ===&lt;br /&gt;
The standard Shiny Rate is 1/4096 - this applies globally. No Pokémon are shiny locked.&lt;br /&gt;
&lt;br /&gt;
=== Shiny Charm ===&lt;br /&gt;
The Shiny Charm is awarded after completing the Pokédex. It can be obtained by talking to the Game Director in Celadon City.&lt;br /&gt;
&lt;br /&gt;
The Shiny Charm adds another 1/2048 chance of encountering a shiny Pokémon. This stacks with the standard Shiny Rate to give a 1/1365 chance of encountering a shiny Pokémon.&lt;br /&gt;
&lt;br /&gt;
=== Boosted Shiny Locations ===&lt;br /&gt;
Certain areas in the game boost your Shiny Rate. This will give you another 1/1024 chance to encounter a shiny Pokémon. This boosted Shiny Rate will stack with other methods to boost your rate.&lt;br /&gt;
&lt;br /&gt;
=== Daily Safari ===&lt;br /&gt;
North of Route 40, where the Battle Tower used to be is the DAILY SAFARI. This is an area where you can encounter three random Pokémon per day. These change at midnight every day, and can be any Pokémon excluding Legendary and Mythical Pokémon.&lt;br /&gt;
&lt;br /&gt;
The Daily Safari has a standard Shiny Rate of 1/819. This stacks with the Shiny Charm and the standard Shiny Rate to give effective odds of 1/512. All other boosts still apply to this area.&lt;br /&gt;
&lt;br /&gt;
=== Golden Rod ===&lt;br /&gt;
&lt;br /&gt;
The Golden Rod gives a ﬂat 1/256 chance of encountering a shiny Pokémon. All other boosts to the Shiny Rate still apply when using the Golden Rod.&lt;br /&gt;
&lt;br /&gt;
=== Shiny Sandwiches ===&lt;br /&gt;
Sandwiches can be bought from GRUBWAY in Goldenrod City, Olivine City, Blackthorn City, Saffron City, Fuchsia City, and Viridian City.&lt;br /&gt;
&lt;br /&gt;
These will give you a ﬂat boost to your Shiny Rate for a limited amount of time. The time and level boost are shown on the Start Menu when you have a Sandwich active.&lt;br /&gt;
&lt;br /&gt;
The Sandwich Timer uses the real-time clock, so cannot be paused or reset with save states.&lt;br /&gt;
&lt;br /&gt;
These boosted Shiny Rates stack with other methods.&lt;br /&gt;
&lt;br /&gt;
==== Shiny Rates ====&lt;br /&gt;
Sandwich Level 1: 1/1024 Sandwich Level 2: 1/768 Sandwich Level 3: 1/512&lt;br /&gt;
&lt;br /&gt;
=== Species Chaining ===&lt;br /&gt;
You can “chain” any Pokémon which is obtainable in the wild, or as a gift. This includes static encounters and ﬁrst partner Pokémon.&lt;br /&gt;
&lt;br /&gt;
To chain WILD Pokémon, you need to consecutively knock out the Pokémon you are targeting. The only way to break your chain is to knock out a Pokémon of a different species in a WILD battle.&lt;br /&gt;
&lt;br /&gt;
At certain milestones along the chain, your Shiny Rate will increase, as will your chances of encountering the Pokémon you are targeting. The chain caps out at 250. Using SWEET SCENT while on a chain will force rerolls for your targeted Pokémon to help your chain build quicker.&lt;br /&gt;
&lt;br /&gt;
To chain GIFT and STATIC Pokémon, you need to save the game before you receive or encounter the Pokémon. After you have received or caught the Pokémon, check to see if it is shiny. If it isn’t, reset the game (do not Save State) and check again. As soon as you receive your Pokémon, your chain automatically increases and saves to Save RAM, meaning your chain can build through soft-resets.&lt;br /&gt;
&lt;br /&gt;
You can chain one wild and one gift species at any one time. Wild chains and Gift chains are stored in separate locations, so they will not overwrite each other. Trainer&lt;br /&gt;
&lt;br /&gt;
Battles do not affect your knockout chain. You can move your chain across different areas, however, you will not receive an encounter boost until you have defeated a Pokémon in any speciﬁc area.&lt;br /&gt;
&lt;br /&gt;
Chaining will increase your Shiny Rate for that speciﬁc species or the gift Pokémon you are receiving. The greater your chain, the greater your chance of encountering a shiny Pokémon. These boosts stack with all other methods.&lt;br /&gt;
&lt;br /&gt;
==== Shiny Rates ====&lt;br /&gt;
* 10 Chain: 1/1024&lt;br /&gt;
* 25 Chain: 1/896&lt;br /&gt;
* 75 Chain: 1/640&lt;br /&gt;
* 100 Chain: 1/576&lt;br /&gt;
* 125 Chain: 1/512&lt;br /&gt;
* 150 Chain: 1/448&lt;br /&gt;
* 175 Chain: 1/384&lt;br /&gt;
* 200 Chain: 1/320&lt;br /&gt;
* 250+ Chain: 1/256&lt;br /&gt;
&lt;br /&gt;
=== Mass Outbreaks ===&lt;br /&gt;
After defeating the Sudowoodo on Route 36, certain Pokémon species will begin to swarm in Mass Outbreaks. You can discover a new Mass Outbreak by talking to the TV in the Player’s House. Each Mass Outbreak will generate up to 120 Pokémon of a species in a speciﬁc location, and the counter will decrease with every encounter of that species. You will be notiﬁed at key milestones in the outbreak.&lt;br /&gt;
&lt;br /&gt;
Mass Outbreaks automatically clear at midnight every night, but you can generate multiple Mass Outbreaks per day, providing the previous one has been cleared. Once you have defeated the Pokémon League, further Mass Outbreaks can be discovered in the Kanto region.&lt;br /&gt;
&lt;br /&gt;
Pokémon in Mass Outbreaks cannot be chained, but their Shiny Rates will stack with all other boosts.&lt;br /&gt;
&lt;br /&gt;
==== Shiny Rates: ====&lt;br /&gt;
* 76 or more remaining: 1/512 75 to 51 remaining: 1/384&lt;br /&gt;
* 50 or fewer remaining: 1/256&lt;br /&gt;
&lt;br /&gt;
== Side Quests ==&lt;br /&gt;
* Miltank Abduction: The Miltank at the Route 39 farm had better watch out. A mischievous Clefairy is on the loose abducting them! Rescue all of them to obtain a special reward.&lt;br /&gt;
* Vermilion City Machop House: Gather Brick Pieces to help the man build his house. You may ﬁnd something special once you have helped him out!&lt;br /&gt;
* Mr Fuji’s Diary: Find information about the creation of MEWTWO, then speak to Mr. Fuji. He might know more than he lets on!&lt;br /&gt;
* The Islands: You can ﬁnd items which will help you ﬁnd the LEGENDARY BIRDS. Speak to the SAILOR at the OLIVINE PORT when you ﬁnd them and he will be more than willing to assist you.&lt;br /&gt;
* Friends Reunited: A pair of old friends have lost each other! Hunt them down in the postgame and receive a special reward for your troubles!&lt;br /&gt;
* A Boy and his Rat: A hapless Trainer has gotten himself into trouble. Will you be the hero of the hour, or will you let him learn a lesson on his own?&lt;br /&gt;
* Kenya: A guard on the Route 35 Gate is stuck in his post and needs to deliver a message to his friend on Route 33! Talk to him to obtain the verbal message, and then pass the word on to receive the Kenya reward from the guard!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Map Changes == &lt;br /&gt;
=== Brand New Areas ===&lt;br /&gt;
* CHERRY GROVE - an alternative path between Route 46 and Route 30. Accessible from the start of the game, and provides an alternative path for the start of the game.&lt;br /&gt;
* CHERRYGROVE PASS - a new optional area where you obtain the Old Rod. Also contains a Drinks Shop to buy Lemonade, Fresh Water, Berry Juice, and Soda Pop.&lt;br /&gt;
* GOLDENROD CAPE, ABANDONED MINE, and SOLAR FOREST - a set of new&lt;br /&gt;
areas west of Goldenrod City which are required for storyline progression. Accessed after defeating Jasmine and Pryce.&lt;br /&gt;
* VIOLET FALLS - a new area connecting Route 42 and Violet City which is accessible after defeating Clair. Contains several stronger wild Pokémon.&lt;br /&gt;
* BIJOU TOWN - a new optional town connected with two new routes in Kanto covering the south-eastern corner of the map. Golden Fishing Rod is obtained here, along with providing a new land-based connection between Lavender Town and Fuchsia City.&lt;br /&gt;
* THE ISLANDS - a set of three islands accessible by boat. Certain Legendary Pokémon can be found here.&lt;br /&gt;
* SPRUCE TOWN - A new town connecting Routes 32 and 33.&lt;br /&gt;
* MAPLEWOOD TOWN - A new town between Route 40 and the Lake of Rage. Connected via Olivine Way and the Trail of Rage.&lt;br /&gt;
* BATTLE FACILITY - A new Battle Facility on Route 26. Battle multiple opponents to earn points and experience points in preparation for the Pokémon League. (experimental)&lt;br /&gt;
&lt;br /&gt;
=== Updated Areas ===&lt;br /&gt;
* VIRIDIAN FOREST - restored back to its original Generation I state. Static Sudowoodo encounters can be found here.&lt;br /&gt;
* CINNABAR ISLAND - restored back to its original Generation I state. Includes Cinnabar Mansion, Cinnabar Gym, and Cinnabar Lab.&lt;br /&gt;
* PEWTER MUSEUM - restored back to its original Generation I state. Has an NPC who will sell Fossils to restore at Cinnabar Lab.&lt;br /&gt;
* POKÉMON CENTER (2F) - Multiplayer functionality has been stripped and the ﬂoor now contains useful NPCs.&lt;br /&gt;
* ROUTE 32 - Southern part of route modiﬁed to add a Gate for Spruce Town.&lt;br /&gt;
* ROUTE 33 - Eastern part of route modiﬁed to add a Gate for Spruce Town.&lt;br /&gt;
* LAKE OF RAGE - Hedge maze simpliﬁed and a Gate has been added to access Trail of Rage.&lt;br /&gt;
* CIANWOOD CITY - A Poké Mart and a Gift Shop (with Evo Stones) have been added to the city.&lt;br /&gt;
* ROUTE 26 - A Training Facility and Pokémon Center have been constructed. You can continuously battle against teams of Lv60 Pokémon in the Training Facility to earn points.&lt;br /&gt;
* VIRIDIAN TRAINER HOUSE - Repurposed into an INVERSE BATTLE FACILITY.&lt;br /&gt;
You are no longer restricted to one battle per day.&lt;br /&gt;
&lt;br /&gt;
=== Removed Areas ===&lt;br /&gt;
* Battle Tower - Removed to make room for upcoming features.&lt;/div&gt;</summary>
		<author><name>Squidgy</name></author>
	</entry>
	<entry>
		<id>https://trainersquidgy.com/index.php?title=Crystal_Challenge_Patch&amp;diff=513</id>
		<title>Crystal Challenge Patch</title>
		<link rel="alternate" type="text/html" href="https://trainersquidgy.com/index.php?title=Crystal_Challenge_Patch&amp;diff=513"/>
		<updated>2026-07-01T21:03:37Z</updated>

		<summary type="html">&lt;p&gt;Squidgy: /* Backported Pokémon List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= 16-Bit Challenge Run Patch =&lt;br /&gt;
&#039;&#039;&#039;Latest update: 28th June 2026 (v0.1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This patch combines all the pre-existing Pokémon Crystal Patches for Challenge Run and Nuzlocke playthroughs, adding a wide range of quality-of-life options. It is regularly updated based on community feedback.&lt;br /&gt;
&lt;br /&gt;
This patch is a [https://github.com/fellowship-of-the-roms/pokecrystal16 16-bit conversion] of Pokémon Crystal and is in early development, there will be bugs. I do not know what the bugs will be yet!&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
[https://trainersquidgy.com/Patches/AIOPatches/CrystalChallengePatch0.2.ips Click here to download version 0.2]&lt;br /&gt;
&lt;br /&gt;
[https://trainersquidgy.com/Patches/AIOPatches/CrystalChallengePatch0.1.ips Click here to download version 0.1]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;If you are using this patch to create content, please give credit.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Features by Version ==&lt;br /&gt;
=== v0.2 (Alpha) ===&lt;br /&gt;
* All Generation 3 Pokémon backported.&lt;br /&gt;
* Change in item handling - now running on the 16-bit base for item handling to allow more backports.&lt;br /&gt;
* Could potentially be unstable.&lt;br /&gt;
&lt;br /&gt;
=== v0.1 ===&lt;br /&gt;
* Options menu located in Elm&#039;s Lab, accessed via the top of the far-left bookshelf.&lt;br /&gt;
* Challenge Run Mode, 4 Moves Mode, SuperMON Mode, Nuzlocke Mode, Giftlocke Mode, and Extra Modes are available via the options.&lt;br /&gt;
&lt;br /&gt;
=== Accessing the Options Menu ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:OptionsMenu1.png | Talk to this bookshelf before getting your Pokémon&lt;br /&gt;
File:OptionsMenu2.png | Set your options in the menu!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Full Options List ==&lt;br /&gt;
* Quick Game Mode Options&lt;br /&gt;
* HM Items&lt;br /&gt;
* Helpful NPCs&lt;br /&gt;
* Wild Encounters: On/Off/B to Repel&lt;br /&gt;
* Rare Candies: On/10 Immediately/Candy Jar&lt;br /&gt;
* Spinners: On/Off/Avoid&lt;br /&gt;
* Force Starter DVs: On/Off&lt;br /&gt;
* HP Types: All Hidden Power Types&lt;br /&gt;
* DV Range: Tweak DV Range Values&lt;br /&gt;
* Elm&#039;s Lab Poké Ball Pic Preview: On/Off&lt;br /&gt;
* Catching: On/Off&lt;br /&gt;
* Gym Gifts: On/Off&lt;br /&gt;
* Forced HM Encounters: On/Off&lt;br /&gt;
* Forced Catching Types: On/Off&lt;br /&gt;
* Randomize Wild Pokémon: On/Off (Work in Progress)&lt;br /&gt;
* Randomize Trainer Pokémon: On/Off (Work in Progress)&lt;br /&gt;
* Randomize Moves (Coming Soon)&lt;br /&gt;
* Metronome Only&lt;br /&gt;
* Forced Reset Upon Blackout (Work in Progress)&lt;br /&gt;
* Abilities (Coming Soon)&lt;br /&gt;
* Megas (Coming Soon)&lt;br /&gt;
* Evolutions: On/Off&lt;br /&gt;
* Trainer Vision: Sight / Talk &lt;br /&gt;
&lt;br /&gt;
== Backported Pokémon List ==&lt;br /&gt;
* All Generation 3 Pokémon - Treecko -&amp;gt; Deoxys, along with level-up and TM moves; slowly introducing compatibility for Egg Moves and Gen 1 TM moves for the 4 Moves Challenge.&lt;/div&gt;</summary>
		<author><name>Squidgy</name></author>
	</entry>
	<entry>
		<id>https://trainersquidgy.com/index.php?title=Crystal_Challenge_Patch&amp;diff=512</id>
		<title>Crystal Challenge Patch</title>
		<link rel="alternate" type="text/html" href="https://trainersquidgy.com/index.php?title=Crystal_Challenge_Patch&amp;diff=512"/>
		<updated>2026-07-01T21:02:53Z</updated>

		<summary type="html">&lt;p&gt;Squidgy: /* v0.1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= 16-Bit Challenge Run Patch =&lt;br /&gt;
&#039;&#039;&#039;Latest update: 28th June 2026 (v0.1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This patch combines all the pre-existing Pokémon Crystal Patches for Challenge Run and Nuzlocke playthroughs, adding a wide range of quality-of-life options. It is regularly updated based on community feedback.&lt;br /&gt;
&lt;br /&gt;
This patch is a [https://github.com/fellowship-of-the-roms/pokecrystal16 16-bit conversion] of Pokémon Crystal and is in early development, there will be bugs. I do not know what the bugs will be yet!&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
[https://trainersquidgy.com/Patches/AIOPatches/CrystalChallengePatch0.2.ips Click here to download version 0.2]&lt;br /&gt;
&lt;br /&gt;
[https://trainersquidgy.com/Patches/AIOPatches/CrystalChallengePatch0.1.ips Click here to download version 0.1]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;If you are using this patch to create content, please give credit.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Features by Version ==&lt;br /&gt;
=== v0.2 (Alpha) ===&lt;br /&gt;
* All Generation 3 Pokémon backported.&lt;br /&gt;
* Change in item handling - now running on the 16-bit base for item handling to allow more backports.&lt;br /&gt;
* Could potentially be unstable.&lt;br /&gt;
&lt;br /&gt;
=== v0.1 ===&lt;br /&gt;
* Options menu located in Elm&#039;s Lab, accessed via the top of the far-left bookshelf.&lt;br /&gt;
* Challenge Run Mode, 4 Moves Mode, SuperMON Mode, Nuzlocke Mode, Giftlocke Mode, and Extra Modes are available via the options.&lt;br /&gt;
&lt;br /&gt;
=== Accessing the Options Menu ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:OptionsMenu1.png | Talk to this bookshelf before getting your Pokémon&lt;br /&gt;
File:OptionsMenu2.png | Set your options in the menu!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Full Options List ==&lt;br /&gt;
* Quick Game Mode Options&lt;br /&gt;
* HM Items&lt;br /&gt;
* Helpful NPCs&lt;br /&gt;
* Wild Encounters: On/Off/B to Repel&lt;br /&gt;
* Rare Candies: On/10 Immediately/Candy Jar&lt;br /&gt;
* Spinners: On/Off/Avoid&lt;br /&gt;
* Force Starter DVs: On/Off&lt;br /&gt;
* HP Types: All Hidden Power Types&lt;br /&gt;
* DV Range: Tweak DV Range Values&lt;br /&gt;
* Elm&#039;s Lab Poké Ball Pic Preview: On/Off&lt;br /&gt;
* Catching: On/Off&lt;br /&gt;
* Gym Gifts: On/Off&lt;br /&gt;
* Forced HM Encounters: On/Off&lt;br /&gt;
* Forced Catching Types: On/Off&lt;br /&gt;
* Randomize Wild Pokémon: On/Off (Work in Progress)&lt;br /&gt;
* Randomize Trainer Pokémon: On/Off (Work in Progress)&lt;br /&gt;
* Randomize Moves (Coming Soon)&lt;br /&gt;
* Metronome Only&lt;br /&gt;
* Forced Reset Upon Blackout (Work in Progress)&lt;br /&gt;
* Abilities (Coming Soon)&lt;br /&gt;
* Megas (Coming Soon)&lt;br /&gt;
* Evolutions: On/Off&lt;br /&gt;
* Trainer Vision: Sight / Talk &lt;br /&gt;
&lt;br /&gt;
== Backported Pokémon List ==&lt;br /&gt;
* Treecko&lt;br /&gt;
* Grovyle&lt;br /&gt;
* Sceptile&lt;br /&gt;
* Torchic&lt;br /&gt;
* Combusken&lt;br /&gt;
* Blaziken&lt;br /&gt;
* Mudkip&lt;br /&gt;
* Marshtomp&lt;br /&gt;
* Swampert&lt;br /&gt;
* Poochyena&lt;br /&gt;
* Mightyena&lt;br /&gt;
* Zigzagoon&lt;br /&gt;
* Linoone&lt;br /&gt;
* Wurmple&lt;br /&gt;
* Silcoon&lt;br /&gt;
* Beautifly&lt;br /&gt;
* Cascoon&lt;br /&gt;
* Dustox&lt;br /&gt;
* Lotad&lt;br /&gt;
* Lombre&lt;br /&gt;
* Ludicolo&lt;br /&gt;
* Seedot&lt;br /&gt;
* Nuzleaf&lt;br /&gt;
* Shiftry&lt;br /&gt;
* Taillow&lt;br /&gt;
* Swellow&lt;br /&gt;
* Wingull&lt;br /&gt;
* Pelipper&lt;br /&gt;
* Ralts&lt;br /&gt;
* Kirlia&lt;br /&gt;
* Gardevoir&lt;br /&gt;
* Surskit&lt;br /&gt;
* Masquerain&lt;br /&gt;
* Shroomish&lt;br /&gt;
* Breloom&lt;br /&gt;
* Slakoth&lt;br /&gt;
* Vigoroth&lt;br /&gt;
* Slaking&lt;br /&gt;
* Nincada&lt;br /&gt;
* Ninjask&lt;br /&gt;
* Shedinja&lt;br /&gt;
* Whismur&lt;br /&gt;
* Loudred&lt;br /&gt;
* Exploud&lt;br /&gt;
* Makuhita&lt;br /&gt;
* Hariyama&lt;br /&gt;
* Azurill&lt;br /&gt;
* Nosepass&lt;br /&gt;
* Skitty&lt;br /&gt;
* Delcatty&lt;br /&gt;
* Sableye&lt;br /&gt;
* Mawile&lt;br /&gt;
* Aron&lt;br /&gt;
* Lairon&lt;br /&gt;
* Aggron&lt;br /&gt;
* Meditite&lt;br /&gt;
* Medicham&lt;br /&gt;
* Electrike&lt;br /&gt;
* Manectric&lt;br /&gt;
* Plusle&lt;br /&gt;
* Minun&lt;br /&gt;
* Volbeat&lt;br /&gt;
* Illumise&lt;br /&gt;
* Roselia&lt;br /&gt;
* Gulpin&lt;br /&gt;
* Swalot&lt;br /&gt;
* Carvanha&lt;br /&gt;
* Sharpedo&lt;br /&gt;
* Wailmer&lt;br /&gt;
* Wailord&lt;br /&gt;
* Numel&lt;br /&gt;
* Camerupt&lt;br /&gt;
* Torkoal&lt;br /&gt;
* Spoink&lt;br /&gt;
* Grumpig&lt;br /&gt;
* Zangoose&lt;br /&gt;
* Spinda&lt;br /&gt;
* Castform&lt;br /&gt;
* Trapinch&lt;br /&gt;
* Vibrava&lt;br /&gt;
* Flygon&lt;br /&gt;
* Cacnea&lt;br /&gt;
* Cacturne&lt;br /&gt;
* Swablu&lt;br /&gt;
* Altaria&lt;br /&gt;
* Seviper&lt;/div&gt;</summary>
		<author><name>Squidgy</name></author>
	</entry>
	<entry>
		<id>https://trainersquidgy.com/index.php?title=Crystal_Challenge_Patch&amp;diff=511</id>
		<title>Crystal Challenge Patch</title>
		<link rel="alternate" type="text/html" href="https://trainersquidgy.com/index.php?title=Crystal_Challenge_Patch&amp;diff=511"/>
		<updated>2026-07-01T21:01:44Z</updated>

		<summary type="html">&lt;p&gt;Squidgy: /* Download */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= 16-Bit Challenge Run Patch =&lt;br /&gt;
&#039;&#039;&#039;Latest update: 28th June 2026 (v0.1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This patch combines all the pre-existing Pokémon Crystal Patches for Challenge Run and Nuzlocke playthroughs, adding a wide range of quality-of-life options. It is regularly updated based on community feedback.&lt;br /&gt;
&lt;br /&gt;
This patch is a [https://github.com/fellowship-of-the-roms/pokecrystal16 16-bit conversion] of Pokémon Crystal and is in early development, there will be bugs. I do not know what the bugs will be yet!&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
[https://trainersquidgy.com/Patches/AIOPatches/CrystalChallengePatch0.2.ips Click here to download version 0.2]&lt;br /&gt;
&lt;br /&gt;
[https://trainersquidgy.com/Patches/AIOPatches/CrystalChallengePatch0.1.ips Click here to download version 0.1]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;If you are using this patch to create content, please give credit.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Features by Version ==&lt;br /&gt;
=== v0.1 ===&lt;br /&gt;
* Options menu located in Elm&#039;s Lab, accessed via the top of the far-left bookshelf.&lt;br /&gt;
* Challenge Run Mode, 4 Moves Mode, SuperMON Mode, Nuzlocke Mode, Giftlocke Mode, and Extra Modes are available via the options.&lt;br /&gt;
=== Accessing the Options Menu ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:OptionsMenu1.png | Talk to this bookshelf before getting your Pokémon&lt;br /&gt;
File:OptionsMenu2.png | Set your options in the menu!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Full Options List ==&lt;br /&gt;
* Quick Game Mode Options&lt;br /&gt;
* HM Items&lt;br /&gt;
* Helpful NPCs&lt;br /&gt;
* Wild Encounters: On/Off/B to Repel&lt;br /&gt;
* Rare Candies: On/10 Immediately/Candy Jar&lt;br /&gt;
* Spinners: On/Off/Avoid&lt;br /&gt;
* Force Starter DVs: On/Off&lt;br /&gt;
* HP Types: All Hidden Power Types&lt;br /&gt;
* DV Range: Tweak DV Range Values&lt;br /&gt;
* Elm&#039;s Lab Poké Ball Pic Preview: On/Off&lt;br /&gt;
* Catching: On/Off&lt;br /&gt;
* Gym Gifts: On/Off&lt;br /&gt;
* Forced HM Encounters: On/Off&lt;br /&gt;
* Forced Catching Types: On/Off&lt;br /&gt;
* Randomize Wild Pokémon: On/Off (Work in Progress)&lt;br /&gt;
* Randomize Trainer Pokémon: On/Off (Work in Progress)&lt;br /&gt;
* Randomize Moves (Coming Soon)&lt;br /&gt;
* Metronome Only&lt;br /&gt;
* Forced Reset Upon Blackout (Work in Progress)&lt;br /&gt;
* Abilities (Coming Soon)&lt;br /&gt;
* Megas (Coming Soon)&lt;br /&gt;
* Evolutions: On/Off&lt;br /&gt;
* Trainer Vision: Sight / Talk &lt;br /&gt;
&lt;br /&gt;
== Backported Pokémon List ==&lt;br /&gt;
* Treecko&lt;br /&gt;
* Grovyle&lt;br /&gt;
* Sceptile&lt;br /&gt;
* Torchic&lt;br /&gt;
* Combusken&lt;br /&gt;
* Blaziken&lt;br /&gt;
* Mudkip&lt;br /&gt;
* Marshtomp&lt;br /&gt;
* Swampert&lt;br /&gt;
* Poochyena&lt;br /&gt;
* Mightyena&lt;br /&gt;
* Zigzagoon&lt;br /&gt;
* Linoone&lt;br /&gt;
* Wurmple&lt;br /&gt;
* Silcoon&lt;br /&gt;
* Beautifly&lt;br /&gt;
* Cascoon&lt;br /&gt;
* Dustox&lt;br /&gt;
* Lotad&lt;br /&gt;
* Lombre&lt;br /&gt;
* Ludicolo&lt;br /&gt;
* Seedot&lt;br /&gt;
* Nuzleaf&lt;br /&gt;
* Shiftry&lt;br /&gt;
* Taillow&lt;br /&gt;
* Swellow&lt;br /&gt;
* Wingull&lt;br /&gt;
* Pelipper&lt;br /&gt;
* Ralts&lt;br /&gt;
* Kirlia&lt;br /&gt;
* Gardevoir&lt;br /&gt;
* Surskit&lt;br /&gt;
* Masquerain&lt;br /&gt;
* Shroomish&lt;br /&gt;
* Breloom&lt;br /&gt;
* Slakoth&lt;br /&gt;
* Vigoroth&lt;br /&gt;
* Slaking&lt;br /&gt;
* Nincada&lt;br /&gt;
* Ninjask&lt;br /&gt;
* Shedinja&lt;br /&gt;
* Whismur&lt;br /&gt;
* Loudred&lt;br /&gt;
* Exploud&lt;br /&gt;
* Makuhita&lt;br /&gt;
* Hariyama&lt;br /&gt;
* Azurill&lt;br /&gt;
* Nosepass&lt;br /&gt;
* Skitty&lt;br /&gt;
* Delcatty&lt;br /&gt;
* Sableye&lt;br /&gt;
* Mawile&lt;br /&gt;
* Aron&lt;br /&gt;
* Lairon&lt;br /&gt;
* Aggron&lt;br /&gt;
* Meditite&lt;br /&gt;
* Medicham&lt;br /&gt;
* Electrike&lt;br /&gt;
* Manectric&lt;br /&gt;
* Plusle&lt;br /&gt;
* Minun&lt;br /&gt;
* Volbeat&lt;br /&gt;
* Illumise&lt;br /&gt;
* Roselia&lt;br /&gt;
* Gulpin&lt;br /&gt;
* Swalot&lt;br /&gt;
* Carvanha&lt;br /&gt;
* Sharpedo&lt;br /&gt;
* Wailmer&lt;br /&gt;
* Wailord&lt;br /&gt;
* Numel&lt;br /&gt;
* Camerupt&lt;br /&gt;
* Torkoal&lt;br /&gt;
* Spoink&lt;br /&gt;
* Grumpig&lt;br /&gt;
* Zangoose&lt;br /&gt;
* Spinda&lt;br /&gt;
* Castform&lt;br /&gt;
* Trapinch&lt;br /&gt;
* Vibrava&lt;br /&gt;
* Flygon&lt;br /&gt;
* Cacnea&lt;br /&gt;
* Cacturne&lt;br /&gt;
* Swablu&lt;br /&gt;
* Altaria&lt;br /&gt;
* Seviper&lt;/div&gt;</summary>
		<author><name>Squidgy</name></author>
	</entry>
	<entry>
		<id>https://trainersquidgy.com/index.php?title=Crystal_Challenge_Patch&amp;diff=510</id>
		<title>Crystal Challenge Patch</title>
		<link rel="alternate" type="text/html" href="https://trainersquidgy.com/index.php?title=Crystal_Challenge_Patch&amp;diff=510"/>
		<updated>2026-07-01T20:59:52Z</updated>

		<summary type="html">&lt;p&gt;Squidgy: /* Download */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= 16-Bit Challenge Run Patch =&lt;br /&gt;
&#039;&#039;&#039;Latest update: 28th June 2026 (v0.1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This patch combines all the pre-existing Pokémon Crystal Patches for Challenge Run and Nuzlocke playthroughs, adding a wide range of quality-of-life options. It is regularly updated based on community feedback.&lt;br /&gt;
&lt;br /&gt;
This patch is a [https://github.com/fellowship-of-the-roms/pokecrystal16 16-bit conversion] of Pokémon Crystal and is in early development, there will be bugs. I do not know what the bugs will be yet!&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
[https://trainersquidgy.com/Patches/AIOPatches/CrystalChallengePatch.ips Click here to download version 0.1]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;If you are using this patch to create content, please give credit.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Features by Version ==&lt;br /&gt;
=== v0.1 ===&lt;br /&gt;
* Options menu located in Elm&#039;s Lab, accessed via the top of the far-left bookshelf.&lt;br /&gt;
* Challenge Run Mode, 4 Moves Mode, SuperMON Mode, Nuzlocke Mode, Giftlocke Mode, and Extra Modes are available via the options.&lt;br /&gt;
=== Accessing the Options Menu ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:OptionsMenu1.png | Talk to this bookshelf before getting your Pokémon&lt;br /&gt;
File:OptionsMenu2.png | Set your options in the menu!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Full Options List ==&lt;br /&gt;
* Quick Game Mode Options&lt;br /&gt;
* HM Items&lt;br /&gt;
* Helpful NPCs&lt;br /&gt;
* Wild Encounters: On/Off/B to Repel&lt;br /&gt;
* Rare Candies: On/10 Immediately/Candy Jar&lt;br /&gt;
* Spinners: On/Off/Avoid&lt;br /&gt;
* Force Starter DVs: On/Off&lt;br /&gt;
* HP Types: All Hidden Power Types&lt;br /&gt;
* DV Range: Tweak DV Range Values&lt;br /&gt;
* Elm&#039;s Lab Poké Ball Pic Preview: On/Off&lt;br /&gt;
* Catching: On/Off&lt;br /&gt;
* Gym Gifts: On/Off&lt;br /&gt;
* Forced HM Encounters: On/Off&lt;br /&gt;
* Forced Catching Types: On/Off&lt;br /&gt;
* Randomize Wild Pokémon: On/Off (Work in Progress)&lt;br /&gt;
* Randomize Trainer Pokémon: On/Off (Work in Progress)&lt;br /&gt;
* Randomize Moves (Coming Soon)&lt;br /&gt;
* Metronome Only&lt;br /&gt;
* Forced Reset Upon Blackout (Work in Progress)&lt;br /&gt;
* Abilities (Coming Soon)&lt;br /&gt;
* Megas (Coming Soon)&lt;br /&gt;
* Evolutions: On/Off&lt;br /&gt;
* Trainer Vision: Sight / Talk &lt;br /&gt;
&lt;br /&gt;
== Backported Pokémon List ==&lt;br /&gt;
* Treecko&lt;br /&gt;
* Grovyle&lt;br /&gt;
* Sceptile&lt;br /&gt;
* Torchic&lt;br /&gt;
* Combusken&lt;br /&gt;
* Blaziken&lt;br /&gt;
* Mudkip&lt;br /&gt;
* Marshtomp&lt;br /&gt;
* Swampert&lt;br /&gt;
* Poochyena&lt;br /&gt;
* Mightyena&lt;br /&gt;
* Zigzagoon&lt;br /&gt;
* Linoone&lt;br /&gt;
* Wurmple&lt;br /&gt;
* Silcoon&lt;br /&gt;
* Beautifly&lt;br /&gt;
* Cascoon&lt;br /&gt;
* Dustox&lt;br /&gt;
* Lotad&lt;br /&gt;
* Lombre&lt;br /&gt;
* Ludicolo&lt;br /&gt;
* Seedot&lt;br /&gt;
* Nuzleaf&lt;br /&gt;
* Shiftry&lt;br /&gt;
* Taillow&lt;br /&gt;
* Swellow&lt;br /&gt;
* Wingull&lt;br /&gt;
* Pelipper&lt;br /&gt;
* Ralts&lt;br /&gt;
* Kirlia&lt;br /&gt;
* Gardevoir&lt;br /&gt;
* Surskit&lt;br /&gt;
* Masquerain&lt;br /&gt;
* Shroomish&lt;br /&gt;
* Breloom&lt;br /&gt;
* Slakoth&lt;br /&gt;
* Vigoroth&lt;br /&gt;
* Slaking&lt;br /&gt;
* Nincada&lt;br /&gt;
* Ninjask&lt;br /&gt;
* Shedinja&lt;br /&gt;
* Whismur&lt;br /&gt;
* Loudred&lt;br /&gt;
* Exploud&lt;br /&gt;
* Makuhita&lt;br /&gt;
* Hariyama&lt;br /&gt;
* Azurill&lt;br /&gt;
* Nosepass&lt;br /&gt;
* Skitty&lt;br /&gt;
* Delcatty&lt;br /&gt;
* Sableye&lt;br /&gt;
* Mawile&lt;br /&gt;
* Aron&lt;br /&gt;
* Lairon&lt;br /&gt;
* Aggron&lt;br /&gt;
* Meditite&lt;br /&gt;
* Medicham&lt;br /&gt;
* Electrike&lt;br /&gt;
* Manectric&lt;br /&gt;
* Plusle&lt;br /&gt;
* Minun&lt;br /&gt;
* Volbeat&lt;br /&gt;
* Illumise&lt;br /&gt;
* Roselia&lt;br /&gt;
* Gulpin&lt;br /&gt;
* Swalot&lt;br /&gt;
* Carvanha&lt;br /&gt;
* Sharpedo&lt;br /&gt;
* Wailmer&lt;br /&gt;
* Wailord&lt;br /&gt;
* Numel&lt;br /&gt;
* Camerupt&lt;br /&gt;
* Torkoal&lt;br /&gt;
* Spoink&lt;br /&gt;
* Grumpig&lt;br /&gt;
* Zangoose&lt;br /&gt;
* Spinda&lt;br /&gt;
* Castform&lt;br /&gt;
* Trapinch&lt;br /&gt;
* Vibrava&lt;br /&gt;
* Flygon&lt;br /&gt;
* Cacnea&lt;br /&gt;
* Cacturne&lt;br /&gt;
* Swablu&lt;br /&gt;
* Altaria&lt;br /&gt;
* Seviper&lt;/div&gt;</summary>
		<author><name>Squidgy</name></author>
	</entry>
	<entry>
		<id>https://trainersquidgy.com/index.php?title=Crystal_Challenge_Patch&amp;diff=509</id>
		<title>Crystal Challenge Patch</title>
		<link rel="alternate" type="text/html" href="https://trainersquidgy.com/index.php?title=Crystal_Challenge_Patch&amp;diff=509"/>
		<updated>2026-06-29T13:29:43Z</updated>

		<summary type="html">&lt;p&gt;Squidgy: /* Accessing the Options Menu */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= 16-Bit Challenge Run Patch =&lt;br /&gt;
&#039;&#039;&#039;Latest update: 28th June 2026 (v0.1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This patch combines all the pre-existing Pokémon Crystal Patches for Challenge Run and Nuzlocke playthroughs, adding a wide range of quality-of-life options. It is regularly updated based on community feedback.&lt;br /&gt;
&lt;br /&gt;
This patch is a [https://github.com/fellowship-of-the-roms/pokecrystal16 16-bit conversion] of Pokémon Crystal and is in early development, there will be bugs. I do not know what the bugs will be yet!&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
[https://trainersquidgy.com/Patches/AIOPatches/CrystalChallengePatch.ips Click here to download the latest version]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;If you are using this patch to create content, please give credit.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Features by Version ==&lt;br /&gt;
=== v0.1 ===&lt;br /&gt;
* Options menu located in Elm&#039;s Lab, accessed via the top of the far-left bookshelf.&lt;br /&gt;
* Challenge Run Mode, 4 Moves Mode, SuperMON Mode, Nuzlocke Mode, Giftlocke Mode, and Extra Modes are available via the options.&lt;br /&gt;
=== Accessing the Options Menu ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:OptionsMenu1.png | Talk to this bookshelf before getting your Pokémon&lt;br /&gt;
File:OptionsMenu2.png | Set your options in the menu!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Full Options List ==&lt;br /&gt;
* Quick Game Mode Options&lt;br /&gt;
* HM Items&lt;br /&gt;
* Helpful NPCs&lt;br /&gt;
* Wild Encounters: On/Off/B to Repel&lt;br /&gt;
* Rare Candies: On/10 Immediately/Candy Jar&lt;br /&gt;
* Spinners: On/Off/Avoid&lt;br /&gt;
* Force Starter DVs: On/Off&lt;br /&gt;
* HP Types: All Hidden Power Types&lt;br /&gt;
* DV Range: Tweak DV Range Values&lt;br /&gt;
* Elm&#039;s Lab Poké Ball Pic Preview: On/Off&lt;br /&gt;
* Catching: On/Off&lt;br /&gt;
* Gym Gifts: On/Off&lt;br /&gt;
* Forced HM Encounters: On/Off&lt;br /&gt;
* Forced Catching Types: On/Off&lt;br /&gt;
* Randomize Wild Pokémon: On/Off (Work in Progress)&lt;br /&gt;
* Randomize Trainer Pokémon: On/Off (Work in Progress)&lt;br /&gt;
* Randomize Moves (Coming Soon)&lt;br /&gt;
* Metronome Only&lt;br /&gt;
* Forced Reset Upon Blackout (Work in Progress)&lt;br /&gt;
* Abilities (Coming Soon)&lt;br /&gt;
* Megas (Coming Soon)&lt;br /&gt;
* Evolutions: On/Off&lt;br /&gt;
* Trainer Vision: Sight / Talk &lt;br /&gt;
&lt;br /&gt;
== Backported Pokémon List ==&lt;br /&gt;
* Treecko&lt;br /&gt;
* Grovyle&lt;br /&gt;
* Sceptile&lt;br /&gt;
* Torchic&lt;br /&gt;
* Combusken&lt;br /&gt;
* Blaziken&lt;br /&gt;
* Mudkip&lt;br /&gt;
* Marshtomp&lt;br /&gt;
* Swampert&lt;br /&gt;
* Poochyena&lt;br /&gt;
* Mightyena&lt;br /&gt;
* Zigzagoon&lt;br /&gt;
* Linoone&lt;br /&gt;
* Wurmple&lt;br /&gt;
* Silcoon&lt;br /&gt;
* Beautifly&lt;br /&gt;
* Cascoon&lt;br /&gt;
* Dustox&lt;br /&gt;
* Lotad&lt;br /&gt;
* Lombre&lt;br /&gt;
* Ludicolo&lt;br /&gt;
* Seedot&lt;br /&gt;
* Nuzleaf&lt;br /&gt;
* Shiftry&lt;br /&gt;
* Taillow&lt;br /&gt;
* Swellow&lt;br /&gt;
* Wingull&lt;br /&gt;
* Pelipper&lt;br /&gt;
* Ralts&lt;br /&gt;
* Kirlia&lt;br /&gt;
* Gardevoir&lt;br /&gt;
* Surskit&lt;br /&gt;
* Masquerain&lt;br /&gt;
* Shroomish&lt;br /&gt;
* Breloom&lt;br /&gt;
* Slakoth&lt;br /&gt;
* Vigoroth&lt;br /&gt;
* Slaking&lt;br /&gt;
* Nincada&lt;br /&gt;
* Ninjask&lt;br /&gt;
* Shedinja&lt;br /&gt;
* Whismur&lt;br /&gt;
* Loudred&lt;br /&gt;
* Exploud&lt;br /&gt;
* Makuhita&lt;br /&gt;
* Hariyama&lt;br /&gt;
* Azurill&lt;br /&gt;
* Nosepass&lt;br /&gt;
* Skitty&lt;br /&gt;
* Delcatty&lt;br /&gt;
* Sableye&lt;br /&gt;
* Mawile&lt;br /&gt;
* Aron&lt;br /&gt;
* Lairon&lt;br /&gt;
* Aggron&lt;br /&gt;
* Meditite&lt;br /&gt;
* Medicham&lt;br /&gt;
* Electrike&lt;br /&gt;
* Manectric&lt;br /&gt;
* Plusle&lt;br /&gt;
* Minun&lt;br /&gt;
* Volbeat&lt;br /&gt;
* Illumise&lt;br /&gt;
* Roselia&lt;br /&gt;
* Gulpin&lt;br /&gt;
* Swalot&lt;br /&gt;
* Carvanha&lt;br /&gt;
* Sharpedo&lt;br /&gt;
* Wailmer&lt;br /&gt;
* Wailord&lt;br /&gt;
* Numel&lt;br /&gt;
* Camerupt&lt;br /&gt;
* Torkoal&lt;br /&gt;
* Spoink&lt;br /&gt;
* Grumpig&lt;br /&gt;
* Zangoose&lt;br /&gt;
* Spinda&lt;br /&gt;
* Castform&lt;br /&gt;
* Trapinch&lt;br /&gt;
* Vibrava&lt;br /&gt;
* Flygon&lt;br /&gt;
* Cacnea&lt;br /&gt;
* Cacturne&lt;br /&gt;
* Swablu&lt;br /&gt;
* Altaria&lt;br /&gt;
* Seviper&lt;/div&gt;</summary>
		<author><name>Squidgy</name></author>
	</entry>
	<entry>
		<id>https://trainersquidgy.com/index.php?title=Crystal_Challenge_Patch&amp;diff=508</id>
		<title>Crystal Challenge Patch</title>
		<link rel="alternate" type="text/html" href="https://trainersquidgy.com/index.php?title=Crystal_Challenge_Patch&amp;diff=508"/>
		<updated>2026-06-29T13:29:13Z</updated>

		<summary type="html">&lt;p&gt;Squidgy: /* v0.1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= 16-Bit Challenge Run Patch =&lt;br /&gt;
&#039;&#039;&#039;Latest update: 28th June 2026 (v0.1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This patch combines all the pre-existing Pokémon Crystal Patches for Challenge Run and Nuzlocke playthroughs, adding a wide range of quality-of-life options. It is regularly updated based on community feedback.&lt;br /&gt;
&lt;br /&gt;
This patch is a [https://github.com/fellowship-of-the-roms/pokecrystal16 16-bit conversion] of Pokémon Crystal and is in early development, there will be bugs. I do not know what the bugs will be yet!&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
[https://trainersquidgy.com/Patches/AIOPatches/CrystalChallengePatch.ips Click here to download the latest version]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;If you are using this patch to create content, please give credit.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Features by Version ==&lt;br /&gt;
=== v0.1 ===&lt;br /&gt;
* Options menu located in Elm&#039;s Lab, accessed via the top of the far-left bookshelf.&lt;br /&gt;
* Challenge Run Mode, 4 Moves Mode, SuperMON Mode, Nuzlocke Mode, Giftlocke Mode, and Extra Modes are available via the options.&lt;br /&gt;
=== Accessing the Options Menu ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:OptionsMenu1.png&lt;br /&gt;
File:OptionsMenu2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Full Options List ==&lt;br /&gt;
* Quick Game Mode Options&lt;br /&gt;
* HM Items&lt;br /&gt;
* Helpful NPCs&lt;br /&gt;
* Wild Encounters: On/Off/B to Repel&lt;br /&gt;
* Rare Candies: On/10 Immediately/Candy Jar&lt;br /&gt;
* Spinners: On/Off/Avoid&lt;br /&gt;
* Force Starter DVs: On/Off&lt;br /&gt;
* HP Types: All Hidden Power Types&lt;br /&gt;
* DV Range: Tweak DV Range Values&lt;br /&gt;
* Elm&#039;s Lab Poké Ball Pic Preview: On/Off&lt;br /&gt;
* Catching: On/Off&lt;br /&gt;
* Gym Gifts: On/Off&lt;br /&gt;
* Forced HM Encounters: On/Off&lt;br /&gt;
* Forced Catching Types: On/Off&lt;br /&gt;
* Randomize Wild Pokémon: On/Off (Work in Progress)&lt;br /&gt;
* Randomize Trainer Pokémon: On/Off (Work in Progress)&lt;br /&gt;
* Randomize Moves (Coming Soon)&lt;br /&gt;
* Metronome Only&lt;br /&gt;
* Forced Reset Upon Blackout (Work in Progress)&lt;br /&gt;
* Abilities (Coming Soon)&lt;br /&gt;
* Megas (Coming Soon)&lt;br /&gt;
* Evolutions: On/Off&lt;br /&gt;
* Trainer Vision: Sight / Talk &lt;br /&gt;
&lt;br /&gt;
== Backported Pokémon List ==&lt;br /&gt;
* Treecko&lt;br /&gt;
* Grovyle&lt;br /&gt;
* Sceptile&lt;br /&gt;
* Torchic&lt;br /&gt;
* Combusken&lt;br /&gt;
* Blaziken&lt;br /&gt;
* Mudkip&lt;br /&gt;
* Marshtomp&lt;br /&gt;
* Swampert&lt;br /&gt;
* Poochyena&lt;br /&gt;
* Mightyena&lt;br /&gt;
* Zigzagoon&lt;br /&gt;
* Linoone&lt;br /&gt;
* Wurmple&lt;br /&gt;
* Silcoon&lt;br /&gt;
* Beautifly&lt;br /&gt;
* Cascoon&lt;br /&gt;
* Dustox&lt;br /&gt;
* Lotad&lt;br /&gt;
* Lombre&lt;br /&gt;
* Ludicolo&lt;br /&gt;
* Seedot&lt;br /&gt;
* Nuzleaf&lt;br /&gt;
* Shiftry&lt;br /&gt;
* Taillow&lt;br /&gt;
* Swellow&lt;br /&gt;
* Wingull&lt;br /&gt;
* Pelipper&lt;br /&gt;
* Ralts&lt;br /&gt;
* Kirlia&lt;br /&gt;
* Gardevoir&lt;br /&gt;
* Surskit&lt;br /&gt;
* Masquerain&lt;br /&gt;
* Shroomish&lt;br /&gt;
* Breloom&lt;br /&gt;
* Slakoth&lt;br /&gt;
* Vigoroth&lt;br /&gt;
* Slaking&lt;br /&gt;
* Nincada&lt;br /&gt;
* Ninjask&lt;br /&gt;
* Shedinja&lt;br /&gt;
* Whismur&lt;br /&gt;
* Loudred&lt;br /&gt;
* Exploud&lt;br /&gt;
* Makuhita&lt;br /&gt;
* Hariyama&lt;br /&gt;
* Azurill&lt;br /&gt;
* Nosepass&lt;br /&gt;
* Skitty&lt;br /&gt;
* Delcatty&lt;br /&gt;
* Sableye&lt;br /&gt;
* Mawile&lt;br /&gt;
* Aron&lt;br /&gt;
* Lairon&lt;br /&gt;
* Aggron&lt;br /&gt;
* Meditite&lt;br /&gt;
* Medicham&lt;br /&gt;
* Electrike&lt;br /&gt;
* Manectric&lt;br /&gt;
* Plusle&lt;br /&gt;
* Minun&lt;br /&gt;
* Volbeat&lt;br /&gt;
* Illumise&lt;br /&gt;
* Roselia&lt;br /&gt;
* Gulpin&lt;br /&gt;
* Swalot&lt;br /&gt;
* Carvanha&lt;br /&gt;
* Sharpedo&lt;br /&gt;
* Wailmer&lt;br /&gt;
* Wailord&lt;br /&gt;
* Numel&lt;br /&gt;
* Camerupt&lt;br /&gt;
* Torkoal&lt;br /&gt;
* Spoink&lt;br /&gt;
* Grumpig&lt;br /&gt;
* Zangoose&lt;br /&gt;
* Spinda&lt;br /&gt;
* Castform&lt;br /&gt;
* Trapinch&lt;br /&gt;
* Vibrava&lt;br /&gt;
* Flygon&lt;br /&gt;
* Cacnea&lt;br /&gt;
* Cacturne&lt;br /&gt;
* Swablu&lt;br /&gt;
* Altaria&lt;br /&gt;
* Seviper&lt;/div&gt;</summary>
		<author><name>Squidgy</name></author>
	</entry>
	<entry>
		<id>https://trainersquidgy.com/index.php?title=Crystal_Challenge_Patch&amp;diff=507</id>
		<title>Crystal Challenge Patch</title>
		<link rel="alternate" type="text/html" href="https://trainersquidgy.com/index.php?title=Crystal_Challenge_Patch&amp;diff=507"/>
		<updated>2026-06-29T13:28:44Z</updated>

		<summary type="html">&lt;p&gt;Squidgy: /* Features by Version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= 16-Bit Challenge Run Patch =&lt;br /&gt;
&#039;&#039;&#039;Latest update: 28th June 2026 (v0.1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This patch combines all the pre-existing Pokémon Crystal Patches for Challenge Run and Nuzlocke playthroughs, adding a wide range of quality-of-life options. It is regularly updated based on community feedback.&lt;br /&gt;
&lt;br /&gt;
This patch is a [https://github.com/fellowship-of-the-roms/pokecrystal16 16-bit conversion] of Pokémon Crystal and is in early development, there will be bugs. I do not know what the bugs will be yet!&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
[https://trainersquidgy.com/Patches/AIOPatches/CrystalChallengePatch.ips Click here to download the latest version]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;If you are using this patch to create content, please give credit.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Features by Version ==&lt;br /&gt;
=== v0.1 ===&lt;br /&gt;
* Options menu located in Elm&#039;s Lab, accessed via the top of the far-left bookshelf.&lt;br /&gt;
* Challenge Run Mode, 4 Moves Mode, SuperMON Mode, Nuzlocke Mode, Giftlocke Mode, and Extra Modes are available via the options.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:OptionsMenu1.png&lt;br /&gt;
File:OptionsMenu2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Full Options List ==&lt;br /&gt;
* Quick Game Mode Options&lt;br /&gt;
* HM Items&lt;br /&gt;
* Helpful NPCs&lt;br /&gt;
* Wild Encounters: On/Off/B to Repel&lt;br /&gt;
* Rare Candies: On/10 Immediately/Candy Jar&lt;br /&gt;
* Spinners: On/Off/Avoid&lt;br /&gt;
* Force Starter DVs: On/Off&lt;br /&gt;
* HP Types: All Hidden Power Types&lt;br /&gt;
* DV Range: Tweak DV Range Values&lt;br /&gt;
* Elm&#039;s Lab Poké Ball Pic Preview: On/Off&lt;br /&gt;
* Catching: On/Off&lt;br /&gt;
* Gym Gifts: On/Off&lt;br /&gt;
* Forced HM Encounters: On/Off&lt;br /&gt;
* Forced Catching Types: On/Off&lt;br /&gt;
* Randomize Wild Pokémon: On/Off (Work in Progress)&lt;br /&gt;
* Randomize Trainer Pokémon: On/Off (Work in Progress)&lt;br /&gt;
* Randomize Moves (Coming Soon)&lt;br /&gt;
* Metronome Only&lt;br /&gt;
* Forced Reset Upon Blackout (Work in Progress)&lt;br /&gt;
* Abilities (Coming Soon)&lt;br /&gt;
* Megas (Coming Soon)&lt;br /&gt;
* Evolutions: On/Off&lt;br /&gt;
* Trainer Vision: Sight / Talk &lt;br /&gt;
&lt;br /&gt;
== Backported Pokémon List ==&lt;br /&gt;
* Treecko&lt;br /&gt;
* Grovyle&lt;br /&gt;
* Sceptile&lt;br /&gt;
* Torchic&lt;br /&gt;
* Combusken&lt;br /&gt;
* Blaziken&lt;br /&gt;
* Mudkip&lt;br /&gt;
* Marshtomp&lt;br /&gt;
* Swampert&lt;br /&gt;
* Poochyena&lt;br /&gt;
* Mightyena&lt;br /&gt;
* Zigzagoon&lt;br /&gt;
* Linoone&lt;br /&gt;
* Wurmple&lt;br /&gt;
* Silcoon&lt;br /&gt;
* Beautifly&lt;br /&gt;
* Cascoon&lt;br /&gt;
* Dustox&lt;br /&gt;
* Lotad&lt;br /&gt;
* Lombre&lt;br /&gt;
* Ludicolo&lt;br /&gt;
* Seedot&lt;br /&gt;
* Nuzleaf&lt;br /&gt;
* Shiftry&lt;br /&gt;
* Taillow&lt;br /&gt;
* Swellow&lt;br /&gt;
* Wingull&lt;br /&gt;
* Pelipper&lt;br /&gt;
* Ralts&lt;br /&gt;
* Kirlia&lt;br /&gt;
* Gardevoir&lt;br /&gt;
* Surskit&lt;br /&gt;
* Masquerain&lt;br /&gt;
* Shroomish&lt;br /&gt;
* Breloom&lt;br /&gt;
* Slakoth&lt;br /&gt;
* Vigoroth&lt;br /&gt;
* Slaking&lt;br /&gt;
* Nincada&lt;br /&gt;
* Ninjask&lt;br /&gt;
* Shedinja&lt;br /&gt;
* Whismur&lt;br /&gt;
* Loudred&lt;br /&gt;
* Exploud&lt;br /&gt;
* Makuhita&lt;br /&gt;
* Hariyama&lt;br /&gt;
* Azurill&lt;br /&gt;
* Nosepass&lt;br /&gt;
* Skitty&lt;br /&gt;
* Delcatty&lt;br /&gt;
* Sableye&lt;br /&gt;
* Mawile&lt;br /&gt;
* Aron&lt;br /&gt;
* Lairon&lt;br /&gt;
* Aggron&lt;br /&gt;
* Meditite&lt;br /&gt;
* Medicham&lt;br /&gt;
* Electrike&lt;br /&gt;
* Manectric&lt;br /&gt;
* Plusle&lt;br /&gt;
* Minun&lt;br /&gt;
* Volbeat&lt;br /&gt;
* Illumise&lt;br /&gt;
* Roselia&lt;br /&gt;
* Gulpin&lt;br /&gt;
* Swalot&lt;br /&gt;
* Carvanha&lt;br /&gt;
* Sharpedo&lt;br /&gt;
* Wailmer&lt;br /&gt;
* Wailord&lt;br /&gt;
* Numel&lt;br /&gt;
* Camerupt&lt;br /&gt;
* Torkoal&lt;br /&gt;
* Spoink&lt;br /&gt;
* Grumpig&lt;br /&gt;
* Zangoose&lt;br /&gt;
* Spinda&lt;br /&gt;
* Castform&lt;br /&gt;
* Trapinch&lt;br /&gt;
* Vibrava&lt;br /&gt;
* Flygon&lt;br /&gt;
* Cacnea&lt;br /&gt;
* Cacturne&lt;br /&gt;
* Swablu&lt;br /&gt;
* Altaria&lt;br /&gt;
* Seviper&lt;/div&gt;</summary>
		<author><name>Squidgy</name></author>
	</entry>
	<entry>
		<id>https://trainersquidgy.com/index.php?title=Crystal_Challenge_Patch&amp;diff=506</id>
		<title>Crystal Challenge Patch</title>
		<link rel="alternate" type="text/html" href="https://trainersquidgy.com/index.php?title=Crystal_Challenge_Patch&amp;diff=506"/>
		<updated>2026-06-29T13:28:00Z</updated>

		<summary type="html">&lt;p&gt;Squidgy: /* Features by Version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= 16-Bit Challenge Run Patch =&lt;br /&gt;
&#039;&#039;&#039;Latest update: 28th June 2026 (v0.1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This patch combines all the pre-existing Pokémon Crystal Patches for Challenge Run and Nuzlocke playthroughs, adding a wide range of quality-of-life options. It is regularly updated based on community feedback.&lt;br /&gt;
&lt;br /&gt;
This patch is a [https://github.com/fellowship-of-the-roms/pokecrystal16 16-bit conversion] of Pokémon Crystal and is in early development, there will be bugs. I do not know what the bugs will be yet!&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
[https://trainersquidgy.com/Patches/AIOPatches/CrystalChallengePatch.ips Click here to download the latest version]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;If you are using this patch to create content, please give credit.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Features by Version ==&lt;br /&gt;
=== v0.1 ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:OptionsMenu1.png&lt;br /&gt;
File:OptionsMenu2.png&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* Options menu located in Elm&#039;s Lab, accessed via the top of the far-left bookshelf.&lt;br /&gt;
* Challenge Run Mode, 4 Moves Mode, SuperMON Mode, Nuzlocke Mode, Giftlocke Mode, and Extra Modes are available via the options.&lt;br /&gt;
&lt;br /&gt;
== Full Options List ==&lt;br /&gt;
* Quick Game Mode Options&lt;br /&gt;
* HM Items&lt;br /&gt;
* Helpful NPCs&lt;br /&gt;
* Wild Encounters: On/Off/B to Repel&lt;br /&gt;
* Rare Candies: On/10 Immediately/Candy Jar&lt;br /&gt;
* Spinners: On/Off/Avoid&lt;br /&gt;
* Force Starter DVs: On/Off&lt;br /&gt;
* HP Types: All Hidden Power Types&lt;br /&gt;
* DV Range: Tweak DV Range Values&lt;br /&gt;
* Elm&#039;s Lab Poké Ball Pic Preview: On/Off&lt;br /&gt;
* Catching: On/Off&lt;br /&gt;
* Gym Gifts: On/Off&lt;br /&gt;
* Forced HM Encounters: On/Off&lt;br /&gt;
* Forced Catching Types: On/Off&lt;br /&gt;
* Randomize Wild Pokémon: On/Off (Work in Progress)&lt;br /&gt;
* Randomize Trainer Pokémon: On/Off (Work in Progress)&lt;br /&gt;
* Randomize Moves (Coming Soon)&lt;br /&gt;
* Metronome Only&lt;br /&gt;
* Forced Reset Upon Blackout (Work in Progress)&lt;br /&gt;
* Abilities (Coming Soon)&lt;br /&gt;
* Megas (Coming Soon)&lt;br /&gt;
* Evolutions: On/Off&lt;br /&gt;
* Trainer Vision: Sight / Talk &lt;br /&gt;
&lt;br /&gt;
== Backported Pokémon List ==&lt;br /&gt;
* Treecko&lt;br /&gt;
* Grovyle&lt;br /&gt;
* Sceptile&lt;br /&gt;
* Torchic&lt;br /&gt;
* Combusken&lt;br /&gt;
* Blaziken&lt;br /&gt;
* Mudkip&lt;br /&gt;
* Marshtomp&lt;br /&gt;
* Swampert&lt;br /&gt;
* Poochyena&lt;br /&gt;
* Mightyena&lt;br /&gt;
* Zigzagoon&lt;br /&gt;
* Linoone&lt;br /&gt;
* Wurmple&lt;br /&gt;
* Silcoon&lt;br /&gt;
* Beautifly&lt;br /&gt;
* Cascoon&lt;br /&gt;
* Dustox&lt;br /&gt;
* Lotad&lt;br /&gt;
* Lombre&lt;br /&gt;
* Ludicolo&lt;br /&gt;
* Seedot&lt;br /&gt;
* Nuzleaf&lt;br /&gt;
* Shiftry&lt;br /&gt;
* Taillow&lt;br /&gt;
* Swellow&lt;br /&gt;
* Wingull&lt;br /&gt;
* Pelipper&lt;br /&gt;
* Ralts&lt;br /&gt;
* Kirlia&lt;br /&gt;
* Gardevoir&lt;br /&gt;
* Surskit&lt;br /&gt;
* Masquerain&lt;br /&gt;
* Shroomish&lt;br /&gt;
* Breloom&lt;br /&gt;
* Slakoth&lt;br /&gt;
* Vigoroth&lt;br /&gt;
* Slaking&lt;br /&gt;
* Nincada&lt;br /&gt;
* Ninjask&lt;br /&gt;
* Shedinja&lt;br /&gt;
* Whismur&lt;br /&gt;
* Loudred&lt;br /&gt;
* Exploud&lt;br /&gt;
* Makuhita&lt;br /&gt;
* Hariyama&lt;br /&gt;
* Azurill&lt;br /&gt;
* Nosepass&lt;br /&gt;
* Skitty&lt;br /&gt;
* Delcatty&lt;br /&gt;
* Sableye&lt;br /&gt;
* Mawile&lt;br /&gt;
* Aron&lt;br /&gt;
* Lairon&lt;br /&gt;
* Aggron&lt;br /&gt;
* Meditite&lt;br /&gt;
* Medicham&lt;br /&gt;
* Electrike&lt;br /&gt;
* Manectric&lt;br /&gt;
* Plusle&lt;br /&gt;
* Minun&lt;br /&gt;
* Volbeat&lt;br /&gt;
* Illumise&lt;br /&gt;
* Roselia&lt;br /&gt;
* Gulpin&lt;br /&gt;
* Swalot&lt;br /&gt;
* Carvanha&lt;br /&gt;
* Sharpedo&lt;br /&gt;
* Wailmer&lt;br /&gt;
* Wailord&lt;br /&gt;
* Numel&lt;br /&gt;
* Camerupt&lt;br /&gt;
* Torkoal&lt;br /&gt;
* Spoink&lt;br /&gt;
* Grumpig&lt;br /&gt;
* Zangoose&lt;br /&gt;
* Spinda&lt;br /&gt;
* Castform&lt;br /&gt;
* Trapinch&lt;br /&gt;
* Vibrava&lt;br /&gt;
* Flygon&lt;br /&gt;
* Cacnea&lt;br /&gt;
* Cacturne&lt;br /&gt;
* Swablu&lt;br /&gt;
* Altaria&lt;br /&gt;
* Seviper&lt;/div&gt;</summary>
		<author><name>Squidgy</name></author>
	</entry>
	<entry>
		<id>https://trainersquidgy.com/index.php?title=File:OptionsMenu2.png&amp;diff=505</id>
		<title>File:OptionsMenu2.png</title>
		<link rel="alternate" type="text/html" href="https://trainersquidgy.com/index.php?title=File:OptionsMenu2.png&amp;diff=505"/>
		<updated>2026-06-29T12:34:58Z</updated>

		<summary type="html">&lt;p&gt;Squidgy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Squidgy</name></author>
	</entry>
	<entry>
		<id>https://trainersquidgy.com/index.php?title=File:OptionsMenu1.png&amp;diff=504</id>
		<title>File:OptionsMenu1.png</title>
		<link rel="alternate" type="text/html" href="https://trainersquidgy.com/index.php?title=File:OptionsMenu1.png&amp;diff=504"/>
		<updated>2026-06-29T12:04:34Z</updated>

		<summary type="html">&lt;p&gt;Squidgy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Squidgy</name></author>
	</entry>
	<entry>
		<id>https://trainersquidgy.com/index.php?title=Crystal_Challenge_Patch&amp;diff=503</id>
		<title>Crystal Challenge Patch</title>
		<link rel="alternate" type="text/html" href="https://trainersquidgy.com/index.php?title=Crystal_Challenge_Patch&amp;diff=503"/>
		<updated>2026-06-29T12:04:13Z</updated>

		<summary type="html">&lt;p&gt;Squidgy: /* Features by Version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= 16-Bit Challenge Run Patch =&lt;br /&gt;
&#039;&#039;&#039;Latest update: 28th June 2026 (v0.1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This patch combines all the pre-existing Pokémon Crystal Patches for Challenge Run and Nuzlocke playthroughs, adding a wide range of quality-of-life options. It is regularly updated based on community feedback.&lt;br /&gt;
&lt;br /&gt;
This patch is a [https://github.com/fellowship-of-the-roms/pokecrystal16 16-bit conversion] of Pokémon Crystal and is in early development, there will be bugs. I do not know what the bugs will be yet!&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
[https://trainersquidgy.com/Patches/AIOPatches/CrystalChallengePatch.ips Click here to download the latest version]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;If you are using this patch to create content, please give credit.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Features by Version ==&lt;br /&gt;
=== v0.1 ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:OptionsMenu1.png&lt;br /&gt;
File:OptionsMenu2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* Options menu located in Elm&#039;s Lab, accessed via the top of the far-left bookshelf.&lt;br /&gt;
* Challenge Run Mode, 4 Moves Mode, SuperMON Mode, Nuzlocke Mode, Giftlocke Mode, and Extra Modes are available via the options.&lt;br /&gt;
&lt;br /&gt;
== Full Options List ==&lt;br /&gt;
* Quick Game Mode Options&lt;br /&gt;
* HM Items&lt;br /&gt;
* Helpful NPCs&lt;br /&gt;
* Wild Encounters: On/Off/B to Repel&lt;br /&gt;
* Rare Candies: On/10 Immediately/Candy Jar&lt;br /&gt;
* Spinners: On/Off/Avoid&lt;br /&gt;
* Force Starter DVs: On/Off&lt;br /&gt;
* HP Types: All Hidden Power Types&lt;br /&gt;
* DV Range: Tweak DV Range Values&lt;br /&gt;
* Elm&#039;s Lab Poké Ball Pic Preview: On/Off&lt;br /&gt;
* Catching: On/Off&lt;br /&gt;
* Gym Gifts: On/Off&lt;br /&gt;
* Forced HM Encounters: On/Off&lt;br /&gt;
* Forced Catching Types: On/Off&lt;br /&gt;
* Randomize Wild Pokémon: On/Off (Work in Progress)&lt;br /&gt;
* Randomize Trainer Pokémon: On/Off (Work in Progress)&lt;br /&gt;
* Randomize Moves (Coming Soon)&lt;br /&gt;
* Metronome Only&lt;br /&gt;
* Forced Reset Upon Blackout (Work in Progress)&lt;br /&gt;
* Abilities (Coming Soon)&lt;br /&gt;
* Megas (Coming Soon)&lt;br /&gt;
* Evolutions: On/Off&lt;br /&gt;
* Trainer Vision: Sight / Talk &lt;br /&gt;
&lt;br /&gt;
== Backported Pokémon List ==&lt;br /&gt;
* Treecko&lt;br /&gt;
* Grovyle&lt;br /&gt;
* Sceptile&lt;br /&gt;
* Torchic&lt;br /&gt;
* Combusken&lt;br /&gt;
* Blaziken&lt;br /&gt;
* Mudkip&lt;br /&gt;
* Marshtomp&lt;br /&gt;
* Swampert&lt;br /&gt;
* Poochyena&lt;br /&gt;
* Mightyena&lt;br /&gt;
* Zigzagoon&lt;br /&gt;
* Linoone&lt;br /&gt;
* Wurmple&lt;br /&gt;
* Silcoon&lt;br /&gt;
* Beautifly&lt;br /&gt;
* Cascoon&lt;br /&gt;
* Dustox&lt;br /&gt;
* Lotad&lt;br /&gt;
* Lombre&lt;br /&gt;
* Ludicolo&lt;br /&gt;
* Seedot&lt;br /&gt;
* Nuzleaf&lt;br /&gt;
* Shiftry&lt;br /&gt;
* Taillow&lt;br /&gt;
* Swellow&lt;br /&gt;
* Wingull&lt;br /&gt;
* Pelipper&lt;br /&gt;
* Ralts&lt;br /&gt;
* Kirlia&lt;br /&gt;
* Gardevoir&lt;br /&gt;
* Surskit&lt;br /&gt;
* Masquerain&lt;br /&gt;
* Shroomish&lt;br /&gt;
* Breloom&lt;br /&gt;
* Slakoth&lt;br /&gt;
* Vigoroth&lt;br /&gt;
* Slaking&lt;br /&gt;
* Nincada&lt;br /&gt;
* Ninjask&lt;br /&gt;
* Shedinja&lt;br /&gt;
* Whismur&lt;br /&gt;
* Loudred&lt;br /&gt;
* Exploud&lt;br /&gt;
* Makuhita&lt;br /&gt;
* Hariyama&lt;br /&gt;
* Azurill&lt;br /&gt;
* Nosepass&lt;br /&gt;
* Skitty&lt;br /&gt;
* Delcatty&lt;br /&gt;
* Sableye&lt;br /&gt;
* Mawile&lt;br /&gt;
* Aron&lt;br /&gt;
* Lairon&lt;br /&gt;
* Aggron&lt;br /&gt;
* Meditite&lt;br /&gt;
* Medicham&lt;br /&gt;
* Electrike&lt;br /&gt;
* Manectric&lt;br /&gt;
* Plusle&lt;br /&gt;
* Minun&lt;br /&gt;
* Volbeat&lt;br /&gt;
* Illumise&lt;br /&gt;
* Roselia&lt;br /&gt;
* Gulpin&lt;br /&gt;
* Swalot&lt;br /&gt;
* Carvanha&lt;br /&gt;
* Sharpedo&lt;br /&gt;
* Wailmer&lt;br /&gt;
* Wailord&lt;br /&gt;
* Numel&lt;br /&gt;
* Camerupt&lt;br /&gt;
* Torkoal&lt;br /&gt;
* Spoink&lt;br /&gt;
* Grumpig&lt;br /&gt;
* Zangoose&lt;br /&gt;
* Spinda&lt;br /&gt;
* Castform&lt;br /&gt;
* Trapinch&lt;br /&gt;
* Vibrava&lt;br /&gt;
* Flygon&lt;br /&gt;
* Cacnea&lt;br /&gt;
* Cacturne&lt;br /&gt;
* Swablu&lt;br /&gt;
* Altaria&lt;br /&gt;
* Seviper&lt;/div&gt;</summary>
		<author><name>Squidgy</name></author>
	</entry>
	<entry>
		<id>https://trainersquidgy.com/index.php?title=Crystal_Challenge_Patch&amp;diff=502</id>
		<title>Crystal Challenge Patch</title>
		<link rel="alternate" type="text/html" href="https://trainersquidgy.com/index.php?title=Crystal_Challenge_Patch&amp;diff=502"/>
		<updated>2026-06-29T12:03:52Z</updated>

		<summary type="html">&lt;p&gt;Squidgy: /* Features by Version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= 16-Bit Challenge Run Patch =&lt;br /&gt;
&#039;&#039;&#039;Latest update: 28th June 2026 (v0.1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This patch combines all the pre-existing Pokémon Crystal Patches for Challenge Run and Nuzlocke playthroughs, adding a wide range of quality-of-life options. It is regularly updated based on community feedback.&lt;br /&gt;
&lt;br /&gt;
This patch is a [https://github.com/fellowship-of-the-roms/pokecrystal16 16-bit conversion] of Pokémon Crystal and is in early development, there will be bugs. I do not know what the bugs will be yet!&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
[https://trainersquidgy.com/Patches/AIOPatches/CrystalChallengePatch.ips Click here to download the latest version]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;If you are using this patch to create content, please give credit.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Features by Version ==&lt;br /&gt;
=== v0.1 ===&lt;br /&gt;
* Options menu located in Elm&#039;s Lab, accessed via the top of the far-left bookshelf.&lt;br /&gt;
* Challenge Run Mode, 4 Moves Mode, SuperMON Mode, Nuzlocke Mode, Giftlocke Mode, and Extra Modes are available via the options.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Exploud.png&lt;br /&gt;
File:Exploud.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Full Options List ==&lt;br /&gt;
* Quick Game Mode Options&lt;br /&gt;
* HM Items&lt;br /&gt;
* Helpful NPCs&lt;br /&gt;
* Wild Encounters: On/Off/B to Repel&lt;br /&gt;
* Rare Candies: On/10 Immediately/Candy Jar&lt;br /&gt;
* Spinners: On/Off/Avoid&lt;br /&gt;
* Force Starter DVs: On/Off&lt;br /&gt;
* HP Types: All Hidden Power Types&lt;br /&gt;
* DV Range: Tweak DV Range Values&lt;br /&gt;
* Elm&#039;s Lab Poké Ball Pic Preview: On/Off&lt;br /&gt;
* Catching: On/Off&lt;br /&gt;
* Gym Gifts: On/Off&lt;br /&gt;
* Forced HM Encounters: On/Off&lt;br /&gt;
* Forced Catching Types: On/Off&lt;br /&gt;
* Randomize Wild Pokémon: On/Off (Work in Progress)&lt;br /&gt;
* Randomize Trainer Pokémon: On/Off (Work in Progress)&lt;br /&gt;
* Randomize Moves (Coming Soon)&lt;br /&gt;
* Metronome Only&lt;br /&gt;
* Forced Reset Upon Blackout (Work in Progress)&lt;br /&gt;
* Abilities (Coming Soon)&lt;br /&gt;
* Megas (Coming Soon)&lt;br /&gt;
* Evolutions: On/Off&lt;br /&gt;
* Trainer Vision: Sight / Talk &lt;br /&gt;
&lt;br /&gt;
== Backported Pokémon List ==&lt;br /&gt;
* Treecko&lt;br /&gt;
* Grovyle&lt;br /&gt;
* Sceptile&lt;br /&gt;
* Torchic&lt;br /&gt;
* Combusken&lt;br /&gt;
* Blaziken&lt;br /&gt;
* Mudkip&lt;br /&gt;
* Marshtomp&lt;br /&gt;
* Swampert&lt;br /&gt;
* Poochyena&lt;br /&gt;
* Mightyena&lt;br /&gt;
* Zigzagoon&lt;br /&gt;
* Linoone&lt;br /&gt;
* Wurmple&lt;br /&gt;
* Silcoon&lt;br /&gt;
* Beautifly&lt;br /&gt;
* Cascoon&lt;br /&gt;
* Dustox&lt;br /&gt;
* Lotad&lt;br /&gt;
* Lombre&lt;br /&gt;
* Ludicolo&lt;br /&gt;
* Seedot&lt;br /&gt;
* Nuzleaf&lt;br /&gt;
* Shiftry&lt;br /&gt;
* Taillow&lt;br /&gt;
* Swellow&lt;br /&gt;
* Wingull&lt;br /&gt;
* Pelipper&lt;br /&gt;
* Ralts&lt;br /&gt;
* Kirlia&lt;br /&gt;
* Gardevoir&lt;br /&gt;
* Surskit&lt;br /&gt;
* Masquerain&lt;br /&gt;
* Shroomish&lt;br /&gt;
* Breloom&lt;br /&gt;
* Slakoth&lt;br /&gt;
* Vigoroth&lt;br /&gt;
* Slaking&lt;br /&gt;
* Nincada&lt;br /&gt;
* Ninjask&lt;br /&gt;
* Shedinja&lt;br /&gt;
* Whismur&lt;br /&gt;
* Loudred&lt;br /&gt;
* Exploud&lt;br /&gt;
* Makuhita&lt;br /&gt;
* Hariyama&lt;br /&gt;
* Azurill&lt;br /&gt;
* Nosepass&lt;br /&gt;
* Skitty&lt;br /&gt;
* Delcatty&lt;br /&gt;
* Sableye&lt;br /&gt;
* Mawile&lt;br /&gt;
* Aron&lt;br /&gt;
* Lairon&lt;br /&gt;
* Aggron&lt;br /&gt;
* Meditite&lt;br /&gt;
* Medicham&lt;br /&gt;
* Electrike&lt;br /&gt;
* Manectric&lt;br /&gt;
* Plusle&lt;br /&gt;
* Minun&lt;br /&gt;
* Volbeat&lt;br /&gt;
* Illumise&lt;br /&gt;
* Roselia&lt;br /&gt;
* Gulpin&lt;br /&gt;
* Swalot&lt;br /&gt;
* Carvanha&lt;br /&gt;
* Sharpedo&lt;br /&gt;
* Wailmer&lt;br /&gt;
* Wailord&lt;br /&gt;
* Numel&lt;br /&gt;
* Camerupt&lt;br /&gt;
* Torkoal&lt;br /&gt;
* Spoink&lt;br /&gt;
* Grumpig&lt;br /&gt;
* Zangoose&lt;br /&gt;
* Spinda&lt;br /&gt;
* Castform&lt;br /&gt;
* Trapinch&lt;br /&gt;
* Vibrava&lt;br /&gt;
* Flygon&lt;br /&gt;
* Cacnea&lt;br /&gt;
* Cacturne&lt;br /&gt;
* Swablu&lt;br /&gt;
* Altaria&lt;br /&gt;
* Seviper&lt;/div&gt;</summary>
		<author><name>Squidgy</name></author>
	</entry>
	<entry>
		<id>https://trainersquidgy.com/index.php?title=Crystal_Challenge_Patch&amp;diff=501</id>
		<title>Crystal Challenge Patch</title>
		<link rel="alternate" type="text/html" href="https://trainersquidgy.com/index.php?title=Crystal_Challenge_Patch&amp;diff=501"/>
		<updated>2026-06-29T12:03:36Z</updated>

		<summary type="html">&lt;p&gt;Squidgy: /* Features by Version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= 16-Bit Challenge Run Patch =&lt;br /&gt;
&#039;&#039;&#039;Latest update: 28th June 2026 (v0.1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This patch combines all the pre-existing Pokémon Crystal Patches for Challenge Run and Nuzlocke playthroughs, adding a wide range of quality-of-life options. It is regularly updated based on community feedback.&lt;br /&gt;
&lt;br /&gt;
This patch is a [https://github.com/fellowship-of-the-roms/pokecrystal16 16-bit conversion] of Pokémon Crystal and is in early development, there will be bugs. I do not know what the bugs will be yet!&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
[https://trainersquidgy.com/Patches/AIOPatches/CrystalChallengePatch.ips Click here to download the latest version]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;If you are using this patch to create content, please give credit.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Features by Version ==&lt;br /&gt;
=== v0.1 ===&lt;br /&gt;
* Options menu located in Elm&#039;s Lab, accessed via the top of the far-left bookshelf.&lt;br /&gt;
* Challenge Run Mode, 4 Moves Mode, SuperMON Mode, Nuzlocke Mode, Giftlocke Mode, and Extra Modes are available via the options.&lt;br /&gt;
&lt;br /&gt;
=== Options Menu ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Exploud.png&lt;br /&gt;
File:Exploud.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Full Options List ==&lt;br /&gt;
* Quick Game Mode Options&lt;br /&gt;
* HM Items&lt;br /&gt;
* Helpful NPCs&lt;br /&gt;
* Wild Encounters: On/Off/B to Repel&lt;br /&gt;
* Rare Candies: On/10 Immediately/Candy Jar&lt;br /&gt;
* Spinners: On/Off/Avoid&lt;br /&gt;
* Force Starter DVs: On/Off&lt;br /&gt;
* HP Types: All Hidden Power Types&lt;br /&gt;
* DV Range: Tweak DV Range Values&lt;br /&gt;
* Elm&#039;s Lab Poké Ball Pic Preview: On/Off&lt;br /&gt;
* Catching: On/Off&lt;br /&gt;
* Gym Gifts: On/Off&lt;br /&gt;
* Forced HM Encounters: On/Off&lt;br /&gt;
* Forced Catching Types: On/Off&lt;br /&gt;
* Randomize Wild Pokémon: On/Off (Work in Progress)&lt;br /&gt;
* Randomize Trainer Pokémon: On/Off (Work in Progress)&lt;br /&gt;
* Randomize Moves (Coming Soon)&lt;br /&gt;
* Metronome Only&lt;br /&gt;
* Forced Reset Upon Blackout (Work in Progress)&lt;br /&gt;
* Abilities (Coming Soon)&lt;br /&gt;
* Megas (Coming Soon)&lt;br /&gt;
* Evolutions: On/Off&lt;br /&gt;
* Trainer Vision: Sight / Talk &lt;br /&gt;
&lt;br /&gt;
== Backported Pokémon List ==&lt;br /&gt;
* Treecko&lt;br /&gt;
* Grovyle&lt;br /&gt;
* Sceptile&lt;br /&gt;
* Torchic&lt;br /&gt;
* Combusken&lt;br /&gt;
* Blaziken&lt;br /&gt;
* Mudkip&lt;br /&gt;
* Marshtomp&lt;br /&gt;
* Swampert&lt;br /&gt;
* Poochyena&lt;br /&gt;
* Mightyena&lt;br /&gt;
* Zigzagoon&lt;br /&gt;
* Linoone&lt;br /&gt;
* Wurmple&lt;br /&gt;
* Silcoon&lt;br /&gt;
* Beautifly&lt;br /&gt;
* Cascoon&lt;br /&gt;
* Dustox&lt;br /&gt;
* Lotad&lt;br /&gt;
* Lombre&lt;br /&gt;
* Ludicolo&lt;br /&gt;
* Seedot&lt;br /&gt;
* Nuzleaf&lt;br /&gt;
* Shiftry&lt;br /&gt;
* Taillow&lt;br /&gt;
* Swellow&lt;br /&gt;
* Wingull&lt;br /&gt;
* Pelipper&lt;br /&gt;
* Ralts&lt;br /&gt;
* Kirlia&lt;br /&gt;
* Gardevoir&lt;br /&gt;
* Surskit&lt;br /&gt;
* Masquerain&lt;br /&gt;
* Shroomish&lt;br /&gt;
* Breloom&lt;br /&gt;
* Slakoth&lt;br /&gt;
* Vigoroth&lt;br /&gt;
* Slaking&lt;br /&gt;
* Nincada&lt;br /&gt;
* Ninjask&lt;br /&gt;
* Shedinja&lt;br /&gt;
* Whismur&lt;br /&gt;
* Loudred&lt;br /&gt;
* Exploud&lt;br /&gt;
* Makuhita&lt;br /&gt;
* Hariyama&lt;br /&gt;
* Azurill&lt;br /&gt;
* Nosepass&lt;br /&gt;
* Skitty&lt;br /&gt;
* Delcatty&lt;br /&gt;
* Sableye&lt;br /&gt;
* Mawile&lt;br /&gt;
* Aron&lt;br /&gt;
* Lairon&lt;br /&gt;
* Aggron&lt;br /&gt;
* Meditite&lt;br /&gt;
* Medicham&lt;br /&gt;
* Electrike&lt;br /&gt;
* Manectric&lt;br /&gt;
* Plusle&lt;br /&gt;
* Minun&lt;br /&gt;
* Volbeat&lt;br /&gt;
* Illumise&lt;br /&gt;
* Roselia&lt;br /&gt;
* Gulpin&lt;br /&gt;
* Swalot&lt;br /&gt;
* Carvanha&lt;br /&gt;
* Sharpedo&lt;br /&gt;
* Wailmer&lt;br /&gt;
* Wailord&lt;br /&gt;
* Numel&lt;br /&gt;
* Camerupt&lt;br /&gt;
* Torkoal&lt;br /&gt;
* Spoink&lt;br /&gt;
* Grumpig&lt;br /&gt;
* Zangoose&lt;br /&gt;
* Spinda&lt;br /&gt;
* Castform&lt;br /&gt;
* Trapinch&lt;br /&gt;
* Vibrava&lt;br /&gt;
* Flygon&lt;br /&gt;
* Cacnea&lt;br /&gt;
* Cacturne&lt;br /&gt;
* Swablu&lt;br /&gt;
* Altaria&lt;br /&gt;
* Seviper&lt;/div&gt;</summary>
		<author><name>Squidgy</name></author>
	</entry>
	<entry>
		<id>https://trainersquidgy.com/index.php?title=Crystal_Challenge_Patch&amp;diff=500</id>
		<title>Crystal Challenge Patch</title>
		<link rel="alternate" type="text/html" href="https://trainersquidgy.com/index.php?title=Crystal_Challenge_Patch&amp;diff=500"/>
		<updated>2026-06-29T12:03:22Z</updated>

		<summary type="html">&lt;p&gt;Squidgy: /* Features by Version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= 16-Bit Challenge Run Patch =&lt;br /&gt;
&#039;&#039;&#039;Latest update: 28th June 2026 (v0.1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This patch combines all the pre-existing Pokémon Crystal Patches for Challenge Run and Nuzlocke playthroughs, adding a wide range of quality-of-life options. It is regularly updated based on community feedback.&lt;br /&gt;
&lt;br /&gt;
This patch is a [https://github.com/fellowship-of-the-roms/pokecrystal16 16-bit conversion] of Pokémon Crystal and is in early development, there will be bugs. I do not know what the bugs will be yet!&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
[https://trainersquidgy.com/Patches/AIOPatches/CrystalChallengePatch.ips Click here to download the latest version]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;If you are using this patch to create content, please give credit.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Features by Version ==&lt;br /&gt;
=== v0.1 ===&lt;br /&gt;
* Options menu located in Elm&#039;s Lab, accessed via the top of the far-left bookshelf.&lt;br /&gt;
* Challenge Run Mode, 4 Moves Mode, SuperMON Mode, Nuzlocke Mode, Giftlocke Mode, and Extra Modes are available via the options.&lt;br /&gt;
&lt;br /&gt;
=== Options Menu ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;200px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:Exploud.png&lt;br /&gt;
File:Exploud.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Full Options List ==&lt;br /&gt;
* Quick Game Mode Options&lt;br /&gt;
* HM Items&lt;br /&gt;
* Helpful NPCs&lt;br /&gt;
* Wild Encounters: On/Off/B to Repel&lt;br /&gt;
* Rare Candies: On/10 Immediately/Candy Jar&lt;br /&gt;
* Spinners: On/Off/Avoid&lt;br /&gt;
* Force Starter DVs: On/Off&lt;br /&gt;
* HP Types: All Hidden Power Types&lt;br /&gt;
* DV Range: Tweak DV Range Values&lt;br /&gt;
* Elm&#039;s Lab Poké Ball Pic Preview: On/Off&lt;br /&gt;
* Catching: On/Off&lt;br /&gt;
* Gym Gifts: On/Off&lt;br /&gt;
* Forced HM Encounters: On/Off&lt;br /&gt;
* Forced Catching Types: On/Off&lt;br /&gt;
* Randomize Wild Pokémon: On/Off (Work in Progress)&lt;br /&gt;
* Randomize Trainer Pokémon: On/Off (Work in Progress)&lt;br /&gt;
* Randomize Moves (Coming Soon)&lt;br /&gt;
* Metronome Only&lt;br /&gt;
* Forced Reset Upon Blackout (Work in Progress)&lt;br /&gt;
* Abilities (Coming Soon)&lt;br /&gt;
* Megas (Coming Soon)&lt;br /&gt;
* Evolutions: On/Off&lt;br /&gt;
* Trainer Vision: Sight / Talk &lt;br /&gt;
&lt;br /&gt;
== Backported Pokémon List ==&lt;br /&gt;
* Treecko&lt;br /&gt;
* Grovyle&lt;br /&gt;
* Sceptile&lt;br /&gt;
* Torchic&lt;br /&gt;
* Combusken&lt;br /&gt;
* Blaziken&lt;br /&gt;
* Mudkip&lt;br /&gt;
* Marshtomp&lt;br /&gt;
* Swampert&lt;br /&gt;
* Poochyena&lt;br /&gt;
* Mightyena&lt;br /&gt;
* Zigzagoon&lt;br /&gt;
* Linoone&lt;br /&gt;
* Wurmple&lt;br /&gt;
* Silcoon&lt;br /&gt;
* Beautifly&lt;br /&gt;
* Cascoon&lt;br /&gt;
* Dustox&lt;br /&gt;
* Lotad&lt;br /&gt;
* Lombre&lt;br /&gt;
* Ludicolo&lt;br /&gt;
* Seedot&lt;br /&gt;
* Nuzleaf&lt;br /&gt;
* Shiftry&lt;br /&gt;
* Taillow&lt;br /&gt;
* Swellow&lt;br /&gt;
* Wingull&lt;br /&gt;
* Pelipper&lt;br /&gt;
* Ralts&lt;br /&gt;
* Kirlia&lt;br /&gt;
* Gardevoir&lt;br /&gt;
* Surskit&lt;br /&gt;
* Masquerain&lt;br /&gt;
* Shroomish&lt;br /&gt;
* Breloom&lt;br /&gt;
* Slakoth&lt;br /&gt;
* Vigoroth&lt;br /&gt;
* Slaking&lt;br /&gt;
* Nincada&lt;br /&gt;
* Ninjask&lt;br /&gt;
* Shedinja&lt;br /&gt;
* Whismur&lt;br /&gt;
* Loudred&lt;br /&gt;
* Exploud&lt;br /&gt;
* Makuhita&lt;br /&gt;
* Hariyama&lt;br /&gt;
* Azurill&lt;br /&gt;
* Nosepass&lt;br /&gt;
* Skitty&lt;br /&gt;
* Delcatty&lt;br /&gt;
* Sableye&lt;br /&gt;
* Mawile&lt;br /&gt;
* Aron&lt;br /&gt;
* Lairon&lt;br /&gt;
* Aggron&lt;br /&gt;
* Meditite&lt;br /&gt;
* Medicham&lt;br /&gt;
* Electrike&lt;br /&gt;
* Manectric&lt;br /&gt;
* Plusle&lt;br /&gt;
* Minun&lt;br /&gt;
* Volbeat&lt;br /&gt;
* Illumise&lt;br /&gt;
* Roselia&lt;br /&gt;
* Gulpin&lt;br /&gt;
* Swalot&lt;br /&gt;
* Carvanha&lt;br /&gt;
* Sharpedo&lt;br /&gt;
* Wailmer&lt;br /&gt;
* Wailord&lt;br /&gt;
* Numel&lt;br /&gt;
* Camerupt&lt;br /&gt;
* Torkoal&lt;br /&gt;
* Spoink&lt;br /&gt;
* Grumpig&lt;br /&gt;
* Zangoose&lt;br /&gt;
* Spinda&lt;br /&gt;
* Castform&lt;br /&gt;
* Trapinch&lt;br /&gt;
* Vibrava&lt;br /&gt;
* Flygon&lt;br /&gt;
* Cacnea&lt;br /&gt;
* Cacturne&lt;br /&gt;
* Swablu&lt;br /&gt;
* Altaria&lt;br /&gt;
* Seviper&lt;/div&gt;</summary>
		<author><name>Squidgy</name></author>
	</entry>
	<entry>
		<id>https://trainersquidgy.com/index.php?title=Crystal_Challenge_Patch&amp;diff=499</id>
		<title>Crystal Challenge Patch</title>
		<link rel="alternate" type="text/html" href="https://trainersquidgy.com/index.php?title=Crystal_Challenge_Patch&amp;diff=499"/>
		<updated>2026-06-29T12:03:14Z</updated>

		<summary type="html">&lt;p&gt;Squidgy: /* Features by Version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= 16-Bit Challenge Run Patch =&lt;br /&gt;
&#039;&#039;&#039;Latest update: 28th June 2026 (v0.1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This patch combines all the pre-existing Pokémon Crystal Patches for Challenge Run and Nuzlocke playthroughs, adding a wide range of quality-of-life options. It is regularly updated based on community feedback.&lt;br /&gt;
&lt;br /&gt;
This patch is a [https://github.com/fellowship-of-the-roms/pokecrystal16 16-bit conversion] of Pokémon Crystal and is in early development, there will be bugs. I do not know what the bugs will be yet!&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
[https://trainersquidgy.com/Patches/AIOPatches/CrystalChallengePatch.ips Click here to download the latest version]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;If you are using this patch to create content, please give credit.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Features by Version ==&lt;br /&gt;
=== v0.1 ===&lt;br /&gt;
* Options menu located in Elm&#039;s Lab, accessed via the top of the far-left bookshelf.&lt;br /&gt;
* Challenge Run Mode, 4 Moves Mode, SuperMON Mode, Nuzlocke Mode, Giftlocke Mode, and Extra Modes are available via the options.&lt;br /&gt;
&lt;br /&gt;
=== Options Menu ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;200px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:Exploud.png&lt;br /&gt;
File:Exploud.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Full Options List ==&lt;br /&gt;
* Quick Game Mode Options&lt;br /&gt;
* HM Items&lt;br /&gt;
* Helpful NPCs&lt;br /&gt;
* Wild Encounters: On/Off/B to Repel&lt;br /&gt;
* Rare Candies: On/10 Immediately/Candy Jar&lt;br /&gt;
* Spinners: On/Off/Avoid&lt;br /&gt;
* Force Starter DVs: On/Off&lt;br /&gt;
* HP Types: All Hidden Power Types&lt;br /&gt;
* DV Range: Tweak DV Range Values&lt;br /&gt;
* Elm&#039;s Lab Poké Ball Pic Preview: On/Off&lt;br /&gt;
* Catching: On/Off&lt;br /&gt;
* Gym Gifts: On/Off&lt;br /&gt;
* Forced HM Encounters: On/Off&lt;br /&gt;
* Forced Catching Types: On/Off&lt;br /&gt;
* Randomize Wild Pokémon: On/Off (Work in Progress)&lt;br /&gt;
* Randomize Trainer Pokémon: On/Off (Work in Progress)&lt;br /&gt;
* Randomize Moves (Coming Soon)&lt;br /&gt;
* Metronome Only&lt;br /&gt;
* Forced Reset Upon Blackout (Work in Progress)&lt;br /&gt;
* Abilities (Coming Soon)&lt;br /&gt;
* Megas (Coming Soon)&lt;br /&gt;
* Evolutions: On/Off&lt;br /&gt;
* Trainer Vision: Sight / Talk &lt;br /&gt;
&lt;br /&gt;
== Backported Pokémon List ==&lt;br /&gt;
* Treecko&lt;br /&gt;
* Grovyle&lt;br /&gt;
* Sceptile&lt;br /&gt;
* Torchic&lt;br /&gt;
* Combusken&lt;br /&gt;
* Blaziken&lt;br /&gt;
* Mudkip&lt;br /&gt;
* Marshtomp&lt;br /&gt;
* Swampert&lt;br /&gt;
* Poochyena&lt;br /&gt;
* Mightyena&lt;br /&gt;
* Zigzagoon&lt;br /&gt;
* Linoone&lt;br /&gt;
* Wurmple&lt;br /&gt;
* Silcoon&lt;br /&gt;
* Beautifly&lt;br /&gt;
* Cascoon&lt;br /&gt;
* Dustox&lt;br /&gt;
* Lotad&lt;br /&gt;
* Lombre&lt;br /&gt;
* Ludicolo&lt;br /&gt;
* Seedot&lt;br /&gt;
* Nuzleaf&lt;br /&gt;
* Shiftry&lt;br /&gt;
* Taillow&lt;br /&gt;
* Swellow&lt;br /&gt;
* Wingull&lt;br /&gt;
* Pelipper&lt;br /&gt;
* Ralts&lt;br /&gt;
* Kirlia&lt;br /&gt;
* Gardevoir&lt;br /&gt;
* Surskit&lt;br /&gt;
* Masquerain&lt;br /&gt;
* Shroomish&lt;br /&gt;
* Breloom&lt;br /&gt;
* Slakoth&lt;br /&gt;
* Vigoroth&lt;br /&gt;
* Slaking&lt;br /&gt;
* Nincada&lt;br /&gt;
* Ninjask&lt;br /&gt;
* Shedinja&lt;br /&gt;
* Whismur&lt;br /&gt;
* Loudred&lt;br /&gt;
* Exploud&lt;br /&gt;
* Makuhita&lt;br /&gt;
* Hariyama&lt;br /&gt;
* Azurill&lt;br /&gt;
* Nosepass&lt;br /&gt;
* Skitty&lt;br /&gt;
* Delcatty&lt;br /&gt;
* Sableye&lt;br /&gt;
* Mawile&lt;br /&gt;
* Aron&lt;br /&gt;
* Lairon&lt;br /&gt;
* Aggron&lt;br /&gt;
* Meditite&lt;br /&gt;
* Medicham&lt;br /&gt;
* Electrike&lt;br /&gt;
* Manectric&lt;br /&gt;
* Plusle&lt;br /&gt;
* Minun&lt;br /&gt;
* Volbeat&lt;br /&gt;
* Illumise&lt;br /&gt;
* Roselia&lt;br /&gt;
* Gulpin&lt;br /&gt;
* Swalot&lt;br /&gt;
* Carvanha&lt;br /&gt;
* Sharpedo&lt;br /&gt;
* Wailmer&lt;br /&gt;
* Wailord&lt;br /&gt;
* Numel&lt;br /&gt;
* Camerupt&lt;br /&gt;
* Torkoal&lt;br /&gt;
* Spoink&lt;br /&gt;
* Grumpig&lt;br /&gt;
* Zangoose&lt;br /&gt;
* Spinda&lt;br /&gt;
* Castform&lt;br /&gt;
* Trapinch&lt;br /&gt;
* Vibrava&lt;br /&gt;
* Flygon&lt;br /&gt;
* Cacnea&lt;br /&gt;
* Cacturne&lt;br /&gt;
* Swablu&lt;br /&gt;
* Altaria&lt;br /&gt;
* Seviper&lt;/div&gt;</summary>
		<author><name>Squidgy</name></author>
	</entry>
	<entry>
		<id>https://trainersquidgy.com/index.php?title=Main_Page&amp;diff=498</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://trainersquidgy.com/index.php?title=Main_Page&amp;diff=498"/>
		<updated>2026-06-28T12:58:43Z</updated>

		<summary type="html">&lt;p&gt;Squidgy: /* Challenge Patches */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome ==&lt;br /&gt;
Welcome to my website!&lt;br /&gt;
&lt;br /&gt;
This is where I keep all my ROM Hacking and backporting projects, as well as an archive of all the Challenge Run videos we&#039;ve done together over the years!&lt;br /&gt;
&lt;br /&gt;
== Challenge Patches ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align: center; background:#f8f8f8;&amp;quot;&lt;br /&gt;
! Project!! Description !! Download&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Challenge Patch]]|| Solo Run, Nuzlocke, Giftlocke, SuperMON, and many other challenge modes with an expanded Pokédex. || [https://trainersquidgy.com/Patches/AIOPatches/CrystalChallengePatch.ips Download Here]&lt;br /&gt;
|-&lt;br /&gt;
| [[FireRed Challenge Patch]]|| Challenge Run Patch for Solo and 4 Moves Challenges in Pokémon FireRed. || [https://trainersquidgy.com/Patches/AIOPatches/FireRedChallengePatch.ips Download Here]&lt;br /&gt;
|-&lt;br /&gt;
| [[Emerald Challenge Patch]]|| Challenge Run Patch for Solo and 4 Moves Challenges in Pokémon Emerald. || [https://trainersquidgy.com/Patches/AIOPatches/EmeraldChallengePatch.ips Download Here]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Older Pokémon Challenge Patches ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align: center; background:#f8f8f8;&amp;quot;&lt;br /&gt;
! Project!! Description !! Download&lt;br /&gt;
|-&lt;br /&gt;
| [[Classic Crystal Challenge Patch]]|| Solo Run any Pokémon with multiple quality of life additions, and in-game fully customisable starter selection. || [https://trainersquidgy.com/Patches/GamePatches/Crystal/ChallengeRunPatch.ips Download Here]&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal SuperMON Patch]] || A hybrid of the Challenge Run Patch and the Nuzlocke/Giftlocke Patches. All methods for learning moves and catching Pokémon have been disabled. Select four moves at the start of the run and see how far you go. || [https://trainersquidgy.com/Patches/GamePatches/Crystal/ChallengeRunPatch.ips Download Here]&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal 4 Moves Patch]] || A hybrid of the Challenge Run Patch and the SuperMON Patch. Hidden Power and Return have been reinstated, and the Level Cap is now asked by default when changing starters.|| [https://trainersquidgy.com/Patches/GamePatches/Crystal/4MovesPatch.ips Download Here]&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Backports]] || Pokémon from later generations brought into Pokémon Crystal. &lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Nuzlocke Patch]]|| Built-in Nuzlocke tracking with route locking, encounter logging, and further options to restrict your catches.|| [https://trainersquidgy.com/Patches/GamePatches/Crystal/NuzlockePatch.ips Download Here]&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Giftlocke Patch]] || All catching has been disabled. Earn your Pokémon by defeating Gym Leaders. || [https://trainersquidgy.com/Patches/GamePatches/Crystal/GiftlockePatch.ips Download Here]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fun Crystal Hacks]] || Miscellaneous Crystal projects in various stages of completion. &lt;br /&gt;
|-&lt;br /&gt;
| [[RBY Challenge Patch]]|| Quality of life upgrades for solo running Red/Blue/Yellow&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow Backports]] || Pokémon from later generations brought into Pokémon Yellow.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Squidgy</name></author>
	</entry>
	<entry>
		<id>https://trainersquidgy.com/index.php?title=Main_Page&amp;diff=497</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://trainersquidgy.com/index.php?title=Main_Page&amp;diff=497"/>
		<updated>2026-06-28T12:58:14Z</updated>

		<summary type="html">&lt;p&gt;Squidgy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome ==&lt;br /&gt;
Welcome to my website!&lt;br /&gt;
&lt;br /&gt;
This is where I keep all my ROM Hacking and backporting projects, as well as an archive of all the Challenge Run videos we&#039;ve done together over the years!&lt;br /&gt;
&lt;br /&gt;
== Challenge Patches ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align: center; background:#f8f8f8;&amp;quot;&lt;br /&gt;
! Project!! Description !! Download&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Challenge Patch]]|| Solo Run, Nuzlocke, Giftlocke, SuperMON, and many other challenge modes with an expanded Pokédex. || [https://trainersquidgy.com/Patches/AIOPatches/CrystalChallengePatch.ips Download Here]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| [[FireRed Challenge Patch]]|| Challenge Run Patch for Solo and 4 Moves Challenges in Pokémon FireRed. || [https://trainersquidgy.com/Patches/AIOPatches/FireRedChallengePatch.ips Download Here]&lt;br /&gt;
|}&lt;br /&gt;
| [[Emerald Challenge Patch]]|| Challenge Run Patch for Solo and 4 Moves Challenges in Pokémon Emerald. || [https://trainersquidgy.com/Patches/AIOPatches/EmeraldChallengePatch.ips Download Here]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Older Pokémon Challenge Patches ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align: center; background:#f8f8f8;&amp;quot;&lt;br /&gt;
! Project!! Description !! Download&lt;br /&gt;
|-&lt;br /&gt;
| [[Classic Crystal Challenge Patch]]|| Solo Run any Pokémon with multiple quality of life additions, and in-game fully customisable starter selection. || [https://trainersquidgy.com/Patches/GamePatches/Crystal/ChallengeRunPatch.ips Download Here]&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal SuperMON Patch]] || A hybrid of the Challenge Run Patch and the Nuzlocke/Giftlocke Patches. All methods for learning moves and catching Pokémon have been disabled. Select four moves at the start of the run and see how far you go. || [https://trainersquidgy.com/Patches/GamePatches/Crystal/ChallengeRunPatch.ips Download Here]&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal 4 Moves Patch]] || A hybrid of the Challenge Run Patch and the SuperMON Patch. Hidden Power and Return have been reinstated, and the Level Cap is now asked by default when changing starters.|| [https://trainersquidgy.com/Patches/GamePatches/Crystal/4MovesPatch.ips Download Here]&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Backports]] || Pokémon from later generations brought into Pokémon Crystal. &lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Nuzlocke Patch]]|| Built-in Nuzlocke tracking with route locking, encounter logging, and further options to restrict your catches.|| [https://trainersquidgy.com/Patches/GamePatches/Crystal/NuzlockePatch.ips Download Here]&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Giftlocke Patch]] || All catching has been disabled. Earn your Pokémon by defeating Gym Leaders. || [https://trainersquidgy.com/Patches/GamePatches/Crystal/GiftlockePatch.ips Download Here]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fun Crystal Hacks]] || Miscellaneous Crystal projects in various stages of completion. &lt;br /&gt;
|-&lt;br /&gt;
| [[RBY Challenge Patch]]|| Quality of life upgrades for solo running Red/Blue/Yellow&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow Backports]] || Pokémon from later generations brought into Pokémon Yellow.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Squidgy</name></author>
	</entry>
	<entry>
		<id>https://trainersquidgy.com/index.php?title=Emerald_Challenge_Patch&amp;diff=496</id>
		<title>Emerald Challenge Patch</title>
		<link rel="alternate" type="text/html" href="https://trainersquidgy.com/index.php?title=Emerald_Challenge_Patch&amp;diff=496"/>
		<updated>2026-06-28T12:57:36Z</updated>

		<summary type="html">&lt;p&gt;Squidgy: Created page with &amp;quot;= FireRed Challenge Run Patch = &amp;#039;&amp;#039;&amp;#039;Latest update: 28th June 2026 (v0.1)&amp;#039;&amp;#039;&amp;#039;  This patch is for playing Emerald Solo Challenges.  This patch is in early development, there will be bugs. I do not know what the bugs will be yet!  == Download == [https://trainersquidgy.com/Patches/AIOPatches/EmeraldChallengePatch.ips Click here to download the latest version]  &amp;lt;small&amp;gt;If you are using this patch to create content, please give credit.&amp;lt;/small&amp;gt;  == Features by Version == === v0.1...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= FireRed Challenge Run Patch =&lt;br /&gt;
&#039;&#039;&#039;Latest update: 28th June 2026 (v0.1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This patch is for playing Emerald Solo Challenges.&lt;br /&gt;
&lt;br /&gt;
This patch is in early development, there will be bugs. I do not know what the bugs will be yet!&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
[https://trainersquidgy.com/Patches/AIOPatches/EmeraldChallengePatch.ips Click here to download the latest version]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;If you are using this patch to create content, please give credit.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Features by Version ==&lt;br /&gt;
=== v0.1 ===&lt;br /&gt;
* Run Options Menu&lt;br /&gt;
* Set your Starter, select Hidden Power Types, Abilities, and Natures.&lt;br /&gt;
* Optional HM Items to replace HM Catching&lt;br /&gt;
* Temporary gift Magikarp to battle Tate &amp;amp; Liza.&lt;/div&gt;</summary>
		<author><name>Squidgy</name></author>
	</entry>
	<entry>
		<id>https://trainersquidgy.com/index.php?title=FireRed_Challenge_Patch&amp;diff=495</id>
		<title>FireRed Challenge Patch</title>
		<link rel="alternate" type="text/html" href="https://trainersquidgy.com/index.php?title=FireRed_Challenge_Patch&amp;diff=495"/>
		<updated>2026-06-28T12:56:51Z</updated>

		<summary type="html">&lt;p&gt;Squidgy: Created page with &amp;quot;= FireRed Challenge Run Patch = &amp;#039;&amp;#039;&amp;#039;Latest update: 28th June 2026 (v0.1)&amp;#039;&amp;#039;&amp;#039;  This patch is for playing FireRed Solo Challenges.  This patch is in early development, there will be bugs. I do not know what the bugs will be yet!  == Download == [https://trainersquidgy.com/Patches/AIOPatches/FireRedChallengePatch.ips Click here to download the latest version]  &amp;lt;small&amp;gt;If you are using this patch to create content, please give credit.&amp;lt;/small&amp;gt;  == Features by Version == === v0.1...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= FireRed Challenge Run Patch =&lt;br /&gt;
&#039;&#039;&#039;Latest update: 28th June 2026 (v0.1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This patch is for playing FireRed Solo Challenges.&lt;br /&gt;
&lt;br /&gt;
This patch is in early development, there will be bugs. I do not know what the bugs will be yet!&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
[https://trainersquidgy.com/Patches/AIOPatches/FireRedChallengePatch.ips Click here to download the latest version]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;If you are using this patch to create content, please give credit.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Features by Version ==&lt;br /&gt;
=== v0.1 ===&lt;br /&gt;
* Run Options Menu&lt;br /&gt;
* Set your Starter, select Hidden Power Types, Abilities, and Natures.&lt;br /&gt;
* Optional HM Items to replace HM Catching&lt;br /&gt;
* Surge&#039;s Puzzle is disabled.&lt;/div&gt;</summary>
		<author><name>Squidgy</name></author>
	</entry>
	<entry>
		<id>https://trainersquidgy.com/index.php?title=Crystal_Challenge_Patch&amp;diff=494</id>
		<title>Crystal Challenge Patch</title>
		<link rel="alternate" type="text/html" href="https://trainersquidgy.com/index.php?title=Crystal_Challenge_Patch&amp;diff=494"/>
		<updated>2026-06-28T12:47:24Z</updated>

		<summary type="html">&lt;p&gt;Squidgy: /* Features by Version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= 16-Bit Challenge Run Patch =&lt;br /&gt;
&#039;&#039;&#039;Latest update: 28th June 2026 (v0.1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This patch combines all the pre-existing Pokémon Crystal Patches for Challenge Run and Nuzlocke playthroughs, adding a wide range of quality-of-life options. It is regularly updated based on community feedback.&lt;br /&gt;
&lt;br /&gt;
This patch is a [https://github.com/fellowship-of-the-roms/pokecrystal16 16-bit conversion] of Pokémon Crystal and is in early development, there will be bugs. I do not know what the bugs will be yet!&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
[https://trainersquidgy.com/Patches/AIOPatches/CrystalChallengePatch.ips Click here to download the latest version]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;If you are using this patch to create content, please give credit.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Features by Version ==&lt;br /&gt;
=== v0.1 ===&lt;br /&gt;
* Options menu located in Elm&#039;s Lab, accessed via the top of the far-left bookshelf.&lt;br /&gt;
* Challenge Run Mode, 4 Moves Mode, SuperMON Mode, Nuzlocke Mode, Giftlocke Mode, and Extra Modes are available via the options.&lt;br /&gt;
&lt;br /&gt;
== Full Options List ==&lt;br /&gt;
* Quick Game Mode Options&lt;br /&gt;
* HM Items&lt;br /&gt;
* Helpful NPCs&lt;br /&gt;
* Wild Encounters: On/Off/B to Repel&lt;br /&gt;
* Rare Candies: On/10 Immediately/Candy Jar&lt;br /&gt;
* Spinners: On/Off/Avoid&lt;br /&gt;
* Force Starter DVs: On/Off&lt;br /&gt;
* HP Types: All Hidden Power Types&lt;br /&gt;
* DV Range: Tweak DV Range Values&lt;br /&gt;
* Elm&#039;s Lab Poké Ball Pic Preview: On/Off&lt;br /&gt;
* Catching: On/Off&lt;br /&gt;
* Gym Gifts: On/Off&lt;br /&gt;
* Forced HM Encounters: On/Off&lt;br /&gt;
* Forced Catching Types: On/Off&lt;br /&gt;
* Randomize Wild Pokémon: On/Off (Work in Progress)&lt;br /&gt;
* Randomize Trainer Pokémon: On/Off (Work in Progress)&lt;br /&gt;
* Randomize Moves (Coming Soon)&lt;br /&gt;
* Metronome Only&lt;br /&gt;
* Forced Reset Upon Blackout (Work in Progress)&lt;br /&gt;
* Abilities (Coming Soon)&lt;br /&gt;
* Megas (Coming Soon)&lt;br /&gt;
* Evolutions: On/Off&lt;br /&gt;
* Trainer Vision: Sight / Talk &lt;br /&gt;
&lt;br /&gt;
== Backported Pokémon List ==&lt;br /&gt;
* Treecko&lt;br /&gt;
* Grovyle&lt;br /&gt;
* Sceptile&lt;br /&gt;
* Torchic&lt;br /&gt;
* Combusken&lt;br /&gt;
* Blaziken&lt;br /&gt;
* Mudkip&lt;br /&gt;
* Marshtomp&lt;br /&gt;
* Swampert&lt;br /&gt;
* Poochyena&lt;br /&gt;
* Mightyena&lt;br /&gt;
* Zigzagoon&lt;br /&gt;
* Linoone&lt;br /&gt;
* Wurmple&lt;br /&gt;
* Silcoon&lt;br /&gt;
* Beautifly&lt;br /&gt;
* Cascoon&lt;br /&gt;
* Dustox&lt;br /&gt;
* Lotad&lt;br /&gt;
* Lombre&lt;br /&gt;
* Ludicolo&lt;br /&gt;
* Seedot&lt;br /&gt;
* Nuzleaf&lt;br /&gt;
* Shiftry&lt;br /&gt;
* Taillow&lt;br /&gt;
* Swellow&lt;br /&gt;
* Wingull&lt;br /&gt;
* Pelipper&lt;br /&gt;
* Ralts&lt;br /&gt;
* Kirlia&lt;br /&gt;
* Gardevoir&lt;br /&gt;
* Surskit&lt;br /&gt;
* Masquerain&lt;br /&gt;
* Shroomish&lt;br /&gt;
* Breloom&lt;br /&gt;
* Slakoth&lt;br /&gt;
* Vigoroth&lt;br /&gt;
* Slaking&lt;br /&gt;
* Nincada&lt;br /&gt;
* Ninjask&lt;br /&gt;
* Shedinja&lt;br /&gt;
* Whismur&lt;br /&gt;
* Loudred&lt;br /&gt;
* Exploud&lt;br /&gt;
* Makuhita&lt;br /&gt;
* Hariyama&lt;br /&gt;
* Azurill&lt;br /&gt;
* Nosepass&lt;br /&gt;
* Skitty&lt;br /&gt;
* Delcatty&lt;br /&gt;
* Sableye&lt;br /&gt;
* Mawile&lt;br /&gt;
* Aron&lt;br /&gt;
* Lairon&lt;br /&gt;
* Aggron&lt;br /&gt;
* Meditite&lt;br /&gt;
* Medicham&lt;br /&gt;
* Electrike&lt;br /&gt;
* Manectric&lt;br /&gt;
* Plusle&lt;br /&gt;
* Minun&lt;br /&gt;
* Volbeat&lt;br /&gt;
* Illumise&lt;br /&gt;
* Roselia&lt;br /&gt;
* Gulpin&lt;br /&gt;
* Swalot&lt;br /&gt;
* Carvanha&lt;br /&gt;
* Sharpedo&lt;br /&gt;
* Wailmer&lt;br /&gt;
* Wailord&lt;br /&gt;
* Numel&lt;br /&gt;
* Camerupt&lt;br /&gt;
* Torkoal&lt;br /&gt;
* Spoink&lt;br /&gt;
* Grumpig&lt;br /&gt;
* Zangoose&lt;br /&gt;
* Spinda&lt;br /&gt;
* Castform&lt;br /&gt;
* Trapinch&lt;br /&gt;
* Vibrava&lt;br /&gt;
* Flygon&lt;br /&gt;
* Cacnea&lt;br /&gt;
* Cacturne&lt;br /&gt;
* Swablu&lt;br /&gt;
* Altaria&lt;br /&gt;
* Seviper&lt;/div&gt;</summary>
		<author><name>Squidgy</name></author>
	</entry>
	<entry>
		<id>https://trainersquidgy.com/index.php?title=Crystal_Challenge_Patch&amp;diff=493</id>
		<title>Crystal Challenge Patch</title>
		<link rel="alternate" type="text/html" href="https://trainersquidgy.com/index.php?title=Crystal_Challenge_Patch&amp;diff=493"/>
		<updated>2026-06-28T12:47:11Z</updated>

		<summary type="html">&lt;p&gt;Squidgy: /* 16-Bit Challenge Run Patch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= 16-Bit Challenge Run Patch =&lt;br /&gt;
&#039;&#039;&#039;Latest update: 28th June 2026 (v0.1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This patch combines all the pre-existing Pokémon Crystal Patches for Challenge Run and Nuzlocke playthroughs, adding a wide range of quality-of-life options. It is regularly updated based on community feedback.&lt;br /&gt;
&lt;br /&gt;
This patch is a [https://github.com/fellowship-of-the-roms/pokecrystal16 16-bit conversion] of Pokémon Crystal and is in early development, there will be bugs. I do not know what the bugs will be yet!&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
[https://trainersquidgy.com/Patches/AIOPatches/CrystalChallengePatch.ips Click here to download the latest version]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;If you are using this patch to create content, please give credit.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Features by Version ==&lt;br /&gt;
=== v0.1 ===&lt;br /&gt;
* Options menu located in Elm&#039;s Lab, accessed via the top of the far-left bookshelf.&lt;br /&gt;
* Challenge Run Mode, 4 Moves Mode, SuperMON Mode, Nuzlocke Mode, Giftlocke Mode, and Extra Modes are available via the options.&lt;br /&gt;
* You can customise each individual setting to create your own experience.&lt;br /&gt;
* Option to disable Wild Encounters entirely by holding the B Button.&lt;br /&gt;
&lt;br /&gt;
== Full Options List ==&lt;br /&gt;
* Quick Game Mode Options&lt;br /&gt;
* HM Items&lt;br /&gt;
* Helpful NPCs&lt;br /&gt;
* Wild Encounters: On/Off/B to Repel&lt;br /&gt;
* Rare Candies: On/10 Immediately/Candy Jar&lt;br /&gt;
* Spinners: On/Off/Avoid&lt;br /&gt;
* Force Starter DVs: On/Off&lt;br /&gt;
* HP Types: All Hidden Power Types&lt;br /&gt;
* DV Range: Tweak DV Range Values&lt;br /&gt;
* Elm&#039;s Lab Poké Ball Pic Preview: On/Off&lt;br /&gt;
* Catching: On/Off&lt;br /&gt;
* Gym Gifts: On/Off&lt;br /&gt;
* Forced HM Encounters: On/Off&lt;br /&gt;
* Forced Catching Types: On/Off&lt;br /&gt;
* Randomize Wild Pokémon: On/Off (Work in Progress)&lt;br /&gt;
* Randomize Trainer Pokémon: On/Off (Work in Progress)&lt;br /&gt;
* Randomize Moves (Coming Soon)&lt;br /&gt;
* Metronome Only&lt;br /&gt;
* Forced Reset Upon Blackout (Work in Progress)&lt;br /&gt;
* Abilities (Coming Soon)&lt;br /&gt;
* Megas (Coming Soon)&lt;br /&gt;
* Evolutions: On/Off&lt;br /&gt;
* Trainer Vision: Sight / Talk &lt;br /&gt;
&lt;br /&gt;
== Backported Pokémon List ==&lt;br /&gt;
* Treecko&lt;br /&gt;
* Grovyle&lt;br /&gt;
* Sceptile&lt;br /&gt;
* Torchic&lt;br /&gt;
* Combusken&lt;br /&gt;
* Blaziken&lt;br /&gt;
* Mudkip&lt;br /&gt;
* Marshtomp&lt;br /&gt;
* Swampert&lt;br /&gt;
* Poochyena&lt;br /&gt;
* Mightyena&lt;br /&gt;
* Zigzagoon&lt;br /&gt;
* Linoone&lt;br /&gt;
* Wurmple&lt;br /&gt;
* Silcoon&lt;br /&gt;
* Beautifly&lt;br /&gt;
* Cascoon&lt;br /&gt;
* Dustox&lt;br /&gt;
* Lotad&lt;br /&gt;
* Lombre&lt;br /&gt;
* Ludicolo&lt;br /&gt;
* Seedot&lt;br /&gt;
* Nuzleaf&lt;br /&gt;
* Shiftry&lt;br /&gt;
* Taillow&lt;br /&gt;
* Swellow&lt;br /&gt;
* Wingull&lt;br /&gt;
* Pelipper&lt;br /&gt;
* Ralts&lt;br /&gt;
* Kirlia&lt;br /&gt;
* Gardevoir&lt;br /&gt;
* Surskit&lt;br /&gt;
* Masquerain&lt;br /&gt;
* Shroomish&lt;br /&gt;
* Breloom&lt;br /&gt;
* Slakoth&lt;br /&gt;
* Vigoroth&lt;br /&gt;
* Slaking&lt;br /&gt;
* Nincada&lt;br /&gt;
* Ninjask&lt;br /&gt;
* Shedinja&lt;br /&gt;
* Whismur&lt;br /&gt;
* Loudred&lt;br /&gt;
* Exploud&lt;br /&gt;
* Makuhita&lt;br /&gt;
* Hariyama&lt;br /&gt;
* Azurill&lt;br /&gt;
* Nosepass&lt;br /&gt;
* Skitty&lt;br /&gt;
* Delcatty&lt;br /&gt;
* Sableye&lt;br /&gt;
* Mawile&lt;br /&gt;
* Aron&lt;br /&gt;
* Lairon&lt;br /&gt;
* Aggron&lt;br /&gt;
* Meditite&lt;br /&gt;
* Medicham&lt;br /&gt;
* Electrike&lt;br /&gt;
* Manectric&lt;br /&gt;
* Plusle&lt;br /&gt;
* Minun&lt;br /&gt;
* Volbeat&lt;br /&gt;
* Illumise&lt;br /&gt;
* Roselia&lt;br /&gt;
* Gulpin&lt;br /&gt;
* Swalot&lt;br /&gt;
* Carvanha&lt;br /&gt;
* Sharpedo&lt;br /&gt;
* Wailmer&lt;br /&gt;
* Wailord&lt;br /&gt;
* Numel&lt;br /&gt;
* Camerupt&lt;br /&gt;
* Torkoal&lt;br /&gt;
* Spoink&lt;br /&gt;
* Grumpig&lt;br /&gt;
* Zangoose&lt;br /&gt;
* Spinda&lt;br /&gt;
* Castform&lt;br /&gt;
* Trapinch&lt;br /&gt;
* Vibrava&lt;br /&gt;
* Flygon&lt;br /&gt;
* Cacnea&lt;br /&gt;
* Cacturne&lt;br /&gt;
* Swablu&lt;br /&gt;
* Altaria&lt;br /&gt;
* Seviper&lt;/div&gt;</summary>
		<author><name>Squidgy</name></author>
	</entry>
	<entry>
		<id>https://trainersquidgy.com/index.php?title=Crystal_Challenge_Patch&amp;diff=492</id>
		<title>Crystal Challenge Patch</title>
		<link rel="alternate" type="text/html" href="https://trainersquidgy.com/index.php?title=Crystal_Challenge_Patch&amp;diff=492"/>
		<updated>2026-06-28T12:46:13Z</updated>

		<summary type="html">&lt;p&gt;Squidgy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= 16-Bit Challenge Run Patch =&lt;br /&gt;
&#039;&#039;&#039;Latest update: 28th June 2026 (v0.1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This patch combines all the pre-existing Pokémon Crystal Patches for Challenge Run and Nuzlocke playthroughs, adding a wide range of quality-of-life options. It is regularly updated based on community feedback.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
[https://trainersquidgy.com/Patches/AIOPatches/CrystalChallengePatch.ips Click here to download the latest version]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;If you are using this patch to create content, please give credit.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Features by Version ==&lt;br /&gt;
=== v0.1 ===&lt;br /&gt;
* Options menu located in Elm&#039;s Lab, accessed via the top of the far-left bookshelf.&lt;br /&gt;
* Challenge Run Mode, 4 Moves Mode, SuperMON Mode, Nuzlocke Mode, Giftlocke Mode, and Extra Modes are available via the options.&lt;br /&gt;
* You can customise each individual setting to create your own experience.&lt;br /&gt;
* Option to disable Wild Encounters entirely by holding the B Button.&lt;br /&gt;
&lt;br /&gt;
== Full Options List ==&lt;br /&gt;
* Quick Game Mode Options&lt;br /&gt;
* HM Items&lt;br /&gt;
* Helpful NPCs&lt;br /&gt;
* Wild Encounters: On/Off/B to Repel&lt;br /&gt;
* Rare Candies: On/10 Immediately/Candy Jar&lt;br /&gt;
* Spinners: On/Off/Avoid&lt;br /&gt;
* Force Starter DVs: On/Off&lt;br /&gt;
* HP Types: All Hidden Power Types&lt;br /&gt;
* DV Range: Tweak DV Range Values&lt;br /&gt;
* Elm&#039;s Lab Poké Ball Pic Preview: On/Off&lt;br /&gt;
* Catching: On/Off&lt;br /&gt;
* Gym Gifts: On/Off&lt;br /&gt;
* Forced HM Encounters: On/Off&lt;br /&gt;
* Forced Catching Types: On/Off&lt;br /&gt;
* Randomize Wild Pokémon: On/Off (Work in Progress)&lt;br /&gt;
* Randomize Trainer Pokémon: On/Off (Work in Progress)&lt;br /&gt;
* Randomize Moves (Coming Soon)&lt;br /&gt;
* Metronome Only&lt;br /&gt;
* Forced Reset Upon Blackout (Work in Progress)&lt;br /&gt;
* Abilities (Coming Soon)&lt;br /&gt;
* Megas (Coming Soon)&lt;br /&gt;
* Evolutions: On/Off&lt;br /&gt;
* Trainer Vision: Sight / Talk &lt;br /&gt;
&lt;br /&gt;
== Backported Pokémon List ==&lt;br /&gt;
* Treecko&lt;br /&gt;
* Grovyle&lt;br /&gt;
* Sceptile&lt;br /&gt;
* Torchic&lt;br /&gt;
* Combusken&lt;br /&gt;
* Blaziken&lt;br /&gt;
* Mudkip&lt;br /&gt;
* Marshtomp&lt;br /&gt;
* Swampert&lt;br /&gt;
* Poochyena&lt;br /&gt;
* Mightyena&lt;br /&gt;
* Zigzagoon&lt;br /&gt;
* Linoone&lt;br /&gt;
* Wurmple&lt;br /&gt;
* Silcoon&lt;br /&gt;
* Beautifly&lt;br /&gt;
* Cascoon&lt;br /&gt;
* Dustox&lt;br /&gt;
* Lotad&lt;br /&gt;
* Lombre&lt;br /&gt;
* Ludicolo&lt;br /&gt;
* Seedot&lt;br /&gt;
* Nuzleaf&lt;br /&gt;
* Shiftry&lt;br /&gt;
* Taillow&lt;br /&gt;
* Swellow&lt;br /&gt;
* Wingull&lt;br /&gt;
* Pelipper&lt;br /&gt;
* Ralts&lt;br /&gt;
* Kirlia&lt;br /&gt;
* Gardevoir&lt;br /&gt;
* Surskit&lt;br /&gt;
* Masquerain&lt;br /&gt;
* Shroomish&lt;br /&gt;
* Breloom&lt;br /&gt;
* Slakoth&lt;br /&gt;
* Vigoroth&lt;br /&gt;
* Slaking&lt;br /&gt;
* Nincada&lt;br /&gt;
* Ninjask&lt;br /&gt;
* Shedinja&lt;br /&gt;
* Whismur&lt;br /&gt;
* Loudred&lt;br /&gt;
* Exploud&lt;br /&gt;
* Makuhita&lt;br /&gt;
* Hariyama&lt;br /&gt;
* Azurill&lt;br /&gt;
* Nosepass&lt;br /&gt;
* Skitty&lt;br /&gt;
* Delcatty&lt;br /&gt;
* Sableye&lt;br /&gt;
* Mawile&lt;br /&gt;
* Aron&lt;br /&gt;
* Lairon&lt;br /&gt;
* Aggron&lt;br /&gt;
* Meditite&lt;br /&gt;
* Medicham&lt;br /&gt;
* Electrike&lt;br /&gt;
* Manectric&lt;br /&gt;
* Plusle&lt;br /&gt;
* Minun&lt;br /&gt;
* Volbeat&lt;br /&gt;
* Illumise&lt;br /&gt;
* Roselia&lt;br /&gt;
* Gulpin&lt;br /&gt;
* Swalot&lt;br /&gt;
* Carvanha&lt;br /&gt;
* Sharpedo&lt;br /&gt;
* Wailmer&lt;br /&gt;
* Wailord&lt;br /&gt;
* Numel&lt;br /&gt;
* Camerupt&lt;br /&gt;
* Torkoal&lt;br /&gt;
* Spoink&lt;br /&gt;
* Grumpig&lt;br /&gt;
* Zangoose&lt;br /&gt;
* Spinda&lt;br /&gt;
* Castform&lt;br /&gt;
* Trapinch&lt;br /&gt;
* Vibrava&lt;br /&gt;
* Flygon&lt;br /&gt;
* Cacnea&lt;br /&gt;
* Cacturne&lt;br /&gt;
* Swablu&lt;br /&gt;
* Altaria&lt;br /&gt;
* Seviper&lt;/div&gt;</summary>
		<author><name>Squidgy</name></author>
	</entry>
	<entry>
		<id>https://trainersquidgy.com/index.php?title=Classic_Crystal_Challenge_Patch&amp;diff=491</id>
		<title>Classic Crystal Challenge Patch</title>
		<link rel="alternate" type="text/html" href="https://trainersquidgy.com/index.php?title=Classic_Crystal_Challenge_Patch&amp;diff=491"/>
		<updated>2026-06-28T12:16:30Z</updated>

		<summary type="html">&lt;p&gt;Squidgy: Created page with &amp;quot;= Challenge Run Patch = &amp;#039;&amp;#039;&amp;#039;Latest update: 3rd November 2025 (v1.16)&amp;#039;&amp;#039;&amp;#039;  This patch enhances Pokémon Crystal for challenge run playthroughs, adding a wide range of quality-of-life options. It is regularly updated based on community feedback.  == Download == [https://trainersquidgy.com/Patches/GamePatches/Crystal/ChallengeRunPatch.ips Click here to download the latest stable version]  &amp;lt;small&amp;gt;If you are using this patch to create content, please give credit.&amp;lt;/small&amp;gt;  == Fe...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Challenge Run Patch =&lt;br /&gt;
&#039;&#039;&#039;Latest update: 3rd November 2025 (v1.16)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This patch enhances Pokémon Crystal for challenge run playthroughs, adding a wide range of quality-of-life options. It is regularly updated based on community feedback.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
[https://trainersquidgy.com/Patches/GamePatches/Crystal/ChallengeRunPatch.ips Click here to download the latest stable version]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;If you are using this patch to create content, please give credit.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Features by Version ==&lt;br /&gt;
=== v1.16 ===&lt;br /&gt;
* Optional Vitamin Cap removal in 3F of Goldenrod Department Store. This allows you to use (almost) an unlimited amount of vitamins on your Pokémon.&lt;br /&gt;
* Option to receive Field Move Items as well as their respective moves. Some items may still be slightly buggy.&lt;br /&gt;
* Option to receive 10 Rare Candies at the beginning of the challenge, replacing the 10 Rare Candies picked up in the course of the run.&lt;br /&gt;
* Option to disable Wild Encounters entirely by holding the B Button.&lt;br /&gt;
&lt;br /&gt;
=== v1.15 ===&lt;br /&gt;
* Futher reorganization with Extra Options - now split into four categories and trigged on the bookshelves beneath the starters.&lt;br /&gt;
* Extra option to force spinners to always look away from the player, rotating spinners remains as an option. Code provided by Snowy!&lt;br /&gt;
* If HM Friend Encounters are enabled, the first encounter on Route 33 is always a SPEAROW.&lt;br /&gt;
&lt;br /&gt;
=== v1.14 ===&lt;br /&gt;
* A reorganized EXTRA OPTIONS function in Elm&#039;s Lab, with skips to cut down on the amount of text you scroll through.&lt;br /&gt;
* An optional Level Cap which will prevent leveling up past the next Gym Leader / Elite Four Member&#039;s Ace. (Disabled by default)&lt;br /&gt;
* An option to enable and disable extra NPCs - the helpers on 2F Pokémon Center, Move Reminder. (Enabled by default)&lt;br /&gt;
* An option to receive 10 Rare Candies at the start of the game instead of collecting them individually as the game progresses. (Disabled by default)&lt;br /&gt;
* An option to receive an infinite-use Candy Jar to replace the Rare Candies. (Disabled by default)&lt;br /&gt;
* BOARDER DOUGLAS in MAHOGANY GYM is now hard-coded to always face upwards when Spinners are disabled.&lt;br /&gt;
&lt;br /&gt;
=== v1.13 ===&lt;br /&gt;
* New title screen to indicate it&#039;s the Challenge Run Patch.&lt;br /&gt;
&lt;br /&gt;
=== v1.12 ===&lt;br /&gt;
* Added new area to Mahogany Mart which opens up after clearing the Rockets in Radio Tower. The new Mart sells all 50 TMs. This area isn&#039;t intended to be used on a timed run, but can be used to obtain renewable TMs if required.&lt;br /&gt;
&lt;br /&gt;
=== v1.11 ===&lt;br /&gt;
* Added option to enable Metronome-only mode.&lt;br /&gt;
* Added more Mega sprites for Pokémon capable of MEGA EVOLVING.&lt;br /&gt;
&lt;br /&gt;
=== v1.10 ===&lt;br /&gt;
* Added option to change Spinners into Rotators.&lt;br /&gt;
* Added option to receive &#039;&#039;&#039;PROF’S REPEL&#039;&#039;&#039; — an item that toggles Wild Encounters Off and On.&lt;br /&gt;
&lt;br /&gt;
=== v1.9 ===&lt;br /&gt;
* 1/8192 chance for the Red Gyarados to appear as a regular Gyarados.&lt;br /&gt;
* Inverse Battles re-added.&lt;br /&gt;
&lt;br /&gt;
=== v1.7 ===&lt;br /&gt;
* Option for Legends: Arceus–style Hidden Power — always rolls for a Super Effective type regardless of DVs.&lt;br /&gt;
* Mega Evolution option added — fully functional, though some sprites are still placeholder.&lt;br /&gt;
&lt;br /&gt;
=== v1.5 ===&lt;br /&gt;
* Failsafe added for evolutions that were not triggering correctly.&lt;br /&gt;
* Player now turns to face the camera after setting options in Elm’s Lab.&lt;br /&gt;
&lt;br /&gt;
=== v1.4 ===&lt;br /&gt;
* Customize Hidden Power more precisely and choose from:&lt;br /&gt;
** Top&lt;br /&gt;
** Hi-Middle&lt;br /&gt;
** Lo-Middle&lt;br /&gt;
** Bottom DVs&lt;br /&gt;
* Top &amp;amp; Hi-Middle = Hidden Power 70; Lo-Middle &amp;amp; Bottom = Hidden Power 50.&lt;br /&gt;
&lt;br /&gt;
=== v1.3 ===&lt;br /&gt;
* Fixed: Incorrect Dex number display.&lt;br /&gt;
* Fixed: Poké Ball not disappearing with Random Starters.&lt;br /&gt;
* Route 34 signpost resets Abra encounters when interacted with.&lt;br /&gt;
&lt;br /&gt;
=== v1.2 ===&lt;br /&gt;
* NPC added to Pokémon Center 2F who changes in-game time and day.&lt;br /&gt;
* Fixed: Night encounter bug on Route 34.&lt;br /&gt;
&lt;br /&gt;
=== v1.1 ===&lt;br /&gt;
* Randomize Starters via the mouse on Elm’s desk.&lt;br /&gt;
* Option to hide starter identities in Poké Balls for added mystery.&lt;br /&gt;
* Rival can carry randomized starter throughout the game.&lt;br /&gt;
** Evolves normally or at Lv30 for stone/trade evolutions.&lt;br /&gt;
&lt;br /&gt;
=== v1.0 ===&lt;br /&gt;
* Swap Starter Pokémon in any of the three Poké Balls.&lt;br /&gt;
* Set your desired Hidden Power type in-game.&lt;br /&gt;
* Guarantee specific encounters:&lt;br /&gt;
** Paras &amp;amp; Psyduck in Ilex Forest&lt;br /&gt;
** Abra on Route 34&lt;br /&gt;
** HM Friends catch instantly on first ball if enabled.&lt;br /&gt;
* Disable evolutions for your team.&lt;br /&gt;
* Rival carries your opposing starter throughout the story.&lt;br /&gt;
* Move Reminder added to Blackthorn City (in Move Deleter’s house).&lt;br /&gt;
* Gen 1 TM &amp;amp; Egg Move Tutors on 2F of all Pokémon Centers.&lt;br /&gt;
* Trade Evolutions now work via Linking Cord (found in Mahogany Mart after defeating Team Rocket).&lt;/div&gt;</summary>
		<author><name>Squidgy</name></author>
	</entry>
	<entry>
		<id>https://trainersquidgy.com/index.php?title=File:Exploud.png&amp;diff=486</id>
		<title>File:Exploud.png</title>
		<link rel="alternate" type="text/html" href="https://trainersquidgy.com/index.php?title=File:Exploud.png&amp;diff=486"/>
		<updated>2026-03-21T09:43:00Z</updated>

		<summary type="html">&lt;p&gt;Squidgy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Squidgy</name></author>
	</entry>
	<entry>
		<id>https://trainersquidgy.com/index.php?title=Crystal_Exploud&amp;diff=485</id>
		<title>Crystal Exploud</title>
		<link rel="alternate" type="text/html" href="https://trainersquidgy.com/index.php?title=Crystal_Exploud&amp;diff=485"/>
		<updated>2026-03-21T09:33:15Z</updated>

		<summary type="html">&lt;p&gt;Squidgy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Exploud&#039;s Backport ==&lt;br /&gt;
[[File:Exploud.png|thumb|left|200px|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Exploud.ips &#039;&#039;&#039;Exploud&#039;&#039;&#039;]]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Exploud&#039;s Evolutions ==&lt;br /&gt;
Whismur evolves into Loudred at Level 20, and Loudred explodes into Exploud at Level 40.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Whismur&#039;s Moves ==&lt;br /&gt;
=== Level-Up Learnset ===&lt;br /&gt;
{| class=&amp;quot;learnset&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Level Learnset&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;learnset-header&amp;quot; | Level !! Move !! Type !! Category !! Power !! Acc. !! PP&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || &#039;&#039;&#039;Pound&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;40&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039; || &#039;&#039;&#039;Uproar&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;50&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11&#039;&#039;&#039; || &#039;&#039;&#039;Astonish&#039;&#039;&#039; || class=&amp;quot;ghostbg&amp;quot; | &#039;&#039;&#039;Ghost&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;30&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Howl || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 40&lt;br /&gt;
|-&lt;br /&gt;
| 21 || Supersonic || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 55% || 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;25&#039;&#039;&#039; || &#039;&#039;&#039;Stomp&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;65&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 31 || Screech || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 85% || 40&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Roar || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 20&lt;br /&gt;
|-&lt;br /&gt;
| 41 || Rest || class=&amp;quot;psychicbg&amp;quot; | Psychic || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| 41 || Sleep Talk || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;45&#039;&#039;&#039; || &#039;&#039;&#039;Hyper Voice&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;90&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== TM/HM Learnset ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;learnset&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ TM Learnset&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;learnset-header&amp;quot; | TM !! Move !! Type !! Category !! Power !! Acc. !! PP&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM01&#039;&#039;&#039; || &#039;&#039;&#039;DynamicPunch&#039;&#039;&#039; || class=&amp;quot;fightingbg&amp;quot; | &#039;&#039;&#039;Fighting&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;100&#039;&#039;&#039; || &#039;&#039;&#039;50%&#039;&#039;&#039; || &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM02&#039;&#039;&#039; || &#039;&#039;&#039;Headbutt&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;70&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM03 || Curse || class=&amp;quot;???bg&amp;quot; | ??? || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM04&#039;&#039;&#039; || &#039;&#039;&#039;Rollout&#039;&#039;&#039; || class=&amp;quot;rockbg&amp;quot; | &#039;&#039;&#039;Rock&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;30&#039;&#039;&#039; || &#039;&#039;&#039;90%&#039;&#039;&#039; || &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM05 || Roar || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 20&lt;br /&gt;
|-&lt;br /&gt;
| TM06 || Toxic || class=&amp;quot;poisonbg&amp;quot; | Poison || Status || 0 || 85% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM09 || Psych Up || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM10&#039;&#039;&#039; || &#039;&#039;&#039;Hidden Power&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;1&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM11 || Sunny Day || class=&amp;quot;firebg&amp;quot; | Fire || Status || 0 || 90% || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM13&#039;&#039;&#039; || &#039;&#039;&#039;Snore&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;40&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM14&#039;&#039;&#039; || &#039;&#039;&#039;Blizzard&#039;&#039;&#039; || class=&amp;quot;icebg&amp;quot; | &#039;&#039;&#039;Ice&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;120&#039;&#039;&#039; || &#039;&#039;&#039;70%&#039;&#039;&#039; || &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM16&#039;&#039;&#039; || &#039;&#039;&#039;Icy Wind&#039;&#039;&#039; || class=&amp;quot;icebg&amp;quot; | &#039;&#039;&#039;Ice&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;55&#039;&#039;&#039; || &#039;&#039;&#039;95%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM17 || Protect || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM18 || Rain Dance || class=&amp;quot;waterbg&amp;quot; | Water || Status || 0 || 90% || 5&lt;br /&gt;
|-&lt;br /&gt;
| TM20 || Endure || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM21&#039;&#039;&#039; || &#039;&#039;&#039;Frustration&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;1&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM22&#039;&#039;&#039; || &#039;&#039;&#039;Solarbeam&#039;&#039;&#039; || class=&amp;quot;grassbg&amp;quot; | &#039;&#039;&#039;Grass&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;120&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM27&#039;&#039;&#039; || &#039;&#039;&#039;Return&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;1&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM30&#039;&#039;&#039; || &#039;&#039;&#039;Shadow Ball&#039;&#039;&#039; || class=&amp;quot;ghostbg&amp;quot; | &#039;&#039;&#039;Ghost&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;80&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM31&#039;&#039;&#039; || &#039;&#039;&#039;Mud-Slap&#039;&#039;&#039; || class=&amp;quot;groundbg&amp;quot; | &#039;&#039;&#039;Ground&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;20&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM32 || Double Team || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM33&#039;&#039;&#039; || &#039;&#039;&#039;Ice Punch&#039;&#039;&#039; || class=&amp;quot;icebg&amp;quot; | &#039;&#039;&#039;Ice&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;75&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM34 || Swagger || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 90% || 15&lt;br /&gt;
|-&lt;br /&gt;
| TM35 || Sleep Talk || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM38&#039;&#039;&#039; || &#039;&#039;&#039;Fire Blast&#039;&#039;&#039; || class=&amp;quot;firebg&amp;quot; | &#039;&#039;&#039;Fire&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;120&#039;&#039;&#039; || &#039;&#039;&#039;85%&#039;&#039;&#039; || &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM40 || Defense Curl || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 40&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM41&#039;&#039;&#039; || &#039;&#039;&#039;ThunderPunch&#039;&#039;&#039; || class=&amp;quot;electricbg&amp;quot; | &#039;&#039;&#039;Electric&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;75&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM44 || Rest || class=&amp;quot;psychicbg&amp;quot; | Psychic || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM45 || Attract || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM48&#039;&#039;&#039; || &#039;&#039;&#039;Fire Punch&#039;&#039;&#039; || class=&amp;quot;firebg&amp;quot; | &#039;&#039;&#039;Fire&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;75&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tutor Learnset ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;learnset&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Tutor Learnset&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;learnset-header&amp;quot; | Tutor !! Move !! Type !! Category !! Power !! Acc. !! PP&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TU01&#039;&#039;&#039; || &#039;&#039;&#039;Flamethrower&#039;&#039;&#039; || class=&amp;quot;firebg&amp;quot; | &#039;&#039;&#039;Fire&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;95&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TU02&#039;&#039;&#039; || &#039;&#039;&#039;Ice Beam&#039;&#039;&#039; || class=&amp;quot;icebg&amp;quot; | &#039;&#039;&#039;Ice&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;95&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Loudred&#039;s Moves ==&lt;br /&gt;
=== Level-Up Learnset ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;learnset&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Level Learnset&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;learnset-header&amp;quot; | Level !! Move !! Type !! Category !! Power !! Acc. !! PP&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || &#039;&#039;&#039;Pound&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;40&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || &#039;&#039;&#039;Uproar&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;50&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || &#039;&#039;&#039;Astonish&#039;&#039;&#039; || class=&amp;quot;ghostbg&amp;quot; | &#039;&#039;&#039;Ghost&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;30&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Howl || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 40&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039; || &#039;&#039;&#039;Uproar&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;50&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11&#039;&#039;&#039; || &#039;&#039;&#039;Astonish&#039;&#039;&#039; || class=&amp;quot;ghostbg&amp;quot; | &#039;&#039;&#039;Ghost&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;30&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Howl || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 40&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Supersonic || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 55% || 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;29&#039;&#039;&#039; || &#039;&#039;&#039;Stomp&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;65&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 37 || Screech || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 85% || 40&lt;br /&gt;
|-&lt;br /&gt;
| 43 || Roar || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 20&lt;br /&gt;
|-&lt;br /&gt;
| 51 || Rest || class=&amp;quot;psychicbg&amp;quot; | Psychic || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| 51 || Sleep Talk || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;57&#039;&#039;&#039; || &#039;&#039;&#039;Hyper Voice&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;90&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== TM/HM Learnset ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;learnset&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ TM Learnset&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;learnset-header&amp;quot; | TM !! Move !! Type !! Category !! Power !! Acc. !! PP&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM01&#039;&#039;&#039; || &#039;&#039;&#039;DynamicPunch&#039;&#039;&#039; || class=&amp;quot;fightingbg&amp;quot; | &#039;&#039;&#039;Fighting&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;100&#039;&#039;&#039; || &#039;&#039;&#039;50%&#039;&#039;&#039; || &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM02&#039;&#039;&#039; || &#039;&#039;&#039;Headbutt&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;70&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM03 || Curse || class=&amp;quot;???bg&amp;quot; | ??? || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM04&#039;&#039;&#039; || &#039;&#039;&#039;Rollout&#039;&#039;&#039; || class=&amp;quot;rockbg&amp;quot; | &#039;&#039;&#039;Rock&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;30&#039;&#039;&#039; || &#039;&#039;&#039;90%&#039;&#039;&#039; || &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM05 || Roar || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 20&lt;br /&gt;
|-&lt;br /&gt;
| TM06 || Toxic || class=&amp;quot;poisonbg&amp;quot; | Poison || Status || 0 || 85% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM08&#039;&#039;&#039; || &#039;&#039;&#039;Rock Smash&#039;&#039;&#039; || class=&amp;quot;fightingbg&amp;quot; | &#039;&#039;&#039;Fighting&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;20&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM09 || Psych Up || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM10&#039;&#039;&#039; || &#039;&#039;&#039;Hidden Power&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;1&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM11 || Sunny Day || class=&amp;quot;firebg&amp;quot; | Fire || Status || 0 || 90% || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM13&#039;&#039;&#039; || &#039;&#039;&#039;Snore&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;40&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM14&#039;&#039;&#039; || &#039;&#039;&#039;Blizzard&#039;&#039;&#039; || class=&amp;quot;icebg&amp;quot; | &#039;&#039;&#039;Ice&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;120&#039;&#039;&#039; || &#039;&#039;&#039;70%&#039;&#039;&#039; || &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM16&#039;&#039;&#039; || &#039;&#039;&#039;Icy Wind&#039;&#039;&#039; || class=&amp;quot;icebg&amp;quot; | &#039;&#039;&#039;Ice&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;55&#039;&#039;&#039; || &#039;&#039;&#039;95%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM17 || Protect || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM18 || Rain Dance || class=&amp;quot;waterbg&amp;quot; | Water || Status || 0 || 90% || 5&lt;br /&gt;
|-&lt;br /&gt;
| TM20 || Endure || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM21&#039;&#039;&#039; || &#039;&#039;&#039;Frustration&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;1&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM22&#039;&#039;&#039; || &#039;&#039;&#039;Solarbeam&#039;&#039;&#039; || class=&amp;quot;grassbg&amp;quot; | &#039;&#039;&#039;Grass&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;120&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM26&#039;&#039;&#039; || &#039;&#039;&#039;Earthquake&#039;&#039;&#039; || class=&amp;quot;groundbg&amp;quot; | &#039;&#039;&#039;Ground&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;100&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM27&#039;&#039;&#039; || &#039;&#039;&#039;Return&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;1&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM30&#039;&#039;&#039; || &#039;&#039;&#039;Shadow Ball&#039;&#039;&#039; || class=&amp;quot;ghostbg&amp;quot; | &#039;&#039;&#039;Ghost&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;80&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM31&#039;&#039;&#039; || &#039;&#039;&#039;Mud-Slap&#039;&#039;&#039; || class=&amp;quot;groundbg&amp;quot; | &#039;&#039;&#039;Ground&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;20&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM32 || Double Team || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM33&#039;&#039;&#039; || &#039;&#039;&#039;Ice Punch&#039;&#039;&#039; || class=&amp;quot;icebg&amp;quot; | &#039;&#039;&#039;Ice&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;75&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM34 || Swagger || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 90% || 15&lt;br /&gt;
|-&lt;br /&gt;
| TM35 || Sleep Talk || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM38&#039;&#039;&#039; || &#039;&#039;&#039;Fire Blast&#039;&#039;&#039; || class=&amp;quot;firebg&amp;quot; | &#039;&#039;&#039;Fire&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;120&#039;&#039;&#039; || &#039;&#039;&#039;85%&#039;&#039;&#039; || &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM40 || Defense Curl || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 40&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM41&#039;&#039;&#039; || &#039;&#039;&#039;ThunderPunch&#039;&#039;&#039; || class=&amp;quot;electricbg&amp;quot; | &#039;&#039;&#039;Electric&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;75&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM44 || Rest || class=&amp;quot;psychicbg&amp;quot; | Psychic || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM45 || Attract || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM48&#039;&#039;&#039; || &#039;&#039;&#039;Fire Punch&#039;&#039;&#039; || class=&amp;quot;firebg&amp;quot; | &#039;&#039;&#039;Fire&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;75&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM54&#039;&#039;&#039; || &#039;&#039;&#039;Strength&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;80&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tutor Learnset ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;learnset&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Tutor Learnset&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;learnset-header&amp;quot; | Tutor !! Move !! Type !! Category !! Power !! Acc. !! PP&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TU01&#039;&#039;&#039; || &#039;&#039;&#039;Flamethrower&#039;&#039;&#039; || class=&amp;quot;firebg&amp;quot; | &#039;&#039;&#039;Fire&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;95&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TU02&#039;&#039;&#039; || &#039;&#039;&#039;Ice Beam&#039;&#039;&#039; || class=&amp;quot;icebg&amp;quot; | &#039;&#039;&#039;Ice&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;95&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
==Exploud&#039;s Moves==&lt;br /&gt;
=== Level-Up Learnset ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;learnset&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Level Learnset&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;learnset-header&amp;quot; | Level !! Move !! Type !! Category !! Power !! Acc. !! PP&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || &#039;&#039;&#039;Pound&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;40&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || &#039;&#039;&#039;Uproar&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;50&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || &#039;&#039;&#039;Astonish&#039;&#039;&#039; || class=&amp;quot;ghostbg&amp;quot; | &#039;&#039;&#039;Ghost&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;30&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Howl || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 40&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039; || &#039;&#039;&#039;Uproar&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;50&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11&#039;&#039;&#039; || &#039;&#039;&#039;Astonish&#039;&#039;&#039; || class=&amp;quot;ghostbg&amp;quot; | &#039;&#039;&#039;Ghost&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;30&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Howl || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 40&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Supersonic || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 55% || 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;29&#039;&#039;&#039; || &#039;&#039;&#039;Stomp&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;65&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 37 || Screech || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 85% || 40&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;40&#039;&#039;&#039; || &#039;&#039;&#039;Hyper Beam&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;150&#039;&#039;&#039; || &#039;&#039;&#039;90%&#039;&#039;&#039; || &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 45 || Roar || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 20&lt;br /&gt;
|-&lt;br /&gt;
| 55 || Rest || class=&amp;quot;psychicbg&amp;quot; | Psychic || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| 55 || Sleep Talk || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;63&#039;&#039;&#039; || &#039;&#039;&#039;Hyper Voice&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;90&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== TM/HM Learnset ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;learnset&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ TM Learnset&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;learnset-header&amp;quot; | TM !! Move !! Type !! Category !! Power !! Acc. !! PP&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM01&#039;&#039;&#039; || &#039;&#039;&#039;DynamicPunch&#039;&#039;&#039; || class=&amp;quot;fightingbg&amp;quot; | &#039;&#039;&#039;Fighting&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;100&#039;&#039;&#039; || &#039;&#039;&#039;50%&#039;&#039;&#039; || &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM02&#039;&#039;&#039; || &#039;&#039;&#039;Headbutt&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;70&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM03 || Curse || class=&amp;quot;???bg&amp;quot; | ??? || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM04&#039;&#039;&#039; || &#039;&#039;&#039;Rollout&#039;&#039;&#039; || class=&amp;quot;rockbg&amp;quot; | &#039;&#039;&#039;Rock&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;30&#039;&#039;&#039; || &#039;&#039;&#039;90%&#039;&#039;&#039; || &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM05 || Roar || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 20&lt;br /&gt;
|-&lt;br /&gt;
| TM06 || Toxic || class=&amp;quot;poisonbg&amp;quot; | Poison || Status || 0 || 85% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM08&#039;&#039;&#039; || &#039;&#039;&#039;Rock Smash&#039;&#039;&#039; || class=&amp;quot;fightingbg&amp;quot; | &#039;&#039;&#039;Fighting&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;20&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM09 || Psych Up || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM10&#039;&#039;&#039; || &#039;&#039;&#039;Hidden Power&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;1&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM11 || Sunny Day || class=&amp;quot;firebg&amp;quot; | Fire || Status || 0 || 90% || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM13&#039;&#039;&#039; || &#039;&#039;&#039;Snore&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;40&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM14&#039;&#039;&#039; || &#039;&#039;&#039;Blizzard&#039;&#039;&#039; || class=&amp;quot;icebg&amp;quot; | &#039;&#039;&#039;Ice&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;120&#039;&#039;&#039; || &#039;&#039;&#039;70%&#039;&#039;&#039; || &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM15&#039;&#039;&#039; || &#039;&#039;&#039;Hyper Beam&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;150&#039;&#039;&#039; || &#039;&#039;&#039;90%&#039;&#039;&#039; || &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM16&#039;&#039;&#039; || &#039;&#039;&#039;Icy Wind&#039;&#039;&#039; || class=&amp;quot;icebg&amp;quot; | &#039;&#039;&#039;Ice&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;55&#039;&#039;&#039; || &#039;&#039;&#039;95%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM17 || Protect || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM18 || Rain Dance || class=&amp;quot;waterbg&amp;quot; | Water || Status || 0 || 90% || 5&lt;br /&gt;
|-&lt;br /&gt;
| TM20 || Endure || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM21&#039;&#039;&#039; || &#039;&#039;&#039;Frustration&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;1&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM22&#039;&#039;&#039; || &#039;&#039;&#039;Solarbeam&#039;&#039;&#039; || class=&amp;quot;grassbg&amp;quot; | &#039;&#039;&#039;Grass&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;120&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM26&#039;&#039;&#039; || &#039;&#039;&#039;Earthquake&#039;&#039;&#039; || class=&amp;quot;groundbg&amp;quot; | &#039;&#039;&#039;Ground&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;100&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM27&#039;&#039;&#039; || &#039;&#039;&#039;Return&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;1&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM30&#039;&#039;&#039; || &#039;&#039;&#039;Shadow Ball&#039;&#039;&#039; || class=&amp;quot;ghostbg&amp;quot; | &#039;&#039;&#039;Ghost&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;80&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM31&#039;&#039;&#039; || &#039;&#039;&#039;Mud-Slap&#039;&#039;&#039; || class=&amp;quot;groundbg&amp;quot; | &#039;&#039;&#039;Ground&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;20&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM32 || Double Team || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM33&#039;&#039;&#039; || &#039;&#039;&#039;Ice Punch&#039;&#039;&#039; || class=&amp;quot;icebg&amp;quot; | &#039;&#039;&#039;Ice&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;75&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM34 || Swagger || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 90% || 15&lt;br /&gt;
|-&lt;br /&gt;
| TM35 || Sleep Talk || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM38&#039;&#039;&#039; || &#039;&#039;&#039;Fire Blast&#039;&#039;&#039; || class=&amp;quot;firebg&amp;quot; | &#039;&#039;&#039;Fire&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;120&#039;&#039;&#039; || &#039;&#039;&#039;85%&#039;&#039;&#039; || &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM40 || Defense Curl || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 40&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM41&#039;&#039;&#039; || &#039;&#039;&#039;ThunderPunch&#039;&#039;&#039; || class=&amp;quot;electricbg&amp;quot; | &#039;&#039;&#039;Electric&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;75&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM44 || Rest || class=&amp;quot;psychicbg&amp;quot; | Psychic || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM45 || Attract || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM48&#039;&#039;&#039; || &#039;&#039;&#039;Fire Punch&#039;&#039;&#039; || class=&amp;quot;firebg&amp;quot; | &#039;&#039;&#039;Fire&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;75&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM54&#039;&#039;&#039; || &#039;&#039;&#039;Strength&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;80&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tutor Learnset ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;learnset&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Tutor Learnset&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;learnset-header&amp;quot; | Tutor !! Move !! Type !! Category !! Power !! Acc. !! PP&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TU01&#039;&#039;&#039; || &#039;&#039;&#039;Flamethrower&#039;&#039;&#039; || class=&amp;quot;firebg&amp;quot; | &#039;&#039;&#039;Fire&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;95&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TU02&#039;&#039;&#039; || &#039;&#039;&#039;Ice Beam&#039;&#039;&#039; || class=&amp;quot;icebg&amp;quot; | &#039;&#039;&#039;Ice&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;95&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Squidgy</name></author>
	</entry>
	<entry>
		<id>https://trainersquidgy.com/index.php?title=Crystal_Exploud&amp;diff=484</id>
		<title>Crystal Exploud</title>
		<link rel="alternate" type="text/html" href="https://trainersquidgy.com/index.php?title=Crystal_Exploud&amp;diff=484"/>
		<updated>2026-03-21T09:30:18Z</updated>

		<summary type="html">&lt;p&gt;Squidgy: Created page with &amp;quot;== Exploud&amp;#039;s Backport == [https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Exploud.ips &amp;#039;&amp;#039;&amp;#039;Exploud&amp;#039;&amp;#039;&amp;#039;] &amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;  == Exploud&amp;#039;s Evolutions == Whismur evolves into Loudred at Level 20, and Loudred explodes into Exploud at Level 40.   == Whismur&amp;#039;s Moves == === Level-Up Learnset === {| class=&amp;quot;learnset&amp;quot; style=&amp;quot;text-align:center&amp;quot; |+ Level Learnset |- ! class=&amp;quot;learnset-header&amp;quot; | Level !! Move !! Ty...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Exploud&#039;s Backport ==&lt;br /&gt;
[[File:Exploud.png|thumb|left|200px|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Exploud.ips &#039;&#039;&#039;Exploud&#039;&#039;&#039;]]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Exploud&#039;s Evolutions ==&lt;br /&gt;
Whismur evolves into Loudred at Level 20, and Loudred explodes into Exploud at Level 40.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Whismur&#039;s Moves ==&lt;br /&gt;
=== Level-Up Learnset ===&lt;br /&gt;
{| class=&amp;quot;learnset&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Level Learnset&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;learnset-header&amp;quot; | Level !! Move !! Type !! Category !! Power !! Acc. !! PP&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || &#039;&#039;&#039;Pound&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;40&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039; || &#039;&#039;&#039;Uproar&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;50&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11&#039;&#039;&#039; || &#039;&#039;&#039;Astonish&#039;&#039;&#039; || class=&amp;quot;ghostbg&amp;quot; | &#039;&#039;&#039;Ghost&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;30&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Howl || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 40&lt;br /&gt;
|-&lt;br /&gt;
| 21 || Supersonic || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 55% || 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;25&#039;&#039;&#039; || &#039;&#039;&#039;Stomp&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;65&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 31 || Screech || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 85% || 40&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Roar || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 20&lt;br /&gt;
|-&lt;br /&gt;
| 41 || Rest || class=&amp;quot;psychicbg&amp;quot; | Psychic || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| 41 || Sleep Talk || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;45&#039;&#039;&#039; || &#039;&#039;&#039;Hyper Voice&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;90&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== TM/HM Learnset ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;learnset&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ TM Learnset&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;learnset-header&amp;quot; | TM !! Move !! Type !! Category !! Power !! Acc. !! PP&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM01&#039;&#039;&#039; || &#039;&#039;&#039;DynamicPunch&#039;&#039;&#039; || class=&amp;quot;fightingbg&amp;quot; | &#039;&#039;&#039;Fighting&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;100&#039;&#039;&#039; || &#039;&#039;&#039;50%&#039;&#039;&#039; || &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM02&#039;&#039;&#039; || &#039;&#039;&#039;Headbutt&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;70&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM03 || Curse || class=&amp;quot;???bg&amp;quot; | ??? || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM04&#039;&#039;&#039; || &#039;&#039;&#039;Rollout&#039;&#039;&#039; || class=&amp;quot;rockbg&amp;quot; | &#039;&#039;&#039;Rock&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;30&#039;&#039;&#039; || &#039;&#039;&#039;90%&#039;&#039;&#039; || &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM05 || Roar || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 20&lt;br /&gt;
|-&lt;br /&gt;
| TM06 || Toxic || class=&amp;quot;poisonbg&amp;quot; | Poison || Status || 0 || 85% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM09 || Psych Up || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM10&#039;&#039;&#039; || &#039;&#039;&#039;Hidden Power&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;1&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM11 || Sunny Day || class=&amp;quot;firebg&amp;quot; | Fire || Status || 0 || 90% || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM13&#039;&#039;&#039; || &#039;&#039;&#039;Snore&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;40&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM14&#039;&#039;&#039; || &#039;&#039;&#039;Blizzard&#039;&#039;&#039; || class=&amp;quot;icebg&amp;quot; | &#039;&#039;&#039;Ice&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;120&#039;&#039;&#039; || &#039;&#039;&#039;70%&#039;&#039;&#039; || &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM16&#039;&#039;&#039; || &#039;&#039;&#039;Icy Wind&#039;&#039;&#039; || class=&amp;quot;icebg&amp;quot; | &#039;&#039;&#039;Ice&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;55&#039;&#039;&#039; || &#039;&#039;&#039;95%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM17 || Protect || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM18 || Rain Dance || class=&amp;quot;waterbg&amp;quot; | Water || Status || 0 || 90% || 5&lt;br /&gt;
|-&lt;br /&gt;
| TM20 || Endure || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM21&#039;&#039;&#039; || &#039;&#039;&#039;Frustration&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;1&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM22&#039;&#039;&#039; || &#039;&#039;&#039;Solarbeam&#039;&#039;&#039; || class=&amp;quot;grassbg&amp;quot; | &#039;&#039;&#039;Grass&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;120&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM27&#039;&#039;&#039; || &#039;&#039;&#039;Return&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;1&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM30&#039;&#039;&#039; || &#039;&#039;&#039;Shadow Ball&#039;&#039;&#039; || class=&amp;quot;ghostbg&amp;quot; | &#039;&#039;&#039;Ghost&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;80&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM31&#039;&#039;&#039; || &#039;&#039;&#039;Mud-Slap&#039;&#039;&#039; || class=&amp;quot;groundbg&amp;quot; | &#039;&#039;&#039;Ground&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;20&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM32 || Double Team || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM33&#039;&#039;&#039; || &#039;&#039;&#039;Ice Punch&#039;&#039;&#039; || class=&amp;quot;icebg&amp;quot; | &#039;&#039;&#039;Ice&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;75&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM34 || Swagger || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 90% || 15&lt;br /&gt;
|-&lt;br /&gt;
| TM35 || Sleep Talk || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM38&#039;&#039;&#039; || &#039;&#039;&#039;Fire Blast&#039;&#039;&#039; || class=&amp;quot;firebg&amp;quot; | &#039;&#039;&#039;Fire&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;120&#039;&#039;&#039; || &#039;&#039;&#039;85%&#039;&#039;&#039; || &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM40 || Defense Curl || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 40&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM41&#039;&#039;&#039; || &#039;&#039;&#039;ThunderPunch&#039;&#039;&#039; || class=&amp;quot;electricbg&amp;quot; | &#039;&#039;&#039;Electric&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;75&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM44 || Rest || class=&amp;quot;psychicbg&amp;quot; | Psychic || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM45 || Attract || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM48&#039;&#039;&#039; || &#039;&#039;&#039;Fire Punch&#039;&#039;&#039; || class=&amp;quot;firebg&amp;quot; | &#039;&#039;&#039;Fire&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;75&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tutor Learnset ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;learnset&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Tutor Learnset&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;learnset-header&amp;quot; | Tutor !! Move !! Type !! Category !! Power !! Acc. !! PP&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TU01&#039;&#039;&#039; || &#039;&#039;&#039;Flamethrower&#039;&#039;&#039; || class=&amp;quot;firebg&amp;quot; | &#039;&#039;&#039;Fire&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;95&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TU02&#039;&#039;&#039; || &#039;&#039;&#039;Ice Beam&#039;&#039;&#039; || class=&amp;quot;icebg&amp;quot; | &#039;&#039;&#039;Ice&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;95&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Loudred&#039;s Moves ==&lt;br /&gt;
=== Level-Up Learnset ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;learnset&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Level Learnset&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;learnset-header&amp;quot; | Level !! Move !! Type !! Category !! Power !! Acc. !! PP&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || &#039;&#039;&#039;Pound&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;40&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || &#039;&#039;&#039;Uproar&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;50&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || &#039;&#039;&#039;Astonish&#039;&#039;&#039; || class=&amp;quot;ghostbg&amp;quot; | &#039;&#039;&#039;Ghost&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;30&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Howl || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 40&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039; || &#039;&#039;&#039;Uproar&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;50&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11&#039;&#039;&#039; || &#039;&#039;&#039;Astonish&#039;&#039;&#039; || class=&amp;quot;ghostbg&amp;quot; | &#039;&#039;&#039;Ghost&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;30&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Howl || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 40&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Supersonic || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 55% || 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;29&#039;&#039;&#039; || &#039;&#039;&#039;Stomp&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;65&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 37 || Screech || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 85% || 40&lt;br /&gt;
|-&lt;br /&gt;
| 43 || Roar || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 20&lt;br /&gt;
|-&lt;br /&gt;
| 51 || Rest || class=&amp;quot;psychicbg&amp;quot; | Psychic || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| 51 || Sleep Talk || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;57&#039;&#039;&#039; || &#039;&#039;&#039;Hyper Voice&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;90&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== TM/HM Learnset ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;learnset&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ TM Learnset&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;learnset-header&amp;quot; | TM !! Move !! Type !! Category !! Power !! Acc. !! PP&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM01&#039;&#039;&#039; || &#039;&#039;&#039;DynamicPunch&#039;&#039;&#039; || class=&amp;quot;fightingbg&amp;quot; | &#039;&#039;&#039;Fighting&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;100&#039;&#039;&#039; || &#039;&#039;&#039;50%&#039;&#039;&#039; || &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM02&#039;&#039;&#039; || &#039;&#039;&#039;Headbutt&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;70&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM03 || Curse || class=&amp;quot;???bg&amp;quot; | ??? || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM04&#039;&#039;&#039; || &#039;&#039;&#039;Rollout&#039;&#039;&#039; || class=&amp;quot;rockbg&amp;quot; | &#039;&#039;&#039;Rock&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;30&#039;&#039;&#039; || &#039;&#039;&#039;90%&#039;&#039;&#039; || &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM05 || Roar || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 20&lt;br /&gt;
|-&lt;br /&gt;
| TM06 || Toxic || class=&amp;quot;poisonbg&amp;quot; | Poison || Status || 0 || 85% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM08&#039;&#039;&#039; || &#039;&#039;&#039;Rock Smash&#039;&#039;&#039; || class=&amp;quot;fightingbg&amp;quot; | &#039;&#039;&#039;Fighting&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;20&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM09 || Psych Up || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM10&#039;&#039;&#039; || &#039;&#039;&#039;Hidden Power&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;1&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM11 || Sunny Day || class=&amp;quot;firebg&amp;quot; | Fire || Status || 0 || 90% || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM13&#039;&#039;&#039; || &#039;&#039;&#039;Snore&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;40&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM14&#039;&#039;&#039; || &#039;&#039;&#039;Blizzard&#039;&#039;&#039; || class=&amp;quot;icebg&amp;quot; | &#039;&#039;&#039;Ice&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;120&#039;&#039;&#039; || &#039;&#039;&#039;70%&#039;&#039;&#039; || &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM16&#039;&#039;&#039; || &#039;&#039;&#039;Icy Wind&#039;&#039;&#039; || class=&amp;quot;icebg&amp;quot; | &#039;&#039;&#039;Ice&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;55&#039;&#039;&#039; || &#039;&#039;&#039;95%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM17 || Protect || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM18 || Rain Dance || class=&amp;quot;waterbg&amp;quot; | Water || Status || 0 || 90% || 5&lt;br /&gt;
|-&lt;br /&gt;
| TM20 || Endure || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM21&#039;&#039;&#039; || &#039;&#039;&#039;Frustration&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;1&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM22&#039;&#039;&#039; || &#039;&#039;&#039;Solarbeam&#039;&#039;&#039; || class=&amp;quot;grassbg&amp;quot; | &#039;&#039;&#039;Grass&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;120&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM26&#039;&#039;&#039; || &#039;&#039;&#039;Earthquake&#039;&#039;&#039; || class=&amp;quot;groundbg&amp;quot; | &#039;&#039;&#039;Ground&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;100&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM27&#039;&#039;&#039; || &#039;&#039;&#039;Return&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;1&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM30&#039;&#039;&#039; || &#039;&#039;&#039;Shadow Ball&#039;&#039;&#039; || class=&amp;quot;ghostbg&amp;quot; | &#039;&#039;&#039;Ghost&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;80&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM31&#039;&#039;&#039; || &#039;&#039;&#039;Mud-Slap&#039;&#039;&#039; || class=&amp;quot;groundbg&amp;quot; | &#039;&#039;&#039;Ground&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;20&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM32 || Double Team || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM33&#039;&#039;&#039; || &#039;&#039;&#039;Ice Punch&#039;&#039;&#039; || class=&amp;quot;icebg&amp;quot; | &#039;&#039;&#039;Ice&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;75&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM34 || Swagger || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 90% || 15&lt;br /&gt;
|-&lt;br /&gt;
| TM35 || Sleep Talk || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM38&#039;&#039;&#039; || &#039;&#039;&#039;Fire Blast&#039;&#039;&#039; || class=&amp;quot;firebg&amp;quot; | &#039;&#039;&#039;Fire&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;120&#039;&#039;&#039; || &#039;&#039;&#039;85%&#039;&#039;&#039; || &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM40 || Defense Curl || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 40&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM41&#039;&#039;&#039; || &#039;&#039;&#039;ThunderPunch&#039;&#039;&#039; || class=&amp;quot;electricbg&amp;quot; | &#039;&#039;&#039;Electric&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;75&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM44 || Rest || class=&amp;quot;psychicbg&amp;quot; | Psychic || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM45 || Attract || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM48&#039;&#039;&#039; || &#039;&#039;&#039;Fire Punch&#039;&#039;&#039; || class=&amp;quot;firebg&amp;quot; | &#039;&#039;&#039;Fire&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;75&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM54&#039;&#039;&#039; || &#039;&#039;&#039;Strength&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;80&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tutor Learnset ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;learnset&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Tutor Learnset&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;learnset-header&amp;quot; | Tutor !! Move !! Type !! Category !! Power !! Acc. !! PP&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TU01&#039;&#039;&#039; || &#039;&#039;&#039;Flamethrower&#039;&#039;&#039; || class=&amp;quot;firebg&amp;quot; | &#039;&#039;&#039;Fire&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;95&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TU02&#039;&#039;&#039; || &#039;&#039;&#039;Ice Beam&#039;&#039;&#039; || class=&amp;quot;icebg&amp;quot; | &#039;&#039;&#039;Ice&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;95&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level-Up Learnset ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;learnset&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Level Learnset&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;learnset-header&amp;quot; | Level !! Move !! Type !! Category !! Power !! Acc. !! PP&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || &#039;&#039;&#039;Pound&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;40&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || &#039;&#039;&#039;Uproar&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;50&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || &#039;&#039;&#039;Astonish&#039;&#039;&#039; || class=&amp;quot;ghostbg&amp;quot; | &#039;&#039;&#039;Ghost&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;30&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Howl || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 40&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039; || &#039;&#039;&#039;Uproar&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;50&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11&#039;&#039;&#039; || &#039;&#039;&#039;Astonish&#039;&#039;&#039; || class=&amp;quot;ghostbg&amp;quot; | &#039;&#039;&#039;Ghost&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;30&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Howl || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 40&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Supersonic || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 55% || 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;29&#039;&#039;&#039; || &#039;&#039;&#039;Stomp&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;65&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 37 || Screech || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 85% || 40&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;40&#039;&#039;&#039; || &#039;&#039;&#039;Hyper Beam&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;150&#039;&#039;&#039; || &#039;&#039;&#039;90%&#039;&#039;&#039; || &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 45 || Roar || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 20&lt;br /&gt;
|-&lt;br /&gt;
| 55 || Rest || class=&amp;quot;psychicbg&amp;quot; | Psychic || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| 55 || Sleep Talk || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;63&#039;&#039;&#039; || &#039;&#039;&#039;Hyper Voice&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;90&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== TM/HM Learnset ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;learnset&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ TM Learnset&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;learnset-header&amp;quot; | TM !! Move !! Type !! Category !! Power !! Acc. !! PP&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM01&#039;&#039;&#039; || &#039;&#039;&#039;DynamicPunch&#039;&#039;&#039; || class=&amp;quot;fightingbg&amp;quot; | &#039;&#039;&#039;Fighting&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;100&#039;&#039;&#039; || &#039;&#039;&#039;50%&#039;&#039;&#039; || &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM02&#039;&#039;&#039; || &#039;&#039;&#039;Headbutt&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;70&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM03 || Curse || class=&amp;quot;???bg&amp;quot; | ??? || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM04&#039;&#039;&#039; || &#039;&#039;&#039;Rollout&#039;&#039;&#039; || class=&amp;quot;rockbg&amp;quot; | &#039;&#039;&#039;Rock&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;30&#039;&#039;&#039; || &#039;&#039;&#039;90%&#039;&#039;&#039; || &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM05 || Roar || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 20&lt;br /&gt;
|-&lt;br /&gt;
| TM06 || Toxic || class=&amp;quot;poisonbg&amp;quot; | Poison || Status || 0 || 85% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM08&#039;&#039;&#039; || &#039;&#039;&#039;Rock Smash&#039;&#039;&#039; || class=&amp;quot;fightingbg&amp;quot; | &#039;&#039;&#039;Fighting&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;20&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM09 || Psych Up || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM10&#039;&#039;&#039; || &#039;&#039;&#039;Hidden Power&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;1&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM11 || Sunny Day || class=&amp;quot;firebg&amp;quot; | Fire || Status || 0 || 90% || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM13&#039;&#039;&#039; || &#039;&#039;&#039;Snore&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;40&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM14&#039;&#039;&#039; || &#039;&#039;&#039;Blizzard&#039;&#039;&#039; || class=&amp;quot;icebg&amp;quot; | &#039;&#039;&#039;Ice&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;120&#039;&#039;&#039; || &#039;&#039;&#039;70%&#039;&#039;&#039; || &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM15&#039;&#039;&#039; || &#039;&#039;&#039;Hyper Beam&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;150&#039;&#039;&#039; || &#039;&#039;&#039;90%&#039;&#039;&#039; || &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM16&#039;&#039;&#039; || &#039;&#039;&#039;Icy Wind&#039;&#039;&#039; || class=&amp;quot;icebg&amp;quot; | &#039;&#039;&#039;Ice&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;55&#039;&#039;&#039; || &#039;&#039;&#039;95%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM17 || Protect || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM18 || Rain Dance || class=&amp;quot;waterbg&amp;quot; | Water || Status || 0 || 90% || 5&lt;br /&gt;
|-&lt;br /&gt;
| TM20 || Endure || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM21&#039;&#039;&#039; || &#039;&#039;&#039;Frustration&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;1&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM22&#039;&#039;&#039; || &#039;&#039;&#039;Solarbeam&#039;&#039;&#039; || class=&amp;quot;grassbg&amp;quot; | &#039;&#039;&#039;Grass&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;120&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM26&#039;&#039;&#039; || &#039;&#039;&#039;Earthquake&#039;&#039;&#039; || class=&amp;quot;groundbg&amp;quot; | &#039;&#039;&#039;Ground&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;100&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM27&#039;&#039;&#039; || &#039;&#039;&#039;Return&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;1&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM30&#039;&#039;&#039; || &#039;&#039;&#039;Shadow Ball&#039;&#039;&#039; || class=&amp;quot;ghostbg&amp;quot; | &#039;&#039;&#039;Ghost&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;80&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM31&#039;&#039;&#039; || &#039;&#039;&#039;Mud-Slap&#039;&#039;&#039; || class=&amp;quot;groundbg&amp;quot; | &#039;&#039;&#039;Ground&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;20&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM32 || Double Team || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM33&#039;&#039;&#039; || &#039;&#039;&#039;Ice Punch&#039;&#039;&#039; || class=&amp;quot;icebg&amp;quot; | &#039;&#039;&#039;Ice&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;75&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM34 || Swagger || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 90% || 15&lt;br /&gt;
|-&lt;br /&gt;
| TM35 || Sleep Talk || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM38&#039;&#039;&#039; || &#039;&#039;&#039;Fire Blast&#039;&#039;&#039; || class=&amp;quot;firebg&amp;quot; | &#039;&#039;&#039;Fire&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;120&#039;&#039;&#039; || &#039;&#039;&#039;85%&#039;&#039;&#039; || &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM40 || Defense Curl || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 40&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM41&#039;&#039;&#039; || &#039;&#039;&#039;ThunderPunch&#039;&#039;&#039; || class=&amp;quot;electricbg&amp;quot; | &#039;&#039;&#039;Electric&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;75&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM44 || Rest || class=&amp;quot;psychicbg&amp;quot; | Psychic || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM45 || Attract || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM48&#039;&#039;&#039; || &#039;&#039;&#039;Fire Punch&#039;&#039;&#039; || class=&amp;quot;firebg&amp;quot; | &#039;&#039;&#039;Fire&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;75&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM54&#039;&#039;&#039; || &#039;&#039;&#039;Strength&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;80&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tutor Learnset ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;learnset&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Tutor Learnset&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;learnset-header&amp;quot; | Tutor !! Move !! Type !! Category !! Power !! Acc. !! PP&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TU01&#039;&#039;&#039; || &#039;&#039;&#039;Flamethrower&#039;&#039;&#039; || class=&amp;quot;firebg&amp;quot; | &#039;&#039;&#039;Fire&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;95&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TU02&#039;&#039;&#039; || &#039;&#039;&#039;Ice Beam&#039;&#039;&#039; || class=&amp;quot;icebg&amp;quot; | &#039;&#039;&#039;Ice&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;95&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Squidgy</name></author>
	</entry>
	<entry>
		<id>https://trainersquidgy.com/index.php?title=Crystal_Backports&amp;diff=483</id>
		<title>Crystal Backports</title>
		<link rel="alternate" type="text/html" href="https://trainersquidgy.com/index.php?title=Crystal_Backports&amp;diff=483"/>
		<updated>2026-03-21T09:27:43Z</updated>

		<summary type="html">&lt;p&gt;Squidgy: /* Modern Crystal Backports */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Crystal Backports =&lt;br /&gt;
&lt;br /&gt;
These Pokémon have been backported to Pokémon Crystal, either as part of the [[Crystal Challenge Patch]] (Modern) or as earlier standalone backports (Classic).  &lt;br /&gt;
Please credit me in the description if you use these patches in videos or streams.&lt;br /&gt;
&lt;br /&gt;
===Modern Crystal Backports===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;200px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:Exploud.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Exploud.ips &#039;&#039;&#039;Exploud&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Exploud|More info]]&lt;br /&gt;
File:Ogerpon.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Ogerpon.ips &#039;&#039;&#039;Ogerpon&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Ogerpon|More info]]&lt;br /&gt;
File:EmolgaV2.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Emolga.ips &#039;&#039;&#039;Emolga&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Emolga|More info]]&lt;br /&gt;
File:Falinks.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Falinks.ips &#039;&#039;&#039;Falinks&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Falinks|More info]]&lt;br /&gt;
File:Bibarel.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Bibarel.ips &#039;&#039;&#039;Bibarel Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Bibarel|More info]]&lt;br /&gt;
File:Aggron.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Aggron.ips &#039;&#039;&#039;Aggron Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Aggron|More info]]&lt;br /&gt;
File:Cinccino.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Cinccino.ips &#039;&#039;&#039;Cinccino Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Cinccino|More info]]&lt;br /&gt;
File:Darkrai.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Darkrai.ips &#039;&#039;&#039;Darkrai&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Darkrai|More info]]&lt;br /&gt;
File:Weavile.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Weavile.ips &#039;&#039;&#039;Weavile Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Weavile|More info]]&lt;br /&gt;
File:Dudunsparce.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Dudunsparce.ips &#039;&#039;&#039;Dudunsparce Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Dudunsparce|More info]]&lt;br /&gt;
File:Bewear.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Bewear.ips &#039;&#039;&#039;Bewear Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Bewear|More info]]&lt;br /&gt;
File:Staraptor.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Staraptor.ips &#039;&#039;&#039;Staraptor Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Gardevoir_and_Gallade|More info]]&lt;br /&gt;
File:Latias.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Latias.ips &#039;&#039;&#039;Latias&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Latias|More info]]&lt;br /&gt;
File:Latios.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Latios.ips &#039;&#039;&#039;Latios&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Latios|More info]]&lt;br /&gt;
File:Malamar.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Malamar.ips &#039;&#039;&#039;Malamar Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Malamar|More info]]&lt;br /&gt;
File:Milotic.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Milotic.ips &#039;&#039;&#039;Milotic Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Milotic|More info]]&lt;br /&gt;
File:Heckle.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Heckle.ips &#039;&#039;&#039;Heckle&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Heckle|More info]]&lt;br /&gt;
File:Drifblim.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Drifblim.ips &#039;&#039;&#039;Drifloon Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Drifblim|More info]]&lt;br /&gt;
File:Snorunt.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Snorunt.ips &#039;&#039;&#039;Snorunt Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Glalie_and_Froslass|More info]]&lt;br /&gt;
File:Masquerain.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Masquerain.ips &#039;&#039;&#039;Masquerain Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Masquerain|More info]]&lt;br /&gt;
File:Poochyena.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Mightyena.ips &#039;&#039;&#039;Mightyena Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Mightyena|More info]]&lt;br /&gt;
File:Manectric.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Manectric.ips &#039;&#039;&#039;Manectric Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Manectric|More info]]&lt;br /&gt;
File:Absol.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Absol.ips &#039;&#039;&#039;Absol&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Absol|More info]]&lt;br /&gt;
File:Lucario.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Lucario.ips &#039;&#039;&#039;Lucario Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Lucario|More info]]&lt;br /&gt;
File:Archeops.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Archeops.ips &#039;&#039;&#039;Archeops Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Archeops|More info]]&lt;br /&gt;
File:Ralts.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/GardevoirGallade.ips &#039;&#039;&#039;Ralts Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Gardevoir_and_Gallade|More info]]&lt;br /&gt;
File:ZigzagoonV2.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Linoone.ips &#039;&#039;&#039;Linoone Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Linoone|More info]]&lt;br /&gt;
File:Buisel.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Floatzel.ips &#039;&#039;&#039;Floatzel Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Floatzel|More info]]&lt;br /&gt;
File:Reuniclus.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Reuniclus.ips &#039;&#039;&#039;Reuniclus Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Reuniclus|More info]]&lt;br /&gt;
File:Blacephalon2.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Blacephalon.ips &#039;&#039;&#039;Blacephalon&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Blacephalon|More info]]&lt;br /&gt;
File:Flygon.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Flygon.ips &#039;&#039;&#039;Flygon Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Flygon|More info]]&lt;br /&gt;
File:SpindaNew.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Spinda.ips &#039;&#039;&#039;Spinda&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Spinda|More info]]&lt;br /&gt;
File:Ludicolo.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Ludicolo.ips &#039;&#039;&#039;Ludicolo Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Ludicolo|More info]]&lt;br /&gt;
File:Magnezone.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Magnezone.ips &#039;&#039;&#039;Magnezone Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Magnezone|More info]]&lt;br /&gt;
File:CastformModern.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Castform.ips &#039;&#039;&#039;Castform&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Castform|More info]]&lt;br /&gt;
File:Stunky.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Skuntank.ips &#039;&#039;&#039;Skuntank Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Skuntank|More info]]&lt;br /&gt;
File:Vulpix-A.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Ninetales-A.ips &#039;&#039;&#039;Ninetales-A Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Ninetales-A|More info]]&lt;br /&gt;
File:Annihilape.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Annihilape.ips &#039;&#039;&#039;Annhilape Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Annihilape|More info]]&lt;br /&gt;
File:Treecko.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Sceptile.ips &#039;&#039;&#039;Sceptile Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Sceptile|More info]]&lt;br /&gt;
File:Torchic.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Blaziken.ips &#039;&#039;&#039;Blaziken Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Blaziken|More info]]&lt;br /&gt;
File:Mudkip.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Swampert.ips &#039;&#039;&#039;Swampert Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Swampert|More info]]&lt;br /&gt;
File:Salandit.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Salazzle.ips &#039;&#039;&#039;Salandit Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Salazzle|More info]]&lt;br /&gt;
File:Marill.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/FairyMarill.ips &#039;&#039;&#039;Fairy-type Marill&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_FairyMarill|More info]]&lt;br /&gt;
File:Kyogre.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Kyogre.ips &#039;&#039;&#039;Kyogre Backport&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Kyogre|More info]]&lt;br /&gt;
File:Groudon.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Groudon.ips &#039;&#039;&#039;Groudon Backport&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Groudon|More info]]&lt;br /&gt;
File:Rayquaza.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Rayquaza.ips &#039;&#039;&#039;Rayquaza Backport&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Rayquaza|More info]]&lt;br /&gt;
File:Bidoof.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Bidoof.ips &#039;&#039;&#039;Bidoof Backport&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Bidoof|More info]]&lt;br /&gt;
File:Scream Tail.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/ScreamTail.ips &#039;&#039;&#039;Scream Tail&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_ScreamTail|More info]]&lt;br /&gt;
File:Kecleon.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Kecleon.ips &#039;&#039;&#039;Kecleon Backport&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Kecleon|More info]]&lt;br /&gt;
File:Flamigo.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Flamigo.ips &#039;&#039;&#039;Flamigo Backport&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Flamigo|More info]]&lt;br /&gt;
File:Honchkrow.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Honchkrow.ips &#039;&#039;&#039;Honchkrow Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Honchkrow|More info]]&lt;br /&gt;
File:Tandemaus.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Maushold.ips &#039;&#039;&#039;Tandemaus Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Maushold|More info]]&lt;br /&gt;
File:Taillow.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Swellow.ips &#039;&#039;&#039;Taillow Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Swellow|More info]]&lt;br /&gt;
File:Shinx.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Luxray.ips &#039;&#039;&#039;Shinx Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Luxray|More info]]&lt;br /&gt;
File:Magmortar.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Magmortar.ips &#039;&#039;&#039;Magmortar Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Magmortar|More info]]&lt;br /&gt;
File:Electivire.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Electivire.ips &#039;&#039;&#039;Electivire Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Electivire|More info]]&lt;br /&gt;
File:Voltorb-H.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Voltorb-H.ips &#039;&#039;&#039;Voltorb-H Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Voltorb-H|More info]]&lt;br /&gt;
File:Whiscash.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Whiscash.ips &#039;&#039;&#039;Whiscash Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Whiscash|More info]]&lt;br /&gt;
File:Ambipom.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Ambipom.ips &#039;&#039;&#039;Ambipom Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Ambipom|More info]]&lt;br /&gt;
File:Klawf.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Klawf.ips &#039;&#039;&#039;Klawf Backport&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Klawf|More info]]&lt;br /&gt;
File:Corphish.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Crawdaunt.ips &#039;&#039;&#039;Corphish Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Crawdaunt|More info]]&lt;br /&gt;
File:Gliscor.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Gliscor.ips &#039;&#039;&#039;Gliscor Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Gliscor|More info]]&lt;br /&gt;
File:Ursaluna.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Ursaluna.ips &#039;&#039;&#039;Ursaluna Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Ursaluna|More info]]&lt;br /&gt;
File:Sableye.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Sableye.ips &#039;&#039;&#039;Sableye Backport&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Sableye|More info]]&lt;br /&gt;
File:Houndstone.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Houndstone.ips &#039;&#039;&#039;Houndstone Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Houndstone|More info]]&lt;br /&gt;
File:Spiritomb.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Spiritomb.ips &#039;&#039;&#039;Spiritomb Backport&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Spiritomb|More info]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Classic Crystal Backports===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;200px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:Slakoth.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Classic/Slaking.ips &#039;&#039;&#039;Slakoth Line&#039;&#039;&#039;]&lt;br /&gt;
File:Drilbur.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Classic/Excadrill.ips &#039;&#039;&#039;Drilbur Line&#039;&#039;&#039;]&lt;br /&gt;
File:Togedemaru.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Classic/Togedemaru.ips &#039;&#039;&#039;Togedemaru&#039;&#039;&#039;]&lt;br /&gt;
File:SableyeClassic.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Classic/Sableye.ips &#039;&#039;&#039;Sableye&#039;&#039;&#039;]&lt;br /&gt;
File:Zigzagoon.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Classic/Linoone.ips &#039;&#039;&#039;Zigzagoon Line&#039;&#039;&#039;]&lt;br /&gt;
File:Numel.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Classic/Camerupt.ips &#039;&#039;&#039;Numel Line&#039;&#039;&#039;]&lt;br /&gt;
File:Bouffalant.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Classic/Bouffalant.ips &#039;&#039;&#039;Bouffalant&#039;&#039;&#039;]&lt;br /&gt;
File:Castform.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Classic/Castform.ips &#039;&#039;&#039;Castform&#039;&#039;&#039;]&lt;br /&gt;
File:FlamigoClassic.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Classic/Flamigo.ips &#039;&#039;&#039;Flamigo&#039;&#039;&#039;]&lt;br /&gt;
File:Hawlucha.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Classic/Hawlucha.ips &#039;&#039;&#039;Hawlucha&#039;&#039;&#039;]&lt;br /&gt;
File:Spinda.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Classic/Spinda.ips &#039;&#039;&#039;Spinda&#039;&#039;&#039;]&lt;br /&gt;
File:Swablu.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Classic/Altaria.ips &#039;&#039;&#039;Swablu Line&#039;&#039;&#039;]&lt;br /&gt;
File:Wingull.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Classic/Pelipper.ips &#039;&#039;&#039;Wingull Line&#039;&#039;&#039;]&lt;br /&gt;
File:Skitty.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Classic/Delcatty.ips &#039;&#039;&#039;Skitty Line&#039;&#039;&#039;]&lt;br /&gt;
File:Carvanha.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Classic/Sharpedo.ips &#039;&#039;&#039;Carvanha Line&#039;&#039;&#039;]&lt;br /&gt;
File:Shedinja.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Classic/Shedinja.ips &#039;&#039;&#039;Shedinja Only&#039;&#039;&#039;]&lt;br /&gt;
File:Pachirisu.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Classic/Pachirisu.ips &#039;&#039;&#039;Pachirisu&#039;&#039;&#039;]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Squidgy</name></author>
	</entry>
	<entry>
		<id>https://trainersquidgy.com/index.php?title=Crystal_Nuzlocke_Patch&amp;diff=482</id>
		<title>Crystal Nuzlocke Patch</title>
		<link rel="alternate" type="text/html" href="https://trainersquidgy.com/index.php?title=Crystal_Nuzlocke_Patch&amp;diff=482"/>
		<updated>2026-02-02T11:22:31Z</updated>

		<summary type="html">&lt;p&gt;Squidgy: /* Nuzlocke Patch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Nuzlocke Patch =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Latest update: 3rd February 2026, Beta v1.7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
&#039;&#039;[https://www.trainersquidgy.com/Patches/GamePatches/Crystal/NuzlockePatch.ips Click here to download the Nuzlocke Patch]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Patch Features ==&lt;br /&gt;
&lt;br /&gt;
=== Beta 1.7 Additions ===&lt;br /&gt;
* &#039;&#039;&#039;Bugfix:&#039;&#039;&#039; You may now participate in the Bug Catching Contest once more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Beta 1.6 Additions ===&lt;br /&gt;
* &#039;&#039;&#039;Bugfix:&#039;&#039;&#039; You now obtain the HONEY JAR in the Route 34/Ilex Forest gate.&lt;br /&gt;
* &#039;&#039;&#039;Bugfix:&#039;&#039;&#039; Starters are no longer randomized by default.&lt;br /&gt;
* &#039;&#039;&#039;Bugfix:&#039;&#039;&#039; Various text box fixes.&lt;br /&gt;
* &#039;&#039;&#039;Change:&#039;&#039;&#039; Moved LEVEL CAP and CANDY JAR options to the Settings PC at the beginning of the game.&lt;br /&gt;
* &#039;&#039;&#039;Addition:&#039;&#039;&#039; &#039;&#039;&#039;FAIRY-type&#039;&#039;&#039; – when selecting a type to Nuzlocke, you can now select the FAIRY type. If selected, all current FAIRY Pokémon will have their types changed.&lt;br /&gt;
* &#039;&#039;&#039;Addition:&#039;&#039;&#039; &#039;&#039;&#039;TYPELESS&#039;&#039;&#039; – if you select this type to Nuzlocke, &#039;&#039;&#039;ALL&#039;&#039;&#039; Pokémon’s types are removed.&lt;br /&gt;
* &#039;&#039;&#039;Addition:&#039;&#039;&#039; &#039;&#039;&#039;LITTLELOCKE&#039;&#039;&#039; – this mode restricts your catches to just the first stage of any evolutionary line. Evolution is disabled when this option is set.&lt;br /&gt;
&lt;br /&gt;
=== Beta 1.5 Additions ===&lt;br /&gt;
* Nurse Joy no longer revives fainted Pokémon.&lt;br /&gt;
* Gift Pokémon now function correctly.&lt;br /&gt;
* Correct vendor gives Rental Abra in Goldenrod Game Corner.&lt;br /&gt;
* Removed black flash from shiny animation.&lt;br /&gt;
&lt;br /&gt;
=== Beta 1.4 Additions ===&lt;br /&gt;
* If you play with &#039;&#039;&#039;Types Restricted&#039;&#039;&#039;, the Rival will always take the Pokémon strongest against yours. For dual-weakness types like Rock or Ground, the Rival is randomly assigned one of the two counters. This does not apply to regular Nuzlocke mode.&lt;br /&gt;
* Rental Abra now available from Goldenrod Game Corner to assist with Teleport.&lt;br /&gt;
* Escape Rope is now a Key Item located at the top of Sprout Tower.&lt;br /&gt;
* Level Cap now increases properly after defeating Blue.&lt;br /&gt;
* Some maps&#039; banks changed to improve stability.&lt;br /&gt;
* This patch is compatible with previous versions, but please save outside in case the map you’re on has moved bank.&lt;br /&gt;
&lt;br /&gt;
=== Base Nuzlocke Features ===&lt;br /&gt;
* In-built Nuzlocke Tracker that automatically prevents captures on routes after the first valid encounter.&lt;br /&gt;
* Hard-coded &#039;&#039;&#039;Dupes Clause&#039;&#039;&#039; and &#039;&#039;&#039;Shiny Clause&#039;&#039;&#039;.&lt;br /&gt;
* Optional level-cap for playing on Hardcore Mode.&lt;br /&gt;
* Optional infinite Rare Candy to speed up grinding.&lt;br /&gt;
* Option to change the Starter Pokémon in all three Poké Balls.&lt;br /&gt;
* Randomize Starters by talking to the mouse on Elm’s Desk.&lt;br /&gt;
* Trade Evolutions work via Linking Cord found in Mahogany Mart after defeating Team Rocket in the Radio Tower.&lt;br /&gt;
* NPC in 2F Pokémon Center to change time and day.&lt;br /&gt;
* NPC in 2F Pokémon Center to check Hidden Power’s type.&lt;br /&gt;
* All HMs have equivalent Key Items to prevent softlocks. Most are found in the same places as the original HM items. Waterfall’s item is in Tohjo Falls.&lt;br /&gt;
* Revives and Sacred Ash are disabled.&lt;br /&gt;
&lt;br /&gt;
=== Typelocke Features ===&lt;br /&gt;
* Randomized Starters will always be of the correct type. The Gen 2 trio is guaranteed in Water/Fire/Grass only runs.&lt;br /&gt;
* Nuzlocke Tracker blocks catches of invalid Pokémon, and only marks a route as exhausted after a valid encounter.&lt;br /&gt;
* Pokémon that evolve into your chosen type are considered valid (e.g. Onix qualifies for the Steel type pool).&lt;br /&gt;
&lt;br /&gt;
=== Beta Version Warning ===&lt;br /&gt;
This patch is still in &#039;&#039;&#039;early development&#039;&#039;&#039;. It may contain bugs or crashes. Please save regularly to avoid losing progress.&lt;br /&gt;
&lt;br /&gt;
== Credit ==&lt;br /&gt;
If you use this patch in content or videos, please give credit to the original developer.&lt;/div&gt;</summary>
		<author><name>Squidgy</name></author>
	</entry>
	<entry>
		<id>https://trainersquidgy.com/index.php?title=Crystal_Swanna&amp;diff=481</id>
		<title>Crystal Swanna</title>
		<link rel="alternate" type="text/html" href="https://trainersquidgy.com/index.php?title=Crystal_Swanna&amp;diff=481"/>
		<updated>2026-01-08T19:50:33Z</updated>

		<summary type="html">&lt;p&gt;Squidgy: Created page with &amp;quot;== Swanna&amp;#039;s Backport == [https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Swanna.ips &amp;#039;&amp;#039;&amp;#039;Swanna&amp;#039;&amp;#039;&amp;#039;] &amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;  == Swanna&amp;#039;s Evolutions ==  Ducklett evolves into Swanna at Level 35.   == Ducklett&amp;#039;s Moves == === Level-Up Learnset ===  {| class=&amp;quot;learnset&amp;quot; style=&amp;quot;text-align:center&amp;quot; |+ Level Learnset |- ! class=&amp;quot;learnset-header&amp;quot; | Level !! Move !! Type !! Category !! Power !! Acc. !! PP |- | &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Swanna&#039;s Backport ==&lt;br /&gt;
[[File:Swanna.png|thumb|left|200px|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Swanna.ips &#039;&#039;&#039;Swanna&#039;&#039;&#039;]]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Swanna&#039;s Evolutions ==&lt;br /&gt;
&lt;br /&gt;
Ducklett evolves into Swanna at Level 35. &lt;br /&gt;
&lt;br /&gt;
== Ducklett&#039;s Moves ==&lt;br /&gt;
=== Level-Up Learnset ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;learnset&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Level Learnset&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;learnset-header&amp;quot; | Level !! Move !! Type !! Category !! Power !! Acc. !! PP&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || &#039;&#039;&#039;Water Gun&#039;&#039;&#039; || class=&amp;quot;waterbg&amp;quot; | &#039;&#039;&#039;Water&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;40&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Water Sport || class=&amp;quot;waterbg&amp;quot; | Water || Status || 0 || 0% || 15&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Defog || class=&amp;quot;flyingbg&amp;quot; | Flying || Status || 0 || 0% || 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9&#039;&#039;&#039; || &#039;&#039;&#039;Wing Attack&#039;&#039;&#039; || class=&amp;quot;flyingbg&amp;quot; | &#039;&#039;&#039;Flying&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;60&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;13&#039;&#039;&#039; || &#039;&#039;&#039;Water Pulse&#039;&#039;&#039; || class=&amp;quot;waterbg&amp;quot; | &#039;&#039;&#039;Water&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;60&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;15&#039;&#039;&#039; || &#039;&#039;&#039;Aerial Ace&#039;&#039;&#039; || class=&amp;quot;flyingbg&amp;quot; | &#039;&#039;&#039;Flying&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;60&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;19&#039;&#039;&#039; || &#039;&#039;&#039;Bubblebeam&#039;&#039;&#039; || class=&amp;quot;waterbg&amp;quot; | &#039;&#039;&#039;Water&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;65&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 21 || Featherdance || class=&amp;quot;flyingbg&amp;quot; | Flying || Status || 0 || 100% || 15&lt;br /&gt;
|-&lt;br /&gt;
| 24 || Aqua Ring || class=&amp;quot;waterbg&amp;quot; | Water || Status || 0 || 100% || 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;27&#039;&#039;&#039; || &#039;&#039;&#039;Air Slash&#039;&#039;&#039; || class=&amp;quot;flyingbg&amp;quot; | &#039;&#039;&#039;Flying&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;75&#039;&#039;&#039; || &#039;&#039;&#039;95%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Roost || class=&amp;quot;flyingbg&amp;quot; | Flying || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| 34 || Rain Dance || class=&amp;quot;waterbg&amp;quot; | Water || Status || 0 || 90% || 5&lt;br /&gt;
|-&lt;br /&gt;
| 37 || Tailwind || class=&amp;quot;flyingbg&amp;quot; | Flying || Status || 0 || 0% || 30&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;41&#039;&#039;&#039; || &#039;&#039;&#039;Brave Bird&#039;&#039;&#039; || class=&amp;quot;flyingbg&amp;quot; | &#039;&#039;&#039;Flying&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;120&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;46&#039;&#039;&#039; || &#039;&#039;&#039;Hurricane&#039;&#039;&#039; || class=&amp;quot;flyingbg&amp;quot; | &#039;&#039;&#039;Flying&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;110&#039;&#039;&#039; || &#039;&#039;&#039;70%&#039;&#039;&#039; || &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== TM/HM Learnset ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;learnset&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ TM Learnset&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;learnset-header&amp;quot; | TM !! Move !! Type !! Category !! Power !! Acc. !! PP&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM02&#039;&#039;&#039; || &#039;&#039;&#039;Headbutt&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;70&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM03 || Curse || class=&amp;quot;???bg&amp;quot; | ??? || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM06 || Toxic || class=&amp;quot;poisonbg&amp;quot; | Poison || Status || 0 || 85% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM10&#039;&#039;&#039; || &#039;&#039;&#039;Hidden Power&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;1&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM13&#039;&#039;&#039; || &#039;&#039;&#039;Snore&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;40&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM16&#039;&#039;&#039; || &#039;&#039;&#039;Icy Wind&#039;&#039;&#039; || class=&amp;quot;icebg&amp;quot; | &#039;&#039;&#039;Ice&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;55&#039;&#039;&#039; || &#039;&#039;&#039;95%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM17 || Protect || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM18 || Rain Dance || class=&amp;quot;waterbg&amp;quot; | Water || Status || 0 || 90% || 5&lt;br /&gt;
|-&lt;br /&gt;
| TM20 || Endure || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM21&#039;&#039;&#039; || &#039;&#039;&#039;Frustration&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;1&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM27&#039;&#039;&#039; || &#039;&#039;&#039;Return&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;1&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM32 || Double Team || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 15&lt;br /&gt;
|-&lt;br /&gt;
| TM34 || Swagger || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 90% || 15&lt;br /&gt;
|-&lt;br /&gt;
| TM35 || Sleep Talk || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM39&#039;&#039;&#039; || &#039;&#039;&#039;Swift&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;60&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM44 || Rest || class=&amp;quot;psychicbg&amp;quot; | Psychic || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM45 || Attract || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM52&#039;&#039;&#039; || &#039;&#039;&#039;Fly&#039;&#039;&#039; || class=&amp;quot;flyingbg&amp;quot; | &#039;&#039;&#039;Flying&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;70&#039;&#039;&#039; || &#039;&#039;&#039;95%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM53&#039;&#039;&#039; || &#039;&#039;&#039;Surf&#039;&#039;&#039; || class=&amp;quot;waterbg&amp;quot; | &#039;&#039;&#039;Water&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;95&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM56&#039;&#039;&#039; || &#039;&#039;&#039;Whirlpool&#039;&#039;&#039; || class=&amp;quot;waterbg&amp;quot; | &#039;&#039;&#039;Water&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039; || &#039;&#039;&#039;70%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tutor Learnset ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;learnset&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Tutor Learnset&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;learnset-header&amp;quot; | Tutor !! Move !! Type !! Category !! Power !! Acc. !! PP&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TU02&#039;&#039;&#039; || &#039;&#039;&#039;Ice Beam&#039;&#039;&#039; || class=&amp;quot;icebg&amp;quot; | &#039;&#039;&#039;Ice&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;95&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Swanna&#039;s Moves ==&lt;br /&gt;
=== Level-Up Learnset ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;learnset&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Level Learnset&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;learnset-header&amp;quot; | Level !! Move !! Type !! Category !! Power !! Acc. !! PP&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || &#039;&#039;&#039;Water Gun&#039;&#039;&#039; || class=&amp;quot;waterbg&amp;quot; | &#039;&#039;&#039;Water&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;40&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Water Sport || class=&amp;quot;waterbg&amp;quot; | Water || Status || 0 || 0% || 15&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Defog || class=&amp;quot;flyingbg&amp;quot; | Flying || Status || 0 || 0% || 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || &#039;&#039;&#039;Wing Attack&#039;&#039;&#039; || class=&amp;quot;flyingbg&amp;quot; | &#039;&#039;&#039;Flying&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;60&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Water Sport || class=&amp;quot;waterbg&amp;quot; | Water || Status || 0 || 0% || 15&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Defog || class=&amp;quot;flyingbg&amp;quot; | Flying || Status || 0 || 0% || 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9&#039;&#039;&#039; || &#039;&#039;&#039;Wing Attack&#039;&#039;&#039; || class=&amp;quot;flyingbg&amp;quot; | &#039;&#039;&#039;Flying&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;60&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;13&#039;&#039;&#039; || &#039;&#039;&#039;Water Pulse&#039;&#039;&#039; || class=&amp;quot;waterbg&amp;quot; | &#039;&#039;&#039;Water&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;60&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;15&#039;&#039;&#039; || &#039;&#039;&#039;Aerial Ace&#039;&#039;&#039; || class=&amp;quot;flyingbg&amp;quot; | &#039;&#039;&#039;Flying&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;60&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;19&#039;&#039;&#039; || &#039;&#039;&#039;Bubblebeam&#039;&#039;&#039; || class=&amp;quot;waterbg&amp;quot; | &#039;&#039;&#039;Water&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;65&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 21 || Featherdance || class=&amp;quot;flyingbg&amp;quot; | Flying || Status || 0 || 100% || 15&lt;br /&gt;
|-&lt;br /&gt;
| 24 || Aqua Ring || class=&amp;quot;waterbg&amp;quot; | Water || Status || 0 || 100% || 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;27&#039;&#039;&#039; || &#039;&#039;&#039;Air Slash&#039;&#039;&#039; || class=&amp;quot;flyingbg&amp;quot; | &#039;&#039;&#039;Flying&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;75&#039;&#039;&#039; || &#039;&#039;&#039;95%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Roost || class=&amp;quot;flyingbg&amp;quot; | Flying || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| 34 || Rain Dance || class=&amp;quot;waterbg&amp;quot; | Water || Status || 0 || 90% || 5&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Tailwind || class=&amp;quot;flyingbg&amp;quot; | Flying || Status || 0 || 0% || 30&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;47&#039;&#039;&#039; || &#039;&#039;&#039;Brave Bird&#039;&#039;&#039; || class=&amp;quot;flyingbg&amp;quot; | &#039;&#039;&#039;Flying&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;120&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;55&#039;&#039;&#039; || &#039;&#039;&#039;Hurricane&#039;&#039;&#039; || class=&amp;quot;flyingbg&amp;quot; | &#039;&#039;&#039;Flying&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;110&#039;&#039;&#039; || &#039;&#039;&#039;70%&#039;&#039;&#039; || &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== TM/HM Learnset ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;learnset&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ TM Learnset&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;learnset-header&amp;quot; | TM !! Move !! Type !! Category !! Power !! Acc. !! PP&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM02&#039;&#039;&#039; || &#039;&#039;&#039;Headbutt&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;70&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM03 || Curse || class=&amp;quot;???bg&amp;quot; | ??? || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM06 || Toxic || class=&amp;quot;poisonbg&amp;quot; | Poison || Status || 0 || 85% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM10&#039;&#039;&#039; || &#039;&#039;&#039;Hidden Power&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;1&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM13&#039;&#039;&#039; || &#039;&#039;&#039;Snore&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;40&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM15&#039;&#039;&#039; || &#039;&#039;&#039;Hyper Beam&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;150&#039;&#039;&#039; || &#039;&#039;&#039;90%&#039;&#039;&#039; || &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM16&#039;&#039;&#039; || &#039;&#039;&#039;Icy Wind&#039;&#039;&#039; || class=&amp;quot;icebg&amp;quot; | &#039;&#039;&#039;Ice&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;55&#039;&#039;&#039; || &#039;&#039;&#039;95%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM17 || Protect || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM18 || Rain Dance || class=&amp;quot;waterbg&amp;quot; | Water || Status || 0 || 90% || 5&lt;br /&gt;
|-&lt;br /&gt;
| TM20 || Endure || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM21&#039;&#039;&#039; || &#039;&#039;&#039;Frustration&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;1&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM27&#039;&#039;&#039; || &#039;&#039;&#039;Return&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;1&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM32 || Double Team || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 15&lt;br /&gt;
|-&lt;br /&gt;
| TM34 || Swagger || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 90% || 15&lt;br /&gt;
|-&lt;br /&gt;
| TM35 || Sleep Talk || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM39&#039;&#039;&#039; || &#039;&#039;&#039;Swift&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;60&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM44 || Rest || class=&amp;quot;psychicbg&amp;quot; | Psychic || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM45 || Attract || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM52&#039;&#039;&#039; || &#039;&#039;&#039;Fly&#039;&#039;&#039; || class=&amp;quot;flyingbg&amp;quot; | &#039;&#039;&#039;Flying&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;70&#039;&#039;&#039; || &#039;&#039;&#039;95%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM53&#039;&#039;&#039; || &#039;&#039;&#039;Surf&#039;&#039;&#039; || class=&amp;quot;waterbg&amp;quot; | &#039;&#039;&#039;Water&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;95&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM56&#039;&#039;&#039; || &#039;&#039;&#039;Whirlpool&#039;&#039;&#039; || class=&amp;quot;waterbg&amp;quot; | &#039;&#039;&#039;Water&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039; || &#039;&#039;&#039;70%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tutor Learnset ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;learnset&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Tutor Learnset&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;learnset-header&amp;quot; | Tutor !! Move !! Type !! Category !! Power !! Acc. !! PP&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TU02&#039;&#039;&#039; || &#039;&#039;&#039;Ice Beam&#039;&#039;&#039; || class=&amp;quot;icebg&amp;quot; | &#039;&#039;&#039;Ice&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;95&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Removed Moves ==&lt;br /&gt;
In order to create room for the backport&#039;s moves, the following moves have been removed. None of these moves is seen in a regular challenge run, but some wild Pokémon and trainer Pokémon may have slightly different learnsets.&lt;br /&gt;
&lt;br /&gt;
RAZOR WIND -&amp;gt; AERIAL ACE&lt;br /&gt;
SKY ATTACK -&amp;gt; FEATHERDANCE&lt;br /&gt;
AEROBLAST -&amp;gt; AQUA RING&lt;br /&gt;
SACRED FIRE -&amp;gt; AIR SLASH&lt;br /&gt;
MORNING SUN -&amp;gt; ROOST&lt;br /&gt;
PAIN SPLIT -&amp;gt; TAILWIND&lt;br /&gt;
SKULL BASH -&amp;gt; BRAVE BIRD&lt;br /&gt;
MEGA KICK -&amp;gt; HURRICANE&lt;/div&gt;</summary>
		<author><name>Squidgy</name></author>
	</entry>
	<entry>
		<id>https://trainersquidgy.com/index.php?title=File:Swanna.png&amp;diff=480</id>
		<title>File:Swanna.png</title>
		<link rel="alternate" type="text/html" href="https://trainersquidgy.com/index.php?title=File:Swanna.png&amp;diff=480"/>
		<updated>2026-01-08T19:49:18Z</updated>

		<summary type="html">&lt;p&gt;Squidgy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Squidgy</name></author>
	</entry>
	<entry>
		<id>https://trainersquidgy.com/index.php?title=Crystal_Backports&amp;diff=479</id>
		<title>Crystal Backports</title>
		<link rel="alternate" type="text/html" href="https://trainersquidgy.com/index.php?title=Crystal_Backports&amp;diff=479"/>
		<updated>2025-12-26T16:14:19Z</updated>

		<summary type="html">&lt;p&gt;Squidgy: /* Modern Crystal Backports */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Crystal Backports =&lt;br /&gt;
&lt;br /&gt;
These Pokémon have been backported to Pokémon Crystal, either as part of the [[Crystal Challenge Patch]] (Modern) or as earlier standalone backports (Classic).  &lt;br /&gt;
Please credit me in the description if you use these patches in videos or streams.&lt;br /&gt;
&lt;br /&gt;
===Modern Crystal Backports===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;200px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:Ogerpon.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Emolga.ips &#039;&#039;&#039;Ogerpon&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Ogerpon|More info]]&lt;br /&gt;
File:EmolgaV2.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Emolga.ips &#039;&#039;&#039;Emolga&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Emolga|More info]]&lt;br /&gt;
File:Falinks.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Falinks.ips &#039;&#039;&#039;Falinks&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Falinks|More info]]&lt;br /&gt;
File:Bibarel.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Bibarel.ips &#039;&#039;&#039;Bibarel Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Bibarel|More info]]&lt;br /&gt;
File:Aggron.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Aggron.ips &#039;&#039;&#039;Aggron Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Aggron|More info]]&lt;br /&gt;
File:Cinccino.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Cinccino.ips &#039;&#039;&#039;Cinccino Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Cinccino|More info]]&lt;br /&gt;
File:Darkrai.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Darkrai.ips &#039;&#039;&#039;Darkrai&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Darkrai|More info]]&lt;br /&gt;
File:Weavile.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Weavile.ips &#039;&#039;&#039;Weavile Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Weavile|More info]]&lt;br /&gt;
File:Dudunsparce.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Dudunsparce.ips &#039;&#039;&#039;Dudunsparce Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Dudunsparce|More info]]&lt;br /&gt;
File:Bewear.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Bewear.ips &#039;&#039;&#039;Bewear Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Bewear|More info]]&lt;br /&gt;
File:Staraptor.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Staraptor.ips &#039;&#039;&#039;Staraptor Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Gardevoir_and_Gallade|More info]]&lt;br /&gt;
File:Latias.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Latias.ips &#039;&#039;&#039;Latias&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Latias|More info]]&lt;br /&gt;
File:Latios.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Latios.ips &#039;&#039;&#039;Latios&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Latios|More info]]&lt;br /&gt;
File:Malamar.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Malamar.ips &#039;&#039;&#039;Malamar Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Malamar|More info]]&lt;br /&gt;
File:Milotic.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Milotic.ips &#039;&#039;&#039;Milotic Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Milotic|More info]]&lt;br /&gt;
File:Heckle.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Heckle.ips &#039;&#039;&#039;Heckle&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Heckle|More info]]&lt;br /&gt;
File:Drifblim.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Drifblim.ips &#039;&#039;&#039;Drifloon Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Drifblim|More info]]&lt;br /&gt;
File:Snorunt.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Snorunt.ips &#039;&#039;&#039;Snorunt Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Glalie_and_Froslass|More info]]&lt;br /&gt;
File:Masquerain.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Masquerain.ips &#039;&#039;&#039;Masquerain Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Masquerain|More info]]&lt;br /&gt;
File:Poochyena.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Mightyena.ips &#039;&#039;&#039;Mightyena Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Mightyena|More info]]&lt;br /&gt;
File:Manectric.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Manectric.ips &#039;&#039;&#039;Manectric Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Manectric|More info]]&lt;br /&gt;
File:Absol.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Absol.ips &#039;&#039;&#039;Absol&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Absol|More info]]&lt;br /&gt;
File:Lucario.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Lucario.ips &#039;&#039;&#039;Lucario Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Lucario|More info]]&lt;br /&gt;
File:Archeops.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Archeops.ips &#039;&#039;&#039;Archeops Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Archeops|More info]]&lt;br /&gt;
File:Ralts.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/GardevoirGallade.ips &#039;&#039;&#039;Ralts Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Gardevoir_and_Gallade|More info]]&lt;br /&gt;
File:ZigzagoonV2.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Linoone.ips &#039;&#039;&#039;Linoone Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Linoone|More info]]&lt;br /&gt;
File:Buisel.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Floatzel.ips &#039;&#039;&#039;Floatzel Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Floatzel|More info]]&lt;br /&gt;
File:Reuniclus.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Reuniclus.ips &#039;&#039;&#039;Reuniclus Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Reuniclus|More info]]&lt;br /&gt;
File:Blacephalon2.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Blacephalon.ips &#039;&#039;&#039;Blacephalon&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Blacephalon|More info]]&lt;br /&gt;
File:Flygon.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Flygon.ips &#039;&#039;&#039;Flygon Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Flygon|More info]]&lt;br /&gt;
File:SpindaNew.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Spinda.ips &#039;&#039;&#039;Spinda&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Spinda|More info]]&lt;br /&gt;
File:Ludicolo.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Ludicolo.ips &#039;&#039;&#039;Ludicolo Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Ludicolo|More info]]&lt;br /&gt;
File:Magnezone.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Magnezone.ips &#039;&#039;&#039;Magnezone Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Magnezone|More info]]&lt;br /&gt;
File:CastformModern.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Castform.ips &#039;&#039;&#039;Castform&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Castform|More info]]&lt;br /&gt;
File:Stunky.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Skuntank.ips &#039;&#039;&#039;Skuntank Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Skuntank|More info]]&lt;br /&gt;
File:Vulpix-A.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Ninetales-A.ips &#039;&#039;&#039;Ninetales-A Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Ninetales-A|More info]]&lt;br /&gt;
File:Annihilape.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Annihilape.ips &#039;&#039;&#039;Annhilape Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Annihilape|More info]]&lt;br /&gt;
File:Treecko.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Sceptile.ips &#039;&#039;&#039;Sceptile Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Sceptile|More info]]&lt;br /&gt;
File:Torchic.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Blaziken.ips &#039;&#039;&#039;Blaziken Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Blaziken|More info]]&lt;br /&gt;
File:Mudkip.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Swampert.ips &#039;&#039;&#039;Swampert Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Swampert|More info]]&lt;br /&gt;
File:Salandit.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Salazzle.ips &#039;&#039;&#039;Salandit Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Salazzle|More info]]&lt;br /&gt;
File:Marill.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/FairyMarill.ips &#039;&#039;&#039;Fairy-type Marill&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_FairyMarill|More info]]&lt;br /&gt;
File:Kyogre.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Kyogre.ips &#039;&#039;&#039;Kyogre Backport&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Kyogre|More info]]&lt;br /&gt;
File:Groudon.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Groudon.ips &#039;&#039;&#039;Groudon Backport&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Groudon|More info]]&lt;br /&gt;
File:Rayquaza.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Rayquaza.ips &#039;&#039;&#039;Rayquaza Backport&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Rayquaza|More info]]&lt;br /&gt;
File:Bidoof.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Bidoof.ips &#039;&#039;&#039;Bidoof Backport&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Bidoof|More info]]&lt;br /&gt;
File:Scream Tail.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/ScreamTail.ips &#039;&#039;&#039;Scream Tail&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_ScreamTail|More info]]&lt;br /&gt;
File:Kecleon.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Kecleon.ips &#039;&#039;&#039;Kecleon Backport&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Kecleon|More info]]&lt;br /&gt;
File:Flamigo.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Flamigo.ips &#039;&#039;&#039;Flamigo Backport&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Flamigo|More info]]&lt;br /&gt;
File:Honchkrow.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Honchkrow.ips &#039;&#039;&#039;Honchkrow Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Honchkrow|More info]]&lt;br /&gt;
File:Tandemaus.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Maushold.ips &#039;&#039;&#039;Tandemaus Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Maushold|More info]]&lt;br /&gt;
File:Taillow.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Swellow.ips &#039;&#039;&#039;Taillow Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Swellow|More info]]&lt;br /&gt;
File:Shinx.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Luxray.ips &#039;&#039;&#039;Shinx Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Luxray|More info]]&lt;br /&gt;
File:Magmortar.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Magmortar.ips &#039;&#039;&#039;Magmortar Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Magmortar|More info]]&lt;br /&gt;
File:Electivire.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Electivire.ips &#039;&#039;&#039;Electivire Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Electivire|More info]]&lt;br /&gt;
File:Voltorb-H.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Voltorb-H.ips &#039;&#039;&#039;Voltorb-H Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Voltorb-H|More info]]&lt;br /&gt;
File:Whiscash.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Whiscash.ips &#039;&#039;&#039;Whiscash Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Whiscash|More info]]&lt;br /&gt;
File:Ambipom.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Ambipom.ips &#039;&#039;&#039;Ambipom Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Ambipom|More info]]&lt;br /&gt;
File:Klawf.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Klawf.ips &#039;&#039;&#039;Klawf Backport&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Klawf|More info]]&lt;br /&gt;
File:Corphish.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Crawdaunt.ips &#039;&#039;&#039;Corphish Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Crawdaunt|More info]]&lt;br /&gt;
File:Gliscor.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Gliscor.ips &#039;&#039;&#039;Gliscor Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Gliscor|More info]]&lt;br /&gt;
File:Ursaluna.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Ursaluna.ips &#039;&#039;&#039;Ursaluna Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Ursaluna|More info]]&lt;br /&gt;
File:Sableye.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Sableye.ips &#039;&#039;&#039;Sableye Backport&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Sableye|More info]]&lt;br /&gt;
File:Houndstone.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Houndstone.ips &#039;&#039;&#039;Houndstone Line&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Houndstone|More info]]&lt;br /&gt;
File:Spiritomb.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Spiritomb.ips &#039;&#039;&#039;Spiritomb Backport&#039;&#039;&#039;]&amp;lt;br /&amp;gt;[[Crystal_Spiritomb|More info]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Classic Crystal Backports===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;200px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:Slakoth.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Classic/Slaking.ips &#039;&#039;&#039;Slakoth Line&#039;&#039;&#039;]&lt;br /&gt;
File:Drilbur.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Classic/Excadrill.ips &#039;&#039;&#039;Drilbur Line&#039;&#039;&#039;]&lt;br /&gt;
File:Togedemaru.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Classic/Togedemaru.ips &#039;&#039;&#039;Togedemaru&#039;&#039;&#039;]&lt;br /&gt;
File:SableyeClassic.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Classic/Sableye.ips &#039;&#039;&#039;Sableye&#039;&#039;&#039;]&lt;br /&gt;
File:Zigzagoon.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Classic/Linoone.ips &#039;&#039;&#039;Zigzagoon Line&#039;&#039;&#039;]&lt;br /&gt;
File:Numel.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Classic/Camerupt.ips &#039;&#039;&#039;Numel Line&#039;&#039;&#039;]&lt;br /&gt;
File:Bouffalant.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Classic/Bouffalant.ips &#039;&#039;&#039;Bouffalant&#039;&#039;&#039;]&lt;br /&gt;
File:Castform.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Classic/Castform.ips &#039;&#039;&#039;Castform&#039;&#039;&#039;]&lt;br /&gt;
File:FlamigoClassic.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Classic/Flamigo.ips &#039;&#039;&#039;Flamigo&#039;&#039;&#039;]&lt;br /&gt;
File:Hawlucha.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Classic/Hawlucha.ips &#039;&#039;&#039;Hawlucha&#039;&#039;&#039;]&lt;br /&gt;
File:Spinda.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Classic/Spinda.ips &#039;&#039;&#039;Spinda&#039;&#039;&#039;]&lt;br /&gt;
File:Swablu.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Classic/Altaria.ips &#039;&#039;&#039;Swablu Line&#039;&#039;&#039;]&lt;br /&gt;
File:Wingull.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Classic/Pelipper.ips &#039;&#039;&#039;Wingull Line&#039;&#039;&#039;]&lt;br /&gt;
File:Skitty.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Classic/Delcatty.ips &#039;&#039;&#039;Skitty Line&#039;&#039;&#039;]&lt;br /&gt;
File:Carvanha.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Classic/Sharpedo.ips &#039;&#039;&#039;Carvanha Line&#039;&#039;&#039;]&lt;br /&gt;
File:Shedinja.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Classic/Shedinja.ips &#039;&#039;&#039;Shedinja Only&#039;&#039;&#039;]&lt;br /&gt;
File:Pachirisu.png|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Classic/Pachirisu.ips &#039;&#039;&#039;Pachirisu&#039;&#039;&#039;]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Squidgy</name></author>
	</entry>
	<entry>
		<id>https://trainersquidgy.com/index.php?title=Crystal_Ogerpon&amp;diff=478</id>
		<title>Crystal Ogerpon</title>
		<link rel="alternate" type="text/html" href="https://trainersquidgy.com/index.php?title=Crystal_Ogerpon&amp;diff=478"/>
		<updated>2025-12-26T16:02:04Z</updated>

		<summary type="html">&lt;p&gt;Squidgy: Created page with &amp;quot;== Ogerpon&amp;#039;s Backport == [https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Ogerpon.ips &amp;#039;&amp;#039;&amp;#039;Ogerpon&amp;#039;&amp;#039;&amp;#039;] &amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;  == Ogerpon&amp;#039;s Evolutions ==  Ogerpon does not evolve, but it has different forms. You will obtain Ogerpon&amp;#039;s masks from Professor Elm&amp;#039;s Aide in Violet City Pokémon Center.  == Ogerpon&amp;#039;s Moves ==  === Level-Up Learnset ===  {| class=&amp;quot;learnset&amp;quot; style=&amp;quot;text-align:center&amp;quot; |+ Level Lea...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ogerpon&#039;s Backport ==&lt;br /&gt;
[[File:Ogerpon.png|thumb|left|200px|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Ogerpon.ips &#039;&#039;&#039;Ogerpon&#039;&#039;&#039;]]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ogerpon&#039;s Evolutions ==&lt;br /&gt;
&lt;br /&gt;
Ogerpon does not evolve, but it has different forms. You will obtain Ogerpon&#039;s masks from Professor Elm&#039;s Aide in Violet City Pokémon Center.&lt;br /&gt;
&lt;br /&gt;
== Ogerpon&#039;s Moves ==&lt;br /&gt;
&lt;br /&gt;
=== Level-Up Learnset ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;learnset&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Level Learnset&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;learnset-header&amp;quot; | Level !! Move !! Type !! Category !! Power !! Acc. !! PP&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || &#039;&#039;&#039;Bullet Seed&#039;&#039;&#039; || class=&amp;quot;grassbg&amp;quot; | &#039;&#039;&#039;Grass&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;25&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || &#039;&#039;&#039;Rock Blast&#039;&#039;&#039; || class=&amp;quot;rockbg&amp;quot; | &#039;&#039;&#039;Rock&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;25&#039;&#039;&#039; || &#039;&#039;&#039;90%&#039;&#039;&#039; || &#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Tickle || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 20&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Sing || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 55% || 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || &#039;&#039;&#039;Tail Slap&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;25&#039;&#039;&#039; || &#039;&#039;&#039;85%&#039;&#039;&#039; || &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== TM/HM Learnset ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;learnset&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ TM Learnset&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;learnset-header&amp;quot; | TM !! Move !! Type !! Category !! Power !! Acc. !! PP&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM02&#039;&#039;&#039; || &#039;&#039;&#039;Headbutt&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;70&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM03 || Curse || class=&amp;quot;???bg&amp;quot; | ??? || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM06 || Toxic || class=&amp;quot;poisonbg&amp;quot; | Poison || Status || 0 || 85% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM10&#039;&#039;&#039; || &#039;&#039;&#039;Hidden Power&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;1&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM11 || Sunny Day || class=&amp;quot;firebg&amp;quot; | Fire || Status || 0 || 90% || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM13&#039;&#039;&#039; || &#039;&#039;&#039;Snore&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;40&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM15&#039;&#039;&#039; || &#039;&#039;&#039;Hyper Beam&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;150&#039;&#039;&#039; || &#039;&#039;&#039;90%&#039;&#039;&#039; || &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM17 || Protect || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM18 || Rain Dance || class=&amp;quot;waterbg&amp;quot; | Water || Status || 0 || 90% || 5&lt;br /&gt;
|-&lt;br /&gt;
| TM20 || Endure || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM21&#039;&#039;&#039; || &#039;&#039;&#039;Frustration&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;1&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM23&#039;&#039;&#039; || &#039;&#039;&#039;Iron Tail&#039;&#039;&#039; || class=&amp;quot;steelbg&amp;quot; | &#039;&#039;&#039;Steel&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;100&#039;&#039;&#039; || &#039;&#039;&#039;75%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM25&#039;&#039;&#039; || &#039;&#039;&#039;Thunder&#039;&#039;&#039; || class=&amp;quot;electricbg&amp;quot; | &#039;&#039;&#039;Electric&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;120&#039;&#039;&#039; || &#039;&#039;&#039;70%&#039;&#039;&#039; || &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM27&#039;&#039;&#039; || &#039;&#039;&#039;Return&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;1&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM28&#039;&#039;&#039; || &#039;&#039;&#039;Dig&#039;&#039;&#039; || class=&amp;quot;groundbg&amp;quot; | &#039;&#039;&#039;Ground&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;60&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM31&#039;&#039;&#039; || &#039;&#039;&#039;Mud-Slap&#039;&#039;&#039; || class=&amp;quot;groundbg&amp;quot; | &#039;&#039;&#039;Ground&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;20&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM32 || Double Team || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 15&lt;br /&gt;
|-&lt;br /&gt;
| TM34 || Swagger || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 90% || 15&lt;br /&gt;
|-&lt;br /&gt;
| TM35 || Sleep Talk || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM39&#039;&#039;&#039; || &#039;&#039;&#039;Swift&#039;&#039;&#039; || class=&amp;quot;normalbg&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;60&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM44 || Rest || class=&amp;quot;psychicbg&amp;quot; | Psychic || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM45 || Attract || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TM46&#039;&#039;&#039; || &#039;&#039;&#039;Thief&#039;&#039;&#039; || class=&amp;quot;darkbg&amp;quot; | &#039;&#039;&#039;Dark&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;40&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tutor Learnset ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;learnset&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Tutor Learnset&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;learnset-header&amp;quot; | Tutor !! Move !! Type !! Category !! Power !! Acc. !! PP&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TU03&#039;&#039;&#039; || &#039;&#039;&#039;Thunderbolt&#039;&#039;&#039; || class=&amp;quot;electricbg&amp;quot; | &#039;&#039;&#039;Electric&#039;&#039;&#039; || &#039;&#039;&#039;Damaging&#039;&#039;&#039; || &#039;&#039;&#039;95&#039;&#039;&#039; || &#039;&#039;&#039;100%&#039;&#039;&#039; || &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
== Removed Moves ==&lt;br /&gt;
In order to create room for the backport&#039;s moves, the following moves have been removed. None of these moves is seen in a regular challenge run.&lt;br /&gt;
&lt;br /&gt;
MOVE 252 -&amp;gt; IVY CUDGEL&lt;br /&gt;
&lt;br /&gt;
MOVE 253 -&amp;gt; HORN LEECH&lt;br /&gt;
&lt;br /&gt;
MOVE 254 -&amp;gt; LOW SWEEP&lt;br /&gt;
&lt;br /&gt;
RAZOR WIND -&amp;gt; THROAT CHOP&lt;br /&gt;
&lt;br /&gt;
SKY ATTACK -&amp;gt; SPIKY SHIELD&lt;br /&gt;
&lt;br /&gt;
AEROBLAST -&amp;gt; POWER WHIP&lt;br /&gt;
&lt;br /&gt;
SACRED FIRE -&amp;gt; SUPERPOWER&lt;br /&gt;
&lt;br /&gt;
MORNING SUN -&amp;gt; WOOD HAMMER&lt;/div&gt;</summary>
		<author><name>Squidgy</name></author>
	</entry>
	<entry>
		<id>https://trainersquidgy.com/index.php?title=File:Ogerpon.png&amp;diff=477</id>
		<title>File:Ogerpon.png</title>
		<link rel="alternate" type="text/html" href="https://trainersquidgy.com/index.php?title=File:Ogerpon.png&amp;diff=477"/>
		<updated>2025-12-26T15:59:09Z</updated>

		<summary type="html">&lt;p&gt;Squidgy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Squidgy</name></author>
	</entry>
	<entry>
		<id>https://trainersquidgy.com/index.php?title=Main_Page&amp;diff=476</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://trainersquidgy.com/index.php?title=Main_Page&amp;diff=476"/>
		<updated>2025-12-23T11:03:32Z</updated>

		<summary type="html">&lt;p&gt;Squidgy: /* Pokémon Crystal Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome ==&lt;br /&gt;
Welcome to my website!&lt;br /&gt;
&lt;br /&gt;
This is where I keep all my ROM Hacking and backporting projects, as well as an archive of all the Challenge Run videos we&#039;ve done together over the years!&lt;br /&gt;
&lt;br /&gt;
== Pokémon Crystal Projects ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align: center; background:#f8f8f8;&amp;quot;&lt;br /&gt;
! Project!! Description !! Download&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Challenge Patch]]|| Solo Run any Pokémon with multiple quality of life additions, and in-game fully customisable starter selection. || [https://trainersquidgy.com/Patches/GamePatches/Crystal/ChallengeRunPatch.ips Download Here]&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal SuperMON Patch]] || A hybrid of the Challenge Run Patch and the Nuzlocke/Giftlocke Patches. All methods for learning moves and catching Pokémon have been disabled. Select four moves at the start of the run and see how far you go. || [https://trainersquidgy.com/Patches/GamePatches/Crystal/ChallengeRunPatch.ips Download Here]&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal 4 Moves Patch]] || A hybrid of the Challenge Run Patch and the SuperMON Patch. Hidden Power and Return have been reinstated, and the Level Cap is now asked by default when changing starters.|| [https://trainersquidgy.com/Patches/GamePatches/Crystal/4MovesPatch.ips Download Here]&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Backports]] || Pokémon from later generations brought into Pokémon Crystal. &lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Nuzlocke Patch]]|| Built-in Nuzlocke tracking with route locking, encounter logging, and further options to restrict your catches.|| [https://trainersquidgy.com/Patches/GamePatches/Crystal/NuzlockePatch.ips Download Here]&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Giftlocke Patch]] || All catching has been disabled. Earn your Pokémon by defeating Gym Leaders. || [https://trainersquidgy.com/Patches/GamePatches/Crystal/GiftlockePatch.ips Download Here]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fun Crystal Hacks]] || Miscellaneous Crystal projects in various stages of completion. &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Generation I Projects ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align: center; background:#f8f8f8;&amp;quot;&lt;br /&gt;
! Project !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[RBY Challenge Patch]]|| Quality of life upgrades for solo running Red/Blue/Yellow&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow Backports]] || Pokémon from later generations brought into Pokémon Yellow. &lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Squidgy</name></author>
	</entry>
	<entry>
		<id>https://trainersquidgy.com/index.php?title=Crystal_4_Moves_Patch&amp;diff=475</id>
		<title>Crystal 4 Moves Patch</title>
		<link rel="alternate" type="text/html" href="https://trainersquidgy.com/index.php?title=Crystal_4_Moves_Patch&amp;diff=475"/>
		<updated>2025-12-23T11:00:23Z</updated>

		<summary type="html">&lt;p&gt;Squidgy: Created page with &amp;quot;= 4 Moves Patch = &amp;#039;&amp;#039;&amp;#039;Latest update: 23rd December 2025 (Beta 1.0)&amp;#039;&amp;#039;&amp;#039;  === The Objective === This patch is for the Pokémon Crystal 4 Moves challenge. Several existing features of Pokémon Crystal have been removed, and the challenge is now focused around trying to defeat Red with just one Pokémon, and just four moves for the entire challenge.  To install this patch, you will need an unmodified copy of Pokémon Crystal, and to use an [https://www.marcrobledo.com/RomPatch...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= 4 Moves Patch =&lt;br /&gt;
&#039;&#039;&#039;Latest update: 23rd December 2025 (Beta 1.0)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Objective ===&lt;br /&gt;
This patch is for the Pokémon Crystal 4 Moves challenge. Several existing features of Pokémon Crystal have been removed, and the challenge is now focused around trying to defeat Red with just one Pokémon, and just four moves for the entire challenge.&lt;br /&gt;
&lt;br /&gt;
To install this patch, you will need an unmodified copy of Pokémon Crystal, and to use an [https://www.marcrobledo.com/RomPatcher.js/ IPS Patcher]&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
[https://trainersquidgy.com/Patches/GamePatches/Crystal/4MovesPatch.ips Click here to download the latest beta version]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;If you are using this patch to create content, please give credit.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== What is the 4 Moves Challenge? ==&lt;br /&gt;
The 4 Moves challenge is a hybrid of the original Timed Challenge and the SuperMON Challenge.&lt;br /&gt;
&lt;br /&gt;
This is a Solo Pokémon Challenge where the objective is to defeat Red just one Pokémon and four pre-selected moves from its valid learnset. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To change your starters, talk to the right hand side of the desk with Professor Elm&#039;s PC. This is where you can set your DVs for the Pokémon, too. If you are playing with perfect DVs, set your Hidden Power type to DARK.&lt;br /&gt;
&lt;br /&gt;
===Rules===&lt;br /&gt;
* Only the starter Pokémon may be used in battle.&lt;br /&gt;
* Items may not be used in battle.&lt;br /&gt;
* Key Items replace HMs and other field moves.&lt;br /&gt;
* Poké Balls and other methods of obtaining extra Pokémon are disabled.&lt;br /&gt;
* Pokémon are unable to learn moves via level-up, TM, or Move Tutor. Instead, you select your four moves via the Super Nerd at the beginning of the challenge. Any move that a Pokémon can legally know in Pokémon Crystal is considered valid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Features by Version ==&lt;br /&gt;
=== Beta 1.0 ===&lt;br /&gt;
* Missing pre-evolution moves for Pokémon added, expanding the learnset.&lt;br /&gt;
* Move Deleter and Move Reminder disabled.&lt;br /&gt;
* All gift Pokémon except the starter Pokémon have been disabled.&lt;br /&gt;
* Catching and obtaining other Pokémon has been disabled.&lt;br /&gt;
* Set your starter via the in-game menus. You can still customise DVs.&lt;br /&gt;
* Move Tutor located in Elm&#039;s Lab. Move Tutor can teach all moves the Pokémon can legally learn in Pokémon Crystal. All other methods to learn moves have been disabled.&lt;br /&gt;
* Key Items replace all Field Moves in the game. Badge requirements still apply for HMs. Some HM Items may still be janky.&lt;br /&gt;
* Hard-coded Level Cap set to the level of the next Key Trainer&#039;s Ace Pokémon.&lt;br /&gt;
* Reusable CANDY JAR item given by Blue to enable fast leveling up for Red.&lt;/div&gt;</summary>
		<author><name>Squidgy</name></author>
	</entry>
	<entry>
		<id>https://trainersquidgy.com/index.php?title=Crystal_SuperMON_Patch&amp;diff=474</id>
		<title>Crystal SuperMON Patch</title>
		<link rel="alternate" type="text/html" href="https://trainersquidgy.com/index.php?title=Crystal_SuperMON_Patch&amp;diff=474"/>
		<updated>2025-11-22T23:48:19Z</updated>

		<summary type="html">&lt;p&gt;Squidgy: /* SuperMON Backports */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= SuperMON Patch =&lt;br /&gt;
&#039;&#039;&#039;Latest update: 21st November 2025 (Beta 1.3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This patch is for the Pokémon Crystal SuperMON challenge. Several existing features of Pokémon Crystal have been removed, and the challenge is now focused around trying to get as far as possible with one Pokémon, no resets, and just four moves.&lt;br /&gt;
&lt;br /&gt;
To install this patch, you will need an unmodified copy of Pokémon Crystal, and to use an [https://www.marcrobledo.com/RomPatcher.js/ IPS Patcher]&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
[https://trainersquidgy.com/Patches/GamePatches/Crystal/SuperMONPatch.ips Click here to download the latest beta version]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;If you are using this patch to create content, please give credit.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== What is the SuperMON Challenge? ==&lt;br /&gt;
The SuperMON challenge was devised by [https://www.youtube.com/@Matthias.Abaddon M.Abaddon] on YouTube, and coded and customized by [https://www.youtube.com/squidgy/ Squidgy].&lt;br /&gt;
&lt;br /&gt;
This is a Solo Pokémon Challenge where the objective is to get as far through the game as you can using just one Pokémon and four pre-selected moves from its valid learnset. You score points the further along the challenge you get, up to a maximum of 100 points for defeating Red.&lt;br /&gt;
&lt;br /&gt;
To change your starters, talk to the right hand side of the desk with Professor Elm&#039;s PC. This is where you can set your DVs for the Pokémon, too. If you are playing with perfect DVs, set your Hidden Power type to DARK.&lt;br /&gt;
&lt;br /&gt;
===Rules===&lt;br /&gt;
* Only the starter Pokémon may be used in battle.&lt;br /&gt;
* Items may not be used in battle.&lt;br /&gt;
* Key Items replace HMs and other field moves.&lt;br /&gt;
* Poké Balls and other methods of obtaining extra Pokémon are disabled.&lt;br /&gt;
* A hard-coded level cap prevents your Pokémon from going past the level of the next Gym Leader or Elite Four member&#039;s highest leveled Pokémon.&lt;br /&gt;
* Pokémon are unable to learn moves via level-up, TM, or Move Tutor. Instead, you select your four moves via the Super Nerd at the beginning of the challenge. Any move that a Pokémon can legally know in Pokémon Crystal is considered valid.&lt;br /&gt;
* The challenge ends either when your Pokémon faints, or when you defeat Red.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Features by Version ==&lt;br /&gt;
=== Beta 1.3 ===&lt;br /&gt;
* Missing pre-evolution moves for Pokémon added, expanding the learnset.&lt;br /&gt;
=== Beta 1.2 ===&lt;br /&gt;
* Move Deleter and Move Reminder disabled.&lt;br /&gt;
=== Beta 1.1 ===&lt;br /&gt;
* All gift Pokémon except the starter Pokémon have been disabled.&lt;br /&gt;
* Points now track correctly throughout the challenge.&lt;br /&gt;
=== Beta 1.0 ===&lt;br /&gt;
* Catching and obtaining other Pokémon has been disabled.&lt;br /&gt;
* Set your starter via the in-game menus. You can still customise DVs.&lt;br /&gt;
* Move Tutor located in Elm&#039;s Lab. Move Tutor can teach all moves the Pokémon can legally learn in Pokémon Crystal. All other methods to learn moves have been disabled.&lt;br /&gt;
* In-built points tracker located at $da3b in RAM.&lt;br /&gt;
* Key Items replace all Field Moves in the game. Badge requirements still apply for HMs. Some HM Items may still be janky.&lt;br /&gt;
* Hard-coded Level Cap set to the level of the next Key Trainer&#039;s Ace Pokémon.&lt;br /&gt;
* Reusable CANDY JAR item given by Blue to enable fast leveling up for Red.&lt;br /&gt;
&lt;br /&gt;
== SuperMON Backports ==&lt;br /&gt;
[https://trainersquidgy.com//Patches/BackportPatches/CrystalSuperMON/Magmortar.ips Magmortar Line] - Added Novembber 8th 2025&lt;br /&gt;
&lt;br /&gt;
[https://trainersquidgy.com//Patches/BackportPatches/CrystalSuperMON/Electivire.ips Electivire Line] - Added Novembber 8th 2025&lt;br /&gt;
&lt;br /&gt;
[https://trainersquidgy.com//Patches/BackportPatches/CrystalSuperMON/Ninetales-A.ips Alolan Ninetales Line] - Added Novembber 8th 2025&lt;br /&gt;
&lt;br /&gt;
[https://trainersquidgy.com//Patches/BackportPatches/CrystalSuperMON/Salamence.ips Salamence Line] - Added Novembber 11th 2025&lt;br /&gt;
&lt;br /&gt;
[https://trainersquidgy.com//Patches/BackportPatches/CrystalSuperMON/Metagross.ips Metagross Line] - Added Novembber 22nd 2025&lt;br /&gt;
&lt;br /&gt;
[https://trainersquidgy.com//Patches/BackportPatches/CrystalSuperMON/Slaking.ips Slaking Line] - Added Novembber 22nd 2025&lt;/div&gt;</summary>
		<author><name>Squidgy</name></author>
	</entry>
	<entry>
		<id>https://trainersquidgy.com/index.php?title=Crystal_SuperMON_Patch&amp;diff=473</id>
		<title>Crystal SuperMON Patch</title>
		<link rel="alternate" type="text/html" href="https://trainersquidgy.com/index.php?title=Crystal_SuperMON_Patch&amp;diff=473"/>
		<updated>2025-11-21T11:33:42Z</updated>

		<summary type="html">&lt;p&gt;Squidgy: /* SuperMON Patch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= SuperMON Patch =&lt;br /&gt;
&#039;&#039;&#039;Latest update: 21st November 2025 (Beta 1.3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This patch is for the Pokémon Crystal SuperMON challenge. Several existing features of Pokémon Crystal have been removed, and the challenge is now focused around trying to get as far as possible with one Pokémon, no resets, and just four moves.&lt;br /&gt;
&lt;br /&gt;
To install this patch, you will need an unmodified copy of Pokémon Crystal, and to use an [https://www.marcrobledo.com/RomPatcher.js/ IPS Patcher]&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
[https://trainersquidgy.com/Patches/GamePatches/Crystal/SuperMONPatch.ips Click here to download the latest beta version]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;If you are using this patch to create content, please give credit.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== What is the SuperMON Challenge? ==&lt;br /&gt;
The SuperMON challenge was devised by [https://www.youtube.com/@Matthias.Abaddon M.Abaddon] on YouTube, and coded and customized by [https://www.youtube.com/squidgy/ Squidgy].&lt;br /&gt;
&lt;br /&gt;
This is a Solo Pokémon Challenge where the objective is to get as far through the game as you can using just one Pokémon and four pre-selected moves from its valid learnset. You score points the further along the challenge you get, up to a maximum of 100 points for defeating Red.&lt;br /&gt;
&lt;br /&gt;
To change your starters, talk to the right hand side of the desk with Professor Elm&#039;s PC. This is where you can set your DVs for the Pokémon, too. If you are playing with perfect DVs, set your Hidden Power type to DARK.&lt;br /&gt;
&lt;br /&gt;
===Rules===&lt;br /&gt;
* Only the starter Pokémon may be used in battle.&lt;br /&gt;
* Items may not be used in battle.&lt;br /&gt;
* Key Items replace HMs and other field moves.&lt;br /&gt;
* Poké Balls and other methods of obtaining extra Pokémon are disabled.&lt;br /&gt;
* A hard-coded level cap prevents your Pokémon from going past the level of the next Gym Leader or Elite Four member&#039;s highest leveled Pokémon.&lt;br /&gt;
* Pokémon are unable to learn moves via level-up, TM, or Move Tutor. Instead, you select your four moves via the Super Nerd at the beginning of the challenge. Any move that a Pokémon can legally know in Pokémon Crystal is considered valid.&lt;br /&gt;
* The challenge ends either when your Pokémon faints, or when you defeat Red.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Features by Version ==&lt;br /&gt;
=== Beta 1.3 ===&lt;br /&gt;
* Missing pre-evolution moves for Pokémon added, expanding the learnset.&lt;br /&gt;
=== Beta 1.2 ===&lt;br /&gt;
* Move Deleter and Move Reminder disabled.&lt;br /&gt;
=== Beta 1.1 ===&lt;br /&gt;
* All gift Pokémon except the starter Pokémon have been disabled.&lt;br /&gt;
* Points now track correctly throughout the challenge.&lt;br /&gt;
=== Beta 1.0 ===&lt;br /&gt;
* Catching and obtaining other Pokémon has been disabled.&lt;br /&gt;
* Set your starter via the in-game menus. You can still customise DVs.&lt;br /&gt;
* Move Tutor located in Elm&#039;s Lab. Move Tutor can teach all moves the Pokémon can legally learn in Pokémon Crystal. All other methods to learn moves have been disabled.&lt;br /&gt;
* In-built points tracker located at $da3b in RAM.&lt;br /&gt;
* Key Items replace all Field Moves in the game. Badge requirements still apply for HMs. Some HM Items may still be janky.&lt;br /&gt;
* Hard-coded Level Cap set to the level of the next Key Trainer&#039;s Ace Pokémon.&lt;br /&gt;
* Reusable CANDY JAR item given by Blue to enable fast leveling up for Red.&lt;br /&gt;
&lt;br /&gt;
== SuperMON Backports ==&lt;br /&gt;
[https://trainersquidgy.com//Patches/BackportPatches/CrystalSuperMON/Magmortar.ips Magmortar Line] - Added Novembber 8th 2025&lt;br /&gt;
&lt;br /&gt;
[https://trainersquidgy.com//Patches/BackportPatches/CrystalSuperMON/Electivire.ips Electivire Line] - Added Novembber 8th 2025&lt;br /&gt;
&lt;br /&gt;
[https://trainersquidgy.com//Patches/BackportPatches/CrystalSuperMON/Ninetales-A.ips Alolan Ninetales Line] - Added Novembber 8th 2025&lt;br /&gt;
&lt;br /&gt;
[https://trainersquidgy.com//Patches/BackportPatches/CrystalSuperMON/Salamence.ips Salamence Line] - Added Novembber 11th 2025&lt;/div&gt;</summary>
		<author><name>Squidgy</name></author>
	</entry>
	<entry>
		<id>https://trainersquidgy.com/index.php?title=Crystal_SuperMON_Patch&amp;diff=472</id>
		<title>Crystal SuperMON Patch</title>
		<link rel="alternate" type="text/html" href="https://trainersquidgy.com/index.php?title=Crystal_SuperMON_Patch&amp;diff=472"/>
		<updated>2025-11-11T23:05:44Z</updated>

		<summary type="html">&lt;p&gt;Squidgy: /* SuperMON Backports */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= SuperMON Patch =&lt;br /&gt;
&#039;&#039;&#039;Latest update: 9th November 2025 (Beta 1.2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This patch is for the Pokémon Crystal SuperMON challenge. Several existing features of Pokémon Crystal have been removed, and the challenge is now focused around trying to get as far as possible with one Pokémon, no resets, and just four moves.&lt;br /&gt;
&lt;br /&gt;
To install this patch, you will need an unmodified copy of Pokémon Crystal, and to use an [https://www.marcrobledo.com/RomPatcher.js/ IPS Patcher]&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
[https://trainersquidgy.com/Patches/GamePatches/Crystal/SuperMONPatch.ips Click here to download the latest beta version]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;If you are using this patch to create content, please give credit.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== What is the SuperMON Challenge? ==&lt;br /&gt;
The SuperMON challenge was devised by [https://www.youtube.com/@Matthias.Abaddon M.Abaddon] on YouTube, and coded and customized by [https://www.youtube.com/squidgy/ Squidgy].&lt;br /&gt;
&lt;br /&gt;
This is a Solo Pokémon Challenge where the objective is to get as far through the game as you can using just one Pokémon and four pre-selected moves from its valid learnset. You score points the further along the challenge you get, up to a maximum of 100 points for defeating Red.&lt;br /&gt;
&lt;br /&gt;
To change your starters, talk to the right hand side of the desk with Professor Elm&#039;s PC. This is where you can set your DVs for the Pokémon, too. If you are playing with perfect DVs, set your Hidden Power type to DARK.&lt;br /&gt;
&lt;br /&gt;
===Rules===&lt;br /&gt;
* Only the starter Pokémon may be used in battle.&lt;br /&gt;
* Items may not be used in battle.&lt;br /&gt;
* Key Items replace HMs and other field moves.&lt;br /&gt;
* Poké Balls and other methods of obtaining extra Pokémon are disabled.&lt;br /&gt;
* A hard-coded level cap prevents your Pokémon from going past the level of the next Gym Leader or Elite Four member&#039;s highest leveled Pokémon.&lt;br /&gt;
* Pokémon are unable to learn moves via level-up, TM, or Move Tutor. Instead, you select your four moves via the Super Nerd at the beginning of the challenge. Any move that a Pokémon can legally know in Pokémon Crystal is considered valid.&lt;br /&gt;
* The challenge ends either when your Pokémon faints, or when you defeat Red.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Features by Version ==&lt;br /&gt;
=== Beta 1.2 ===&lt;br /&gt;
* Move Deleter and Move Reminder disabled.&lt;br /&gt;
=== Beta 1.1 ===&lt;br /&gt;
* All gift Pokémon except the starter Pokémon have been disabled.&lt;br /&gt;
* Points now track correctly throughout the challenge.&lt;br /&gt;
=== Beta 1.0 ===&lt;br /&gt;
* Catching and obtaining other Pokémon has been disabled.&lt;br /&gt;
* Set your starter via the in-game menus. You can still customise DVs.&lt;br /&gt;
* Move Tutor located in Elm&#039;s Lab. Move Tutor can teach all moves the Pokémon can legally learn in Pokémon Crystal. All other methods to learn moves have been disabled.&lt;br /&gt;
* In-built points tracker located at $da3b in RAM.&lt;br /&gt;
* Key Items replace all Field Moves in the game. Badge requirements still apply for HMs. Some HM Items may still be janky.&lt;br /&gt;
* Hard-coded Level Cap set to the level of the next Key Trainer&#039;s Ace Pokémon.&lt;br /&gt;
* Reusable CANDY JAR item given by Blue to enable fast leveling up for Red.&lt;br /&gt;
&lt;br /&gt;
== SuperMON Backports ==&lt;br /&gt;
[https://trainersquidgy.com//Patches/BackportPatches/CrystalSuperMON/Magmortar.ips Magmortar Line] - Added Novembber 8th 2025&lt;br /&gt;
&lt;br /&gt;
[https://trainersquidgy.com//Patches/BackportPatches/CrystalSuperMON/Electivire.ips Electivire Line] - Added Novembber 8th 2025&lt;br /&gt;
&lt;br /&gt;
[https://trainersquidgy.com//Patches/BackportPatches/CrystalSuperMON/Ninetales-A.ips Alolan Ninetales Line] - Added Novembber 8th 2025&lt;br /&gt;
&lt;br /&gt;
[https://trainersquidgy.com//Patches/BackportPatches/CrystalSuperMON/Salamence.ips Salamence Line] - Added Novembber 11th 2025&lt;/div&gt;</summary>
		<author><name>Squidgy</name></author>
	</entry>
	<entry>
		<id>https://trainersquidgy.com/index.php?title=Crystal_SuperMON_Patch&amp;diff=471</id>
		<title>Crystal SuperMON Patch</title>
		<link rel="alternate" type="text/html" href="https://trainersquidgy.com/index.php?title=Crystal_SuperMON_Patch&amp;diff=471"/>
		<updated>2025-11-11T23:05:19Z</updated>

		<summary type="html">&lt;p&gt;Squidgy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= SuperMON Patch =&lt;br /&gt;
&#039;&#039;&#039;Latest update: 9th November 2025 (Beta 1.2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This patch is for the Pokémon Crystal SuperMON challenge. Several existing features of Pokémon Crystal have been removed, and the challenge is now focused around trying to get as far as possible with one Pokémon, no resets, and just four moves.&lt;br /&gt;
&lt;br /&gt;
To install this patch, you will need an unmodified copy of Pokémon Crystal, and to use an [https://www.marcrobledo.com/RomPatcher.js/ IPS Patcher]&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
[https://trainersquidgy.com/Patches/GamePatches/Crystal/SuperMONPatch.ips Click here to download the latest beta version]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;If you are using this patch to create content, please give credit.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== What is the SuperMON Challenge? ==&lt;br /&gt;
The SuperMON challenge was devised by [https://www.youtube.com/@Matthias.Abaddon M.Abaddon] on YouTube, and coded and customized by [https://www.youtube.com/squidgy/ Squidgy].&lt;br /&gt;
&lt;br /&gt;
This is a Solo Pokémon Challenge where the objective is to get as far through the game as you can using just one Pokémon and four pre-selected moves from its valid learnset. You score points the further along the challenge you get, up to a maximum of 100 points for defeating Red.&lt;br /&gt;
&lt;br /&gt;
To change your starters, talk to the right hand side of the desk with Professor Elm&#039;s PC. This is where you can set your DVs for the Pokémon, too. If you are playing with perfect DVs, set your Hidden Power type to DARK.&lt;br /&gt;
&lt;br /&gt;
===Rules===&lt;br /&gt;
* Only the starter Pokémon may be used in battle.&lt;br /&gt;
* Items may not be used in battle.&lt;br /&gt;
* Key Items replace HMs and other field moves.&lt;br /&gt;
* Poké Balls and other methods of obtaining extra Pokémon are disabled.&lt;br /&gt;
* A hard-coded level cap prevents your Pokémon from going past the level of the next Gym Leader or Elite Four member&#039;s highest leveled Pokémon.&lt;br /&gt;
* Pokémon are unable to learn moves via level-up, TM, or Move Tutor. Instead, you select your four moves via the Super Nerd at the beginning of the challenge. Any move that a Pokémon can legally know in Pokémon Crystal is considered valid.&lt;br /&gt;
* The challenge ends either when your Pokémon faints, or when you defeat Red.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Features by Version ==&lt;br /&gt;
=== Beta 1.2 ===&lt;br /&gt;
* Move Deleter and Move Reminder disabled.&lt;br /&gt;
=== Beta 1.1 ===&lt;br /&gt;
* All gift Pokémon except the starter Pokémon have been disabled.&lt;br /&gt;
* Points now track correctly throughout the challenge.&lt;br /&gt;
=== Beta 1.0 ===&lt;br /&gt;
* Catching and obtaining other Pokémon has been disabled.&lt;br /&gt;
* Set your starter via the in-game menus. You can still customise DVs.&lt;br /&gt;
* Move Tutor located in Elm&#039;s Lab. Move Tutor can teach all moves the Pokémon can legally learn in Pokémon Crystal. All other methods to learn moves have been disabled.&lt;br /&gt;
* In-built points tracker located at $da3b in RAM.&lt;br /&gt;
* Key Items replace all Field Moves in the game. Badge requirements still apply for HMs. Some HM Items may still be janky.&lt;br /&gt;
* Hard-coded Level Cap set to the level of the next Key Trainer&#039;s Ace Pokémon.&lt;br /&gt;
* Reusable CANDY JAR item given by Blue to enable fast leveling up for Red.&lt;br /&gt;
&lt;br /&gt;
== SuperMON Backports ==&lt;br /&gt;
[https://trainersquidgy.com//Patches/BackportPatches/CrystalSuperMON/Magmortar.ips Magmortar Line]&lt;br /&gt;
&lt;br /&gt;
[https://trainersquidgy.com//Patches/BackportPatches/CrystalSuperMON/Electivire.ips Electivire Line]&lt;br /&gt;
&lt;br /&gt;
[https://trainersquidgy.com//Patches/BackportPatches/CrystalSuperMON/Ninetales-A.ips Alolan Ninetales Line]&lt;br /&gt;
&lt;br /&gt;
[https://trainersquidgy.com//Patches/BackportPatches/CrystalSuperMON/Salamence.ips Salamence Line]&lt;/div&gt;</summary>
		<author><name>Squidgy</name></author>
	</entry>
	<entry>
		<id>https://trainersquidgy.com/index.php?title=Crystal_SuperMON_Patch&amp;diff=470</id>
		<title>Crystal SuperMON Patch</title>
		<link rel="alternate" type="text/html" href="https://trainersquidgy.com/index.php?title=Crystal_SuperMON_Patch&amp;diff=470"/>
		<updated>2025-11-09T10:59:57Z</updated>

		<summary type="html">&lt;p&gt;Squidgy: /* SuperMON Patch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= SuperMON Patch =&lt;br /&gt;
&#039;&#039;&#039;Latest update: 9th November 2025 (Beta 1.2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This patch is for the Pokémon Crystal SuperMON challenge. Several existing features of Pokémon Crystal have been removed, and the challenge is now focused around trying to get as far as possible with one Pokémon, no resets, and just four moves.&lt;br /&gt;
&lt;br /&gt;
To install this patch, you will need an unmodified copy of Pokémon Crystal, and to use an [https://www.marcrobledo.com/RomPatcher.js/ IPS Patcher]&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
[https://trainersquidgy.com/Patches/GamePatches/Crystal/SuperMONPatch.ips Click here to download the latest beta version]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;If you are using this patch to create content, please give credit.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== What is the SuperMON Challenge? ==&lt;br /&gt;
The SuperMON challenge was devised by [https://www.youtube.com/@Matthias.Abaddon M.Abaddon] on YouTube, and coded and customized by [https://www.youtube.com/squidgy/ Squidgy].&lt;br /&gt;
&lt;br /&gt;
This is a Solo Pokémon Challenge where the objective is to get as far through the game as you can using just one Pokémon and four pre-selected moves from its valid learnset. You score points the further along the challenge you get, up to a maximum of 100 points for defeating Red.&lt;br /&gt;
&lt;br /&gt;
To change your starters, talk to the right hand side of the desk with Professor Elm&#039;s PC. This is where you can set your DVs for the Pokémon, too. If you are playing with perfect DVs, set your Hidden Power type to DARK.&lt;br /&gt;
&lt;br /&gt;
===Rules===&lt;br /&gt;
* Only the starter Pokémon may be used in battle.&lt;br /&gt;
* Items may not be used in battle.&lt;br /&gt;
* Key Items replace HMs and other field moves.&lt;br /&gt;
* Poké Balls and other methods of obtaining extra Pokémon are disabled.&lt;br /&gt;
* A hard-coded level cap prevents your Pokémon from going past the level of the next Gym Leader or Elite Four member&#039;s highest leveled Pokémon.&lt;br /&gt;
* Pokémon are unable to learn moves via level-up, TM, or Move Tutor. Instead, you select your four moves via the Super Nerd at the beginning of the challenge. Any move that a Pokémon can legally know in Pokémon Crystal is considered valid.&lt;br /&gt;
* The challenge ends either when your Pokémon faints, or when you defeat Red.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Features by Version ==&lt;br /&gt;
=== Beta 1.2 ===&lt;br /&gt;
* Move Deleter and Move Reminder disabled.&lt;br /&gt;
=== Beta 1.1 ===&lt;br /&gt;
* All gift Pokémon except the starter Pokémon have been disabled.&lt;br /&gt;
* Points now track correctly throughout the challenge.&lt;br /&gt;
=== Beta 1.0 ===&lt;br /&gt;
* Catching and obtaining other Pokémon has been disabled.&lt;br /&gt;
* Set your starter via the in-game menus. You can still customise DVs.&lt;br /&gt;
* Move Tutor located in Elm&#039;s Lab. Move Tutor can teach all moves the Pokémon can legally learn in Pokémon Crystal. All other methods to learn moves have been disabled.&lt;br /&gt;
* In-built points tracker located at $da3b in RAM.&lt;br /&gt;
* Key Items replace all Field Moves in the game. Badge requirements still apply for HMs. Some HM Items may still be janky.&lt;br /&gt;
* Hard-coded Level Cap set to the level of the next Key Trainer&#039;s Ace Pokémon.&lt;br /&gt;
* Reusable CANDY JAR item given by Blue to enable fast leveling up for Red.&lt;br /&gt;
&lt;br /&gt;
== SuperMON Backports ==&lt;br /&gt;
[https://trainersquidgy.com//Patches/BackportPatches/CrystalSuperMON/Magmortar.ips Magmortar Line]&lt;br /&gt;
&lt;br /&gt;
[https://trainersquidgy.com//Patches/BackportPatches/CrystalSuperMON/Electivire.ips Electivire Line]&lt;br /&gt;
&lt;br /&gt;
[https://trainersquidgy.com//Patches/BackportPatches/CrystalSuperMON/Ninetales-A.ips Alolan Ninetales Line]&lt;/div&gt;</summary>
		<author><name>Squidgy</name></author>
	</entry>
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