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	<id>https://trainersquidgy.com/index.php?action=history&amp;feed=atom&amp;title=Crystal_Annihilape</id>
	<title>Crystal Annihilape - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://trainersquidgy.com/index.php?action=history&amp;feed=atom&amp;title=Crystal_Annihilape"/>
	<link rel="alternate" type="text/html" href="https://trainersquidgy.com/index.php?title=Crystal_Annihilape&amp;action=history"/>
	<updated>2026-05-14T13:49:13Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://trainersquidgy.com/index.php?title=Crystal_Annihilape&amp;diff=199&amp;oldid=prev</id>
		<title>Squidgy at 16:05, 30 April 2025</title>
		<link rel="alternate" type="text/html" href="https://trainersquidgy.com/index.php?title=Crystal_Annihilape&amp;diff=199&amp;oldid=prev"/>
		<updated>2025-04-30T16:05:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:05, 30 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Issues ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There is currently an issue with RAGE FIST&#039;s damage being tracked incorrectly.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Annihilape&amp;#039;s Backport ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Annihilape&amp;#039;s Backport ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Annihilape.png|thumb|left|200px|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Annihilape.ips &amp;#039;&amp;#039;&amp;#039;Annihilape&amp;#039;&amp;#039;&amp;#039;]]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Annihilape.png|thumb|left|200px|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Annihilape.ips &amp;#039;&amp;#039;&amp;#039;Annihilape&amp;#039;&amp;#039;&amp;#039;]]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Squidgy</name></author>
	</entry>
	<entry>
		<id>https://trainersquidgy.com/index.php?title=Crystal_Annihilape&amp;diff=180&amp;oldid=prev</id>
		<title>Squidgy: Created page with &quot;== Annihilape&#039;s Backport == [https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Annihilape.ips &#039;&#039;&#039;Annihilape&#039;&#039;&#039;] &lt;div style=&quot;clear: both;&quot;&gt;&lt;/div&gt;   == Annihilape&#039;s Evolutions ==  This backport contains two versions of Mankey and Primeape. Only the Mankey taken from Professor Elm will evolve into Annihilape.  Starter Mankey evolves into Starter Primeape at Level 28.  Starter Primeape evolves into Annihilape when...&quot;</title>
		<link rel="alternate" type="text/html" href="https://trainersquidgy.com/index.php?title=Crystal_Annihilape&amp;diff=180&amp;oldid=prev"/>
		<updated>2025-04-28T21:34:28Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Annihilape&amp;#039;s Backport == &lt;a href=&quot;/wiki/File:Annihilape.png&quot; title=&quot;File:Annihilape.png&quot;&gt;thumb|left|200px|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Annihilape.ips &amp;#039;&amp;#039;&amp;#039;Annihilape&amp;#039;&amp;#039;&amp;#039;&lt;/a&gt;] &amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;   == Annihilape&amp;#039;s Evolutions ==  This backport contains two versions of Mankey and Primeape. Only the Mankey taken from Professor Elm will evolve into Annihilape.  Starter Mankey evolves into Starter Primeape at Level 28.  Starter Primeape evolves into Annihilape when...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Annihilape&amp;#039;s Backport ==&lt;br /&gt;
[[File:Annihilape.png|thumb|left|200px|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Annihilape.ips &amp;#039;&amp;#039;&amp;#039;Annihilape&amp;#039;&amp;#039;&amp;#039;]]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Annihilape&amp;#039;s Evolutions ==&lt;br /&gt;
&lt;br /&gt;
This backport contains two versions of Mankey and Primeape. Only the Mankey taken from Professor Elm will evolve into Annihilape.&lt;br /&gt;
&lt;br /&gt;
Starter Mankey evolves into Starter Primeape at Level 28.&lt;br /&gt;
&lt;br /&gt;
Starter Primeape evolves into Annihilape when leveled up after using RAGE FIST 20 times.&lt;br /&gt;
&lt;br /&gt;
== Starter Mankey&amp;#039;s Moves ==&lt;br /&gt;
&lt;br /&gt;
=== Level-Up Learnset ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;learnset&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Level Learnset&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;learnset-header&amp;quot; | Level !! Move !! Type !! Category !! Power !! Acc. !! PP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Covet&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;40&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Scratch&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;40&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;35&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Leer || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 30&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Focus Energy || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;5&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Fury Swipes&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;18&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;80%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;8&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Low Kick&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;fightingbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Fighting&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;50&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;90%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;12&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Seismic Toss&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;fightingbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Fighting&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Swagger || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 90% || 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;22&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Cross Chop&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;fightingbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Fighting&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;80%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;5&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;26&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Assurance&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;darkbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Dark&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;60&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;29&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Thrash&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;90&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;33&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Close Combat&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;fightingbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Fighting&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;120&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;5&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 36 || Screech || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 85% || 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;40&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Stomping Tantrum&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;groundbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Ground&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;75&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;44&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Outrage&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;dragonbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Dragon&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;90&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;48&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Final Gambit&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;fightingbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Fighting&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;5&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== TM/HM Learnset ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;learnset&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ TM Learnset&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;learnset-header&amp;quot; | TM !! Move !! Type !! Category !! Power !! Acc. !! PP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM01&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;DynamicPunch&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;fightingbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Fighting&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;50%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;5&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM02&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Headbutt&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;70&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM03 || Curse || class=&amp;quot;???bg&amp;quot; | ??? || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM06 || Toxic || class=&amp;quot;poisonbg&amp;quot; | Poison || Status || 0 || 85% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM08&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Rock Smash&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;fightingbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Fighting&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM09 || Psych Up || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM10&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Hidden Power&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM11 || Sunny Day || class=&amp;quot;firebg&amp;quot; | Fire || Status || 0 || 90% || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM13&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Snore&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;40&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM17 || Protect || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM20 || Endure || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM21&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Frustration&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM23&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Iron Tail&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;steelbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Steel&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;75%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM25&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Thunder&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;electricbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Electric&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;120&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;70%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM27&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Return&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM28&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Dig&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;groundbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Ground&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;60&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM31&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Mud-Slap&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;groundbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Ground&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM32 || Double Team || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM33&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ice Punch&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;icebg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Ice&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;75&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM34 || Swagger || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 90% || 15&lt;br /&gt;
|-&lt;br /&gt;
| TM35 || Sleep Talk || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM39&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Swift&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;60&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM40 || Defense Curl || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM41&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;ThunderPunch&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;electricbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Electric&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;75&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM43 || Detect || class=&amp;quot;fightingbg&amp;quot; | Fighting || Status || 0 || 100% || 5&lt;br /&gt;
|-&lt;br /&gt;
| TM44 || Rest || class=&amp;quot;psychicbg&amp;quot; | Psychic || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM45 || Attract || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM46&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Thief&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;darkbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Dark&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;40&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM48&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Fire Punch&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;firebg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;75&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM54&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Strength&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;80&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tutor Learnset ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;learnset&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Tutor Learnset&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;learnset-header&amp;quot; | Tutor !! Move !! Type !! Category !! Power !! Acc. !! PP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TU03&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Thunderbolt&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;electricbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Electric&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;95&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Starter Primeape&amp;#039;s Moves ==&lt;br /&gt;
=== Level-Up Learnset ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;learnset&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Level Learnset&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;learnset-header&amp;quot; | Level !! Move !! Type !! Category !! Power !! Acc. !! PP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Covet&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;40&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Scratch&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;40&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;35&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Leer || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 30&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Focus Energy || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;5&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Fury Swipes&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;18&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;80%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;8&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Low Kick&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;fightingbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Fighting&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;50&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;90%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Seismic Toss&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;fightingbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Fighting&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Swagger || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 90% || 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;22&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Cross Chop&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;fightingbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Fighting&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;80%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;5&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;26&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Assurance&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;darkbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Dark&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;60&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;30&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Thrash&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;90&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;35&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Rage Fist&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;ghostbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Ghost&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;50&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;39&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Close Combat&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;fightingbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Fighting&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;120&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;5&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 44 || Screech || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 85% || 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;48&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Stomping Tantrum&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;groundbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Ground&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;75&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;53&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Outrage&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;dragonbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Dragon&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;90&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;57&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Final Gambit&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;fightingbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Fighting&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;5&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== TM/HM Learnset ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;learnset&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ TM Learnset&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;learnset-header&amp;quot; | TM !! Move !! Type !! Category !! Power !! Acc. !! PP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM01&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;DynamicPunch&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;fightingbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Fighting&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;50%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;5&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM02&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Headbutt&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;70&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM03 || Curse || class=&amp;quot;???bg&amp;quot; | ??? || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM06 || Toxic || class=&amp;quot;poisonbg&amp;quot; | Poison || Status || 0 || 85% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM08&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Rock Smash&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;fightingbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Fighting&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM09 || Psych Up || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM10&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Hidden Power&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM11 || Sunny Day || class=&amp;quot;firebg&amp;quot; | Fire || Status || 0 || 90% || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM13&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Snore&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;40&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM15&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Hyper Beam&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;150&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;90%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;5&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM17 || Protect || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM20 || Endure || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM21&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Frustration&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM23&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Iron Tail&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;steelbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Steel&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;75%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM25&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Thunder&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;electricbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Electric&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;120&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;70%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM27&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Return&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM28&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Dig&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;groundbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Ground&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;60&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM31&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Mud-Slap&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;groundbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Ground&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM32 || Double Team || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM33&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ice Punch&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;icebg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Ice&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;75&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM34 || Swagger || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 90% || 15&lt;br /&gt;
|-&lt;br /&gt;
| TM35 || Sleep Talk || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM39&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Swift&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;60&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM40 || Defense Curl || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM41&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;ThunderPunch&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;electricbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Electric&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;75&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM43 || Detect || class=&amp;quot;fightingbg&amp;quot; | Fighting || Status || 0 || 100% || 5&lt;br /&gt;
|-&lt;br /&gt;
| TM44 || Rest || class=&amp;quot;psychicbg&amp;quot; | Psychic || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM45 || Attract || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM46&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Thief&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;darkbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Dark&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;40&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM48&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Fire Punch&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;firebg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;75&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM54&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Strength&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;80&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tutor Learnset ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;learnset&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Tutor Learnset&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;learnset-header&amp;quot; | Tutor !! Move !! Type !! Category !! Power !! Acc. !! PP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TU03&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Thunderbolt&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;electricbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Electric&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;95&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Annihilape&amp;#039;s Learnset ==&lt;br /&gt;
&lt;br /&gt;
=== Level-Up Learnset ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;learnset&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Level Learnset&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;learnset-header&amp;quot; | Level !! Move !! Type !! Category !! Power !! Acc. !! PP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Counter&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;fightingbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Fighting&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Covet&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;40&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Scratch&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;40&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;35&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Leer || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 30&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Focus Energy || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;5&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Fury Swipes&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;18&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;80%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;8&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Low Kick&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;fightingbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Fighting&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;50&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;90%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;12&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Seismic Toss&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;fightingbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Fighting&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Swagger || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 90% || 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;22&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Cross Chop&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;fightingbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Fighting&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;80%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;5&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;26&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Assurance&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;darkbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Dark&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;60&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;30&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Thrash&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;90&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;35&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Rage Fist&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;ghostbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Ghost&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;50&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;39&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Close Combat&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;fightingbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Fighting&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;120&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;5&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 44 || Screech || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 85% || 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;48&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Stomping Tantrum&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;groundbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Ground&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;75&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;53&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Outrage&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;dragonbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Dragon&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;90&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;57&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Final Gambit&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;fightingbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Fighting&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;5&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== TM/HM Learnset ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;learnset&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ TM Learnset&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;learnset-header&amp;quot; | TM !! Move !! Type !! Category !! Power !! Acc. !! PP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM01&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;DynamicPunch&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;fightingbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Fighting&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;50%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;5&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM02&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Headbutt&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;70&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM03 || Curse || class=&amp;quot;???bg&amp;quot; | ??? || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM06 || Toxic || class=&amp;quot;poisonbg&amp;quot; | Poison || Status || 0 || 85% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM08&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Rock Smash&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;fightingbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Fighting&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM09 || Psych Up || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM10&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Hidden Power&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM11 || Sunny Day || class=&amp;quot;firebg&amp;quot; | Fire || Status || 0 || 90% || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM13&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Snore&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;40&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM15&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Hyper Beam&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;150&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;90%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;5&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM17 || Protect || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM20 || Endure || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM21&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Frustration&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM23&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Iron Tail&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;steelbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Steel&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;75%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM25&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Thunder&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;electricbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Electric&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;120&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;70%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM27&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Return&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM28&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Dig&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;groundbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Ground&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;60&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM31&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Mud-Slap&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;groundbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Ground&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM32 || Double Team || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM33&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ice Punch&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;icebg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Ice&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;75&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM34 || Swagger || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 90% || 15&lt;br /&gt;
|-&lt;br /&gt;
| TM35 || Sleep Talk || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM39&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Swift&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;60&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM40 || Defense Curl || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM41&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;ThunderPunch&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;electricbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Electric&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;75&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM43 || Detect || class=&amp;quot;fightingbg&amp;quot; | Fighting || Status || 0 || 100% || 5&lt;br /&gt;
|-&lt;br /&gt;
| TM44 || Rest || class=&amp;quot;psychicbg&amp;quot; | Psychic || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM45 || Attract || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM46&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Thief&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;darkbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Dark&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;40&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM48&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Fire Punch&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;firebg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;75&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM54&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Strength&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;80&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tutor Learnset ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;learnset&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Tutor Learnset&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;learnset-header&amp;quot; | Tutor !! Move !! Type !! Category !! Power !! Acc. !! PP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TU03&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Thunderbolt&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;electricbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Electric&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;95&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Squidgy</name></author>
	</entry>
</feed>