<?xml version="1.0"?>
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	<id>https://trainersquidgy.com/index.php?action=history&amp;feed=atom&amp;title=Crystal_Gardevoir_and_Gallade</id>
	<title>Crystal Gardevoir and Gallade - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://trainersquidgy.com/index.php?action=history&amp;feed=atom&amp;title=Crystal_Gardevoir_and_Gallade"/>
	<link rel="alternate" type="text/html" href="https://trainersquidgy.com/index.php?title=Crystal_Gardevoir_and_Gallade&amp;action=history"/>
	<updated>2026-06-09T20:16:37Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>https://trainersquidgy.com/index.php?title=Crystal_Gardevoir_and_Gallade&amp;diff=393&amp;oldid=prev</id>
		<title>Squidgy at 09:29, 27 May 2025</title>
		<link rel="alternate" type="text/html" href="https://trainersquidgy.com/index.php?title=Crystal_Gardevoir_and_Gallade&amp;diff=393&amp;oldid=prev"/>
		<updated>2025-05-27T09:29:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:29, 27 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Gardevoir and Gallade&amp;#039;s Backport ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Gardevoir and Gallade&amp;#039;s Backport ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Ralts.png|thumb|left|200px|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/GardevoirGallade.ips &#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lucario&lt;/del&gt;&#039;&#039;&#039;]]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Ralts.png|thumb|left|200px|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/GardevoirGallade.ips &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ralts Line&lt;/ins&gt;&#039;&#039;&#039;]]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Squidgy</name></author>
	</entry>
	<entry>
		<id>https://trainersquidgy.com/index.php?title=Crystal_Gardevoir_and_Gallade&amp;diff=249&amp;oldid=prev</id>
		<title>Squidgy: /* Gardevoir and Gallade&#039;s Evolutions */</title>
		<link rel="alternate" type="text/html" href="https://trainersquidgy.com/index.php?title=Crystal_Gardevoir_and_Gallade&amp;diff=249&amp;oldid=prev"/>
		<updated>2025-05-09T11:25:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Gardevoir and Gallade&amp;#039;s Evolutions&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:25, 9 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ralts evolves into Kirlia at Level 20.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ralts evolves into Kirlia at Level 20.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All Kirlia can evolve into Gardevoir at Level 30.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All Kirlia can evolve into Gardevoir at Level 30.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Male Kirlia can evolve into Gallade using the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dusk &lt;/del&gt;Stone&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Male Kirlia can evolve into Gallade using the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dawn &lt;/ins&gt;Stone.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Surf Guy in the Dance Theater gives you a Dusk Stone.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Purchaseable Dusk Stones are located in Mahogany Mart after defeating the Radio Tower&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Surf Guy in the Dance Theater gives you a Dawn Stone.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Purchaseable Dawn Stones are located in Mahogany Mart after defeating the Radio Tower.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Ralts&amp;#039;s Moves ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Ralts&amp;#039;s Moves ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Squidgy</name></author>
	</entry>
	<entry>
		<id>https://trainersquidgy.com/index.php?title=Crystal_Gardevoir_and_Gallade&amp;diff=222&amp;oldid=prev</id>
		<title>Squidgy: /* Removed Moves */</title>
		<link rel="alternate" type="text/html" href="https://trainersquidgy.com/index.php?title=Crystal_Gardevoir_and_Gallade&amp;diff=222&amp;oldid=prev"/>
		<updated>2025-05-04T15:42:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Removed Moves&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:42, 4 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l490&quot;&gt;Line 490:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 490:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Removed Moves ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Removed Moves &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp; Important Information&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ralts replaces Celebi in this backport.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kirlia and Gardevoir are index 252 and 253.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gallade replaces Mew in this backport. To select Gallade as your starter, scroll through the list until you find Mew&#039;s old position.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In order to create room for the backport&amp;#039;s moves, the following moves have been removed. None of these moves is seen in a regular challenge run.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In order to create room for the backport&amp;#039;s moves, the following moves have been removed. None of these moves is seen in a regular challenge run.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Squidgy</name></author>
	</entry>
	<entry>
		<id>https://trainersquidgy.com/index.php?title=Crystal_Gardevoir_and_Gallade&amp;diff=221&amp;oldid=prev</id>
		<title>Squidgy: Created page with &quot;== Gardevoir and Gallade&#039;s Backport == [https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/GardevoirGallade.ips &#039;&#039;&#039;Lucario&#039;&#039;&#039;] &lt;div style=&quot;clear: both;&quot;&gt;&lt;/div&gt;  == Gardevoir and Gallade&#039;s Evolutions ==  Ralts evolves into Kirlia at Level 20. All Kirlia can evolve into Gardevoir at Level 30. Male Kirlia can evolve into Gallade using the Dusk Stone.  The Surf Guy in the Dance Theater gives you a Dusk Stone. Purchaseabl...&quot;</title>
		<link rel="alternate" type="text/html" href="https://trainersquidgy.com/index.php?title=Crystal_Gardevoir_and_Gallade&amp;diff=221&amp;oldid=prev"/>
		<updated>2025-05-04T15:40:55Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Gardevoir and Gallade&amp;#039;s Backport == &lt;a href=&quot;/wiki/File:Ralts.png&quot; title=&quot;File:Ralts.png&quot;&gt;thumb|left|200px|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/GardevoirGallade.ips &amp;#039;&amp;#039;&amp;#039;Lucario&amp;#039;&amp;#039;&amp;#039;&lt;/a&gt;] &amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;  == Gardevoir and Gallade&amp;#039;s Evolutions ==  Ralts evolves into Kirlia at Level 20. All Kirlia can evolve into Gardevoir at Level 30. Male Kirlia can evolve into Gallade using the Dusk Stone.  The Surf Guy in the Dance Theater gives you a Dusk Stone. Purchaseabl...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Gardevoir and Gallade&amp;#039;s Backport ==&lt;br /&gt;
[[File:Ralts.png|thumb|left|200px|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/GardevoirGallade.ips &amp;#039;&amp;#039;&amp;#039;Lucario&amp;#039;&amp;#039;&amp;#039;]]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gardevoir and Gallade&amp;#039;s Evolutions ==&lt;br /&gt;
&lt;br /&gt;
Ralts evolves into Kirlia at Level 20.&lt;br /&gt;
All Kirlia can evolve into Gardevoir at Level 30.&lt;br /&gt;
Male Kirlia can evolve into Gallade using the Dusk Stone.&lt;br /&gt;
&lt;br /&gt;
The Surf Guy in the Dance Theater gives you a Dusk Stone.&lt;br /&gt;
Purchaseable Dusk Stones are located in Mahogany Mart after defeating the Radio Tower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ralts&amp;#039;s Moves ==&lt;br /&gt;
=== Level-Up Learnset ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;learnset&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Level Learnset&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;learnset-header&amp;quot; | Level !! Move !! Type !! Category !! Power !! Acc. !! PP&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Growl || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;6&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Confusion&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;psychicbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Psychic&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;50&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;25&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Double Team || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 15&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Teleport || class=&amp;quot;psychicbg&amp;quot; | Psychic || Status || 0 || 100% || 20&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Lucky Chant || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;21&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Magical Leaf&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;grassbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Grass&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;60&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Calm Mind || class=&amp;quot;psychicbg&amp;quot; | Psychic || Status || 0 || 100% || 20&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;28&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Psychic M&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;psychicbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Psychic&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;90&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;33&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Future Sight&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;psychicbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Psychic&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;80&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;90%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Charm || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 20&lt;br /&gt;
|-&lt;br /&gt;
| 43 || Hypnosis || class=&amp;quot;psychicbg&amp;quot; | Psychic || Status || 0 || 60% || 20&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;48&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Dream Eater&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;psychicbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Psychic&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== TM/HM Learnset ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;learnset&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ TM Learnset&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;learnset-header&amp;quot; | TM !! Move !! Type !! Category !! Power !! Acc. !! PP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM02&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Headbutt&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;70&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM03 || Curse || class=&amp;quot;???bg&amp;quot; | ??? || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM06 || Toxic || class=&amp;quot;poisonbg&amp;quot; | Poison || Status || 0 || 85% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM09 || Psych Up || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM10&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Hidden Power&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM11 || Sunny Day || class=&amp;quot;firebg&amp;quot; | Fire || Status || 0 || 90% || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM13&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Snore&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;40&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM16&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Icy Wind&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;icebg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Ice&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;55&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;95%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM17 || Protect || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM18 || Rain Dance || class=&amp;quot;waterbg&amp;quot; | Water || Status || 0 || 90% || 5&lt;br /&gt;
|-&lt;br /&gt;
| TM20 || Endure || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM21&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Frustration&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM27&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Return&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM30&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Shadow Ball&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;ghostbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Ghost&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;80&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM31&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Mud-Slap&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;groundbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Ground&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM32 || Double Team || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM33&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ice Punch&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;icebg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Ice&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;75&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM34 || Swagger || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 90% || 15&lt;br /&gt;
|-&lt;br /&gt;
| TM35 || Sleep Talk || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM39&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Swift&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;60&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM40 || Defense Curl || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM41&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;ThunderPunch&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;electricbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Electric&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;75&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM42&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Dream Eater&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;psychicbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Psychic&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM44 || Rest || class=&amp;quot;psychicbg&amp;quot; | Psychic || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM45 || Attract || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM46&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Thief&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;darkbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Dark&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;40&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM48&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Fire Punch&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;firebg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;75&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM50 || Nightmare || class=&amp;quot;ghostbg&amp;quot; | Ghost || Status || 0 || 100% || 15&lt;br /&gt;
|-&lt;br /&gt;
| TM55 || Flash || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 70% || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tutor Learnset ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;learnset&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Tutor Learnset&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;learnset-header&amp;quot; | Tutor !! Move !! Type !! Category !! Power !! Acc. !! PP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TU03&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Thunderbolt&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;electricbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Electric&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;95&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Kirlia&amp;#039;s Moves ==&lt;br /&gt;
=== Level-Up Learnset ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;learnset&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Level Learnset&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;learnset-header&amp;quot; | Level !! Move !! Type !! Category !! Power !! Acc. !! PP&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Growl || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Confusion&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;psychicbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Psychic&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;50&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;25&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Double Team || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 15&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Teleport || class=&amp;quot;psychicbg&amp;quot; | Psychic || Status || 0 || 100% || 20&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;6&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Confusion&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;psychicbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Psychic&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;50&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;25&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Double Team || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 15&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Teleport || class=&amp;quot;psychicbg&amp;quot; | Psychic || Status || 0 || 100% || 20&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Lucky Chant || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;22&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Magical Leaf&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;grassbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Grass&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;60&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Calm Mind || class=&amp;quot;psychicbg&amp;quot; | Psychic || Status || 0 || 100% || 20&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;31&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Psychic M&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;psychicbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Psychic&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;90&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;37&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Future Sight&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;psychicbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Psychic&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;80&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;90%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 43 || Charm || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 20&lt;br /&gt;
|-&lt;br /&gt;
| 49 || Hypnosis || class=&amp;quot;psychicbg&amp;quot; | Psychic || Status || 0 || 60% || 20&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;55&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Dream Eater&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;psychicbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Psychic&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== TM/HM Learnset ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;learnset&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ TM Learnset&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;learnset-header&amp;quot; | TM !! Move !! Type !! Category !! Power !! Acc. !! PP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM02&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Headbutt&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;70&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM03 || Curse || class=&amp;quot;???bg&amp;quot; | ??? || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM06 || Toxic || class=&amp;quot;poisonbg&amp;quot; | Poison || Status || 0 || 85% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM09 || Psych Up || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM10&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Hidden Power&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM11 || Sunny Day || class=&amp;quot;firebg&amp;quot; | Fire || Status || 0 || 90% || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM13&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Snore&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;40&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM16&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Icy Wind&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;icebg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Ice&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;55&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;95%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM17 || Protect || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM18 || Rain Dance || class=&amp;quot;waterbg&amp;quot; | Water || Status || 0 || 90% || 5&lt;br /&gt;
|-&lt;br /&gt;
| TM20 || Endure || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM21&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Frustration&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM27&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Return&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM30&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Shadow Ball&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;ghostbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Ghost&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;80&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM31&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Mud-Slap&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;groundbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Ground&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM32 || Double Team || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM33&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ice Punch&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;icebg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Ice&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;75&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM34 || Swagger || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 90% || 15&lt;br /&gt;
|-&lt;br /&gt;
| TM35 || Sleep Talk || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM39&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Swift&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;60&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM40 || Defense Curl || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM41&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;ThunderPunch&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;electricbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Electric&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;75&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM42&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Dream Eater&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;psychicbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Psychic&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM44 || Rest || class=&amp;quot;psychicbg&amp;quot; | Psychic || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM45 || Attract || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM46&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Thief&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;darkbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Dark&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;40&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM48&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Fire Punch&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;firebg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;75&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM50 || Nightmare || class=&amp;quot;ghostbg&amp;quot; | Ghost || Status || 0 || 100% || 15&lt;br /&gt;
|-&lt;br /&gt;
| TM55 || Flash || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 70% || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tutor Learnset ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;learnset&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Tutor Learnset&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;learnset-header&amp;quot; | Tutor !! Move !! Type !! Category !! Power !! Acc. !! PP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TU03&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Thunderbolt&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;electricbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Electric&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;95&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gardevoir&amp;#039;s Moves ==&lt;br /&gt;
=== Level-Up Learnset ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;learnset&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Level Learnset&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;learnset-header&amp;quot; | Level !! Move !! Type !! Category !! Power !! Acc. !! PP&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Growl || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Confusion&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;psychicbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Psychic&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;50&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;25&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Double Team || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 15&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Teleport || class=&amp;quot;psychicbg&amp;quot; | Psychic || Status || 0 || 100% || 20&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;6&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Confusion&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;psychicbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Psychic&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;50&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;25&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Double Team || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 15&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Teleport || class=&amp;quot;psychicbg&amp;quot; | Psychic || Status || 0 || 100% || 20&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Wish || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;22&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Magical Leaf&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;grassbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Grass&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;60&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Calm Mind || class=&amp;quot;psychicbg&amp;quot; | Psychic || Status || 0 || 100% || 20&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;31&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Psychic M&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;psychicbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Psychic&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;90&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;37&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Future Sight&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;psychicbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Psychic&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;80&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;90%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 43 || Captivate || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 20&lt;br /&gt;
|-&lt;br /&gt;
| 49 || Hypnosis || class=&amp;quot;psychicbg&amp;quot; | Psychic || Status || 0 || 60% || 20&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;55&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Dream Eater&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;psychicbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Psychic&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== TM/HM Learnset ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;learnset&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ TM Learnset&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;learnset-header&amp;quot; | TM !! Move !! Type !! Category !! Power !! Acc. !! PP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM02&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Headbutt&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;70&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM03 || Curse || class=&amp;quot;???bg&amp;quot; | ??? || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM06 || Toxic || class=&amp;quot;poisonbg&amp;quot; | Poison || Status || 0 || 85% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM09 || Psych Up || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM10&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Hidden Power&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM11 || Sunny Day || class=&amp;quot;firebg&amp;quot; | Fire || Status || 0 || 90% || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM13&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Snore&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;40&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM15&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Hyper Beam&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;150&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;90%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;5&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM16&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Icy Wind&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;icebg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Ice&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;55&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;95%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM17 || Protect || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM18 || Rain Dance || class=&amp;quot;waterbg&amp;quot; | Water || Status || 0 || 90% || 5&lt;br /&gt;
|-&lt;br /&gt;
| TM20 || Endure || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM21&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Frustration&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM27&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Return&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM30&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Shadow Ball&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;ghostbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Ghost&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;80&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM31&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Mud-Slap&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;groundbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Ground&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM32 || Double Team || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM33&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ice Punch&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;icebg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Ice&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;75&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM34 || Swagger || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 90% || 15&lt;br /&gt;
|-&lt;br /&gt;
| TM35 || Sleep Talk || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM39&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Swift&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;60&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM40 || Defense Curl || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM41&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;ThunderPunch&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;electricbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Electric&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;75&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM42&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Dream Eater&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;psychicbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Psychic&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM44 || Rest || class=&amp;quot;psychicbg&amp;quot; | Psychic || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM45 || Attract || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM46&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Thief&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;darkbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Dark&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;40&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM48&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Fire Punch&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;firebg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;75&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM50 || Nightmare || class=&amp;quot;ghostbg&amp;quot; | Ghost || Status || 0 || 100% || 15&lt;br /&gt;
|-&lt;br /&gt;
| TM55 || Flash || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 70% || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tutor Learnset ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;learnset&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Tutor Learnset&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;learnset-header&amp;quot; | Tutor !! Move !! Type !! Category !! Power !! Acc. !! PP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TU03&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Thunderbolt&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;electricbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Electric&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;95&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallade&amp;#039;s Moves ==&lt;br /&gt;
=== Level-Up Learnset ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;learnset&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Level Learnset&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;learnset-header&amp;quot; | Level !! Move !! Type !! Category !! Power !! Acc. !! PP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Night Slash&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;darkbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Dark&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;70&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Leaf Blade&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;grassbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Grass&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;90&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Leer || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Confusion&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;psychicbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Psychic&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;50&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;25&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Double Team || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 15&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Teleport || class=&amp;quot;psychicbg&amp;quot; | Psychic || Status || 0 || 100% || 20&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;6&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Confusion&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;psychicbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Psychic&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;50&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;25&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Double Team || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 15&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Teleport || class=&amp;quot;psychicbg&amp;quot; | Psychic || Status || 0 || 100% || 20&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;17&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Fury Cutter&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;bugbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Bug&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;95%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;22&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Slash&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;70&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Swords Dance || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;31&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Psycho Cut&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;psychicbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Psychic&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;70&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;37&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Feint&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;50&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;43&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;False Swipe&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;40&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;40&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 49 || Protect || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;55&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Close Combat&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;fightingbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Fighting&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;120&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;5&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== TM/HM Learnset ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;learnset&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ TM Learnset&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;learnset-header&amp;quot; | TM !! Move !! Type !! Category !! Power !! Acc. !! PP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM01&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;DynamicPunch&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;fightingbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Fighting&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;50%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;5&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM02&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Headbutt&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;70&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM03 || Curse || class=&amp;quot;???bg&amp;quot; | ??? || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM06 || Toxic || class=&amp;quot;poisonbg&amp;quot; | Poison || Status || 0 || 85% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM08&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Rock Smash&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;fightingbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Fighting&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM09 || Psych Up || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM10&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Hidden Power&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM11 || Sunny Day || class=&amp;quot;firebg&amp;quot; | Fire || Status || 0 || 90% || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM13&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Snore&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;40&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM15&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Hyper Beam&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;150&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;90%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;5&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM16&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Icy Wind&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;icebg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Ice&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;55&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;95%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM17 || Protect || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM18 || Rain Dance || class=&amp;quot;waterbg&amp;quot; | Water || Status || 0 || 90% || 5&lt;br /&gt;
|-&lt;br /&gt;
| TM20 || Endure || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM21&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Frustration&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM26&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Earthquake&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;groundbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Ground&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM27&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Return&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM30&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Shadow Ball&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;ghostbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Ghost&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;80&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM31&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Mud-Slap&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;groundbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Ground&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM32 || Double Team || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM33&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ice Punch&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;icebg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Ice&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;75&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM34 || Swagger || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 90% || 15&lt;br /&gt;
|-&lt;br /&gt;
| TM35 || Sleep Talk || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM39&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Swift&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;60&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM40 || Defense Curl || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM41&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;ThunderPunch&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;electricbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Electric&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;75&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM42&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Dream Eater&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;psychicbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Psychic&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM44 || Rest || class=&amp;quot;psychicbg&amp;quot; | Psychic || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM45 || Attract || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM46&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Thief&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;darkbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Dark&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;40&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM48&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Fire Punch&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;firebg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;75&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM49&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Fury Cutter&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;bugbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Bug&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;95%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM50 || Nightmare || class=&amp;quot;ghostbg&amp;quot; | Ghost || Status || 0 || 100% || 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM51&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Cut&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;50&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;95%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;30&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM54&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Strength&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;80&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM55 || Flash || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 70% || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tutor Learnset ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;learnset&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Tutor Learnset&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;learnset-header&amp;quot; | Tutor !! Move !! Type !! Category !! Power !! Acc. !! PP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TU03&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Thunderbolt&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;electricbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Electric&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;95&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Removed Moves ==&lt;br /&gt;
In order to create room for the backport&amp;#039;s moves, the following moves have been removed. None of these moves is seen in a regular challenge run.&lt;br /&gt;
&lt;br /&gt;
RAZOR WIND -&amp;gt; WISH&lt;br /&gt;
SKY ATTACK -&amp;gt; CAPTIVATE&lt;br /&gt;
AEROBLAST -&amp;gt; LEAF BLADE&lt;br /&gt;
PAIN SPLIT -&amp;gt; NIGHT SLASH&lt;br /&gt;
SACRED FIRE -&amp;gt; PSYCHO CUT&lt;br /&gt;
MORNING SUN -&amp;gt; FEINT&lt;br /&gt;
SKULL BASH -&amp;gt; CLOSE COMBAT&lt;/div&gt;</summary>
		<author><name>Squidgy</name></author>
	</entry>
</feed>