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	<id>https://trainersquidgy.com/index.php?action=history&amp;feed=atom&amp;title=Crystal_Whiscash</id>
	<title>Crystal Whiscash - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://trainersquidgy.com/index.php?action=history&amp;feed=atom&amp;title=Crystal_Whiscash"/>
	<link rel="alternate" type="text/html" href="https://trainersquidgy.com/index.php?title=Crystal_Whiscash&amp;action=history"/>
	<updated>2026-06-09T19:25:27Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://trainersquidgy.com/index.php?title=Crystal_Whiscash&amp;diff=170&amp;oldid=prev</id>
		<title>Squidgy: Created page with &quot;== Whiscash&#039;s Backport == [https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Whiscash.ips &#039;&#039;&#039;Whiscash&#039;&#039;&#039;] &lt;div style=&quot;clear: both;&quot;&gt;&lt;/div&gt;   == Whiscash&#039;s Evolutions ==  Barboach evolves into Whiscash at Level 30.  == Barboach&#039;s Moves ==  === Level-Up Learnset ===  {| class=&quot;learnset&quot; style=&quot;text-align:center&quot; |+ Level Learnset |- ! class=&quot;learnset-header&quot; | Level !! Move !! Type !! Category !! Power !! Acc. !! P...&quot;</title>
		<link rel="alternate" type="text/html" href="https://trainersquidgy.com/index.php?title=Crystal_Whiscash&amp;diff=170&amp;oldid=prev"/>
		<updated>2025-04-28T20:31:06Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Whiscash&amp;#039;s Backport == &lt;a href=&quot;/wiki/File:Whiscash.png&quot; title=&quot;File:Whiscash.png&quot;&gt;thumb|left|200px|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Whiscash.ips &amp;#039;&amp;#039;&amp;#039;Whiscash&amp;#039;&amp;#039;&amp;#039;&lt;/a&gt;] &amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;   == Whiscash&amp;#039;s Evolutions ==  Barboach evolves into Whiscash at Level 30.  == Barboach&amp;#039;s Moves ==  === Level-Up Learnset ===  {| class=&amp;quot;learnset&amp;quot; style=&amp;quot;text-align:center&amp;quot; |+ Level Learnset |- ! class=&amp;quot;learnset-header&amp;quot; | Level !! Move !! Type !! Category !! Power !! Acc. !! P...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Whiscash&amp;#039;s Backport ==&lt;br /&gt;
[[File:Whiscash.png|thumb|left|200px|[https://www.trainersquidgy.com/Patches/BackportPatches/Crystal/Modern/Whiscash.ips &amp;#039;&amp;#039;&amp;#039;Whiscash&amp;#039;&amp;#039;&amp;#039;]]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Whiscash&amp;#039;s Evolutions ==&lt;br /&gt;
&lt;br /&gt;
Barboach evolves into Whiscash at Level 30.&lt;br /&gt;
&lt;br /&gt;
== Barboach&amp;#039;s Moves ==&lt;br /&gt;
&lt;br /&gt;
=== Level-Up Learnset ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;learnset&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Level Learnset&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;learnset-header&amp;quot; | Level !! Move !! Type !! Category !! Power !! Acc. !! PP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Mud Slap&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;groundbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Ground&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;7&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Water Gun&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;waterbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Water&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;40&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;25&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;13&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Magnitude&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;groundbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Ground&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;30&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 19 || Amnesia || class=&amp;quot;psychicbg&amp;quot; | Psychic || Status || 0 || 100% || 20&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Rest || class=&amp;quot;psychicbg&amp;quot; | Psychic || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;25&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Snore&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;40&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;31&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Earthquake&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;groundbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Ground&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;37&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Future Sight&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;psychicbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Psychic&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;80&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;90%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;43&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Fissure&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;groundbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Ground&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;30%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;5&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== TM/HM Learnset ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;learnset&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ TM Learnset&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;learnset-header&amp;quot; | TM !! Move !! Type !! Category !! Power !! Acc. !! PP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM02&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Headbutt&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;70&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM03 || Curse || class=&amp;quot;???bg&amp;quot; | ??? || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM06 || Toxic || class=&amp;quot;poisonbg&amp;quot; | Poison || Status || 0 || 85% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM10&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Hidden Power&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM13&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Snore&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;40&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM14&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Blizzard&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;icebg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Ice&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;120&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;70%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;5&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM16&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Icy Wind&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;icebg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Ice&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;55&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;95%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM17 || Protect || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM18 || Rain Dance || class=&amp;quot;waterbg&amp;quot; | Water || Status || 0 || 90% || 5&lt;br /&gt;
|-&lt;br /&gt;
| TM20 || Endure || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM21&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Frustration&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM26&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Earthquake&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;groundbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Ground&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM27&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Return&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM31&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Mud-Slap&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;groundbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Ground&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM32 || Double Team || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 15&lt;br /&gt;
|-&lt;br /&gt;
| TM34 || Swagger || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 90% || 15&lt;br /&gt;
|-&lt;br /&gt;
| TM35 || Sleep Talk || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM37 || Sandstorm || class=&amp;quot;rockbg&amp;quot; | Rock || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM44 || Rest || class=&amp;quot;psychicbg&amp;quot; | Psychic || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM45 || Attract || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM53&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Surf&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;waterbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Water&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;95&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM56&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Whirlpool&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;waterbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Water&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;70%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM57&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Waterfall&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;waterbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Water&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;80&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tutor Learnset ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;learnset&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Tutor Learnset&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;learnset-header&amp;quot; | Tutor !! Move !! Type !! Category !! Power !! Acc. !! PP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TU02&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ice Beam&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;icebg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Ice&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;95&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Whiscash&amp;#039;s Moves ==&lt;br /&gt;
=== Level-Up Learnset ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;learnset&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Level Learnset&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;learnset-header&amp;quot; | Level !! Move !! Type !! Category !! Power !! Acc. !! PP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Mud Slap&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;groundbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Ground&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;7&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Water Gun&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;waterbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Water&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;40&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;25&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;13&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Magnitude&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;groundbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Ground&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;30&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 19 || Amnesia || class=&amp;quot;psychicbg&amp;quot; | Psychic || Status || 0 || 100% || 20&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Rest || class=&amp;quot;psychicbg&amp;quot; | Psychic || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;25&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Snore&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;40&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;36&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Earthquake&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;groundbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Ground&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;46&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Future Sight&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;psychicbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Psychic&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;80&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;90%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;56&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Fissure&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;groundbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Ground&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;30%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;5&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== TM/HM Learnset ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;learnset&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ TM Learnset&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;learnset-header&amp;quot; | TM !! Move !! Type !! Category !! Power !! Acc. !! PP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM02&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Headbutt&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;70&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM03 || Curse || class=&amp;quot;???bg&amp;quot; | ??? || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM06 || Toxic || class=&amp;quot;poisonbg&amp;quot; | Poison || Status || 0 || 85% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM08&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Rock Smash&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;fightingbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Fighting&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM10&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Hidden Power&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM13&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Snore&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;40&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM14&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Blizzard&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;icebg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Ice&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;120&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;70%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;5&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM15&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Hyper Beam&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;150&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;90%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;5&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM16&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Icy Wind&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;icebg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Ice&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;55&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;95%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM17 || Protect || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM18 || Rain Dance || class=&amp;quot;waterbg&amp;quot; | Water || Status || 0 || 90% || 5&lt;br /&gt;
|-&lt;br /&gt;
| TM20 || Endure || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM21&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Frustration&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM26&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Earthquake&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;groundbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Ground&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM27&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Return&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM31&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Mud-Slap&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;groundbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Ground&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM32 || Double Team || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 15&lt;br /&gt;
|-&lt;br /&gt;
| TM34 || Swagger || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 90% || 15&lt;br /&gt;
|-&lt;br /&gt;
| TM35 || Sleep Talk || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM37 || Sandstorm || class=&amp;quot;rockbg&amp;quot; | Rock || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM44 || Rest || class=&amp;quot;psychicbg&amp;quot; | Psychic || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM45 || Attract || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM53&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Surf&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;waterbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Water&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;95&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM54&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Strength&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;80&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM56&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Whirlpool&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;waterbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Water&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;70%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TM57&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Waterfall&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;waterbg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Water&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;80&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tutor Learnset ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;learnset&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Tutor Learnset&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;learnset-header&amp;quot; | Tutor !! Move !! Type !! Category !! Power !! Acc. !! PP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TU02&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ice Beam&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;icebg&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Ice&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damaging&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;95&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Squidgy</name></author>
	</entry>
</feed>